[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]

/q/ - Quest

[]
Name
Email
Subject
Comment
File
:
Password (For file deletion.)
Sort by: Image size:   [Reload]   [Archive]
R: 359 / I: 0

Horizon: Thread #2

Welcome players!

NPC list: https://pastebin.com/AhPF3hUg

Please post sheets in your first reply.

>>Last time….


>>723608
Celestia, dragging the gray by the hindleg bumping over the rocky terrain, tries to grok the room with his gooey sensibilities. Vision cannot cut through the inky blackness; the sound of bubbling water is faintly audible. As he concentrates, however, the eldritch goo-pony becomes aware of life in the chamber. The three changelings with him are bright/loud obstructions to more distant signals, but he realizes there are more beings in the darkness. Perhaps three or four distant shapes curl around each other at the far edge of what Celestia realizes is the edge of the cavern.

>>723611
It's really, really dark. Em feels like they can sense the presence of Celestia and their captive, as well as the former prisoner. Beyond that, all she can tell is that there is a big dark cavern with water flowing maybe, somewhere in the distance.

>>723609
>>723611
Gray number two is stirring, not quite awake but certainly on their way.

>>723609
Golden, giving up on the hug, listens to Falling carefully. "So, worse than Tempest, eh? I've seen many pones crust up, mainly slower. Mostly, the gems eat you up from the inside first. By the time you see em on the surface, you're already boned, know what I mean?" He takes a long look at Tempest and Zephyr's door. "What they have… had…" he shakes his head, obviously still working on it. "What they got," he continues after a moment of head-shaking, "was something different. Fog sickness takes. I dunno. Years maybe. This took less than a week." He shrugs. "Like I said, there was… an incident." He has a face like he wants to say more, but stops himself with a swallow and a nod.

>>723612
>>723614
Golden shrugs. "If you gotta go, you gotta go. You know?" He almost allows himself a chuckle at his own joke while he watches for a reaction.

>>723610
A single tear from her left eye mars Starfish's perfect makeup, cutting a black river down her cheek. "I can't lose Golden," she states simply. Her right eye drops its own dark cable, destined to meet its counterpoint somewhere upon her chin. "I can't."

Jasper rolls his eyes. "This all seems a bit melodramatic. Can't we visit your domicile first, confirm your dinner plans (or lack thereof), then continue forth?"

Starfish turns on Jasper, all fire and fury. "Melodramatic??!"

Jasper again rolls his eyes, turns toward Cit and KC. "Honestly. I might prefer a less… congested survey."

Starfish looks pissed.
R: 325 / I: 0

PirateQuest Thread Seven

Last time on PirateQuest…

Thessaly's (unintentional) summoning of Seravelum, and the demon's obvious control over blood and curses, was more than enough proof for the Kalphite King and Queen to relent, and agree to the party's terms. They released the ostriches and chickens that they'd taken captive from the town of Gecko, and Kalphite guards saw the party to the cave's exit. Seravelum was quite disappointed that they didn't get to whip up a blood curse, and so Thessaly had to appease them by agreeing to sacrifice the first thing she killed to them.

With that resolved, the party passed by Obstinance's tent, which had been left empty and apparently unguarded. This offered them an opportunity to investigate the enigmatic exorcist, but Thessaly and Alder wisely warned against it, figuring (correctly) that the tent was trapped. Now, while the rest of the party continued on their way back to Gecko, Cerulean went off in search of Obstinance, finding him sprinkling salt mixed with wine and incense on the ground in a vast, circular perimeter around Gecko. The two talked a little about demons, and Obstinance seemed capable of detecting the demonic power that Stone Cold Classic had given to Cerulean after her wish for power. In a very strange move for a demon hunter and exorcist, Obstinance offered to help Cerulean bring out that demonic power, and gave her a small, wheel-shaped medallion, the Yana of the Moon and Stars. The medallion was enchanted, and would draw oddities unto itself. How exactly this would help Cerulean was not explicit, but he assured her that it would be made clear in time.

Meanwhile, Captain Cutlass was finally reunited with the rest of the party after a long train ride from Xallan, the major port town on Agyl's northwestern point. She had much to tell them about her battle with Shiro and Kuro, and needed to figure out how that all fit in with the unexplained conch call between Phillip the Gentlecolt and Thessaly on the night that Cutlass had disappeared. Phillip had apparently known about the so-called "mutiny" of Cutlass's crew and the resultant battle, despite Shiro and Kuro having every reason to keep it a secret, and despite them actively taking measures to keep it a secret. This gave credence to the possibility of an informant's involvement in all this. And to make matters worse, there was their bounties to deal with – particularly that photo of Thessaly with the Liber Animarum, apparently taken on Kaco Island, despite those events taking place before she salvaged the book from the Lilliput.

Anyway, with the party all gathered, now was the best time to catch up on what each half missed, and piece some of these details together to figure out just what in the world might be going on.
R: 563 / I: 8

HolyQuest Thread Eight

Last time on HolyQuest…

With Regina delivering her confession to the Replicant Witches, whose lives she nearly ended for the sake of revenge against Mudi and Vizsla, the rest of the party was free to tend to various matters.

Flaming set off for the west, where she discovered a series of cottages at the base of a hill. Atop the hill was an enormous Witches' castle, woven together out of many colossal wisteria trees and mushrooms, surrounded by a wall. Based on the sheer size of the doorways, this was obviously Regina's main shelter. There, she met Chorazin, Tantra and LJ, newly freed from their various stories. They complained of a lack of treasure, but found it somewhat easy to believe that the party not only talked down but struck a kind of alliance with Regina, given the party's track record.

Meanwhile, Pryce met with Zjetya, Zjetyaca (A Replica made in Zjetya's image) and Yadala, Witch of Judgments, and fellow Replica. Zjetya had apparently told Yadala and Zjetyaca about the fallout between her and Pryce following his confession of love, and the two were not happy. They gave Pryce beef until they had to go hear what Regina had to say. From there, Zjetya and Pryce had a difficult talk, one that ended with Zjetya agreeing to speak with River later about their "situation."

Amy and Shei discovered that the unnamed gods whom Regina had built a shrine for were none other than Buiwong, god of spiders and fables, Ba'drel, god of promises and cattle, and Cer'rog, god of wealth and birds. The three gods praised the Saviors for their deeds, and promised great power to Amy, as they would complete her tattoo with their blessing. While Shei rounded up Pryce, Flaming and the others, the three gods baptized Amy in fire and water, hearkening back to the mythic origins of the mortal race. What Amy saw in her vision could not be fully understood by anyone but her. Her body, mind and soul broke down into their smallest pieces, and she even separated herself from Ego, her demonic half. It was there that she was struck by an epiphany, an enlightenment… and as she emerged from the waters…
R: 350 / I: 11

Tales from the Age of Steel

https://www.youtube.com/watch?v=CuMh2GXTZuo

In a time long past, before the coming of the Two, was a time of gods, heroes and monsters. A world as yet unexplored, an age of high adventure.

And in this age, eons ago, four wayward wanderers did find themselves crossing paths. Perhaps it was chance, or perhaps ordained by fate. I alone can elucidate the adventures of these four.

Hearken now to the Tales from the Age of Steel!
R: 317 / I: 3

The Return: Thread IX

The party's expedition into the Shifting Sands has been successful, though it did not come without great change.

Upon returning to the initial spot they found the Egg, they found only Discord, freed from his stony prison and weakened by his long slumber. The first thing he did upon meeting them was to drain the seer Mercutio, absorbing the power he had granted him and effectively removing the Mad Oracle from existence. All that remains now is Purdue, wiped of his memories of his centuries-long ordeal, slowly adjusting to his newfound consciousness.

Upon reaching the Hive, where the Egg was being hoarded by the guardians of the Sands, they did not find the Egg themselves; instead, they found their old adversary Clawson, acting as transport for Lysander in the form of a flock of cuckoos, along with several other prominent adversaries of the party. These include:

Cecile Grosvenor, the Lady of Braildorn, Lysander's closest confidante. Aegis has promised to kill her in the name of the demon Ragalaseab.

Elaina, Grosvenor's personal assassin, who can effortlessly phase between the astral and physical plane.

Reck, a largely unknown figure to the party. He appears to be a member of the Bloody Mummers.

Kairon Irse, the deposed Queen of Equestria, unwittingly freed by Norv. While she accompanied the party for a long time, she eventually abandoned them in favor of Lysander, finding him more to her liking.

Through spying, they learned that Lysander had cut ties with the Oneiromancer completely, renouncing his scheme to erase the Echoes in favor of using the Egg as a bargaining tool to gain greater power in the realm. After a long and brutal skirmish, the party managed to steal the Egg from under their very noses, fleeing the scene and heading south, vowing to hide the Egg in a place it can never be found again.

This skirmish did not come without consequence. Not only is Violet's face disfigured and Aurora paralyzed and comatose, but the party's ship, the Fate's Fortune, has been horribly damaged, and Dawn's husband Carabas killed by the swarming insects of the Sands. Clawson too has been killed, his ship having crashed headlong into the party's.

Nevertheless, the Egg has been claimed. All that remains now is to find a suitable hiding spot for it.
R: 278 / I: 9

Time Quest Thread III: Time Cops Edition

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
R: 653 / I: 5

The Return: Thread VIII

The party have departed the Swap Meet, embarking on a journey north-east towards the Shifting Sands. After a series of misadventures, and reuniting with Dawn, Carabas and their ally Etrigan, they have returned to the living desert, racing against time to find the Cuckoo's Egg.

