River regains her stoic composure, leers at Zjetya, then back at you. "We will discuss this later.">>751486
As you turn the heavy key, rewarded with a heavy ker-CHUNK,
you sense something amiss… and dart back on instinct. You see the key dissolve, turning into a smoldering mist, before vanishing altogether, destroyed by an unseen force that makes the air around you prickle like needles. Still, it dissipates after a few seconds, and the trapdoor opens slightly, signaling it's unlocked.>>751484
Busta and Gadriel nod, making preparations for a potential attack.
Gadriel buffs himself and you.
[1d10+3] Vision of Grandeur
Busta conjures small swarms of flies about himself.
[1d10+3] Homing Magic, Wind Element
As you step through the barrier, you see a path, just as you took to get to the last circular area. It is significantly longer than the one you took before, however, but still, nothing attacks or deters you along the way.
At last you reach the end of the path, entering another circular clearing in the garden. This one is far larger than the one you just left, however, and there are five exits this time: West, Northwest, North, Northeast, and East. The North path is significantly wider than the others, and in fact, has stairs leading upward.
So too, there are five pillars in the middle of the room, and all face toward you, toward the West. Because of this, you notice that one of the diamond mirrors in the pillars is missing a Knight. But that missing Knight does not seem to be lost. No, that Knight actually stands atop that empty pillar. They are a ram, and moss hangs from their horns, which, though wide, narrow toward the tips, until they resemble the moss-covered wands that the knights held at their belts. You note that this knight doesn't have a wand at his belt, but still has a curved, horn-like sword.Roll #1 3 + 3 = 6
/ Roll #2 9 + 3 = 12