No.750229[Last 50 Posts]
>Last time, on HolyQuest…
>Amy, Cloak, Pryce
Salt maintains her steady and judgmental glare, even as you respond. "Finally… it seems that you get it. In the end, one Will shall prevail above the others; it is those who do not conquer, who shall be subsumed. Know that all those who enter Tartarus must understand this. And if they do not, then rest assured that they will."
Ignoring Amy's other question, Salt nods. "See to it that you pass along my question to those other members of your small army. Not for my satisfaction, but for their hope of survival."
Like Sulfur before her, Salt is engulfed in a small and dense cloud of gaseous salt, and then vanishes.
Gadds slowly turns his head your way as you make more suggestions. "…How about we take the 'expected' way down."
"Yeah," Busta says. "The Sons of God would have probably taken extra care to put up obstacles against demons that could just phase through walls and bypass all their more conventional traps and impediments. Whatever those things were, they won't be the last ones we face if we try that again."
Volkama jots down the entry onto his map, but then taps your head with his pen. As Spark gnaws on his hoof, he speaks. "Erm, young miss goddess, can't you simply bypass this lock with your dominion over physicality?"
"Or, failing that, bash it open, as your usual modus operandi," Deriva adds.
"I could do EITHER of those, sure, but if there's one thing I think this whole dungeon is trying to teach me, is that these games have rules for a reason. I don't want to break the 'game' they have set up until I don't have another choice, we could get the whole place caving in on us like with the last one."
"I know we'll need to think outside the box once we get to Tartarus, but I figure I should know the limitations of that box first before I can think outside of it, right? So for now, I'm gonna play by the rules. And if there was a key for one door, they'd probably hide another key somewhere else, right?"
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Snakeskin Cloak: 14 hits>Homing Magic: 6 Spears [Fire]>>750229
Pryce watches Sulfer vanish, then looks around the remaining doors.
"I wonder what the last dragon will ask of us…"
Following Amy's line of thought from the last dragon room, Pryce walks up to the carpet, pulling it aside to see if there is a trapdoor.
"Mayhaps what what we are willing to sacrifice in order to achieve our goals. T'would be what I'd ask, if I was a cryptic dragon named after alchemical components." Leather notes, looking back, "If all routes will lead this way, perhaps we should wait for the others?"
"Well it's not like I dragged us beneath the earth for no reason. Do we even know if we can back? Or will our desire to go back disrupt our wills. Or does the way back not even exist anymore sense the dungeon is constantly shifting. I figured going straight below would be the most direct way to follow one's will. But we can put that to the test."
Shei-Sher waves his hoof and opens a dark corridor.
[1d10] dark corridor back to where they first went underground from.
"There a corridor from whence we came. If it actually goes there, then I guess I'm overthinking things again."Roll #1 7 = 7
Volkama and Deriva don't quite look convinced, but they both nod. "Lead on, then," Volkama says, placing Spark back onto your head.
"Or, I suppose there's always the chance they may wish for you to make a key… but we'd be here all day if we let ourselves ponder the endless possibilities," Deriva says.>>750231>>750232
There is nothing under the rug. River and Zjetya cast careful glances about the room's other doors, daring not to touch them until they are thoroughly inspected.
Correction: see >>750047
"If we can't find one, I'll make one. But we still have a bit of dungeon we haven't explored yet, right? Might as well give it a good look over before we miss something important."
[1d10] Shorthorns leads on down the hall, noting the hidden, locked trap door on their path on Volkama's map, and proceeds to look for anything of note Eastward down this corridorRoll #1 4 = 4
"That would be wise, especially with Shei's location still unknown," Pryce says in agreement. "We can check which of these doors is unlocked at least. Maybe see if some of our group is on the other side."
Pryce looks to the Northeast door, examining it from a distance and giving it a dispel of magic.>Unweaving [1d10]Roll #1 5 = 5
Perhaps unsurprisingly, the Dark Corridor does not manifest. A few figments of darkness, floating in the air like scraps of dark cloth, appear for brief moments, but soon vanish.
"Teleportation effects falter down here…" Gadriel says.
"Well, not quite," Busta says. "Only ours do, it seems. There's no way it could be that easy."
Gadriel pauses to think, then snaps his fingers. "…What if we tried to go down with it?"
A grin incorrigibly stretches along Shei's face "Down? With the Subterranean whales you meam..? That could work. Did you want to ride inside it's mouth or ontop of it? Because if the latter I could fashion us a wicked saddle from my cape- seats for 3."
Amy frowns at Salt's words. "I think agree but for different reasons," she says as he disappears, not entirely sure what she means herself.
Then, she lightens up and says, "I'll see you at dinner later!"
Amy looks around to see where she can go from here. In particular, she inspects the walls and floors for anything hidden.
[1d10] to find any hidden pathsRoll #1 6 = 6
Leather tries a door that Amy and Pryce haven't tried, readying up a shot with his rifle to take out the locking mechanism if it doesn't open.
>Just checking, will Shatter next turn if locked.
After a time, you come to another cross-shaped intersection. A path extends to the North, but quickly bends to the Northeast. Another path extends to the East. A third path extends Southward.>>750239
Like threads falling away from a fraying garment, magical tendrils peel away from the doorway, and Zjetya and River back away in caution, keeping KP and the pets shielded between them. However, it feels like the spell yet lingers.>>750241
"If the purpose of this dungeon's defenses are to drag escapees down toward Tartarus, it would only make sense," Busta says, his voice tinged with trepidation.
"The biggest challenge will be keeping ourselves alive through the course of the trip. I doubt they really cared what condition the demon got sent back down in," Gadriel adds. "Whatever you think's going to be safer, I guess," he says by way of reply.>>750242>>750243
While Pryce examines the Northeast door, Amy sniffs about. She can discern that every door, except the Western one through which you just came, has some kind of enchantment imbued to it, but she cannot discern what. As Cloak tries the Southern door and finds it locked, Amy detects, at least, that the Southern door's enchantment is of the absolutely most potent.
Amy bounces over to the southern door and bites on the doorknob.
>Hungry Like the Wolf: Recharge 2; Instant; Spell: Bite into a magical effect, such as an enemy's oncoming spell, or a natural magical effect in the surrounding area, and devour it. This both neutralizes the effect, and allows you to roll that spell once for your own purposes, using whatever bonuses and modifiers that the original caster would have used, PLUS any of yours that are applicable. Using this skill is an Instant action, but the captured spell is whatever kind of action the original spell was (standard / automatic / instant / etc)(Witchcraft)>[1d10+2]Roll #1 10 + 2 = 12
Coming upon the next cross-shaped intersection to the west, Shorthorns turns her head towards all three directions as she considers her options.
"If I'm reading this place correctly, the North path may take it to where Pryce and the others already looked. Let's see what the South way has to offer." Shorthorns says resolutely as she charges on down the south corridor
[1d10] SearchingRoll #1 3 = 3
Leather lowers the sniper rifle he was lining up when Amy bounces into his crosshairs, "Careful now, was aiming at that doorknob, don't want you dead as one."
"None of this is going to be safe at all. But if you guys are ready I'll send a ping for a whale."
"Gadds? you want to put the cover of darkness over us?">Asking if he wants to use Darkness that Can be Felt.
"Thas a goo wun," Amy says as she slobbers all over the door knob, her mouth full.
"They're all good ones."
As you bite onto the knob, a sudden rush fills your mouth, and you can taste, for a moment, the scaled and cold skin of a long and coiling worm.
>Gained "Grunt of the Warp Worm">Grunt of the Warp Worm; Automatic; Spell; An enchantment for summoning a Warp Worm, an invisible and intangible Worm of variable size, which most often grows to fit whatever space it currently occupies. When the Worm devours an often unwitting subject, they are warped wherever it is the Worm, or its master, might be pleased to release them.>>750439
Once you reach the end of the Southern corridor, you find another small room, and inside is a stairwell, leading downward.
"Further onward?" Volkama asks. "We'd risk losing whatever awaits behind that wall, however…">>750440>>750443>Pryce
River puts a hoof over KP's virgin eyes at this horrific display.>>750441
Busta and Gadriel shrug, and Gadriel spreads his wings, exuding a thick darkness about you…
Roll #1 2 + 3 = 5
Shei begins floating downward as he sends a pulse of his aura to feel out the whereabouts of another subterranean whale.
>ASTRAL PROJECTION: spell; you project your spirit, leaving your physical body behind as you send yourself to a distant location. While projecting, your body is unconscious and immobile, and you are unaware of anything that happens to it unless you are in its vicinity. Your spirit is intangible and invisible, but can still be detected by magic or other spirits, and it cannot manipulate or pass through physical objects. Wherever your spirit travels, you can hear and see everything around you in the physical world. Returning to your physical body is automatic.
[1d10]Roll #1 2 = 2
You and Gadriel just sort of stand there like a pair of apprentice sorcerers, unfit of even the lowest of proper magus' titles, in oversized robes and mismatched wands, citing magic gibberish plucked haphazardly from four or five fake grimoires made specifically to deter novices such as yourself.
Busta shivers as he considers the imagery. "Say, that was a bit harsh…"
"So you want to taste the other ones or am I good to open some of the others? Figured we might as well do something while we wait for others to catch up." Leather says, watching Amy finish up.
"I'm still new to godhood! Give me some leeway" Shei stammers in agitation for the anxiety inducing narrator's bias.
[1d10] He tries againRoll #1 9 = 9
"It goes even deeper? So there's a whole other level besides this one and the one above. We could be the first ones to explore it!"
As Volkama points out the possibility of losing what's behind the wall, Shorthorns tilts her head, "Why? It's not going anywhere, is it? Maybe the key to get around the wall at the western-dead end is somewhere down here and we'll need to double back?"
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 6 Spears [Fire]>>750437>>750445>>750443
Pryce looks over the doorknob, and playing it safe he attempts to untangle magic again on the Northeast door.>Unweaving [1d10]
Pryce looks over to Amy as she bites down on one of the doorknobs, slobbering all over it.
"Amy, that isn't sanitary."
>"What's going on?"
KP asks as River covers his eyes from the sight.Roll #1 1 = 1
"This door should be safe now," Amy says with a satisfied nod. She wipes the excess slobber from her lips.
She looks over at River covering Pryce's eyes. "What?" she asks in an annoyed tone as if she was accused of something.
"Also, just so everyone knows, at least THIS door was enchanted by some thing that teleports people wherever it wants. So, that's kinda scary."
Amy opens the southern door. "I might be able to just teleport us there, but I'm not sure where I can send us exactly."
>>750452>>750445>Pryce Dodge [1d10]>KP Dodge [1d10]Roll #1 7 = 7
/ Roll #2 1 = 1
Roll #1 3 + 2 = 5 / Roll #2 6 + 2 = 8
>>750452>>750445>Dodge due to Pryce failing us
[1d10]Roll #1 6 = 6
[1d10] dodgeRoll #1 3 = 3
You project your subtle-body over your physical one, and draw out the same for both Busta and Gadriel via the Black Threads. They nod, sticking close as you descend as a trio.
"You see before you but a simple stairwell, but we have no reason to believe it differs from anything else we have seen in this dungeon," Volkama says. "That is to say, crossing that threshold may bring us afoul of another devious curse or enchantment designed to keep outsiders out, and Tartarus' demonic inmates in.">>750452>>750453>>750454>>750456>>750457
Before River can explain the heinous indecency of slobbering all over a doorknob to Amy, Pryce attempts to unravel the enchantment binding shut the Northeastern door – but the threads of magic that waver away from the door suddenly whip and leap with a sudden vitality, as if they were serpents, furious and ready to strike. They leap forth from the door, managing to bite at Amy, River, and KP – but Pryce too can feel the sting of hostile magic upon his chest, owing to his bond with KP. Each of those who have been struck start to shrink, their bodies twisting and curdling, limbs rearranging and skin transmogrifying…
When at last the horrific spectacle is done, Pryce, KP, River and Amy all find themselves turned into small birds, appropriately colored by what their original colors were.
River opens her beak to talk… but all that Cloak can hear is a pleasant tweeting.
As for Pryce, KP and Amy, they hear–
>"FUCK YOU, PRYCE! GODDAMNIT AMY, COULDN'T YOU HAVE DISPELLED THIS ONE!? I'M GOING TO FUCKING KILL THE BOTH OF YOU!!!"
River's eyes widen, and her beak falls open, tears glistening at the corners of her eyes.
"…Can we keep them?" Zjetya asks, scooping up KP's bird form.
Shei-Sher continues explaining himself to the disembodied sensation of a peanut gallery as he descends.
"I guess it's also worthwhile to mention, that as an acolyte I never actually was inducted into the higher keys and initiation rituals. Life suddenly took over- And now I'm here! I kind of just stole all my power. But is that truly any different from what most high wizards of thee occult schools do anyway? If you ask me -eh -I -I don't know I think I came out fi-i-ine." He bleats the last word.