Upon arriving at the Sands, they have found that their trusty compass no longer guides them towards their objective, an odd phenomenon that was not present before. They have been left to search for the vault where the Egg was kept on their own, navigating the Sands by way of memory.
R: 1092 / I: 7

PirateQuest Thread 6

Last time, on PirateQuest…

Despite Professor Shrimp's best attempts at bribery, making threats and pleading, the party turned him in to the Constable's Barracks. There, he would wait in a small aquarium unti he could stand trial and receive his punishment, which would be determined via majority vote by those whom he had conscripted into his would-be army. They collected their bounties, coming in at a whopping 900 gold per person.

With multiple jobs now under their belts, the exhaustion of their hard work, compounded by the heat and hunger, finally caught up with them. Many members of the Beesting started up a potluck, ordering takeout dishes from a variety of Manenhi's more popular eateries. They brought the dishes back to the Beesting, allowing everyone to pick and choose as they pleased and eat aboard the comfort of their ship.

There was, however, an unsettling matter at hand. Cutlass was still nowhere to be seen, and even the Hidden Dagger was missing. Not a single member of her crew was present at the docks, nor anywhere else in town. Things only got worse when Thessaly attempted to contact them via the Caller Conch. Not a single person picked up. But just as she was about to hang up on the final call, she found an answer. It was the voice of Philip the Gentlecolt, and though Alder was unaware of the conversation, he learned just that day of Philip's role: One of the dreaded fleet commanders of the Crimson King.
R: 1058 / I: 10

HQ Thread Seven

Last time on HolyQuest…

Trapped in Regina's realm of illusions, housed within the infinite Library of the Sacrosanct, the party had no choice but to play along with her malevolent games. Her primary method of testing and provoking the party consisted of trapping them within various stories recorded on scrolls. She abducted their allies under their very noses, replacing some with Replicas made in their image, and forced them to participate as actors within each story. Volkama played the role of Hodgson, a mad warlock attempting to unearth an ancient power, the Earthvein, for his own use. Rus Tea was transformed into a savage, mindless lamia, and made to endure the trials of a snake temple built among the branches of ancient, towering trees in the Onuma Swamp of the Starchart Plains.

After freeing Rus Tea from Regina's mind-altering magic, they were about halfway through the story of Cobraskin. In order to advance, they would need to complete the tale or else find some way of sufficiently disrupting the story, as in Earthvein.

Meanwhile, Flow and KP, exiled temporarily from Lilane after Flow's episode of Magatsuhi Overxposure, had to return to Fantasia. The city, once crushed under Orcus' maniacal, mechanical subjugation, had become a respectable fortress under the guidance of Easy Doesit. The city-state was sealed off by a high wall of stone and metal, armed by many guards: Ecclesians, Zha Arlakanians, Fairies, and refugees still able and willing to fight. There were still difficulties with farming and other food production, the threats of overpopulation and the mind-corrupted refugees that had been dumped there by the Treibheanna, but things seemed to be turning around, for now.

Flow and KP retired to one of many inns, populated with day laborers retiring from the heat of the late afternoon sun, and got some food, finding that they were quite hungry after all they'd done that day. Though Flow had gotten back his memories and sense of self, Renee still wanted to conduct a thorough examination of his mental and physical faculties to see if any side effects of the Overexposure still lingered.
R: 1014 / I: 10

Horizon

((Lore doc https://pastebin.com/JPhEDTcP
((Welcome players! Please post sheets at the start of (solo) session 0 and again at the start of session 1 for easy access.))
R: 1040 / I: 1

HolyQuest Thread Six

Last time on HolyQuest…

Threecoins' abandoned northeastern district had become a haven to a small and eclectic group of witches. No two witches were of the same race or kingdom, evidenced by the wide variety of clothing styles, skin tones and body types; they were a cross-section of witches from all regions of the known world. One of the few things they had in common was their immediate distrust of the party. All regarded our heroes with suspicion, and few would talk to them. As the party would learn, this was not without reason. The last outsider who had entered their territory had stolen the special white powder, called Dove's Incense, that the witches were using in a ritual in the city's temples to ward off the remaining demons. That outsider, as Shei learned, was almost assuredly a member of Ecclesia, as he wore an Ecclesian jacket, with a black septagram badge attached to the lapel. The Ecclesian Choir distinguished themselves with septagram necklaces, so this badge surely indicated that this thief was someone of high rank, and its black color meant that he was a member of the Morte Legionem prior to his allegiance with Ecclesia.

As all this unfolded, Flow met with three members of the Choir: Sir Ichimonji, former Governer of Merec, Metalweave, and former Accorsian Emperor, Direnus Tibault. After delivering his report on the battle with the Lich, they looked over the items that he recovered from the laboratory: a bag of white powder that caused minor hallucinations when inhaled, research notes entitled On the Construction of a Perfect Egregore, a mysterious scroll sealed by a magic binding, and a letter that accompanied all of it, reading only "Look into this," and signed by "E.I.K." The scroll contained an illustration of a monk sitting in meditation before a tree. Its seven branches each ended in a great flower's bloom, and its eight roots each ended in a serpentine dragon's head, adorned with a crown. A single word, in an ancient script, accompanied each of these seven flowers and eight dragons. Another inscription, written below the monk, was also in this script, but it could be read: Begin in Death.

Puzzled by this cryptic diagram, Ichimonji, Metalweave and Direnus advised Flow to subtly inquire about this to Sir Einmal ist Keinmal, another member of the Choir whose initials matched those upon the letter.
R: 1291 / I: 7

The Cleansing: Chapter II

The story so far:

The party have arrived at the far flung seaside village of Moonhollow, ruled over by the elusive Lord Harroway. They have found that among other problems, the surrounding lands are plagued by a magical corruption known as the Blight. Having befriended the aspiring knight Dalliance, the party have signed on with a slowly growing band of adventurers working to cleanse the lands around Moonhollow.

Their first mission consisted of them rescuing Anna, the local blacksmith's daughter, who had apparently not been kidnapped, but instead run away to prove herself in combat. Their mission was a success, and they made two new allies: Cinder Fabrie, a kirin, and Solar Flair, a pegasus. The latter had already succumbed to the Blight, but the party found that this could be undone through great effort. Unfortunately, Solar was attacked by a creature which appeared to be an advanced form of the Blight, and was made comatose. He is currently in recovery.

With their new friend Cinder having joined the party, the group have split into two for the moment:

Voleurz, Dalliance and Rainy have stayed in Moonhollow for the time being, seeking their next mission. They appear to have found one: food is scarce in Moonhollow due to the local farms being plagued by a terrible beast of unknown nature. After asking around, they have discerned that the beast appears to be some sort of wolf, but of an unnatural size, leaving no trace behind.

Talon, Jesse and Platinum have accompanied Cinder in trying to find her former charge, a renowned paladin called Guiding Moonlight. Cinder, Solar and a handful of others were part of a hired group to escort Moonlight to the village, but a Blight attack led to them being separated. After some investigating, they found Moonlight, only to find her having driven mad by the Blight. Unlike most, she appears to be fighting the corruption, but can no longer tell friend from foe, reduced to little more than a beast.
R: 1050 / I: 2

PirateQuest Thread 5

Last time on PirateQuest…

After leaving behind the wreckage of the Lilliput, the party continued onward on their journey to Agyl Island, passing a journey of four days in relatively peaceful weather. That is, until they reached the waters just outside the island's perimeter. There, circling the island, they beheld a colossal storm, with dark and tumultuous clouds that surged high into the sky. As the party attempted to reach the island, they were beset by a cohort of Squall-beasts, monsters made of clouds that resembled creatures like seagulls, tigers, elephants and dragons.

The party braved the assault as their two ships flew onward to Agyl, but the beasts proved powerful, causing severe damage to all the crew with even just a scrap of the lightning that sparked and flew off their bodies. All seemed to be going well, until the final push to make it to the eye of the storm, the patch of clear sky above Agyl Island, into which no Squall-beast dared to fly. A tidal wave rose up, spurred on by the Squall-beasts' charge, and propelled the ships forward, nearly knocking them stern over bow. Most held on to the ratlines and railings, but Cloud was launched from the deck, and collided head-on with the foremast. With a sickening crunch, he flew head-first into one of the crossbeams, which drove a loose nail partway into his eye. By a miracle, the wound was not fatal, but despite Alder's best efforts to restore his severely shattered skull, his eye was beyond saving.

Neither Alder, Godot nor Sickly Sweet had the equipment to restore Cloud's vision. So now, as the party docks into Agyl Island, the crews are in a rush to find a doctor who might be able to fix his annihilated eye.
R: 358 / I: 55

Soul Quest Thread the First

Temporary thread for Soul Quest this evening / any future instances where we can't play on our normal site, post your sheets for the 9th session of Soul Quest
R: 1383 / I: 16

The Return: Thread VII

After having captured the bounty hunter Clawson, the party have continued onwards on their travels, reaching the fabled Swap Meet, a great gathering of drifters from all over the Echoes. They have spent some time there exploring and stocking their new ship for their future travels. However, all is not well. They have heard whispers of Skylord Lysander building a crew for his new ship, as well as premonitions from Zunden of disaster striking should they remain for too long. Thus, they have resolved to return to the Weeping City to explore it at a later date, after the more pressing issue of the Cuckoo's Egg is dealt with.

Zunden has seen fit to hire Black Pudding to cleanse their ship of the Oneiromancer's influence and hide it from prying eyes, which he has agreed to do. However, upon returning to the ship, they found themselves faced with another problem: a strange mare has arrived on their ship,carrying a horrific creature on her back, claiming to be part of their crew. Black Pudding has diagnosed it as a Squatterbloat, a lesser name-stealing demon that drains the memories of its host and those they have met. He will banish the demon, but it is a rite that will require participation from the others…
R: 104 / I: 14

DeerQuest One-Shot

Please post your sheets for a one-shot of DeerQuest!
R: 1226 / I: 1

HolyQuest Thread Five

Last time on HolyQuest…

Dawn rose on the fourth day before the Tartarus mission was set to begin. The party has all of today and tomorrow before their expedition begins, leaving them with precious little time to spend with one another, and on their preparations. Power, allies, weapons, spells, potions, scrolls, armor – just forty-eight hours to obtain all they would need before they would descend into Tartarus itself to determine who would rule the new, demon-infested world.

After breakfast, the party returned to Lilane in order to attend Pryce's award ceremony. Pryce had earned the honor of the Star-Blessed Watch in recognition of his twelve years of service as an honorable knight of the Union Church.

Upon returning to Lilane, they were met with a most massive change of scenery. As Chorazin had alluded to yesterday, Metatron had visited Lilane in the night, sending his angels to guard and fortify the city which Ecclesia had claimed as its fortress. They had also apparently healed the injuries of many Ecclesians, who had been scarred, deformed, and had even lost limbs as a result of their battles with demons. Though the Ecclesians were overjoyed at this, the party was more than unnerved because of their previous encounters with Metatron.

Shei remained behind with Mocha, partly in order to take care of various tasks during the morning, and because he was shunned in Lilane for his outburst the previous day (although he was not officially exiled).
R: 236 / I: 0

TPW Thread 2

Last time on TPW…

After entering the town of Gladiolus, the party accompanied the traveling performer troupe to the town's castle, where they secured a meeting with the Sage of the Marsh herself, an old mare by the name of Peat. Peat, upon hearing the news of what Lugh and his underlings had done, was furious, but not surprised, as this was only the latest in a series of crimes committed by druids.

Peat confided that she and the other sage had known for some time of an extremist faction within the druids, who resented the presence of foreigners on Albion, and of the destruction of the land that came as a result of icreasing idustrialization. Said industrializaton was a direct result of foreign businesses coming to Albion to set up shop, buy up land and resources that had once been wilderness and bountiful nature. Peat pledged to investigate these extremists and warn the other Sages of their activities, so that the other three Treasures of Albion could be kept safe.
R: 1736 / I: 27

The Return: Thread VI

Joined by the sorceress Aegis, the party have continued their journey towards the Weeping City, where a great Swap Meet is to take place; however, not all is well within the group. Hermodur, marked by the enigmatic Oneiromancer, has resolved to break the Cuckoo's egg, which has led to him leaving the party to go on adventures of his own, for a time. The rest of the group, meanwhile, are now being stalked by a mysterious bounty hunter called Clawson, who, out of a desire for a challenge, has given them 24 hours to put as much distance between them and himself as possible. Their quest continues, the constant presence of the Oneiromancer and the threat of Skylord Lysander hanging over them like a guillotine…
R: 1187 / I: 7

The Cleansing

A new game by me I guess
R: 1501 / I: 32

The Return: Thread V

The Drifters have made their escape from the town of Braildorn, having been made outlaws by their new nemesis Lysander. Once an adventurer like themselves, Lysander has fallen victim to his own hubris and greed, desperate to be seen as a true dragon. The party's first encounter with him led to him becoming crippled, and the party taking his ship for themselves. To make things more complex, the egg they discovered in the vault deep in the Shifting Sands is a seal preventing an entity known as the Cuckoo from awakening, an event which would result in the decimation of the Echoes as they know it.

Not only has Lysander joined forces with a mysterious being named only the Oneiromancer, but he has also discovered the location of the Cuckoo's egg. He, the Oneiromancer, and several others seem to be part of a collective that seek the egg, though for what purpose is unclear; indeed, Lysander seems blind to the egg's true nature, coveting it as a rare and valuable treasure. Seeking to oppose Lysander are a blind wanderer called Dawn, her partner Carabas, and their missing friend Etrigan.

The long term goal the party have made is clear from this: stop Lysander from getting to the egg, however possible. This is an even more pressing matter due to what the party discovered when they visited the vault: not only is the Cuckoo's egg there, but Discord, the primordial god of chaos, is sealed away there, turned to stone but still able to speak. If Lysander were to reach the vault, he would surely make an alliance with the Draconequus, making him an even greater threat. However, Lysander's whereabouts are unknown, for now; until the party can gain some insight into this, they cannot do much to stop him.

For now, the party's goals are twofold:

They have heard of a place to the north called the Dreaming Spring, where Hermodur got some of his Dreamwater from. Lilies from this spring are one of three components needed to liberate a spirit held captive by the swamp druid Black Pudding. Visiting this spring would not only help them in liberating the spirit, but also in acquiring more of the water, which has the unique quality of showing whoever the user thinks of when drinking it.

They have also caught wind of an upcoming event in the Echoes called the Swap Meet, a gathering for drifters from all over the land to come and buy, sell and trade all manner of goods. This event is unique in that while it is held, it is forbidden (by whom it is unknown) to harm anyone. Essentially, this means that everyone who attends a Swap Meet is under truce. This time around, the Swap Meet is being held in a distant place called the Weeping City, so called because it never stops raining on the abandoned metropolis.
R: 1074 / I: 6

The Pilgrim's Way

Post your sheets!
R: 1175 / I: 7

PQ Thread 4

>Thessaly 6/4
>Cloud 5/4

Last time on PirateQuest…

Disguised as guards and armed with a pocket-sized Droplet, Thessaly and Cloud Shear waited dutifully by Queen Toko's side during the circus performance so far. The Pattern Juggler pesetered them and the VIPs from all sides with an assortment of tricks and jabs, formed by hijacking various parts of the performance, and using them as weaponized annoyances. This greatly stirred up Queen Toko's ire, exposing pre-existing tensions between her and the Crimson King – possibly something that could be to the party's advantage.

Alder and Cerulean conversed backstage with the crew as they waited for their performance to come on. Cerulean nearly, er, "killed" Boneless, a rubber chicken and performer with a storied and controversial past. Alder, however, saved his life by un-breaking his plastic neck. Nonetheless, they still had plenty of time before their scheduled performances.

Cutlass successfully boarded The Golden Vein and began her invasion, capturing guards to wring out for intel on the ship's guard situation. Although there were relatively few guards left on the ship due to the security detail being spread all across Kaco Island, she learned of the presence of at least ten so-called "giants" onboard, who made up the bulk of the ship's muscle and posed the biggest threat to their attack. Cutlass split her forces; the bulk, led by Schnitzel and Make Believe, would capture the control room on the third level. The rest would break into the prison holding on the second level to free Colobok, which would allow the rest of her assassin entourage to fight without fear for his safety.

As both sides of the attack against the Crimson King and the Bee Queens unfold, neither our heroes nor our foes know what lies in wait for them at the end of the night, nor how it would change the course of their voyages.
R: 1113 / I: 8

HolyQuest Thread Four

Post Sheets.
R: 469 / I: 1

Breezie Hollow

Compared to your recent adventures, the voyage back home to the Hollow has been uneventful.

As you arrived back into the Hollow you were surrounded by curious breezies wondering not just about the strange and wonderful treasures you carry but also the shrunken zebra Oomar, who so far has been delighted to visit the breezie city. A different case entirely has been the breezie witch who has refused to speak during the travel and her stay in the hollow heavily guarded by the breezemancers.

Because of the hard-earned rewards you've been given by Tumbleweed, the wealthy breezie, you've been able to fund the development of the radan style aiship. With help from volunteers from the Guild, Pattern has started the long anticipated project.

As the project nears completion we find our heroes in a tent next to the airship warf.
The breezemancers have found that an expert in exotic and cursed artefacts is currently residing within Breezie Valley.

You're both standing around a table with airship blueprints while Marrow Fargale, as you might recall you saved from the forest just some weeks ago, finishes reading the letter.

She looks up. "It's the best we found. I'm sorry, there's simply not many breezies who seek to delve into these kinds of items. And those who do, usually aren't very willing to divulge their secrets. Like our guest."
R: 72 / I: 0

Kelani Quest

It is time for Nature
R: 222 / I: 4

BWB 3.0: For Real This Time

No more bamboozles! Probably.
R: 1031 / I: 12

PQ Thread 3

The party now returns to Kaco Island, having accomplished many things during their time on the small satellite island:

First, they learned more about aura and developed their potential even further, culminating in the creation of new abilities for some and improvements on current abilities for others. Second, they recovered a large cache of red herbs, called Helltongues, which would enable them to cure people from infection by Queen Toko's white parasites. Third, they resued an alien from outer space whose spaceship had crashed at sea during his research for his dissertation.

Now, Cutlass and Thessaly are heading back to meet with the leaders of the Three mafia Families who rule over Aristar and who have rapidly become the last stable leaders on Kaco Island following the Queens' thorough destruction of Potnia and other towns on the southern half of the island. Meanwhile, the rest of the party has plenty of time to kill before Alder and Cerulean are due for their circus performance in Aristar at 6. Thus they're heading back to check out some of the destroyed towns and pick over what might remain.

Post sheets.
R: 1521 / I: 47

The Return: Thread 4

Our heroes have returned from the Shifting Sands, where in a forgotten vault they encountered someone they did not expect: a petrified Discord, god of chaos, now known as Persolus. Seemingly under an enchantment forcing him to always tell the truth, he told the party that he had figured out a way out of the Echoes, but it required freeing him and messing with some sort of egg that was being kept in the vault. Sensibly, the party chose not to trust him, and declined his offer.