NavigationRoll #1 3 = 3
Amy looks down at her new body and tweets.
>"I wonder how it feels to lay eggs…" she wonders out loud. "It's not like Shei's fucking me enough, could feel nice…"
Then, she looks up at River's tweeting and tweets some more.
>"Alright fine, geez. Drink some piss and shut up," she says as she gives River a potion.
>Natural Remedy: recharge 1, ranged; Use an unpredictable tincture to fully restore a target’s hits to full and restore one wound, or removes status effects. Crit on 9+ restores 2 wounds, but crit fail on 2- deals a wound of damage.>[1d10+4] Let's see if this counts as a status effectRoll #1 5 + 4 = 9
KP scrambles back as the serpent trail of magic lunges for him, but isn't fast enough to avoid it. Pryce winces he feels the magic bite him as well, his horn glows to try and dispel it quickly but the shrinking and transmogrification break his focus entirely.
Pryce looks about as the room around them is far larger, momentarily panicking as he sees River and KP missing, until he sees his own new bird form, and then River's voice.
"HOW THE HELL WAS I SUPPOSED TO KNOW IT'D DO THAT? GO DISPELL THEM YOURSELF AND DO SOMETHING FOR ONCE IF YOU THINK YOU CAN DO BETTER BITCH!"
Pryce holds a wing over his beak in shock.
KP, as the two start cussing each other out, huddles back. When Zjetya scoops him up, he looks up at her with worry, then back to Pryce and River.
"Oh, an enchantment most fowl. We're fortunate it wasn't deadly, though they may find it rather humiliating if the others come in to find them all befeathered. I am fortunate to have been taught a prayer of magic nullification, or things might've really went, ahem," Leather peaks over at the birdified party and clears his throat at the sin he's about to commit, "tits up, as they say."
He muses, listening to them sing, "I take it we can't understand them, they certainly seem to be deep in conversation. It's pleasant."
Leather peaks around to make sure nothing else happened due the spell's effect.
[1d10] percepRoll #1 10 = 10
Shorthorns thinks about the decision for a moment as Volkama explains the risks, trying to weigh her options… however, she stops herself, realizing that uncertainty is in and of itself the enemy when they'll delve into Tartarus.
"If I stay here double-thinking it, it's just gonna come back to bite me just like the circular room we met the others in! There's no time for doubt, no room for second-guessing. My path was chosen the moment I saw it, I'm going down and seeing what we find."
[1d10] Shorthorns says resolutely as she takes the first step down the stair-well.Roll #1 3 = 3
Amy makes a series of quick tweeting sounds which might be interpreted as laughter.
"You know," Busta says. "Mudi mentioned something along those lines once. She always said that that was the point – the 'true path' of ascent was always found in deviating from the norm, contradicting the orthodoxy, slaying the old master. The traditional hierarchies were only ever there to deceive the unworthy into seeking after social status, while true mastery could be found by any old person stupid or intrepid enough to just go right for it."
As you descend with your companions, you can vaguely sense ripples in the astral interstice surrounding you, though whether they are engendered by beings far off or close, you can hardly tell. All you know is that they steadily increase in frequency as you descend.>>750460>>750461
River immediately flies up to where KP is, and gives him a big hug, keeping her beak shut for fear of traumatizing the little birdie.
You notice now that your clothing has turned into different colored plumage upon your bodies, while your equipment seems to have adopted a bird theme. River wields a twig instead of a spear, and Amy's bags have turned into bundles of sticks and leaves, and her potions are carried in hollowed-out acorns.
River desperately drinks the potion… but there is no effect. That can only mean that this change may very well be permanent, unless addressed through means that reach far deeper into the metaphysical and substantial realms.>>750462>>750461>>750460
Zjetya snorts. "Tits up…? Nah, that comes later tonight. ANYWAY," she says, biting back further coarse commentary and laughter. "Looks like Amy just tried to heal River, but nothing's happened. Maybe we'll have to find Shorty or Shei, they might be able to do something about it… barring that, we could always try to find one of the other groups for aid.">>750463
Volkama shrugs. "Well-said. Why, if we focus hard enough, we might even call the treasure to us."
"An option worth trying," Deriva says. "If you'll excuse me…"
As you reach the bottom of the stairwell, it is not an overlong one, and at its bottom, you arrive in the middle of another stone room, this one square in shape. A door awaits on each of its walls, in the cardinal directions.Roll #1 7 + 3 = 10
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 6 Feathers [Fire]>>750465
KP hugs River back, looking concerned over the shouting from before. Pryce flies up, joining the two and hugging them both as well. He hops back, looking up as Zjetya as she summarizes the situation, and trying to ignore the coarse comment. It got them into this mess, but he tries once again to unweave whatever this curse is, starting with himself in case it gets worse.>Unweave [Self] [1d10]Roll #1 10 = 10
"Well Nooow I feel like shit being compared to Mudi, but -I appreciate what you're saying"
"Busta?.. Have you met my old Master?" Shei asks now that Busta mentions it.
At the same time Shei unfurls a length of chain from within his cape and begins whirling it in vertical spin, as he feels out the growing presence.
[1d10] one more aura roll to locate what's around them.Roll #1 8 = 8
"You think so? That sure would make everything so much easier for us if just willing our way to the end worked, but something tells me Tartarus isn't gonna be THAT straightforward either."
As they make it to the bottom room, she looks around the square room, rubbing her chin. "Four more doors… this place is pretty big. We'll go west first, maybe there will be a way up to the floor above this one on the other side of that dead-end that was blocking us."
[1d10]Roll #1 6 = 6
"Either way, it is another challenge. If one was to get turned into vermin or something similar in Tartarus, would that mark the end? I would not allow being turned into a finch to stop my quest, I'd simply learn to peck demons eyes out. I imagine it is a test of perseverance."
HolyQuest: The legends, as recorded in the ancient scriptures…https://www.youtube.com/watch?v=ahqG2zhu7oAThe Holy Eastern Empire of Accorsia,
in spite of internal disputes and divisions among its provinces, once stood as a testament of greatness to the world – a hub of wealth and magical and technological prowess, clearly beloved by its many gods. But, in the far western recesses of this shining empire, a council of fallen gods, cast out from that empire's pantheon long ago, fomented rebellion and ruin. Buiwong, weaver of spiders and fables, Cer'rog, keeper of birds and promises, Ba'drel, patron of cattle and wealth, and Vir-can, stampede of buffalo and might.
Together, these fallen gods gathered dissidents and the oppressed from all corners of the empire, amassing an army that would usurp the old order and establish a new one. The Holy Union Church
commissioned a band of adventurers – Sir Pryce, Leather Cloak, Glass Dagger, Shei-Sher, Gabriele, Sir Flow, and Evil's Punishment
– to thwart, or at least slow, Buiwong's plans while the empire's many provinces could set aside their conflicts and mount a defense against this army of darkness.
Despite all efforts, the empire could not hold against Buiwong's schemes, as not only did he amass armies, he sabotaged the empire from within through conspiracy and corruption, goading the empire's eastern provinces into a civil war, thus dividing and crippling the empire's attempted defenses. His army broke through the empire's barricades on the western front, and even when the gods themselves sent their angels to stop him, they could not overcome Buiwong's newest recruits, five powerful adventurers of his own: the healer, River Spring,
the archmage, Sardonyx Emblem,
the dark paladin, Shining Light,
the apostate monk, Tantra,
and the strongest bounty hunter in the east, Septum Axis.
Together with Gabriele and Evil's Punishment, who Buiwong had persuaded to join his side, they pushed to the heart of the empire, and destroyed the grand cathedral, Agape,
the seat of the holy empire's power.
The destruction of Agape began what would later be identified as the end of the world.
As Agape was destroyed, so too was the Firmament:
the great glass dome in the sky, separating the world of mortals from the world of demons.
With its destruction, countless millions of demons flooded the world once more, free to scourge the earth as they had once done. Enraged, the pantheon of Accorsia, led by the Seven Holy Devas,
initiated the Rapture,
where they abducted great swathes of the world's population, taken from all nations and all peoples. These people would serve as the founding stock of the New Kingdom of the Living,
that is, the new world that the gods would create; they were abandoning this one. Buiwong, who had craved his vengeance against the Devas since the moment of his exile, pursued the Devas, leaving his loyal followers to the chaos they had birthed. In that chaos, Evil's Punishment and Gabriele had perished, along with countless thousands upon thousands of others.
Over the course of the following moons, the remaining mortals of the world struggled for survival. Many perished for want of food and water, others fell prey to the untamed wilderness outside their kingdoms, or to the countless multitude of demons that made sport of hunting mortals. Still others were killed by their fellow mortals, often in disputes over supplies, or as a result of a blood libel against Accorsians, who were collectively blamed for the end of the world.
Yet in spite of these unbearable hardships, there were still those in the world willing to take in and protect those in need. Many of these lay on the western end of the continent; far away from the demonic invasion, they had had time to prepare. The western kingdoms were soon inundated with refugee caravans – those that managed to endure the trek through the continent's central badlands. In one of those kingdoms, the northwestern sheep kingdom of Zha Arlakane,
Shei, Flow and Pryce found refuge, arriving six months after the fall of Accorsia.
In Zha, they met Amy Thest and Flaming Shorthorns,
two souls who had not been hardened or embittered by the destruction of the world. Together, this small group of adventurers would spend the next several moons traversing the northwestern tip of the continent, helping those they could.
the kingdom of the Fairies
, they drove out the slave-driving Orcus,
and found allies, one old and one new: River Spring and Blessings,
acolyte of the demon-hunting Apostles of White.
Blessings told them of her own personal hunt for the Witches of Gehenna:
three powerful Witches who gathered demons and terrorized mortals for their own gain. As it turned out, Amy, bearing demonic powers of her own since before she could remember, had already killed one of these Witches – Azawakh the Cruel.
Impressed, Blessings warned them of Vizsla the Kind,
and Mudi the Young,
against whom Blessings had a personal vendetta. Blessings would part ways with the party, going back to her own hunt, while they went north to help others whom Orcus had afflicted.
As they traveled north to Circadia,
a kingdom enshrouded in eternal night, our heroes encountered Ecclesia, the Nation of the Penitent.
Composed of Accorsian refugees and demon hunters from other fallen nations, this eclectic army was in the process of conquering all that they could, employing diplomacy, sabotage and holy violence in equal measures. It was headed by the Choir,
a council of twelve judges, and their most powerful members. Amy and Flaming joined Ecclesia's ranks to get badly-needed medical assistance for free, and it was with Ecclesia's help that they explored Circadia. The kingdom was nearly abandoned, save for royal mad scientist Volkama
and his wife, Deriva.
The two had been made into half-demons by Vizsla, who was responsible for the kingdom's fall when she assailed it with her demons. After forcibly recruiting Volkama and his half-destroyed airship, our heroes spent a long and confusing night fighting through the dreadful abominations that now peopled Circadia's streets and castles.
During this time, they recruited many others: Spitshine and Onion,
who had defected from the slave-trading gang headed by Banana Splitz;
and the Voidlings, Observer and Yes Mare,
two creatures from a dimension called the Void
who had come to this world in search of knowledge and power.
At the end of the night, as the Ecclesian forces were overwhelmed by the city's endless demons, Ichimonji
of the Choir sought to destroy the city with cleansing flames. But just before she could make the call, an unknown angel appeared, and razed the city while our heroes escaped.
After a brief stay at one of Ecclesia's strongholds, the town of Lilane,
(where they recruited the mothpony songstress, Zjetya
and bodybuilding bookworm minotaur, Rus Tea
) our heroes went back to Zha Arlakane to report to King Lininas,
only to find the mountain of Zha under attack by more angels. They learned that the angels had come from the ancient empire of Mariposa,
which caused the King distress, as Zha and Mariposa had once been good allies. He commissioned our heroes to head west and see what had become of it.
Along the way to Mariposa's capital, Vitral, the polis of stained glass,
there were many detours. First, they discovered the ancient Tower of the Traitors,
a half-buried fortress belonging to the ancient demon hunting fraternity known as the Sons of God.
It was there that they met once more with Blessings, as well as Wireframe,
one of Buiwong's former servants. Amy battled with the fortress's petrified guardians, one of whom was the knight Hardspine
, who entrusted Amy with the Garment of the Founder,
a relic belonging to Princess Vinland,
who had founded the Sons of God many millenia ago.
Before they left again, they also encountered Holy Hours
of the Choir, who updated them on Ecclesia's progress in conquering the northwest. It progressed smoothly, despite many setbacks.