From there, they have made their way to Braildorn, one of the few places in the Echoes that most closely resembles modern society. However, while they sought respite within its walls, they soon found their troubles were far from over: Lysander, an ambitious and greedy dragon with significant influence in the Echoes, saw to the kidnapping of their friend Violet, replacing her with a spy to study the party and assess them. The party soon rooted out the spy and followed a trail of clues (including striking a tenuous alliance with the nefarious Tiger Clan) which eventually led them to Lysander's ship, the Lady Luck. From there, they proceeded to fight their way to Lysander himself, rescue Violet and take the Lady Luck for themselves - which was not a ship at all, but rather an enchanted construct called a Sanctuary. They soon found that overtaking a Sanctuary did not come without its failsafes, however; the Fulcrum, a unique magical object that controls a Sanctuary, was bound to Lysander and Lysander alone, and no one else could use it without risking severe mental harm or even death.

Via one of their newfound acquaintances, however, they may have figured out a workaround. Fumblemore, a bumbling but good natured wizard, knows of a way to break the Seal of Dominion, but it is a dangerous ritual that requires the participation of the entire group; their spiritual forms would entre the Fulcrum, according to Fumblemore, and have to physically bypass whatever defences Lysander has placed.

Meanwhile, the party have made themselves quite busy while in Braildorn:

Hermodur has accepted a contract to hunt down a creature plaguing the town's citizens, a particularly large and intelligent balaur known as the Beast of Braildorn.

Norv has expressed his interest in performing a courier task for Carnifex, a servant of Black Pudding. He has also commissioned a new sprayer to be made for him by the master craftsman Hadrian, which has dug deep into his pockets.

Silver and Rabi, now officially an item, wish to aid a farmer who's been having a strange problem: non-hostile zombies come down from the hills every night and taint his crops, targeting his farm specifically.

Violet, having experience in ousting warlocks, has shown interest in pursuing a terrible sorcerer known as the Oneiromancer, who has enslaved a small fishing village on the other side of the Broad River.
R: 169 / I: 2

Tome's Vignettes

Two candles flicker on either side of a dusty old tome. The leather-bound cover creaks open and words slowly etch themselves into the paper. This old book begins to spin you a yarn. A tale of a small mountain village. A grand quest gone wrong. Self-sacrifice gone unrewarded. And, perhaps most of all, biting off a little more than you should chew.

Post Sheets
R: 407 / I: 15

BWB: SECOND GIG

It's happening!
R: 1069 / I: 16

HolyQuest Thread 3

Post sheets
R: 1378 / I: 25

The Return: Thread 3

Hermodur, Norvegicus, Rabi, Silver and Zunden have traveled to the cruel, unforgiving expanse known as the Shifting Sands with their companion Violet. On the way, they became allies with the monks of the Lunar Monastery after helping them solve a murder case. The culprit, a bat pony mare named Aurora d'Arbanville, has also joined the party on their travels.

Back in the Dominion, Hermodur has had visions of Ailuros' continued campaign. Against her normal wishes, the would-be princess has contracted a Fire Witch, members of a sect of Celestia that are known for their prophetic powers. Ailuros is using the Fire Witch's abilities to routinely check on Hermodur. Hermodur himself has also encountered a Fire Witch called Fever Ray, who suggested trying dragonfire to transmit messages out of the Echoes.

Meanwhile, Zunden encountered a crippled mare called Dawn, who was under the care of the monks, who was found by them under bizarre circumstances. She soon found that this was the same Dawn whose ruined journal they had found at the start of their travels, although she was unfortunately not able to say much to Zunden before passing out. However, her most grevious wounds have been healed, and she will recover in time, although it is unlikely she will be able to see well again.

The Shifting Sands have proven themselves as deadly and treacherous as their reputation. A vast expanse of crimson sand, the Sands are populated by all manner of monstrous creatures, such as the predatory Terreocti or the elusive but deadly Bone Shambler, and the few that live there have been driven to madness and desperation by the desert. To make things worse, the party have discovered that the desert itself is alive, comprised of millions and millions of tiny treasure-loving insects masquerading as grains of sand.

Not all is despair, however. The party have not only grown in number with the addition of Aurora, but also made the acquaintance of a pair of traveling merchants, Rosen and Gilder, from who they acquired clothes for their journey as well as a disparity of magical trinkets. After having claimed water supplies from a reaver camp nearby, the party stand poised to embark on a long and arduous stretch of their journey traversing a vast salt flat. Beyond lies the center of the desert where Violet has heard great treasures can be found in forgotten ruins, as well as the heart of the Shifting Sands: an immense spire known as the Hive.

Old thread: >>695148
R: 492 / I: 0

BREEZIE


You've returned safely and unscathed from the nightmarish well. A good meal and sound sleep later, you feel yourself ready for more adventure.

Twinklebreeze mentioned he had another potential location for an artefact. Such an artefact would be enough to get you at least 500 bits after Twinklebreeze's finder's commission. Combined with your reward for the Moondial, that's enough to fund the airship construction!

It's a grey and dreary morning. The ground is still damp and wet from last night's terrible stormy weather.
As you fly outside the inn towards Ribbon's bed in the barn, you notice a Breezie once again wearing a Tinker uniform. This Breezie wears a peculiar hat with lights going on in and off in different patterns. He has short white hair and white short beard. His coat is blue.
Ribbon seems to have noticed the breezie already and is eying him suspiciously.
The Breezie turns and flies to you both as you go outside.
"Observation." He announces quite dramatically. "You are…" he gets out two little cards "Pattern Pitch and….Fairweather."
R: 1025 / I: 16

PirateQuest Continuation Thread

Post sheets
R: 1124 / I: 19

HolyQuest Thread 2

Post sheets
R: 1122 / I: 48

The Return: Thread 2

Hermodur, Zunden, Rabi, Silver Song and Norvegicus have been exiled to the world known as the Echoes. Upon exploring their initial surroundings, they found an old diary belonging to someone called Dawn, and later met a fellow exile called Violet Moon, who had found a strange brick cylinder in a boat that had washed ashore nearby. Violet has so far been acting as their guide through the Echoes, and they are accompanying her on a quest to a far off desert called the Shifting Sands. According to Violet, an inscription she found in the tomb of an ancient king has led her to believe they will find something of great value in the center of the desert.

While staying in the small settlement of Ironbrook, the party ran into a notorious bandit gang called the Bloody Mummers, having gotten into a barfight with some of their members. This led to them taking a long path around so as to avoid the Mummers' attention, leading them into a treacherous stretch of swamp known as Durenwol. There they met the sorcerer Black Pudding, who had apparently had dealings with Violet in the past. Pudding promised to aid them in return for their service, asking them to bring him parts of a terrible beast called the Berrengaith.

The party agreed to this and ventured into the Rotten Wood, eventually coming across the beast. However, they soon found that there was more to it than they'd anticipated: the Berrengaith is host to a swamp spirit, which used to have dominion over Durenwol until it was overthrown by Pudding and trapped inside a monstrous boar. They were offered the choice of either slaying it now or gathering the required items to free it: a black lily from the Dreaming Spring, the eyes of a deer, and the skull of its former body, which is in the possession of Black Pudding. The party have not agreed to either choice yet, but as a sign of good faith the swamp spirit let them take the blood and teeth that Pudding had asked for; in return, they received a slew of items that will aid them on their journey. Upon returning to Violet, they also discovered that the loss of her eye was due to Pudding having taken it from her, after she tried to take the skull herself.

With their business in Durenwol finished, the party set off towards the Shifting Sands once more, eventually coming across a lakeside monastery dedicated to Luna, where they took shelter for the night. While there, they learned that the monastery were currently sheltering a severely injured pony who had been found drenched in seawater, despite being many miles inland. The party are there still, waiting out the night among the Luna worshippers.
R: 77 / I: 0

Convergence

Some people live in their old ways, set in how keeping to tradition is why things kept for so long.

Some people are quick to embrace the new and unknown, convinced that evolution is all that matters.

Some people have abandoned reason as they watched their world ripped asunder and smash into realities thought to be only in the imagination.

Exceptional people of these beliefs have dealt with their realm bleeding into others by fast becoming saviors, diplomats, leaders, caretakers, salvagers, scavengers, conquering heroes or scheming villains. Throughout the world, every expanding inch of it, opportunities are popping up for these exceptional people to prove themselves; for profit or charity…

Somewhere in a great underground dungeon made of steel and glass are some of these people who are quickly meeting back-to-back as they face tribals carrying spears and blugeons from all directions!
R: 188 / I: 2

Brotherhood Without Banners Volume 3

Old thread: >>688329
R: 2 / I: 0

Songs of Concord & Discord Thread 1

The landis rife with conflict as the goddess Concord and the god Discord are forever at odds with one another in a constant struggle, thus true harmony can only be claimed by those who take it.

Name: Your identity.
Gender: Boy or girl?
Race: Each race has unique racial skills.
Class: Determines which skills you can take. Take a second class to become Multiclass.
Skills: You get 5 points to spend on skills. (3 if you are Multiclass)
Special Talent: Typically a +2 bonus to one skill.
Hits/Wounds: Nonlethal/lethal damage you can take.
Weapon and/or Catalyst: How you attack or cast spells.
Character Traits: Details that make your character unique, like looks, gear, and personality.
R: 1108 / I: 17

PirateQuest one-shot thread

This is the thread for various one-shots relating to the PirateQuest which I run for the cytube group, not to be confused with other quests involving pirates.
R: 1149 / I: 45

The Return

This is a FEMTO game. Information on it can be found here: https://pastebin.com/8shJWpxm
R: 1 / I: 0
I just leave it here: http://doujinmusic.ru

This is a lossless (FLAC) doujin music library that you can listen on the fly with a browser or mobile device (Android, iOS).

The library is constantly updated, and you can add your own collections.
And of course the hunt for priority.

You can get into the library by receiving an invite in the telegram-channel @touhouchan
It's free.

We are glad to everyone who is interested.

Demo account:

touhou
1234
R: 924 / I: 1

Breeziequest

A timid fall sun shines above the Great Forest. Far down below near the ground, beneath a golden brown canopy, a caravan, too tiny for even Big Pony eyes makes its way through the bushes.

At the head, riding on a white kitty named Ribbon, is a courageous breezie named Fairweather. Foollowing behind, in a blue tunic with a gear emblem and wearing goggles is the genius tinker breezie Petilia.

They're very close now to their destination, the Big Pony village on the edge of the forest. Their missions is to obtain a Big Pony item of great value. Their contact in the city is an ex-Tinker, a toymaker by the name of Twinklebreeze.

Do you want to talk a bit and get back in the routine before making our way to town?
R: 1123 / I: 19

HolyQuest Thread - Do not toot it!

Post Sheets when you're ready.
R: 913 / I: 16

Brotherhood Without Banners Volume 2

Old thread: >>683231
R: 1072 / I: 0

Destiny Quest - Kelani Rush

The search for statues continues.
R: 31 / I: 1

Luna Quest Session #34 - Final Battle

>After staying together for quite some time in your dreams, you and Luna finally leave to face Tiamat
>You both agree that you must face her in her prison to decrease the amount of lives lost should you fail and give the others a little more time, and prevent her possible escape should you choose to face her outside of the prison
>While Luna discusses this with Celestia, you visit a now healed Lucent with Baron
>Lucent doesn't want either you or Baron to go fight Tiamat, but you all say your goodbyes for you and Baron depart for the prison
>You meet up with Luna in Emperor Halberd's throne room and decide upon the following for your party
>Celestia, Luna, Baron, Pierce, and yourself
>Gold Heart, Thorn, and Halberd are to prepare troops and evacuate the city while you're away to prepare for Tiamat's arrival
>Starswirl will help how he can from outside the prison's maze
>Upon entering the maze, Starswirl helps to lead you to Tiamat's cell and leads her to you
>The final battle has begun

Luna and Celestia are carrying the Chains of Harmony through the air and attempting to restrain Tiamat's movement. Pierce's fireballs and Baron's magic blasts are having little effect on Tiamat, and there's a chance she could shoot another burst of fire again.

There has to be something you can do with the magical power you have. Figuring who you should help first might help you figure out how. The princesses are agile enough to avoid any of Tiamat's physical attacks for now, but you'll have to keep moving if you want to avoid any of her attacks on the ground. You assume her current raging state is the only thing keeping her from using her own magical ability to attempt to harm you much like Tiamat harmed Lucent.
R: 53 / I: 0

HorizonQuest: Chapter XX

Rhanna

It was not long after departing the Highlands, mushrooms in tow, that you made landfall in southern Equestria. The wilds between cities, it reminded you a lot of the wilderness in which your old den lay. In many ways you had come full circle, in the most obvious: literally. With your arrival back in Equestria, you have officially circumnavigated the world, meeting all sorts of individuals along the way.

Old Ram MacMeal has called for a meeting - mandatory. Everyone's going to be there, except Professor Steve, who is still working on the filters made from the mushrooms for the final design. That still leaves you, Flapjack, Gunny, and the Ram himself, though.
R: 78 / I: 0

Luna Quest Session #33

Bit of a warning here, but the Internet is fickle where I live and tends to go out for no reason at all for brief to extended periods of time. I'll do what I can to restore it if it does go out. Thank you for your patience and I hope you're all doing well.

It's been 2 years…

At least that's what it feels like. After you and Luna fell asleep, the two of you met up again in your dreams. It was here that Luna explained to you the full potential of Heart Song and Kris' hideaway. Time outside of it stood still for as long as the door was sealed and two beings were inside. This allowed whoever used it as much time as they wished to be with the one they loved without any consequences that time might take on they body, and without the world going on without them.

This coupled with Luna's powers over dreams meant that the two of you could essentially live your lives here and explore whatever worlds or possibilities your minds could imagine together. The thought of abandoning the world outside and spending eternity dreaming with Luna was tempting, and Nightmare Moon and made this offer on more than one occasion, but you both knew that you'd have to take care of Tiamat eventually. Leaving things as they were wouldn't feel right to either of you.

Two years was nothing more than a moment to someone who lived over one-thousand, but it was a good moment, and one she would always remember.

The two of you awoke, clinging to each other and taking in everything you both could offer. The desire to fade back into your dreams was almost impossible to resist with Luna resting in your arms. With one more kiss, lingering as long as the two of you could allow, you and Luna gathered up the strength to leave.

"You chose a convenient time to awaken," Luna said and paused for a moment to take a deep breath of the cool night breeze that blew by, her mane restrained by the hairband you'd gifted her. "Celestia should be raising the sun soon, then we head for Halberd's throne room to discuss further planning and preparation."
R: 3 / I: 0

Immortal Cycle Quest

A cloaked figure trudges along the snow laden path as he eyes the walled settlement upon the hill…

Another day I walk this land, the wood buildings built upon stone foundations, Greater cities existed before this very spot and an even greater one will be built after this one is burned to ash and scattered to the wind. I hope that there is a warm place to lay my head…
R: 556 / I: 12

Cthuluquest

Another one of London's famous fogs covers the streets as Edward Sullivan makes his way to the George's Court Pub. The streets are bustling with scruffy laborers carrying equipment and stone, while the housewives are going from store to store haggling for whatever food they can get. On the street there's an old filthy man with only one leg begging.

A certain uneasiness has fallen over the greatest city in the world after the war. While the Great War ended in victory, the effects are still felt in daily life.

As you open the door, Edward steps from the fog outside to the smog of cigarettes and pipes. Old men are drinking a pint while playing cards and a red haired with a voluptuous figure keeps the ale flowing.

At the table in the corner, Edward sees the figure he's looking for. An older man with a white beard dressed in a costume that must have been top of the line ten years ago.
He's accompanied by another man…

Perhaps you both could briefly describe how you look and introduce yourself.
R: 114 / I: 1

Veteran's Return

Titans used to speak your name with fear, oh how quick time passes. Upon a gentle wind do the wonders of newer heroes get carried, so far and wide have they replaced your works. The life of an adventurer-retired is peaceful, tranquil, and well afforded. Such is the tradeoff for not dying with no one to mourn your passing. Unfortunately, this cannot continue as a threat unknown to these generations arises. Out here by shoreline of the Equestrian provinces there’s little need for any sell sword for civilized ponies, so when idle gossip and caravan word picks up about approaching danger it’s time to worry.

It is morning and a familiar bonnet wearing mare is politely knocking on your door, Ms. Carrot Juice.
R: 1554 / I: 0

Destiny Quest - Kelani Rush

Statues, flowers trees and more!
R: 1108 / I: 46

Brotherhood Without Banners

This is a sci fi game using FEMTO. Information on it can be found here: http://pastebin.com/pf0hnWFi
R: 85 / I: 0

Destiny - Curry Intermission Edition

The colthunt to find the cursed young zebra who is responsible for the heavy snowfall and ice covering everything around the once thriving zebra coastal city.
Unfortunately, this meant that Curry had to rush to Felfire and the colt and his uncle, heading off through the barren, icy wastes to find the witch doctor responsible.

The journey was hard and unforgiving, but the cave where she dwells was found eventually.
Unfortunately, the cold outside did not leave any room for leaving anyone outside to wait, which turned out to be lucky once the evil enchantress has turned up.
By all accounts, she was more monster than pony or zebra at this point, only voodoo magic keeping her undead form from revealing itself.
However, the power of Felfire's dagger has sapped those necromantic energies and absorbed it, leaving the undead hag to die after the battle with Curry.
The colt, excitedly, rushed outside, only to dejectedly see that the death of the witch has not lifted the curse and the cold was still to persist. His uncle told him it is alright, embracing him in a hug as he said how sorry he was. No one even saw him pull the blade he sunk into the heart of the child, quickly turning it onto his own throat right afterwards.
Still, as Felfire rushed to his side and even as his blood colored the snow around him red, he smiled as the super-imposed cutie mark faded and he saw the snowflakes from the sky disappear. The last one to have fallen landed on his muzzle as he closed his eyes and breathed his last.
However, the dagger stirred with power. It whispered in unspeakable tongues to Felfire, telling her she can atone for every sin and make everything alright. The dark magic left no room for arguments, coursing outwards from the artifact into an eldritch flash.
Once the magic subsided, the colt coughed and breathed again. Felfire felt as if a great weight has been lifted from her soul and the dagger has fallen silent… still, she could not bring herself to get rid of it, her very body aching any time it got too far away from her even in it's dormant state.
All of this obviously made the walk back rather awkward, and the colt, despite all odds, managed to be happy with his entire family gone, knowing he can start anew.
R: 391 / I: 1

HorizonQuest: Chapter XIX

When we last left our hero and her tagalong courier and sharpshooter, they narrowly avoided a class of young donkeys being taken by pregnant mother jenny to visit the minority shrines. Here, the lords of Abeardeen permit the jennies to continue their worship of whatever faith they had before coming to this place. The largest and most active shrine was for Celestia, but they have shrines for all the major pantheons, even a cobweb-covered, ill-tended one for the Doggic Pantheon, which Klava, your sapper, snorts at.

Your options are clear: brave the crypt which no doubt is filled with ghosts of heroes' past, or go above and sneak through the dairy refinery. One way or the other, you've got to get to the skull keep of Abeardeen Fortress.

You know from your scouting that the jenny Cation lives up near the top of it, who was a smalltime performer before, but she rapidly shot up in the world with the smaller audience pool and became an 'idol' - a very popular performer. You were hoping to convince her to put on a show, which would distract all the donkeys so you could sneak out Adel.
R: 228 / I: 3

One-shot thread

Using this thread for one-shots and for testing out new things.
R: 164 / I: 0

Caballeria Caster Quest

It's a routine thing for you now, isn't it?
To be on the road, or at sea, looking for something new.