Next, in order for their airship to make it over the magical and magnetic fields that surrounded Mariposa (owing to a mineral in the earth called Witchbone
), they needed to obtain sap from the Tree of Red Lacquer,
prompting a journey through a jungle wilderness until they at last found the Tree at its center. It was there that Spitshine and Onion witnessed Banana Splitz's true cruelty, as he had subjugated a rival gang whom had conquered to the mercy of a zombie demon, turning them all into its undead thralls which it then used to try to destroy the tree. https://www.youtube.com/watch?v=EZoGlw3c6xQ
At last, they arrived in Vitral, finding the great, walled capital in a state of utter ruin, but far from abandoned. The city was a stark contrast of two extremes. On the ground, the many districts were filled to the brim with demonic settlements, led by the six Demon Lords
who commanded them through cruelty and might. In the sky high above, metal clouds covered the entirety of the polis. Within those clouds resided the Seraph Mirarcle,
an angel who sought the world's Dissolution,
alongside the Abaddon Metatron.
Disguising themselves as demons, our heroes explored Vitral for many days and nights. They learned that, despite Vitral's takeover by angels and demons both, there remained a sizable population of mortals in its midst, as a slave caste belonging to demonkind.
As they sought a way to free the mortal slaves from the Demon Lords' grasp, they met Tantra once more, and discovered that Buiwong had not fared so well in his attempt to pursue the Devas out of this World. The Devas escaped this World by means of a great interdimensional portal, and sealed the portal just as Buiwong attempted to give chase. Buiwong was caught between this World and the Interstice
that separates all Worlds, and thus was far more limited now in how he could affect this World. To this end, he recruited several new adventurers to enact his will: the bold buffalo warrior Little Journey,
the silent terrorist Vortigern, and the cursed Dragon stripped of a name,
and his peppy granddaughter, the demi-demigoddess Mocha.
But, unlike before, this group of adventurers sought to aid our heroes, as they were all in the same boat as Buiwong, who needed the mortals' belief to sustain his existence, and thus now sought to save them just as our heroes did.
As our heroes now had basically a small army at their disposal, they split many ways and accomplished many things. They saved the mechanical prodigy Prisca,
who had been made into a half-demon by one of Mudi's rebellious demonic servants who had his own agenda. As a way of apology, Mudi's follower, the fashionista Desert Lamp,
agreed to take Shei to meet with Mudi. At the same time, Flaming and Amy tracked down Mudi on their own, and in the process made friends with Bosta,
Mudi's newest demonic recruit. Bosta was quickly renamed Busta
as a result of Amy's inability to remember names.
With our heroes gathered before her, Mudi announced her intention to save the world.
Her plan was fundamentally simple. All demons were bound by The Devil's Instincts,
a compulsion to fight, flee or submit when confronted with a power that far outstripped their own. This compulsion allowed certain powerful mortals to command demons… but there were limits on how powerful a mortal could become. For all their power, Mudi and her sister Vizsla could barely control low-level demons. Thus, using her art of Lifedrain,
a spell enabling her to steal others' power and store it as she wished, Mudi sought to artificially raise her own power far beyond its natural maximum – a process that would normally result in a mortal's body and soul being torn asunder. But, at the same time as she elevated her power, she would bathe in the waters of the Momentary Lake,
which had the power to preserve things as they were, granting immortality and near-indestructibility. However, the Momentary Lake had been sealed away in Tartarus
long ago by the Sons of God. Only with the Garment of the Founder could the Great Seal of Tartarus
be opened, and so Mudi needed Amy's cooperation… to which our heroes agreed, despite their misgivings about entrusting the future of the world to a Witch.
But Mudi would be unable to leave the city, so long as the angels guarding it were still alive.https://www.youtube.com/watch?v=OtXTlriYaUQ
The battle against Miracle and her army of angles proved their greatest challenge thus far, requiring aid from the Demon Lords, and even another angel: Mirror Image,
a paladin of the Union Church, now reborn and leading her own insurgency against demonkind. Mirror had been the very one to create Miracle – when she forced General Chorazin
of Vitral, and her soldiers, to ascend using a piece of angel's flesh. Mirror had needed allies against the demonic invasion of Vitral, but Chorazin and her soldiers were unprepared, and had lost their minds in the process, turning against their creator. When it was apparent that she was on the verge of defeat, Miracle attempted to summon Metatron to her aid, but with the knowledge of her past, our heroes brought Chorazin's memories and personality back to the forefront of her mind. Witnessing the destruction she had caused in her mania, Chorazin willingly dislodged her own core from her body, which took her offline (without ending her life).
But, it was too late – Metatron had arrived.
Enough of the interrupted summoning had completed for Metatron to assume a physical form, but much of his outer armor had broken, as a result of it being incomplete. The armor rained from the sky into Vitral, carrying some kind of divine disease
within. Metatron, believing that Miracle had perished, was surprisingly emotional, and nearly slaughtered our wounded heroes in his grief. Vizsla intervened with one of her spells, enabling our heroes to escape to the council chamber of the Demon Lords.
As they planned their next moves, explosions thundered throughout Vitral, as Metatron deliberately detonated the broken pieces of his armor in an attempt to destroy the entire city. Our heroes scrambled and began an evacuation effort, saving hundreds, if not thousands, of demons and mortals alike. For this, they would come to be known as The Saviors of Mariposa.
This summary shall be concluded at another time.
Last time, on HolyQuest…
The Saviors were in the midst of exploring the dungeon known as God's Entombed, built in ancient days by the Sons of God. Just as its name held many meanings, so too did the dungeon hold many purposes. It kept any would-be escapees from Tartarus trapped within it, and kept out unworthy entrees, while also training those worthy of entry.
KP, Pryce, River, Zjetya, Cloak and Amy were in the middle of the dungeon's fourth layer, having just been questioned by the Salt Dragon as to what they would do to their foes – both those wrought within Tartarus, and those who would be accompanying them, from among Ecclesia, the Witches of Gehenna, Buiwong's spiders, and the Light Brigade. After giving their answers, the Salt Dragon vanished, leaving them to deal with the room's enchantments – one of which turned Pryce, River and Amy into birds.
Flaming explored with Volkama and Deriva, and had just reached the fifth layer.
Shei was with Busta and Gadriel as the three attempted to find a way around the dungeon itself by projecting their subtle bodies through the dungeon's physical form. Unsurprisingly, the dungeon's astral defenses were perhaps more dangerous than its physical ones, as unseen entities swam about in the astral plane…
Amy and Pryce turn back to normal. Zjetya protectively hides both River and KP inside her neck-fluff, and the pair stay put. "Okay, I know we should probably put our healer back to normal, but can't we keep KP as he is?" Zjetya asks.>>750468
As you push the door, you find that there is no handle, nor lock, but the door does not budge when you push against it, either. You search it all over, and find a glyph, much like the glyphs you found dotting the walls and obelisks inside the Temple of Slipper. By your reckoning, it resembles some kind of small bird.
As you discover this, an ancient-looking treasure chest warbles into existence before you, like a mirage of some kind becoming clearer as the viewer approaches. Volkama and Deriva start with surprise. "My… the powers of imagination worked!" she exlciams.
"We do not know that for certain," Volkama says, examining the chest all over. "Could as easily be another trap."
"Not before the day that we found him in his Domain," Busta says. "Though, I had heard tell of him – only rumors – when I was in the Beyond, back before the Firmament gave out. You may not be surprised by this, but Western and Eastern demons had our own territorial disputes, and your Eastern demons had little love for us Westerners appearing before your sorcerers and channelers."
As you expand your Aura, Gadriel and Busta shudder. You are entirely surrounded, in the most literal sense of the word. Your subtle bodies are entirely covered, in every possible manner, by innumerable multitudes of tiny, peculiar entities, most of which are no bigger than small denominations of coin. They are so small and light that you can easily push through them, as one might push through water. The larger ones among them, large enough to see details in their bodies and faces, are grotesque and misshapen, like the most feverish nightmares of a dying soul. Only, like demons, which at least have some semblance of an aesthetic, these entities have no rhyme or reason about their forms, like half-baked discarded remnants of creation. This is made worse by the fact that they are not entirely visible, even inside your Aura. Each of them is wrought from visible vibrations, like ripples in water, only each of these ripples is some darkened neon color, mostly of hellish reds and rotted greens.
Busta and Gadriel panic, trying desperately to swim deeper and deeper to try to get away from these vibrational entities.Roll #1 10 + 3 = 13
Shorthorns approaches the door's glyph, looking at the little bird upon its frame before taking a look up at her forehead, remembering the bird tattoo that sits upon her own skull. She smirks, "Huh… wonder if they know each other." She jokingly suggests before taking another look at the door before the treasure appears before them suddenly.
Surprised, she stares at it, before rubbing her chin. "It probably is, but we'll never know unless we check. I can take whatever this dungeon has to throw at me, you two get back. If anything happens, I'll make sure nothing happens to you." She says as she approaches the chest, cautiously looking for a way to open it while keeping an eye out for tricks
[1d10] Perception checkRoll #1 5 = 5
Amy stares at Zjetya for a moment with her head cocked.
After a long pause, Amy straightens back up and asks, "So, is KP going to be like, your son, or something?"
As you approach it, Volkama reaches out with his telekinesis, pulling back at your shoulders. "Hold! I sense much magical energy from the wood of the chest… but curiously, not from the iron that trims its edges, and the rim of the lid."
As you study the chest, you see that it should be possible to pick the chest's padlock without touching the wood, so long as one took care in how they opened it. Smashing it with your head would probably not be the safest method of opening.
"As we wait here, I do wonder if all paths are to converge on Salt after all. Perhaps it best to continue forward knowing that we will reunite anyways, as that seems more in line with the nature of the maze than waiting. If we were to get separated in Tatarus, would we wait around for others to reconvene, or trust that they'd find their way and not compromise the mission?"
Shorthorns looks at the chest angrily as Volkama points out how picking the lock will require finesse, and she looks up at her large frame and her bulky hooves/horns and gives a sad sigh. "Volkama, could your telekinesis do the trick? I hate to admit it but no way am I gonna be careful or steady enough to avoid touching the wood. I'm kind of… one of the missionaries from Hearthome had a term I liked… a 'Bull in a chineigh shop'?"
She focuses instead on her catalyst, and focuses on unweaving the chest's trap. "I'll focus on trying to make it less dangerous if you can pick it the lock."
[1d10] UnweavingRoll #1 3 = 3
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 6 Spears[Fire]https://pastebin.com/RaZG8KLM>>750675
KP huddles into Zjetya's fluff, sitting comfortably.
Pryce stands, looking himself over as he is back in his normal form.
"…Did it work?"
He says slowly and cautiously.
"Phew, good, I'm back to normal." He turns to the remaining pair of birds, looking down at River. "I know it was that curse, but I'm sorry for what I said."
He then nods to Zjetya, horn glowing as he focuses on River to return her to normal as well.>Unweave [River] [1d10]
"It might be easier to keep watch over him like that, but this doesn't seem like the safest place for a bird."
KP looks up at Pryce from the nest of moth fluff, the elder mulling it over.
"He can stay as is, until it gets too dangerous to be that small.">>750677
Pryce glances over at Amy's comment.
"No, let's not think about children yet."Roll #1 1 = 1
However far they swim they should tug Shei with them by the dark thread their tied too. Shei attempts something in the meanwhile.
"Can't say I'm well versed in demon politics. At least not in Accorsia, I was a small kid way back when."
Shei raises his hooves out gently as if wading through a pond. He uses Qi working to collect the the tiny incomplete wills of the many unfinished demon morsels.>qi working
[1d10] to collect the little demons wills into a single bunch
He then makes the motion of plunging a dagger into the imaginary pond.>Qliphoth: automatic, recharge 3; Sacrifice one or all of the minions under your control to heal yourself 5/5 H/W per minion sacrificed. The minion must have over 20% of it's HP to be a proper sacrifice. Can heal beyond character's Natural H/W up to a maximum of double their Wounds+2W. For Shei 13/14 H/W. This ability may require a Control roll at the DM's discretion. Can be used to heal allies and H/W gained may be distributed to up to Five allies at a time. I.e 1/1 for each of Five allies, 2/3 and 3/2 for each of Two allies, etc. This skill can heal someone from 0/0HW but requires a roll and both their soul and body are still present.
[automatic] to sacrifice the little unfinished demons
[Not sure if this would work. I just thought they resembled actual qliphoth (broken shells) and thought it'd be appropriate. Up to DM interpretation obviously]
"Although that makes sense you have heard of him. Him and the Ring of Theon made regular violations of the firmament in their quest for the beyond. And it was a little more than occassional I would see fettered demons roaming Firewood Manor. I was just asking because of all these parallels to people doomed by their ambition that was being made. My thought, this guy has to meet Crow-ley. But I guess you were there for it. Didn't catch you."Roll #1 1 = 1
"Yes," Zjetya says, scratching KP's head.
As Pryce attempts to unweave the spell about River, the spell's threads become tangled, and in a flash of spinning light, Zjetya stumbles, as River falls out of her fluff… and becomes a chicken.
River squawks and pecks at Pryce's leg, while Zjetya leans back and laughs at her plight.
"That'd be my guess, after everything we've learned," Zjetya says, eventually calming down after the gaffe. "Getting hung up about others would probably disrupt your focus and resolution. Having faith that they'd be able to meet you at a common destination would be the better option.">>750680
The spell is too difficult for you to undo without risking some kind of backfire. Volkama eyes the padlock, reaching out with his magic. "Stand aside, I shall give it a try. Iron is known for its unfriendliness to magical signatures, curses, and malevolent spirits alike, so perhaps it shall be my friend once more…"
[1d10+4]>>750682Indeed they are, good catch.
As you send forth your Qi in an attempt to tame the husks of Qliphoth, the ones surrounding you suddenly tense up, all pointing toward you, all those with eyes, or misshapen pustules of eyes, turn and focus toward you three. This lasts but a moment, before the terrible multitude scream and writhe, spasming in terror as they spin and rattle, turning a deep red as their smooth vibrations stab in every direction, becoming terrible spikes that stab into you at every angle.https://youtu.be/kd6Q53jXBlU?t=2
>All lose 2 Wounds
As Gadriel and Busta spin and churn with mortal terror, your senses remain keen enough to notice a much larger vibration suddenly approaching. Faintly, a calming hum sounds from afar…
[1d10+5]Roll #1 10 = 10
/ Roll #2 6 + 4 = 10
/ Roll #3 1 + 5 = 6
"Mayhaps it best we moved on. Lingering to remove enchantments only puts us at more risk in Tartarus, I do not think these rooms will be kind enough to stay stagnate in their risks. We can attempt to undo these curses as we move on, otherwise I think we'll further separate from the rest of the party." Leather says, motioning onwards.
Shorthorns grunts as the unweaving proves successful, but dares to take the risk of backfire as she moves forward to help Volkama however she can. She attempts to unweave the magic again, putting herself at risk if she needs to while still standing ready to safeguard the others.>>750684
"We'll only be making this one attempt," Shorthorns says to Leather, "If we cannot get it open, we won't linger on it. But I'm not gonna be the one to shy away from a challenge, and I'm sure Tartarus will have plenty to taunt us with."
"Keeping people as defenseless little birds is also kinda dangerous, though," Amy says as she turns KP back to normal.
>Jhana of Uprooting Poison>[1d10+2]Roll #1 3 + 2 = 5
"Also, isn't it kinda creepy to have a 'son' that is a child version of your lover?"
"Are we not defenses?" Cloak says behind his shield, "I'll put my life in front of them if need be."
Pryce looks down in shock as River is turned into a chicken. KP gives a small chirp of concern.
"R-Right, you and Amy should lead the way this time while I fix this."
Pryce pulls back his leg when River pecks him, picking her up in his hoof.
"Don't worry, you'll be back to normal in a sec."
He says calmly, clearing his mind from all this backfiring. His horn glows, attempting to untangle the magic again.>Unweave [River] [1d10]
"Be nice Zjetya, I doubt you'd like it if these roles were reversed."
He comments as she laughs at the situation.Roll #1 10 = 10
"Well we have to fix them eventually!"
"Did I not also say we can attempt to undo these curses as we move?"
"I can take care of fixing. Amy, since you can 'eat' these magic traps, you should clear out these doors so we can find the path forward. Besides, I trust Zjetya to keep KP out of harms way."
Volkama takes his time fiddling with the inner machinations of the lock, clearly apprehensive of a potential backfire. At last it's undone, but as the lock clicks, Volkama leaps back, and he and Deriva pull you back as quick as they can. The lid of the chest practically flies off as a torrent of magical energy flashes forth from the chest, turning the ceiling dark as pitch. The bricks smell burnt once the magic blast is done.
"Well… that should be the last of it," Volkama says. "Thank goodness for iron. Any takers for the treasure?">>750688>>750687
Zjetya clicks her tongue as KP goes back to normal. "Amy, don't make it weird. KP's his own colt, you know! Err, at least, he will be once we figure out how to sever their sympathetic connection.">>750690
River scores several small hits into your hoof as you pick her up, though of course she doesn't peck so hard as to wound you. At last you turn her back to normal, and she sits atop your hoof, her hooves bunched up at her sides like the wings of a chicken. Clearing her throat, she hops back down to the ground and says nothing more of the matter.>>750687>>750689>>750690
"Alright, alright," River grumbles. "Cloak has the right of it. Let us be off before we invoke more curses upon ourselves. If there's any path before us that requires no doorways, that automatically has my vote."
Shorthorns nods her head towards the chest. "This was your victory, Volkama, you picked the lock and open it where I would have just smashed it open and put myself at risk. Whatever's inside, it's yours. I think all the magic from the trap has used itself up by now, you should be safe to look inside."
KP sits at Zjetya's hooves as the curse is lifted from him.>"Aww, I liked sitting in the fluff…"
He says, hopping up to his hooves.>"I don't know if it can. Mr., uh, Calque, seemed to make it sound like a hostage thing when he used it on the big guy."
Pryce shakes his hoof from the sting of the pecks after River hops off. Unsure of how to make this better, he gives her a quick wing hug.>>750694>>750692>>750691
"Well, since the trap on that northeast door is gone," Pryce states, clearing his throat after all the trouble, "We should at least check what's in that direction."
He says, opening the door.
"There was a way Amy already cleared that I was about to fire at, it had some sort of worm magic within it. We should check to make sure the trap has not rearmed itself in the time it to remove the curses." Leather says, investigating the previously disarmed door.
[1d10] perception with Ecclesian trainingRoll #1 4 = 4
Amy nods a follows.
"It's already weird, Zeta," Amy says with a little snicker.
Volkama nods, and cauutiously approaches the chest. He reaches within after some deliberation, and pulls forth an old and thick leather belt with a prominent and ornate golden buckle. You can feel the magic upon it, and Volkama spends some time studying its magical signatures… eventually, he turns and hands it to you. "Bah! It is of no benefit to me. You or Grand Voyage, or perhaps even Cloak, will find more use for it."
>Fortifying Belt; Relic; The DC to hit you drops to 0, such that even Critfails will succeed against you, but all damage taken is Halved before other effects.>Description: An old belt that held in place the robe of a very bulky Son of God, and through its fame and fortune, inherited a portion of his sturdiness and reliability.
"Incredible," Deriva says. "I conjured that chest with but a moment of sheer concentration on the idea of 'bringing out the treasure behind the false wall above us.' An imprecise target of focus to be sure, but still it worked. Do you think we could get more treasure in this way?">>750698
"YOU'RE WEIRD!" Zjetya protests.>>750696
River shudders, but accepts your hug. "'Tis such an unnerving thing to feel teeth in my mouth once more after having a beak… I wonder how griffons are able to speak so eloquently without teeth.">>750696>>750697>>750698
Having effectively dispelled the Northeastern door (by getting afflicted with its curse), you can safely proceed beyond it. You proceed for a short time down a corridor, before it bends East and continues onward… until it at last stops at a dead end.
River clicks her tongue. "I've no doubt this wall is a false one. The question is what it might hide."
"I wouldn't assume so," Zjetya says. "Could just be a means of frustrating would-be escapees, no?"
"ga-a-ahrrr" Shei growls in pain from the disobedient qliphoth
"Gadriel, Busta, I know I'm not the authority on this but could you stop fucking about and do something useful please?"
"Sounds like something weird is coming up. Gadriel, Busta, pop a heal for us. I'm going to absorb these broken shells.. If anything incredible happens I can inure us from all harm for a short while."
Shei-Sher forces his dominion over bastards over the broken shells>Control+1
[1d10+1] controlling themRoll #1 9 + 1 = 10
Shorthorn looks at the magic, feeling its strength as she holds it in her hooves. She smiles, lifting her head up high as she puts it on around her waist, smiling as she seems to slide into it quite snugly. "Thank you Volkama, I swear I'll return the favor as soon as I can. I think I definitely CAN make a good use out of this."
She turns to Deriva, nodding, "It would seem so, I didn't even know you could do that! Let's keep it in mind for the rest of the dungeon. For now," she looks at the locked/knobless door blocking their way forward, and turning her eye towards the bird glyph. "Have you noticed any similar markings to this bird anywhere else so far? I haven't been keeping very careful track of if we've seen it somewhere else, besides maybe the Temple of Slipper."
[1d10] Memory, is this glyph anywhere else we've seen?Roll #1 5 = 5
"Well the curse would've turned those who enter into birds, are there any locations meant to by flown up to?"
Leather looks around.
[1d10]Roll #1 9 = 9
"I'm also kinky," Amy says with a smirk. "Is that what you want o be?">>750699>>750702
"Hmmmm," Amy says as she looks around. Specifically, she looks up.
[1d10] to find a hidden way to goRoll #1 7 = 7
"I imagine they've had some time to learn it. The size difference has me more thrown off, small enough to fit on a pony's hoof is far more vulnerable than I'd like."
Pryce says to River.
As they gather together, Pryce gives Zjetya a quick wing hug as well, not to leave either out.
When they reach the end of the hall, Pryce looks around the wall for anything that could open or show a false wall. But he then gets an idea.
"I can check. Sir Estuary wasn't able to touch me when I used this technique, so I should set off anything if it is dangerous."
Pryce's horn glows black, passing it's dark light over his body in a soft glow as he steps into subspace, and then peeks his head through the wall.>Subspace Walker [Self]>2 times per combat; Automatic; Hide yourself, an ally, or a medium-sized object within a Subspace pocket for four turns, or until they dismiss the effect. During this time, the target cannot attack or be attacked. If used on a sentient target, that target can now move through solid objects, barriers, etc within a short distance at will.
She leans in and whispers… "I already have you beat in that regard." >>750704
While hidden in Subspace, the colors of the world around you invert, like a photonegative, through Pryce would not know what that is.
You peer through the wall, but see nothing, confirming that the wall at the end of this corridor is quite thick.>>750702>>750703>>750704
In front of the wall, you see a small narrow gap between some of the bricks in the hallway's ceiling. It's too small for anyone of your size to climb through, but it would not be too small for a tiny bird to fly up into. Zjetya and River look up into it. "Dang… wonder where that went," Zjetya says.
"Perhaps there may yet be time to revert that spell," River says. "Pryce, Fairy Castle entrusted you with her spellbook, no? Couldn't you skip forward some distance for a Weaving spell that could bring back that bird-curse?">>750701
There were such glyphs in the Temple of Slipper, but back then, they served merely as decorations for large scenes in the hieroglyphic tales of the Sons of God inscribed into the rock. You can see that each door has an icon of its own; the North door has a mouse icon, the East door has a snake icon, the South door has a dog icon.
"Mice, hrm…?" Volkama ponders.
"Forget the treasure," Deriva says. "Don't any of you think we might be able to call forth the answer to a puzzle that stumps us with our will and visualizations?">>750700
The mass of Qliphoth stop writhing and spasming as you manage to get them to calm down. Gadriel and Busta say nothing, but get to action.
Gadriel sprays himself with the healing mist from his wings' orbs.
Busta looks downward at the oncoming vibrations, and flaps his fly-wings, sending forth counter-vibrations. You feel the approaching entity veer off-course, spinning away into the darkness.
"Let's go!" Busta commands, diving deeper as he sends wing-beats back toward the unseen enemy.
[1d10+3] Wind ElementRoll #1 7 + 3 = 10
/ Roll #2 9 + 3 = 12
"Shei is making me lose my game…" Amy mutters in complaint.>>750705
"I got this!" Amy declares. Afterwords, she transforms into a roach/mouse hybrid and climbs up the wall and into small slit.
>>Obtain one quality of the target's body, along with any applicable Racial skill. You can then call upon any devoured quality freely, transforming your own body to reflect it.I transformed into a roach/mouse hybrid before, but if you don't accept that as more than fluff, I'm sure I can climb the wall well enough as a mouse.
With just a pinch of willpower Shei seems to have the broken shells at attention "That was easy, note to self violate everything."
Shei raise his hoof in champion pose and balled fist. The mass of Qliphoth tear into raw magatsuchi as they are absorbed completely into Shei-Sher. The effects being duplicated in his Gadds and Bustaa as they notice viral energies being consumed by their spirit.
>Qliphoth: automatic, recharge 3; Sacrifice one or all of the minions under your control to heal yourself 5/5 H/W per minion sacrificed. The minion must have over 20% of it's HP to be a proper sacrifice. Can heal beyond character's Natural H/W up to a maximum of double their Wounds+2W. For Shei 13/14 H/W. This ability may require a Control roll at the DM's discretion. Can be used to heal allies and H/W gained may be distributed to up to Five allies at a time. I.e 1/1 for each of Five allies, 2/3 and 3/2 for each of Two allies, etc. This skill can heal someone from 0/0HW but requires a roll and both their soul and body are still present.