Well, you're in luck. There's a whole new continent out there for you. Even for you, it's a good chance to start anew. There's no established order, very little in the ways of cities, and a whole lot of folks who wouldn't want it any other way.

But all that depends on a very simple thing: Making it there alive.
R: 103 / I: 15

Soul Quest: Thread I

Migrating here from 4Connection Error for tonight's game

Continue RP as you will
R: 132 / I: 0

Gods & Kings

At first there was balance but soon there fire and smoke as sword clashed against sword and blood stained the earth. And there stood a pale horse and whomever mounted it would become master over the land.

But maybe matters of a pale horse concern you not and you seek something else than power, something unlike other men have dreamed, well that is for you to decide.

The inn of Brazos was a humble for a Karl of Sungard, a region the received a great deal of Sun and fair weather in the north. What fate will one such as you find?
R: 1089 / I: 0

Destiny Quest - Kelani Rush

Those statues aren't going to collect themselves.
R: 886 / I: 0

HorizonQuest: Chapter XVIII

Wheels still spinning

Selena
As you are in uptown near the palace, you can see the university clock tower from here. The piping office isn't immediately obvious though. You take a moment to search and notice, across the square, there is indeed a building with some large pipes.

Municipal Water Reserve

Hmm, maybe this was the building the pony was talking about?

Rhanna
Being lost in your thoughts - trying to shut out the idea that you are Southern to the core - makes it easy to go numb and ignore your body. Blackpaw finishes scrubbing you and washing you. He pulls you out and dresses you. Yesterday, all of this might have felt like a violation of privacy, but you don't have the energy to protest.

You're left to your thoughts, sitting still on the couch. You smell like a steel mill.

Marina
In any case, it doesn't take her long to recognize Cumin in the robe. "The prodigal prince returns! Do you need some more dresses 'for the palace maids'?"

Cumin turns red. "N-no! P-lease, don't! Don't tease me. I, uh… brought you a new customer. I didn't think you would s-spread rumors…"

"Of course not darling. Is he ready for his measurements?"

"S-stop! S-she's my, uh… s-special somepony."

"Oh? This should be fun, then. Come on back."

Lilly
"Maybe… it's a little disconcerting though… I'm not in the business of hurting anypony, I used to be a nurse."

She gathers herself on the couch and straightens a picture frame housing a bullet on the wall, which had been knocked askew during the shouting.
R: 1054 / I: 8

Cyberpunk Quest 3

It's been a long few days for our intrepid group. Confessions, murders, and a fair number of kidnappings can be tossed into one hectic week, and no one knows how much longer it is going to go on for.

Our intrepid adventurers are headed homeward tonight, after succesfully completing scouting and retrieval missions. Now they're all in a too small apartment with too many people.

Cita: To the normal eye, she was just a kidnapped Gryphon who worked for a shipping company. She's a bit bulkier than you, since she had money to spend on proper nutrition and then some.

Yura: A much younger, fresher clone meant to protect Providence, a sickly Jenny. Much harder to approach.

Acino: A clone whose feather and fur style makes her resemble a hen more than a hawk. She's been quiet for most of this. Missing the left, front leg.
R: 1301 / I: 2

Destiny Quest - Kelani Rush

It turns out that collecting statues for Mother Nature is not just about rolling around the grass and seducing mares.

It's still a big part of it, thankfully.
R: 937 / I: 0

Tales Of Breezie Hollow- Adventure 3

JustPretending Productions presents

Tales of Breezie Hollow
Adventure 3: The Breezie Rises
Starring:

Wf as Fairweather
Andelia as Pattern Pitch
Sion and Nopony as Everyone Else

And introducing

Sylt as Pitilia

Rated B for Breezie

QUICKSHEETS COMING SOON
R: 81 / I: 12

Mortal Souls Thread Numero Siete

Old: >>680222
R: 379 / I: 27

Mortal Souls Thread Numero Seis

Old thread: http://mlpg.co/q/res/676259.html
R: 293 / I: 11

MSQ T1

Post Sheets
R: 1030 / I: 1

HorizonQuest: Chapter XVII

Selena
From your airborne vantage, you can see Aira headed up to the roof. It's large and flat - it could perhaps accommodate a rooftop garden. Based on the wooden remains, it looks as though it once housed a pigeon aviary.

There are a lot of young ponies playing out on the playground, it's hard to pick out any one individual from here.

Kotone
Booking passage south is no difficult matter, but the waters are a different story. The storms that have plagued the Equestrian coast for months continue to rage on, eerily reminding you of Caballeria, though not nearly as intense.

That changed once you got out onto open waters, though. With a terrible squall bearing down on your ship, threatening to prevent access to the coast of the New World and its fast current, the only option was to cut through the great sea… skirting the edge of the Manesian Triangle. It is no surprise that no storm lurks there, for they are infamous doldrums, and many a ship had been lost to ocean madness in the clutches of the Triangle.

By the fourth day of your journey, it has become clear that the wind is quickly fleeing your sails. You know the captain of the trade vessel you're on is planning a meeting with his mates today. Maybe you should try to Persuade him to tell you his plans, or just outright spy on the meeting. You could even send Horosha.

Rhanna
The arc-lamps on the rocket-ship cut out, allowing your eyes to adjust somewhat to the dark. It feels almost like being in space – this whole giant cavern is dark, but filled with star-like pinpricks of light – coming from domiciles and shops. As far as you know, you're in some kind of residential district.

Your Doggish is a little rusty, but you should be able to read the signs. Hopefully.

Marina
With your marefriend now in possession of a proper dress of her own, you are free to make your way to the temple. Although, for the first time in a long time, you're not in a rush. No one's in prison under threat of torture, no terrible nightmare demon timer, no horrible storm. And after the excellent night you gave her, Cumin has stopped being so anxious and antsy about turning back into a stallion. Maybe it's just that she's in a different persona and not at risk of being "found out" - after all, with the crew gone the two of you are all alone now. With all that being said, you are finally free to choose to either relax or continue. If you want to get a hotel room and take another day or two on the town before visiting the temple, that's up to you. Once you DO go after the altar, though, you might want to be ready to leave town immediately, just in case you have a run in with the Celestials.

Maeda
You found some paperwork for special counsel. With this you might be able to talk to someone about Law. Interestingly, there's a default option for a Celestial consultation. Radiant must get a lot of business.

Lilly
The situation with your moms is getting a little difficult. George has been talking about leaving, and you seemed to be attempting to convince him to stay. There are a lot of crab nests to search for clues… or bones.

George speaks, muffled through the mask, "I came up north because I thought you were interesting, but you have a lot going on. A lot to think about. My plan is to head south to Hamburgerburg now - good luck with your search."
R: 581 / I: 1

Vampire Solo Quest

You wake up early one evening after a long day's sleep. Your room resembles that of any well-to-do mare's except for the lack of windows and mirror, and a coffin instead of a bed. The walls, floor, and ceiling are cut from the bedrock as is the rest of the complex the Twins had constructed when they first took control of the Nature temple. Thanks to you their relationship with the members of the temple is more friendly and less parasitic than it was in the past. Countless rituals allowed you to redeem not only yourself, but the Twins too, in the eyes of Nature. Thanks to this the three of you can enter the temple itself now without risking annihilation and you've even regained your status as a priestess of Nature.
You did not exert yourself much last night so your blood pool is still mostly full, although a unicorn Nature priest is waiting by your coffin in case you want a bite.
R: 1041 / I: 9

PTFG THING

Post sheets
R: 823 / I: 0

Destiny Quest - Felfire and Curry

Time has passed since you both got off the terrible, cursed island where Buck and his raiders spread their terror, but the shadow of their lives and deaths still loom over you.
The loss of many new friends both there and the haunted Ironclad has taken its toll on both of you, mentally and physically, but you are finally safe in the city state of Pontugal, where you get to enjoy the aid and hospitality of the ponies here.
R: 49 / I: 0

Destiny Quest - Zander Webb

All those years of studying finally paying off.
While it was tough to stay in with all that competition, especially with your social background, you managed to pull it off.
Now you reap the benefits, after your graduation and your degree, you immediately got a job at Los Pegasus Central Hopsital, known to most as Hope Beacon Hospital.
You even got leased an apartment nearby, in a much friendlier neighbourhood and close to work - obviously so you can be called in at any time if there is some sort of emergency.

As you approach on your first day, you see the hustle and bustle around, pegasi pulled wagons landing on top of the large building while earth pony pulled carts carry ponies at the front.
You are supposed to find a conference room so the director of the hospital can greet you before you get to do the intern work - quite dull from the rumors you've heard, with tons of hoofholding to make sure you don't treat anypony on your own without the proper experience.
R: 744 / I: 35

Forbidden Lands Thread 4

Time for our fourth thread to open up! Post them sheets!
R: 238 / I: 0

Travel Quest Episode 2

Previously on Travel: http://mlpg.co/arc/q/raw/knight/travelquest/648989.html

Our brave little Deer is pulled to safety as strange multi-limbed beings he tried to save nearly pulled him under the water. Maali and Rhodan manage to rwo back to the safety of the ship, the crew aiming weapons at you in fear.