"Whatever you say Busta." Shei-Sher follows suit
>>750705>"Are you sure you want to be a chicken again?"
KP asks River as she suggests reweaving the curse.
Pryce pulls his head back from the wall as it appears to be a true dead end. He looks up as everypony else notices the gap, figuring that must be the path to take. Spreading his wings, he flies up, taking the subspace's ethereal trait to follow the path like he did following Sir Estuary through the debris before.
"Mice… kind of like yours?" Shorthorns points out, looking at the mice door with a peculiar look. "I have a tattoo like a bird, and I think Amy's not too far off from a dog. What could a snake mean though, I wonder?"
She turns to Deriva, nodding her head. "Give it a try, but if you can't I think we'd best go back up to the level above this. Maybe we'll find another clue somewhere else, but I feel like the glyphs they have here aren't a coincidence. Maybe if we brought Amy and a 'snake' down here too we'd get some answers."
"Well that's one who can make it down the path, I have no way of reducing my stature myself." Leather notes, looking back, "We could still try the worm door, for those unable to follow."
"Not a chicken, but – ah, Amy has it covered," River says as Amy turns into a freakish horror of a creature, though River and Zjetya are none too disturbed. "Let's see what she says, first," she adds for Cloak.
As Amy crawls up into the gap, she finds that there is a path before her now, which ends in a hole that one might drop down into. It appears there are no traps or impediments in this tiny pathway.>>750709
"Let's save that for a last resort," Deriva says. "The dungeoneers seem to have thought of everything here… should we overuse an easy method of passage, I am sure we'd invite another punishment down upon us."
Volkama takes one of his mice from their protective, enchanted pocket within his armor, and sets him down upon the ground before the door marked with the mouse glyph. The door shudders, and a smaller door, this one just big enough for a mouse, opens at its base. Volkama's mouse peeks at the door's gap, then steps back, his fur standing up apprehensively.
"Danger awaits beyond," Volkama translates, putting the mouse back into his pocket. "And it can only be approached if we are the creature marked upon the door. Don't suppose transformations are within your godly domain?">>750707
With a terrible cry, the cloud of husks about you vanish – only for countless thousands more to flood the space about you, taking their place. Your absorption of their lingering vital essence brings you to 13/14 H/W
Busta sends a great current of astral wind back at the entity pursuing you, and you can feel its vibrations receding deeper and deeper away, until…https://www.youtube.com/watch?v=nDqP7kcr-sc
A calming hum murmurs from further below. Many voices echo in slow, arhythmic patterns. Busta slows his descent, as does Gadriel, as the two ponder where to go next…
[3d10+5]Roll #1 5, 7, 1 + 5 = 18
Cloak nods, waiting patiently.
"Hmm. There seems to be some kind of tiny path here. I'm going to try to see where it goes and hope it gives me a way to open this wall up."
Amy crawls down the hole and clings to whatever wall/ceiling she can with her bug legs.
She looks around wherever this leads for some kind of mechanism. [1d10]Roll #1 1 = 1
As the mouse manages to open up the door, Shorthorns looks on in amazement, watching the brave mouse as he moves back from the door, smiling as she reaches down to nuzzle him with her nose. "You did great! Thank you for your bravery, little warrior."
She turns to look at Volkama, thinking about the question. "…I think so. I can make life spring from stone and brick, I should be able to arrange living things. Life is my primary sphere."
She takes a moment to collect herself, imagining her being that which she loathes most of all: even SMALLER than she already was. She pauses, turning to look at Volkama and Deriva sternly. "…don't bring this up to the others unless we have to, 'kay?"
[1d10] Life Sphere (Primary), turning myself into a mouseRoll #1 7 = 7
Amy reaches the end of the path, and crawls partway down the wall, but loses her grip partway through, and falls off the wall, landing upon the stone. Thankfully, owing to her roachy body, she is unharmed. Pryce flies to the other side, seeing her land. The two can see that the corridor before them continues until it reaches a juncture: One path leads Southeast, the other Southwest.
Pryce enters into the open hall, stepping out of subspace, and seeing Amy fall from the ceiling.
"So it wasn't entirely a fake wall at all…"
Seeing it split at the end, Pryce walks down the hall, looking down the southeast junction.
"You check the southwest Amy. We shouldn't get too far from the others if this does continue deeper into the labyrinth."
Amy groans as she hits the ground in her tiny form.
"Hmm…" she says as she looks around and spots Pryce. "So, wanna see if we can like knock down the wall or something?"
The hum, it waxes over the static in his brain. And before it can become relaxing Shei understands.
"Ohhh… nooo…. We're in the feeding grounds and these things krill!"
Shei-Sher manifests a star of solar energy in one hoof. He shines it bright enough to avert the Qliphoth's direction.
[1d10] manifest a blinding solar star to divert any dark creature from coming over here.
He holds the star out in the torrent of broken shell's direction.
"Make a diversion! Get them AWAY from us! Just any idea you got. There's no stupid answers."Roll #1 8 = 8
"Unless you can take out a foot of stone, I don't think we can knock it down easily."
You turn into a tiny mouse, your armor and clothing shrinking with you. You note that your colors are unchanged, and your fur still has the rough, fire-resistant texture that it normally does, instead of the fine fuzz of a mouse's fur.
"Hold!" Deriva commands after you shrink down. She approaches… and flips you onto your back, trying (somewhat successfully) to tickle you through your armor.>>750712>>750716
River and Zjetya keep up their guard as they wait, staying close to KP and Cloak. "How peculiar…" River murmurs, catching Zjetya's attention. "When was the last time we were properly attacked down here? Not since the Mercury Dragon's hands sought to disrupt us, no?"
"Expecting more guards?" Zjetya asks. "This place has been abandoned for centuries, hasn't it?"
"True…" River admits.>>750718>10, 12
As you make your declaration, you see Busta get flung into the darkness, as an unseen force but grazes him – you and Gadriel are dragged along for the ride, temporarily knocked senseless as you share in Busta's sudden pain.
>All take 36 Hits of damage
Light flashes from your hoof, even as your consciousness reels and vision swims, and the Qliphoth churn as they attempt to swim away from you, only to, in the process, push other Qliphoth away, into your direction.
"There," Busta says, pointing as he tries to right himself. "A gap, between their energies… move! Move!"
[2d10+2] the two try to get upRoll #1 3, 1 + 2 = 6
"Not with THAT attitude!"
"No, that's what I'm asking. Do
you have a way to take out that much stone? When I tried to peer through it it was very thick."
Pryce responds flatly.>>750720>>750712>"We'll be fine, Cloak is here. Nothing can get past him!"
Leather at River's point, "I believe the enchantment Amy disarmed would've thrust us into battle against an invisible enemy, meaning there are foes still guarding this ancient pathway. That being said, I most are tied to magical effects, or quite possibly could be constructs."
Shorthorns looks down at her new, mousey form, giving herself a twirl and reaching behind to pull at her newly elongated tail. "Huh… well, that's interest- WOAH!"
She turns to look up at Deriva and Volkama, giving a slight gulp. "You're all so huge now. I'm not sure I like this… but we have no choice."
As Devira reaches down, Shorthorns looks up curiously, wondering why she was asked to halt… but as her tickling begins, Shorthorns blurts out in laughter and falls on her back, using her newly ineffectual arms to push the offending hoof away. "BHAAHAAHAHAHAH! S-stop it, this is serious! Hahaha… t-this is why I didn't want the others to know!" She grunts in an annoyed tone, stiffing her chuckles as she wiggles away from Devira towards the door. "I-I'll be right back as soon as I figure out how to unlock it from that side, I won't be long!"
Pryce also checks down the Southeast hall.
"Hmmmm. All I can think of is this…"
>Prayer of Enlightenment to learn Return to Earth
>Return to Earth: recharge 2, spell; Bring things back to their natural state. Can return spirits to the afterlife and send unnatural creatures (demons, elementals, undead etc) back to their home plane. Only weakens stronger spirits and creatures, giving you +1 to all your actions against them until the end of combat.>[1d10+3]Roll #1 2 + 3 = 5
The southeast junction ends with another wall. Before it lies a locked trapdoor in the ground.
Amy faces the stone wall and points a mouse paw at it, hoping the wall goes somewhere.
Not much happens, but since you're in no immediate danger, you can give it another shot.
Shei opens his cape and a chain shoots out in the direction Busta points. The chain flies between the gap in their energies and swings its to tie lasso onto something
[1d10] to lasso something, anything
if I'd have to roll to get up from helpless then let it be my roll to get upRoll #1 1 = 1
Seeing the wall end in another dead end, Pryce walks back, seeing Amy try her spell.
"If River got to this side, she could open a corridor for the others…"
Amy makes a frustrated noise and gestures at the wall again.
>Return to Earth on wall>[1d10+3]Roll #1 8 + 3 = 11
"I only hope we'll get to be the ones to initiate the battle if it should happen," River says. "I'd hate to be caught unawares by whatever guards these deeper levels…">>750723>>750732>>750731>>750723
The wall between the two groups grumbles, as the bricks and mortar which constitute the wall shudder, and dissolve back into their constituent reagants, falling back into a heap before you. River and Zjetya cross over the heap once they find a safe way to walk across it. "Nice," Zjetya says. "Find anything good?">>750724
The small door opens for you, as it did for the small mouse, and it brings you into a medium-sized room, one that surprisingly looks like it might have served some administrative purpose, rather than testing demon-hunters or keeping demons imprisoned. There are stone desks and chairs, and stone crates piled up high here and there.
As the small door shuts behind you, you hear the clicking of metal upon stone… and see a stone cat laying asleep atop a bookshelf. A key hangs about its neck.>>750730>Shei 0/12 from most recent attack
In the violent churning of the Qliphoth about you, you cast out the length of your chain – and find it surprisingly hooking onto something. But, with a horrid pop, you can feel your shoulder wrench free of its socket as an immense force starts to yank you, Gadriel and Busta through the darkness, pulled by the chain and your shared bond. It's all you can do to stay conscious as the force tugs you deeper and deeeper through the abyss.
>Shei 0/10 from 2 critfails to recover
Gadriel and Busta stir, trying to right themselves in the astral darkness…
>PausedRoll #1 3, 5 + 2 = 10
"Wow! I did NOT think that would work," Amy deadpans as she stares at the heap on the ground. She transforms back into her usual wolf-pony form. Then, she giggles and shrugs. "Cool!"
"Just more cave," Amy answers Zjetya, pointing toward more caves.
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 6 Spears[Fire]>>750733
Pryce steps back as the wall crumbles under Amy's spell, letting the others regroup with them.
"There's two more paths down this way. There's a trapdoor leading down to the southeast, and the other way I have not checked yet."
As Shorthorned Rodent moves into the relatively large chamber, she looks around, stepping lightly as her small size does a number on her usual bravado. She turns suddenly as she hears the door slam shut behind her, eyes opening wide as her eyes turn up to see the massive stone cat sleeping atop the book shelf. She looks at the key hanging around its neck, and as its monstrous size nearly gives her pause, takes a moment to collect herself, and recall she's been up against far worse. She snorts, "Hrmm… I think I see what I'm supposed to do here dungeon but, stealth was never really my strong suit…"
She clears her throat, heading towards the book shelf as she tap as she balls up her tiny, mousey fist to tap on the side of the bookshelf. "Ahem. EXCUSE ME! Mr. Cat?"
Leather steps over the rubble on small platforms of light created through Tsiba, looking out towards the cave ahead, "I suppose this could've been a solution whether or not we had shrunken down. Regardless, progress is progress."
"Yeah, who'da guessed that that spell would just knock the wall over? Kinda weird!"
>Last time, on HolyQuest…>>751000>>751002>>750907>>751003
"It looks like you reduced that wall to its constituent components, as they were prior to their construction," River remarks to Amy as she climbs over the rubble. "Brick and mortar have given way to stone, sand, mud and mason's chemicals."
"Hey, at least those Sons of God were good sports," Zjetya says. "Could've just as easily put up enchantments to prevent this sort of work-around for their weird puzzles."
River paws at the ground a bit. "I wonder how efficacious trying to go straight down with that spell might be…"
Zjetya and River look to the Southwest and Southeast. Just as Pryce said, at the end of the Southeast path, there is another wall, and a trapdoor in the floor. To the Southwest, the path continues for quite a while, so long that you cannot see the end of it.
"So…" Zjetya begins. "Which way, gents?"
"And ladies," River adds.
"Only lady I see here is you," Zjetya says.
"What…?" River deadpans. "What would that even make you?">>751001
The cat's eyes shoot open, and an impulse shoots up from your mousey spine, causing all your fur to stand on end. In a flash, the cat leaps from the bookshelf, and lands without a sound, even as it is made of stone. Tail flashing and twitching, it eyes you with amusement, as if it cannot believe such prey would announce itself so boldly.
"Duh!" Amy says to River as if she's being dumb. "Zeta can't SEE herself!"
Then, Amy looks down at the ground, contemplating River's suggestion. Without saying another word, she gives it a try.
>Return to Earth on the ground!>[1d10+3]Roll #1 3 + 3 = 6
As the chill goes up her spine, the primal instinct of prey fearing the sharped-eyed glare of a sharp-teethed predator permeates through every bit of Shorthorn's fiber: as a buffalo she is no stranger to the feeling of fearing a hunter. She backs up a moment, but her conscious nerve tries to collect herself: she is no mere mouse, and no stony house-cat is going to give her pause.
She steps back from where she shuddered before, trying to fight back the primal urge to huddle up with her herd for safety as she stares down the cat, lifting her mousey head high in the process as she activates her magical brooch, the Tikkun Olam, allowing her to communicate with beasts and animals…
"T-thank you! Sorry for waking you up from your nap, but I noticed you had a key around your neck that I think me and my friends need for getting through this maze. Could I ask you to give it to me?"
[1d10] PersuasionRoll #1 5 = 5
Cloak preemptively stands near a party member without wings, ready to use Tsiba to catch one should the floor give way.
"Going straight down like that might not be the best, who knows how deep some rooms are."
Pryce comments on River's idea.
>"Why not check the other path? If ever path is going to the same spot, we could clear the way for the others!"
KP suggests as they mull over which way to go.
"It wouldn't hurt to check, at the very least."
Pryce adds, going too lead to the southwest.
Pryce looks back as Zjetya and River chitchat.
"Since she's a changeling, she must be a queen then."
"Prr-hrr-hrr-hrr-hrr," the stonecat laughs. "Tis been nearly a Kalpa since I've been awoken by a visitor, and what do I find, but one who should come right up to me and ask for this key I guard. I don't believe this has ever happened, in fact… usually they break through the door, or try to sneak up on me. But I digress, prr-hrr-hrr."
It straightens up, extending a paw to bat at the space before you, coming just shy of striking you with its playful swipes. "Make an offer to me, if you would demand an exchange of goods. What is this key worth to you… say, a mortal? Odd…">>751005>>751007>>751008
"I'm surprised you aren't more concerned about what that makes you in her eyes, Amy," River says. Zjetya fluffs up her fluff at Pryce's compliment.
Amy's spell carves out a rough-hewn stairway below you, about ten meters in depth, as mud, sand, and mason's chemicals flow down into the hole she creates. Still, there is more earth below you through which you will have to press.>>751009
As you head down the corridor, River and Zjetya follow at a distance, so as to be a midpoint between you, and Amy and Cloak, should something go awry… and good thing, because as you get about halfway down the corridor, a certain rumbling, from up ahead, stays your steps. It is no physical rumbling, but one in the aether, accompanied by a vague shimmering in the air before you. You see the vague outline and shade of some manner of portal, but it's shaped curiously, almost like the outline of an open maw.
Shorthorns tries a toothy grin, trying to maintain an air of confidence about her large prey. "Well, I'm not your usual adventurer, I guess. Trying to think of some ideas outside of the box. Besides, I'm terrible at sneaking, I would have never gotten close."
She thinks not to correct him on her being a 'mortal' rather than a god, keeping that ace up her tiny sleeve for now. "You want to make an exchange? Well, let's see…. what do cats like? Do you want a big scratching post, or maybe some milk? I'm guessing you don't get to leave here very often since the door is so small, if you want I could let you out!"
[1d10] PersuasionRoll #1 3 = 3
"Wait… Yeah, what the heck, Zet-aaaaah" Amy starts to say as she processes River's, but as she does, her spell takes effect, and she slips down a few of the steps she just made.
However, she quickly stops herself. "Hey! It worked!" she exclaims excitedly. "Take that, maze!" she says, kicking the wall.
As she does so, she casts the spell again.
>Return to Earth to keep going!>[1d10+3]Roll #1 4 + 3 = 7
Leather peers down the hole and sees if there's anythin to discern while he waits for information on the hallway from Pryce and progress from Amy.
[1d10] percepRoll #1 2 = 2
If there's one thing Amy is, it's fancy!
[1d10]Roll #1 5 = 5
Shei is a ragdoll for this undetermineable force that pulls them away from peril. Shie tries to pop his joint back in place as he holds on.
[1d10] get up from helpless.
"Everyone okay?" He asks busta and gadds through the rushing pressureRoll #1 5 = 5
"I am a construct of stone and magic, engineered to annihilate the worst of what my creators banished into Tartarus's endless panoramas," the stonecat retorts. "What material goods could you possibly bribe me with?">>751012
"Obviously, a–" Zjetya begins, before pausing to think. "Well, I was going to address you by your demonic rank, but I don't think you've ever told us. What are you, exactly?">>751012>>751013>>751014
Ancient earth and stone shudder away as Amy digs through the earth like a dog. Much of it turns back into volcanic soot, bringing to mind Easy's words many months ago about the Ashfall Mountains surrounding this region. After about another ten meters of progress, a shudder in the earth causes Amy's ears to prick up, and she leaps backwards up the stone staircase, knocking Cloak back on his flanks. At the base of the stairs, the earth cracks, and falls away, plummeting for quite some time before hitting the bottom. You can see that you have broken through to the next floor down, but there's a drop of no less than fifty meters awaiting you and the ground level below you.
"Everything alright!?" River calls from the top of the staircase.
Pryce pauses as he feels the disturbance in the corridor before him, taking a few steps back.
"Careful everypony, seems they had portals trapped in hallways down here too."
Pryce calls back to the others.
Cautiously, Pryce's horn glows in attempts to unweave the portal to open up the path beyond.>Unweave [1d10]Roll #1 7 = 7
Busta manages to turn himself upward, even as he's yanked along, and reaches out to help you and Gadriel orient yourselves even as you're yanked along by the unseen entity.
>All have recovered from Helplessness!
"Fine, but where are we going!?" Gadriel shouts over the rushing pressure all about you.
"Wherever this thing pleases!" Busta says. "And I doubt we'll like to see the end of its path. Can't either of you control it!?"
"Maybe… Shei!" Gadriel shouts. "Extend the threads up the chain, I have an idea!"
"You mean like before I took a mortal body?" Amy asks conversationally as she continues to remove the ground. "Cause I'm pretty sure there's no rank for whatever the heck I am now."
"I found something!" Amy announces triumphantly. "It's a bit… place! Really dark. And really far down… I don't think I've eaten anything that can fly…"
Her tail wags excitedly as she talks, slapping Cloak repeatedly in the face where he sits on the stairs after she accidentally bumped him. She remains totally oblivious to this.
"…I guess that's a good question." Shorthorns asks aloud, tapping her mousey chin with her paw. "Well, if you don't eat and just sleep until there's an intruder for you to deal with, is there anything you'd want? Don't you ever get bored of just waiting around for something to pounce on? When was the last time you even left this place?"
[1d10] Persuasion to consider the thrill of adventure over sleeping all dayRoll #1 7 = 7
Leather sits patiently and tries to ignore the tail continuing to hit him in the face. "I can walk down and up and possibly ferry one of the wingless down on my back, should the path Pryce speaks of is trapped yet again."
He turns to Pryce, still being hit in the face with dog tail, "Any insight on the nature of the trap?"
"Far down, I expected as much. I can send a flare down after I remove this portal."
Pryce calls back to Amy's announcement.>>751021
"Only that it's an oddly shaped portal. Might be to make it harder to detect, but as long as we don't walk further than where I am it's harmless."
Shei pulls more thread out from himself and allows it to crawl to the other end of the chains
[1d10] roll if needed
Shei then commands the chains to retract so that they are pulled up to the body of the whale. [I think this is an automatic action]Roll #1 1 = 1
The portal appears to collapse, the top and the bottom disappearing in tandem until they meet in the center, but the shimmering that surrounded the portal yet remains, and is now concentrated at the center, where you last saw the portal.
You can hear an unusual grunting coming from ahead…>>751019
"If I might bring forth my discussion with Blessings on demonology," River says. "She taught me the ranks: Wraith, Devil, Fiend, Helel, Heretic, Tormentor, Count, Marquis, Duke, Prince, and then, the Accuser, for there is only ever but one. Orcus was a Heretic, and it took all of us back then to defeat him. Now, after all we've been through… hrm. Where might you rank yourself?">>751021>>751019>>751022
"We can take the pets and KP," Zjetya says. "Hey, wait, Amy, I'm sure you've eaten a bug at some point. Just use that transformation!">>751023
You retract the chain, and send power up its length, but as it reaches its mark, you can feel something rattling the chain from further–
You barely catch but a glimpse of it, but a larger husk, some putrid facade of a hollowed corpse, hurtles past, and rakes its claws in your direction, shredding across – and through – your subtle body.
>Shei loses 6 Hits
Through the pain, you sense your connection to Busta and Gadriel shatter. Busta manages to grab ahold of you, but Gadriel, with a terrified cry, hurtles into the darkness.
Without a second thought, Busta lets go, launching himself after Gadriel. "I've got you!"
[1d10+3] Busta channels wind to encapsulate Gadriel.
[1d10+2] Gadriel reaches out to Busta's arm.Roll #1 9 + 3 = 12
/ Roll #2 4 + 2 = 6
Amy jumps as she hears Cloak talk. She quickly turns to see Cloak sitting there. She blushes slightly. "Oh. Hehe, sorry."
She extends a hoofpaw to help him up. "If you could help me down, that'd be awesome! I can make myself small if that'd be easier!"
"…Are you seriously trying to recruit me!?" the stonecat exclaims after a moment.
"Well I can't think of what else to offer!" Shorthorns exclaims, "You don't need anything like food or toys or wealth, and the only thing you do, from the sounds of it, is just sleep for years until something comes and needs you to swat it. What better to offer you than a little adventure? I mean, you don't have to go all the way if you don't want, it's going to get pretty dangerous, but don't you ever wonder what it's like outside of this little room? Even for just a little while?"
[1d10]Roll #1 8 = 8
Amy puts her hoof-paw to her chin in contemplation. "I don't know… I mean, I have to beat the accuser by the end of this. So, wouldn't that mean I'm a prince?"
"-ess," she adds after a moment.
Leather looks unconcerned, "Any lessened weight reduces the chances of imbalance should some other curse or trap try and knock us over on the way down."
Standing up, the cloth wrapped earth pony looks to Amy to see if she wants uppies.
Shei lands his hooves standing upon the subterranean beast's body which his chain is lasso'd around. And pulls it from the shoulders, from the hips, with his mind. reeling in any force within his command. Growling bleating panick as he tries to steer the soul of the this thing to his command.
>Bohemian Purgatory: instant, Automatic: The chains produced by the God of Bastards and Kids are fabrications of the soul. As an Instant Auto action gabby's seal may be applied as an elemental attribute to Shei-Sher's manifested switch-cane for this combat. A successful Lasso with the switch-cane applies Gabby's Seal. Target's lasso'd with multiple chains receive psychic damage multiplied for each chain. Psydmgmulti=(damage*Chain#) Psydmg Multiplier for Targets with resistances instead downgrades the resistance for each chain lasso'd. 1 chain brings repel to Absorb, 2 chains brings Repel down to Null. With 2 chains required to revert Resist to Neutral. And a total of 5 chains to bring Repel down to Neutral. The number of chains increased after Neutral is reached does not effect the Attribute Relationship any further, Instead the Psydmg Multiplier begins after Neutral.
>CONTROL+1: Spell, attempts to take control of a hostile or neutral undead. More powerful undead may require a higher minimum roll. Also used to take control of a larger undead at recharge 2.
[1d10+1] control the whaleRoll #1 4 + 1 = 5
Pryce pauses as he hears grunting, looking back as the others prepare to venture downward. He faces forward, looking down the hall, horn glowing lightly to illuminate the path.
"Hello? Who's down there?"
He calls down the hall, unsure if it's a beast or one of their allies.>Gilded Tongue: Passive; The DC for persuasion, bartering and intimidation-related rolls is reduced by 1. Folks will naturally sense your charisma at a glance and be more willing to trust you the first time you interact.>>751025>>751026>>751030
KP steps close to Zjetya as they all sort out how to descend.>"Shouldn't we try to see first? What if it's like that last deep room with the big worms?"
Amy smiles and shrinks down into the form of a cute, pink/purple rat. A combination of the color and the fact that she still has some of her wolf floof makes the rat look almost cartoonish. She looks up at the comparatively giant Cloak and extends her little rat arms upwards as if to indicate that she wants up.>>751032
"That'd be cool!" little rat Amy squeaks excitedly in response.
Leather lifts Amy in one hoof, looking to his back and then to his satchel, "Any preference in seating arrangement?">>751032
"I'm patient, go right ahead."