"What in the Princess' world was that?!" Captain Corsican demands of you, asking as the tower behind you burns. "Just what did you run into!?"
R: 204 / I: 23

MORTAL SOULS: IT'S BACK EDITION

GET HYPE
R: 145 / I: 10

Grotto Exploration Oneshot

The small tidal cave system known as Alcatel Grotto has been reported to be host to eldritch activity by the locals of the area. Whispers have circulated of shadowy, shapeless figures seen entering the grotto at sundown, and of unearthly wails and screams heard during the witching hours. A group of sellswords from all walks of life have been hired to investigate this grotto and discover the truth behind the rumors - and to put an end to their source, if possible. Who will answer to this call?
R: 832 / I: 68

NWR

First of many threads to come.
R: 938 / I: 0

HorizonQuest: Chapter XVI

Selena
The oasis is alive with activity, from colts playing to busy merchants and traders. It seems most of the structures here are tents.

You were examining the strawberry trees last. It's not fruiting right now, which isn't surprising since you're headed into winter – not that you can tell by the heat out. The tree is large, with thick branches and a wide canopy of flat, wide leaves. Strange pitcher-shaped leaves are growing around the case of the tree. The wood itself is red-orange.

Emrille
Your eyes bolt open and you jerk awake. Morning. You're in an inn. Not in chains. Yet, anyway.

Kotone & Marina
Your travel makes for odd bedfellows. Now that you've departed for the high seas and your crew is full-to-burst, space is at a premium. A certain ninja having to be downsized and stored in Kotone's room, and Marina having to share Cumin's "room" since it takes up so much space and that's already running short.

Kotone learned the ninja's name is Horosha – "Wanderer" – but that seems more like a codename than a real name to you. Maybe in time you can get her to open up a little more. Speaking of little, you've pilfered some of Marina's seeds and set to work developing your little garden a little more. Of course, rations have to compete with alchemy ingredients for your limited hydroponics trays.

Marina has been spending some time closer with Cumin. If you're getting married soon, you might as well know about each other. It seems Cumin had already known a lot about your mother before meeting - she had read about her in scholarly texts. It's kind of weird to think of Mom in that way, that there are Equestrians speculating on who she is, what she's like. To raise crew morale, you distilled some fruity wine, and even got Cumin to drink some after assuring her that everyone else was drinking it anyway so nopony would make fun. While she was tipsy she admitted to trying on one of your dresses - not the wedding dress she insists - and apologized because she felt bad about violating your privacy. The two of you passed out drunk in bed, but nothing came of it, because sometimes getting drunk in close quarters really doesn't add up to anything. In any case, she assures you that her supposed confession was probably a drink-induced dream and she didn't wear any of it.

Now, though you are making port in Autumnsreach once again. Kotone may part as soon as she wishes, or she may choose to linger and help Marina with whatever it is she's doing here.

Maeda
The night is talking to you… interrogating you. You swing your eyes wildly but can't fix on any movement or creatures out in the dark. No doubt that you've been surrounded by the infamously stealthy bat ponies.

It would be a gambit to shout for help – maybe you can talk them down without the need to go to blades.

Lilly
You spent the rest of the day awkwardly working on the raft in silence. By nightfall, it's ready to take you to that island, Elba. That's where Rosemary is thought to have fled. Perhaps you'll find a grave.
R: 1001 / I: 3

HorizonQuest: Chapter XV

Selena
In the garden of the royal palace at Istanbull…

"I thought you said you came because you got mail saying our ship sank?" Aria asks, surprised. You said you came because of that weird letter that said Reptil.

Kotone and Marina
The ship's bell rings from above, freeing poor Cumin from answering any further questions – though Marina no doubt has some serious questions for her father. With such a tiny boat, he has nowhere to hide.

Still, that bell signals docking… Kotone will soon have to make a choice about whether to leave the party for good, but the chance to leave and pick up her room means that she doesn't have to answer any hard questions about whether she was eavesdropping on that VERY private conversation.

Maeda
You've just learned some serious theological lore surrounding the creation of the world – the well known Mother Nature, and the scarcely mentioned Spirit of Law… this corruption wasn't what you were expecting, but it's certainly raising some questions. On the other hoof, you've had the most exhausting day you've had in a long time.

Lilly
While you've started to get unpacked to make your cave nook a little more comfy, Sitar went ahead to try to find an elder to get that lead you suggested.

It's just you and George left in the room. He flops open his bedroll and strings up some ropes in the cave.

Emrille
>"Heh, don't we all look tired though… say, how did Esther do her job while blind? Out of curiosity?"
"Well, as a unicorn, she had some magical talent. I'm afraid I don't know the specifics – I know of how unicorns can read braille at a distance by developing a sense of feeling to their telekinesis, perhaps it's related to that. I understand it is quite an art to master. On the other hand, perhaps there are other ways… The stars are one of our few constants, though, maybe the colts at the Engineering Corps could tell you more about cartography and charts."
R: 167 / I: 11

[DATA EXPUNGED]

This is a thread for ███████████, commonly known as ARC, hosted by the GM Timber.

Addendum (1); Femto Roleplaying System: http://pastebin.com/Pu749mrT
Addendum (2) [DATA EXPUNGED]
Addendum (3); ARC Info Document: https://docs.google.com/document/d/1W0vz-DIzE7oXBylKUewIqqao70xlMbY7LUymLl6RnK4/edit
R: 79 / I: 20

XPONY

20 years ago, the Changeling Army took over the world. No military or mage could go up against them and come back alive. So the Princesses of the world surrender.

Now, the world is under the control of the CHRYSALID Organization, responsible for maintaining their power performing their heinous projects.

But you are not one to let yourself get used that way. You have made contact with the Resistance, and now your efforts are needed if any Equestrian wants to see a world free of the Changelings control.
R: 893 / I: 2

HorizonQuest: Chapter XIV

Maeda
Slowly, gently, a tremor running through your body – you lean in. It feels so surreal. The air seems to be made of cotton - your whole body is numb, like a dream. You feel like you've been in the motion of leaning forward for several minutes when suddenly your sense of balance goes and you plant your face on the bed. Opening your eyes, you see you were a little too far to the side, and missed. At least your mouth didn't end up anywhere embarrassing. Strictures kisses your forehead as you lay there, red-faced.

Just when it seems the furnace is hot enough to make a decent bath, your door suddenly swings open, interrupting your moment. One of the Inquisitors you met earlier barges in out of the rain, shutting the storm out with a slam of the door.

"We've found the source."

Stricture, not missing a beat, replies: "That was fast."

"It's closer than we thought. Somewhere on the southern half of Dandelion Island."

Emrille
You went into the military wing and into a basement store room - with nothing but some crates, a lit sconce, and a little bell. You rang the bell.

At first, nothing. Then, bricks in front of you rippling like water, a blue pony with a green mane sticks his head out through the apparently-not-solid wall. He has tired eyes.

"Make it quick. We're shorthoofed as it is."

Selena
Rather than respond to your statement directly, Aria makes for the door, and Aira is close behind. Right… nowhere to go but the audience chamber.

The room is perhaps not what you expected. Like the previous room, all of the walls here are carpeted. There are many designs, most in blues and purples, inlaid with cloth of gold. But besides this peculiarity, it more resembles a feasting hall than an audience chamber, not at all like the dome below where the Majordomo held court. There is one long feasting table covered in shining silverware and trays laden with foods from every corner of the world, and the room is decorated with brilliantly shined suits of ceremonial armor - from the ceiling hang interesting models - you recognize one right away as an armillary sphere. You stand perpendicular to the table, and none of the chairs on your side of the table are occupied. At the center of the table on the side opposite of you is a pony in opulent white robes, wearing a turban with a huge sapphire/ruby centerpiece and the largest feather you've ever seen - roc feather, if you had to guess. On either side of him there are a number of strange ponies, horses, and zebras. At the very end of the table on the far left, there's even a foal. Most of them have obscured faces - masks, shawls, hajibs.

The pony in white calls to you in Equestrian, though his Emirati accent is heavy. "Miss Roger and daughters! What a pleasant surprise. Join my table, you must be famished after your journey. You did not send word you were coming!"
R: 321 / I: 16

Clockwork Conundrum

The first thread, in which the GM is nervous

http://pastebin.com/A9fGvKGW
R: 504 / I: 5

The Witch

You spent weeks studying
Learning about the way of the mystic
Perfecting your magical abilities at the Canterlot Academy of the arcane arts for the magically endowed
All you had to worry about was the bell, your homework, and grades
But an accident made your life take a turn you were not prepared for
You were transported back in time to a simpler age, and to return, you will have to use everything you learned, and more…
R: 1080 / I: 4

HorizonQuest: Chapter XIII

Chapter XIII: A Terrible Storm Gathers

Maeda
Princessland has, if nothing else, plenty of buildings. Perhaps some description is in order. The larder is hosted out of the great dining hall, which could easily host 1,000 guests at once. The diningware is polished stone, and modest drapes add some color to the grey tones of the stone walls in this chamber. Long wooden tables in the light tones of banana palm seem more ornamental than sturdy, but the long, stalwart yew benches at their feet are terraced with steel rings on which to hook chains.

To find your way around Princessland, it is ironically probably not best to turn to the Office of Holy Information, which in this case is information in a more general sense, and rather consult the local priesthood. You might try the secretaries at the Office of the Abbot, or for a less formal session, consult the groundskeeper at his house apart.

Lilly
Grey told you that chasing graves seems crazy. Now that breakfast is settled, you have nothing but the road ahead of you… do you want to ask anyone to come with you besides Sitar?

Maybe the other mercenaries, like George or Emrille, or even Lacy might come. On the other hand, they might have their own business.

Emrille
Another day, another posh suite. If nothing else, the Belle family is well off. Lilly may want help - or perhaps you could follow up on that lead with Bran. Apparently Selena and her daughters got in last night. Or maybe George has interesting stuff going on. Plenty to investigate.
R: 1087 / I: 4

Tales Of Breezie Hollow - Adventure 2

JustPretending Productions presents

Tales of Breezie Hollow
Adventure 2: The Incredible Journey

Starring:

Wf as Fairweather
Andelia as Pattern Pitch
Sion as Everyone Else

And introducing

Nopony as Co-GM

Rated B for Breezie
R: 78 / I: 3

Iron (will) Docks - One shot edition.