"No offense, but that might be a bit lofty," River says. "If I could suggest an analogy? You had a role in defeating Miracle, who held the rank of Seraph, the eighth of the choirs of angels. The eighth rank of demonkind is the Marquis, so… perhaps you may be likened to a Count, if not even a Marquis, after these last few days.">>751032
You bump into something as you approach, and through your spiritual senses, you can tell that it is cold and slimy, with bumpy, ridged skin. The grunting only grows louder, deeper and more of a threat, and you can feel it rumble your soul.>>751033>>751032>>751030
Zjetya and River look up as Cloak and Amy make ready for their descent. "Pryce?" Zjetya calls. "You got anything down there, cause we're making ready to descend down this way.">>751031
The last glimpse you manage to get of Busta and Gadriel is them grabbing ahold of one another, shielded by a swirling orb of razor-sharp winds, before the vast entity you've lassoed drags you further and further through this dark ocean. You yank and pull upon the chain to try to bend it to your will, but it obstinately pushes onward, with the lazy impertinence that only a monstrous predator can boast…
[3d10+4] mysterious rolls…>>751028
"Tch! Damn me…" the stonecat hisses. "All these millennia… and who should I run into, but one just like them.
But I will not waste my time for one bound to die. I shall pull back the curse placed upon this room, and you shall reveal to me your true form, and make a sign of your true power, mortal, before I make my decision. What say you?"Roll #1 4, 8, 2 + 4 = 18
Amy laughs. "I guess Shei would get jealous if you put me in a pocket."
"Just put me in your bag. I'm sure there's nothing TOO gross in there. And, if there is, I'll totally understand. You should see my own bag," she laughs.
Then, she looks down at her own rat body and realizes that she doesn't have a bag anymore. She thinks back. Her bag hasn't been on her for a while now. Come to think of it, her armor hasn't been visibly on her for a while now either.
"Am I absorbing things…?" she contemplates out loud. "COOL!" she concludes.
Shorthorns turns her head in confusion, "Like them…? Do you mean the Sons of God?"
As he makes his offer, for her to reveal her true form and make a sign of her power, Shorthorns lets out a sigh of relief. "Phew! I say it's a deal. To be honest being this small is kinda crazy unsettling, I much prefer being my normal size, if not bigger."
She takes a breath, focusing on her divine powers as a white glow envelops her mousey form, and she uses the Sphere of Life to reshape her back into her full, white buffalo form.
[1d10] Primary Sphere of LifeRoll #1 10 = 10
Shei sends 3 more chains to wrap around the leviathan creature.>Spell Bleed: passive; You may cast any spell you know at multiple targets, but doing so increases the crit fail range to the number of targets +1>3 more lassos
Shei bleats bloody fury as he compounds his strengths over the whale. Wheening and growling in a way a goat shouldn't.>Control
[1d10+1]Roll #1 2 = 2
/ Roll #2 10 + 1 = 11
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 6 Spears [Fire]>>751035
Pryce takes a few steps back.
"We should make it quick, there's something behind where that portal was and I don't think it's friendly."
Pryce says in a calm voice to not anger whatever this creature is further, walking backwards to rejoin the others and not facing away from the grunting sound.>"Can you send a light down there?"
"No problem, but we should follow right behind it."
Pryce, once at the staircase, turns, throwing one of his flaming spears down into the hole to illuminate it. He then spreads his wings, ready to descend down after the others to protect the rear.>Homing Magic (For throwing the spear down) [1d10]>Flight [1d10]Roll #1 5 = 5
/ Roll #2 2 = 2
"Dried rations, bottles of ink, quills, and parchment both blank and filled. Everything else I keep ammunition-wise on bandoliers. The writing's for recalling these journeys to my future kids. Nothing 'too gross' in there."
Leather gently sets her in the bag.>>751039>>751035
"Understood, let's journey downwards."
>Tsiba>no roll needed unless it's a dodge i think
"Wow!" Amy says, as she roots around in the bag. "It's waaaay more organized than my bag! And smells WAY better!"
"I always DID like the smell of paper. I never really had much use for it, though. Not much to do with it when you can't read."
"It's a decent firestarter, but I would prefer it if you did not experiment with such in my bag." Leather muses, "Drawing too - pictures are much easier to interpret."
"Don't worry, the only fire I'd start would be in your pants," Amy laughs.
"I'm not really good at drawing either…" Amy muses as she looks at a blank piece of paper and contemplates vandalizing it.
Before you transform, the cat pronounces an unknown series of words, and you note a great weight leave the room, a weight you didn't even notice until confronted by its absence. With it gone, you easily revert back to your former radiance, power brimming in every muscle and bone. The stonecat steps back, pawing at the key at its neck, until the key comes off the loop on its collar, and falls to the ground.
"Prr-hrr-hrr-hrr, the very same. Quite like them, in all things except power," the stonecat says. "Fine, fine – I think I shall follow, even so, at least for a time. But I must ask – this is no place for the living. What compels you down here?">>751038
The colossal entity shudders, and the whole of the dark ocean about you shudders with it, as you tug at the chains, at last eking your will over its – but even now, you can sense that you are but nudging it. Still, you work the chains until it turns about… but you've lost sight of Busta and Gadriel.
The fire spear practically dissipates as it falls down the steep, steep drop before you, vanishing into darkness. Zjetya and River hold KP and the pets securely as they make ready to descend.
You drop from the hole in the earth, and float downward as slowly as you can, fluttering through the darkness, until at last, you set hoof down onto the ground. You stand in a lightless space, able only to see your immediate surroundings due to Pryce's flame arm. Cool white marble stretches out at your hooves, but you see nothing in your immediate vicinity, neither beast nor sapient soul nor obstacle of any sort.Roll #1 8, 3, 8 + 4 = 23
/ Roll #2 8 + 3 = 11
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>>751044
As they touch down on the marble floor, KP keeps close with how dark it is, unable to see anything that may be lurking.>"A-Are we supposed to be down here?"
Pryce turns in place, trying to listen for anything that may be lurking, like the unknown force above. With no sign of anything, Pryce takes a breath, focusing his magic into his horn as it glows a deep red, building up a large font of magic to create a flame to light the room.>Telekinesis [Fire] [1d10]Roll #1 3 = 3
"Almost anything can be learned with practice, you cannot expect to know everything from conception. I know Glass has improved a good deal since she started practicing sketching.">>751044
Leather closes his eyes as vision is more of a distraction when surrounded by complete darkness, instead focusing his ears to listen for any movement or sounds identifying surrounding objects, such as dripping water or the like.
[1d10] more percepRoll #1 3 = 3
"Listen to me great creature! I am the last lord of bastards. A paragon for your kind. Follow me and I shall grant you sight! A sense lost to beasts tailored toward darkness. Follow my command and you shall see as a equine sees. This is my oath to you."
Shei bares his soul to the creature and asks for an oath to be made.>bargaining rolls
True as a god should, his visage appear immutable and consecrated.>Princess Vinland's Opulence: Twice per combat; Automatic; Recharge 2 after effect ends; Sacrifice 1 Wound to negate all damage against you and your allies made this turn. Damage made next turn against you and all allies will be reduced by 3, minimum 1. Damage made the turn after that will be reduced by 2, minimum 1. Damage made after that turn will be reduced by 1, minimum 1. On the final turn, 1 Wound is restored to you and all allies.
[auto] preparing for whatever happens nextRoll #1 3 = 3
/ Roll #2 7 = 7
"I'd love to see her drawings some time! And… meet her too, of course!">>751044>>751043
Amy hops out of Cloak's bag and then transforms back into a wolf pony. "Thanks! That was a comfy ride!"
"I'll scout ahead," she announces as she creeps forward quietly.
>Transparent racial to stealth in the dark>[1d10]Roll #1 7 = 7
Shorthorns lets out a breath as she returns to her full glory, shaking off the unseen shackles of the magical weight keeping her form locked as she looks around the room with curiosity. The great white buffalo eventually turns her head down, smiling as he mentions they're only lacking in power. "Give us time, we're quick learners."
As he comments on coming along, she smiles at the thought, but when he asks what they're doing down here, her face turns more serious. "…I don't know how aware you are of what's going on up on the surface, but the Firmament has fallen. Demons roam our world n massive number and are threatening the lives and homes of mortals everywhere. We have a plan to quell their rampage and maybe even bring peace among us all, but it requires us delving into the pits of Tartarus. There is no other way to save our world, and so we do what we must."
making a note at 7/10 h/w now
err correction, 7/9 H/W
The entity offers no response. It is unlikely that a thing this far gone can even recognize anything beyond the most basic of stimuli, lesser even than the most base of animals.
As you send forth power to protect your allies, you sense it landing, and two dim lights, huddled closely together amid a sea of husks, mark the far horizon.>>751049
The stonecat tilts its head at you. "I know nothing of a 'Firmament,' and even less of this state of the world that you describe. You say that demons roam your world as if that is not typically the case.">>751048>>751046>>751045https://www.youtube.com/watch?v=xhVi7yU-UtI
As Pryce expands his flames, and Cloak his senses, you can see that you stand amidst the impossible: A garden. The marble path on which you stand is punctuated by vast swaths of rich soil, and flowering, fantastical bushes reach up out from them, their deep green leaves encrusted with soft, near-translucent bulbs of heavenly colors, glowing with a soft light as the light of the flame touches them.
Curiously – it is as the flame illuminates the scene about you that all
of your senses can perceive it. Only now can you smell the soil in the earth, the greenery surrounding you. As you behold the soil, it happens to cross your minds that there must be some source of water – and it is as that thought passes that you can hear water running somewhere far off.
Zjetya and River set KP and the pets down, but keep them close all the same. "I can't see any walls," River notes. "And the spot from which we dropped seems so small as to be a planet in the expanse above us. Just how large is this chamber?"
"tch.." Shei steers again one last time
>spell bleed>3 chains lasso
[1d10+1]Roll #1 3 = 3
/ Roll #2 2 + 1 = 3
failing again, Shei-Sher takes flight and follows toward the two lights.
"Oooh," Amy marvels at the gardens as she stands up straight, no longer trying to sneak around.
"Is anyone here?" Amy calls out as she starts rooting through the foliage.
[1d10] to find a new friendRoll #1 4 = 4
Pryce stand in awe as the room illuminates, reveal an unbelievable sight.
"I don't believe it… A garden? How?"
KP looks around, keeping a close hoof on Hopper as the garden almost seems too good to be true.>"It's almost like Regina's place."
Pryce steps forward to one of the bushes, horn glowing as he attempts to unweave any magic that may be in it, to see if these are real plants before them, or if they are trapped.>Unweave [1d10]Roll #1 2 = 2
Shorthorns lets out a huff. "…well, it isn't. Or at least it wasn't when this all started. I don't know how much you knew of the original Sons of Gods but the thing they set out to do in the first place was seal all the demons on Earth away, and they succeeded in that centuries ago. Now they've come back and they've created just a whole bunch of problems, either just causing havoc for the fun of it or just trying to reclaim old homes that haven't been theirs in thousands of years. Whatever the reason, mortals are suffering, and it's only going to get worse if we don't get down to Tartarus and do something about it."
"I think it's dangerous to make assumptions that a maze like this should be expected to have clear rules, even that of the likes of walls. What matters to myself is pressing forward."
Cloak readies his rifle. "However, I could fire a shot out if you do not mind our position being more or less given away, if you would like elemental light to show where the boundaries, if any, are."
Steering the entity is no small feat, and you strain every bit of your muscles to try to steer its momentum back toward the dwindling lights, until at last you come in sight of them.
The sight is abhorrent – Gadriel is wounded, his subtle body marred by slashes and gashes, but Busta is far worse, covered with deep wounds, bearing by far the uglier injuries. He covers Gadriel with his body, holding him tight in a protective embrace. Swirling currents of light and magical wind surround them, and outside of that, swim grotesque, hateful faces, if you can even call them that, misshapen, deformed, all made of resounding vibrations of corrupt energies. Hundreds of them, from the size of gnats, to that of giants, whirl around Busta and Gadriel, waiting their chance for when the protections fail…
"Shei!" Gadriel calls as he sees you. "Busta's not responding!"
"Know? I taught their recruits how to be small, how to be subtle, how to be as tricky as a mouse, and to cooperate like one," the stonecat retorts. "Though, I was a late comer. Soon after I was animated, the traitor, Lady Athena, emerged from Tartarus, coated in the blood of her fallen armies… soon after, Princess Wineberry dissolved what little remained of the Sons of God, and formed the Bene Elohim, seeking to remake her mother's ancient jihad.
Prr-hrr-hrr, I got lost in my tangent. This Firmament must have been a later contrivance. You won't solve the issue just sealing it away, as the Sons learned the hard way.">>751056>>751055>>751058
Amy gets no response, and Pryce's spell has no effect upon the twinkling, star-like bulbs, nor on their fractal, mandala-like vines and bushes.