You have been gathered together for one reason. The royal army has hired you for a black operations mission to rid a gang of Minotaurs. They have been capturing all sorts of rare species from across the seas, only now have they settled down to train and weaponize these beasts… possibly to sell it to a warmonger.

As long as you keep quiet about your mercenary work for the Royal Army and kill the captain leading these pirates. Other than these conditions, you may work how you proceed.

Which of you have been chosen for this job?
>Post them Sheets!
R: 380 / I: 0

Destiny Quest - Cloud Skimmer

After working as a Weather Patrol pony for the Cloudsdale Weather Factory, you got both good and bad news - while you got accepted to the Wonderbolts, your father, who relies on you taking up the director position of the Factory, fell sick.

Time is running out before you have to leave to the Wonderbolts boot camp.
R: 924 / I: 44

Forbidden Lands Thread 3

Time to get our groove on and get this party rollin'! Post your sheets!
R: 49 / I: 0

Destiny Quest - Aether Yin

Trouble is always on the rise, and it is in the hooves of those who can to seek and stem it.
R: 204 / I: 0

There won't be a second session

"What you mean no?
That's your fockin' job!"

The warm light of tallow candles bathes over the scene.
Three Earthies, townsfolks, now circling around one much taller gray maned unicorn in what you and everypony here can at a glance tell to be very expensive armor.
They are having a shouting match before the counter of this shallow-roofed inn, cramped walls pressing them close against each other. None of them seems happy in the least.

"I said no. The coin is not right. You can find someone else for the job. Now get out of my way."

With naught but his walk, the unicorn shoves one of the peasants aside, making him fall on his ass, as he leaves the door. Mean gazes from the crowd follow him cut the corner onto the broken down, muddy road cutting through this two-houses village like a snake, as a chill evening wind hisses through the door.

But even peasants are not fools, and sacking the insult, the three sit back at their table. Just like that, silence comes back to the inn.


You on the other hand, are stuck. Almost out of money, with a letter burning inside your pocket. A letter which just has to make it to the capital.
R: 956 / I: 0

HorizonQuest: Chapter XII

Selena
>"and what if it's just some crminals and heretics?"
"A rifle like this one would help you engage at a range without endangering yourself, although you may want a sidearm for close engagements."

"But how can anypony carry such a spear gun, aren't those really big and heavy?"

"They come in more than one size. Miniaturization is always a popular sport."

Emrille & Lilly
Emrille: "On her way I guess?"
Lilly: "Let's hope she didn't get lost. I'd like to see her before I take off to Hamburgerburg."

George grows distant from the conversation and begins to clean his primary firearm, although he carries three.

Rhanna
You wake up, and your head is pounding. The last thing you remember is asking for more whiskey. Ugh. The night is a blur after that.

Kotone
You wake up in your shoebox. You're tired and drained: you thought you'd never get to sleep. Too much dwelling on the maybe-hatred of Maeda. Hopefully she got better.

You woke up because a face is looming over you. A servant. "Breakfast, Leaf-san."

Maeda
When you rouse yourself from sleep, you can see Lord Wind is already sitting at the table, gear packed, enjoying a cup of something. Stricture is cleaning up the blind in preparation for departure.

Marina
You return to the ship with the spellsword-for-hire, but dusk has already fallen. People are ready to eat. Fortunately, you haven't been alone. Davy proactively ordered your seaponies to hunt crabs, and his own men to cast out nets into the shallows. It yielded some meat.
R: 99 / I: 6

Mortal Souls Thread Numero Seis

Old thread: >>658506
R: 88 / I: 4

Chaotic Realms

Haha, new thread
whoops

http://pastebin.com/t34y6Whh
R: 607 / I: 33

Chaotic Realms Thread 1

http://pastebin.com/t34y6Whh

This is the thread for the Chaotic Realms game sessions and stories.

Post sheets, use character names.
R: 845 / I: 76

Mortal Souls Thread Numero Cinco

Old thread: >>653219
R: 1158 / I: 0

Destiny Quest - Kelani Rush

Your quest to reclaim the sacred animal statues of Mother Nature is going… well. Could go better, but definitely could be worse! Two statues are already reclaimed, not to mention you have made many allies already. Yet some of those friendships come at the price of powerful enemies being on your tail. Still, nothing could make your willpower to falter, you will collect those statues for Her, one way or another!
R: 592 / I: 0

Neo Paladins: Thread 1

On the long caravan north you have time to reflect on the past couple of days.
You are nearing the end of your cadethood at the Paladin Academy of Equestria. All that remains is the dreaded Field Trials. You remember the words of Master Radiant Hope well - "You go now to face your greatest challenge, out in the field. I cannot direct you by hoof any more, but I will be there if you need to ask for guidance. How you complete your trials is up to you. So is the decision of returning home when you are done. All I can say is I hope to see you again."
Thinking back to her voice is calming. She is among the youngest to ever reach the rank of Master in the Paladin Order, known well for her stubborn desire to see the best in everyone. Perhaps that is why you all ended up united under her service and guidance.

The Field Trials are what separates a Cadet from a Paladin - you must go out into the world and prove your devotion to the paladin path. Help others and become renowned as a paragon of the virtues of the Sisters. Then, choose to leave it all behind and return to the academy, where you earn your title of Paladin at last. Many choose to never return, content with the freedom they gain outside the order's fortresses and dormitories. Many others do not survive their trials at all.
Your fate remains to be seen.

You are headed to the northern Crystal Empire, like many others. Equestria seeks a more firm alliance with these strange ponies and their Crystal Queen, and for this purpose has chosen to allow her teachings equal standing among the Paladin Order. Love and compassion form the basis of the Crystal Path, much like how valor and justice form the Sun Path, and vigilance and knowledge the Moon Path. However, those are not concerns of Cadets. You can think of your path once you are full Paladins. For now, you have other things on your mind.

Perhaps talking to your trialmates will help ease some tension.
R: 140 / I: 4

DICELESSQUEST 2: RETURN OF THE DICE

In this world Drakin are not born, they are made

In the 2nd age since Dolvia's Wrath, Esten has seen decades of uncertain peace. Major powers vie for more control over land where the great dragon's tomb lay. But while armies and assassins march to a tired political tune, adventurers and unaligned desperados scour it's depths.

A pair reaches the tomb, meeting several other adventurers already at it's entrance.

When resolving events, your Offense and Defense numbers are going to be key. If your offense is greater than the event's defense then you successfully resolve whatever blocks your path. You will need to pool your points at certain times in order to overcome an event.
R: 1185 / I: 0

HorizonQuest: Chapter XI

Selena
The town is in an uproar! Tribal ponies are going nuts and the ship is already prepared to leave. You don't see Aria or Aira anywhere, though!

The ship worker you spoke to before yells: "If you're coming, get on now! Something's got them madder than Tartarus!"

Lilly
The trip to the plateway is not terribly long. The place is rather unusual, however: there's a large sort of structure, like an office, but it has a long deck looming next to what appears to be a stone path that stretches into the distance, flanked by two metal rails. Ponies are gathering on the deck in anticipation.

"There's expected to be another iron horse in soon - still a sight for many."

Marina
Clerics' Egress
This chamber serves as the central entrance to Bright Harbor: all traffic passes through these mighty doors. The front desk is now drenched in blood, a clerk slumped over it. Behind him, a spatter of red runs down a card catalog on a series of shelves and cabinets. Behind the main desk, there are five paths: one stairwell up and down on each side, and a great hall in the center which appears to lead directly into a library. The library is not warmed by the morning sun, firmly secure in the center of the structure. Of the remaining four paths, they are unlabeled, perhaps in an effort to confuse intruders. They are not totally indistinguishable though: the stairs up on each side have banners with symbols (Cumin isn't here to help, roll to identify). The stairs down to the right look slick and damp, and the remaining stairs down on the left are cold and nondescript.

Rolling to identify stuff won't cost you time.

Maeda
"There are a number of questions still to be answered. Primordial creatures such as the one we hunt are typically very destructive: it is unexpected that in any place where one would be sighted the landscape would go unleveled. To that end, I have arranged a more formal meeting with the local chief of the operations."

Stricture cuts in: "It wasn't easy, either. Normally civilians will give up resistance when they see Inquisition identification, but they've been very resistant. We finally bargained into meeting them away from the worksite itself in one of their offices. Obviously they don't want us poking around."

Wind nods. "We might gain something yet from the meeting, however."


Rhanna

Flapjack urges you on, "You sure do read a lot Rhanna. What'chu want with the words of a bunch of dead old ponies anyway?"

The iconic Princess's Retreat makes the skyline easily discernible. The inner city is a beautiful, modern work, and the other city is filled with great fences to keep the work camps segregated. To the south, you see the imposing island upon which Bright Harbor stands proudly, like a rock amongst the tossing seas.
R: 311 / I: 0

Tales Of Breezie Hollow - Thread 1

https://www.youtube.com/watch?v=3qwj8hMJIVc

JustPretending Productions presents

Tales of Breezie Hollow

Starring:

Wf as Fairweather
Andelia as Pattern Pitch

And

Sion as Everyone Else

Rated B for Breezie
R: 0 / I: 0

==Working the Dice==

Basics:
Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
i.e.
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
i.e.
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

You can also add and subtract from roll totals.
[10d10-5] subtract 5 from the total
[10d10+5] will add 5 to the total

Notes:
Everything is case and space sensitive.
Email rolls count towards your 6 total rolls
Maximum of 25 dice per roll, 1000 sides per die.

Have >Fun!