Zjetya shakes her head. "Don't waste the ammo, and don't think we're alone down here. Amy had the right idea, so let's keep a low profile until we have our bearings."
"What a curious thought, KP," River says, as if thinking aloud. "The dungeon thus far has had at least some light, due to ever-burning torches. Yet now we've no light. I wonder if we are not truly meant to be here as you say…"
In any case, there are paths radiating in every direction from your position, as you can see. North, Northeast, East, Southeast, South, Southwest, West, and Northwest.
>PausedRoll #1 4 + 3 = 7
Amy heads north. "I wonder if this is like… Mercury's secret garden, or something. Hey, Mercury! We're in your garden!" Amy announces loudly.
She heads north, sniffing around for anything. [1d10]Roll #1 5 = 5
Shei directs the subterranean whale to feed on the qlipphoth in one direction away from him and his two friends so they aren't harmed.
Shei-Sher then hops off the whale descending to Gadd's and Busta's level. Without sparring a moment to talk Shei-Sher exercises his domain over the qlipphoth.>control
[1d10+1]Roll #1 7 + 1 = 8
Pryce hums in thought as his spell has no effect on the plants.
"I can't tell if if these are dangerous or not. If this was not meant to be in the labyrinth, or an intended path for any invaders, it's hard to tell what anything here could do. To be safe, let's not disturb any of the plant-life.">"They all look so nice though, I wish we could bring one back."
"…We can examine more when we found a way out."
As Amy goes off towards the north, Pryce looks to Zjetya and River.
"River, Zjetya, lean in close."
"Why didn't you teach them to be as tricky as a cat?" She asks the stone feline, snickering at the odd choice of words. As he explains the circumstances that came about after his creation, she nods as she takes in the new information.
As the subject turns to the Firmament, she sighs. "I agree. That's not what we're setting out to do, not unless it's a last resort. Sealing the demons away just made more problems when they inevitably came back, and honestly not all the demons are so bad I think I'd want them sealed away. But the ones that ARE that bad are going to keep destroying and killing innocent people and places unless we do something."
She smiles, "You know, if you taught a bunch of the Sons of God, we could really use your help. Have you ever been to Tartarus itself?"
"Mayhaps we best keep our voices down to keep the element of surprise- it's the best way to host a party after all."
Leather follows Amy North, similarlly tapping into his senses and paying attention to wherever light touches.
[1d10] percepRoll #1 1 = 1
>Last time, on HolyQuest…>>751061
A great shuddering reverberates through the aether as the colossal entity drifts away, devouring a great and empty path through the husks surrounding you. The others trill and spike at your approach, but with a mere gesture, you freeze them in place. Wasting no time, Gadriel floats toward you, dragging the unconscious Busta with him.
Pulling another orb from his wings, he attempts to revive Busta with its sweet ambrosia.
"Then I'd be out of a job," the stonecat retorts.
As you ask your second question, it twitches its tail. "Time, and time again. Do you intend to have me lead you down there?">>751431>>751060>>751062https://www.youtube.com/watch?v=xhVi7yU-UtI
Zjetya tosses her mane. "River, you're playing your hoof with that thinking."
"By which, you mean…?"
"Even if you grew up on the streets, you must have grown up in an empire like Accorsia if you think that way. Tartarus is about the supremacy of the Will. Getting caught up on whether we're intended to be somewhere won't help us overcome it."
River scrunches up her nose. "Tch… no, you're right. But you must admit, it would align with the purpose of training for this area to give off the notion that one is not meant to be down here, so that trainees might strengthen their minds."
"Yup," Zjetya adds. "Ask forgiveness, not permission."
As you follow after Amy, what little light that emanates from the curious plantlife of the garden lights the way to the north. No traps impede your path, until you at last reach another circular area. Four rectangular marble pedestals arise from the center of the area, each one taller than the last. Embedded at the top of each pedestal is a wondrous mirror, polished beyond all defect, composed, seemingly of pure diamond. Black intersecting lines at the edges and running through the mirror give it an effect like stained glass. In each mirror, you see a knight in glorious armor, gilded like the sun, adorned in cloaks of deepest night. Weapons of crystal and moss hang at their hips.
At the edges of this circular space, there are only paths in the cardinal directions, but a strange, watery film covers them, preventing passage.Roll #1 8 + 3 = 11
"Fair enough!" Shorthorns says to his reply about being out of a job.
As he explains he's been in and out of Tartarus many times, Shorthorns' eyes open wide with excitement. "Really?! Then, would you be willing to tell us what you know about it, or how to navigate it? Any little bit would help."
As he offers to lead them down there, she pauses, before asking. "I think that'd be defeating the purpose of these trials, wouldn't it? This is meant to challenge it and prepare us for what lies ahead, having a guide take us through might be the opposite of doing ourselves a favor. I think we could really use you with us, as a teacher, but we will do our best to find the right way forward on our own."
https://pastebin.com/RaZG8KLM>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>>751432
"Making the atmosphere feel wrong to make them focus their minds and wills harder… They really thought of every little thing to strengthen down here."
Pryce comments and Zjetya and River's thoughts.
As they lean in, Pryce's horn glows white, and he taps the tip of it against each of their foreheads gently, creating a triangle of white between them that slowly fades from sight.>White Threads [Auto]>Spell; Ranged; Automatic; Create a telepathic link between you and up to two other characters. This link's radius is half a mile long, and can only be blocked by magical or other supernatural effects, not physical ones. Cannot establish a link without the target knowing and accepting the link.Did this work, I wonder?
Pryce thinks, his voice echoing in their heads. Feels like it did. Now, if this place isn't as stable, we'll always be connected to each other.
Pryce follows after Amy's lead, looking over the mirrors as they reach the new opening in the garden. He looks over them cautiously, glancing at the paths blocked off as well, while KP looks up at the knights in awe.>"These guys look so cool. Do you think this was were they stored their armor?"
"I don't know. This might be a puzzle of some kind. Maybe we have to move them?"
"The knights do have weapons, so if it is a puzzle, I expect a battle if we do things incorrectly, or possibly as part of the challenge. Would you prefer I set up in an advantageous position with my rifle, or start sleuthing out solutions to what is in front of us?" Leather asks, eying the mirrors carefully.
Amy wags her tail as she bounds up to the mirror on the shortest pedestal. She puts her front hoof-paws on it so that she can lean up to it and get a closer look. "Ooooh! Pretty!" she says with childlike wonder.
"I mean, it sucks as a mirror. I can't see myself at all. But, still pretty!"
[1d10] Amy always looks good!
Roll #1 7 = 7
>>751434You made a mistake,
Zjetya thinks, adapting to the telepathy without missing a beat. Now I can annoy you two whenever I want.Hrrrrmm!?
River thinks, startled at the telepathy. Oh, dear. Are all my thoughts going to be on display now?Got something we shouldn't see?
"That's what I hoped to hear," the stonecat says. "The Osmium in me would have me deny your first request altogether. But I can tell that you are not half the warriors the Sons of God were. Take no offense at this – over the millennia since the Bene Elohim fell, I have encountered many mortals seeking after the legendary treasures of Tartarus. From them, I have observed a strange decay of mortalkind. Across the board, regardless of race or sex, your kind seem to be getting weaker."
He blinks, realizing he went on another long tangent. "All of that is to say that I will answer your questions as I please.">>751435>>751436>>751434
One of the knights reaches through the mirror. Zjetya and River leap back, weapons drawn… but the knight just pats Amy's head, and pulls his hoof back inside, resuming his gaze out into the mysterious garden.
Amy flinches when the hoof comes out of the mirror. But, when he just pats her on the head, she closes her eyes happily and accepts the pat. Her tail wags even more vigorously than before.
She backs up from the mirror and says, "Thanks, friend!"
Shorthorns shakes her head, "None taken. I've heard nothing but legendary achievements of the Sons of God, even after becoming a god myself I would not doubt we have some catching up to do."
"Thank you. I guess then, if you'll answer this first question: what should we call you?"
Leather raises an eyebrow, "Hm, well they're not wholly malevolent, then. I fear I do not make as good impressions with mirrors though. The wrappings help, but I think it best not to attempt to receive headpats as well."
"I have had no need for a name, not then, and not now. Make one for yourself, if you must needs call me by something," the cat responds.
Amy light pats Leather's head with a smile.
"Thank you, Amy."
Zjetya and River glance about the area, relaxing slightly after the knight's friendly gesture. "A puzzle, hrm?" Zjetya says. "That's… eh, you'll have to take this one, River."
River rubs her hooves together as she examines the setup. "I see that all the diamond mirrors appear to be facing one another, but are also angled in our general direction, to the South. Perhaps you were right, Pryce, in that we might move them?"
"Well, if I don't give you a name, then Amy sure will, and I'm guessing you won't like what she has in mind."
She takes a few moments to think on a name for the wise stonecat. "I will call you Patience Stone, for your perseverance through all these years in waiting for your next adventurer to challenge. Ready to head on out or, do you need to grab anything?"
>>751439You would never annoy me, Zjetya.
Pryce thinks. And, I don't know River. I haven't used this spell before, so I don't know what is and isn't shared.>>751439
Pryce glances as the knight starts to move from the mirror, readying his bow to fire, until it only pets and doesn't nothing more.>>751447
"It might be we'll need to make them face a certain path, though I feel that may be too easy. Then again, if this is an area to attain focus, it might be simple to teach us to not overthink."
Pryce comments. Following this thought, Pryce lifts the mirror of the knight who petted Amy, and moves it so it no longer faces it's opposing knight and instead faces the North path.
"Hmmm," Amy ponders as she looks around from Zjetya to the mirrors.
"Do you guys want a new view?" Amy asks the knights.
[1d10] for asking what the new friends want!Roll #1 4 = 4
Unsure of whether the knights will take kindly to being moved or not, Leather crouches low and sets up near where light meets shadow, attempting to blend in for a future kill.
>Assassinate: Recharge 4; On success, blends into a nearby crowd or suitable hiding spot. Once hidden, can take an Instant action to instantly kill one target. On a failure, your cover is blown. On a critical blending roll, the assassination autocrits. A critical assassination roll does the job so neatly nobody even realizes the target died.
[1d10+2] BlendingRoll #1 6 + 2 = 8
The stonecat shakes his head. "As you can probably see, I tend to travel light, save for this," the stonecat replies, gesturing to the key at his neck. He gets up, stretches, then walks at your side. "Very well. This Patience Stone shall accompany you until I tire of answering your questions.
It seems that the door you entered through is the only door in and out of this room.>>751449Is that a challenge?
The knights do not respond to Amy, simply looking forward. When Pryce goes to move the diamond mirror of the friendly one, he realizes that the mirror is embedded in the pillar, and thus does not move. He instead pushes at the pillar itself, and finds that it slides as easily as a key in its proper slot. As it faces north, a watery film appears over the South path, leaving all four paths inaccessible.
Shei swings his his axe to cause the qliphoth the bleed. Magasutchi swirls out from the crowd of little demon critters. Placing busta's inert body among the teeming bed of energy.
His guitar lands in place and he begins playinghttps://www.youtube.com/watch?v=iAOhxJj0nIQ
>Qliphoth: automatic, recharge 3; Sacrifice one or all of the minions under your control to heal yourself 5/5 H/W per minion
sacrificed. The minion must have over 20% of it's HP to be a proper sacrifice. Can heal beyond character's Natural H/W up
to a maximum of double their Wounds+2W. For Shei 13/14 H/W. This ability may require a Control roll at the DM's discretion.
Can be used to heal allies and H/W gained may be distributed to up to Five allies at a time. I.e 1/1 for each of Five allies,
2/3 and 3/2 for each of Two allies, etc. This skill can heal someone from 0/0HW but requires a roll and both their soul and
body are still present.
[Revive Busta from Death]
At the end of the beginning phrase, one by one the Malekhim step out of Shei-Sher's cape adding their part to the song.
"little dead bird,"
"son of day"
"you- where there is no winter"
"but here there is blood"
"here there is bread.. I command yee."
"Here is the blood"
"HERE IS THE BREAD!"
"I will eat the sins"
"I will swallow your hearts"
"And you will be the soul.."
"Litttle, little biird…"
He shutters deeply, from the gut to throat
"Oooh! It looks like the weird barriers are being made by the mirrors!"
Using her divine powers, Shorthorns returns her form to that of a mouse and makes for the door, opening it up to return to Volkama and Deriva waiting on the other side. As she does so, she turns towards Patience Stone, pointing to the key around his neck.
"This DID count as passing your challenge, correct? Did I earn the key you're keeping around your neck?"
"I will remain near the shadows should something happen. Facing the mirror away from a path seemingly makes it inaccessible, what happens if all face the same path?"
>>751452A challenge should have a prize, shouldn't it?
Pryce counters with confidence.>>751452>>751454>>751456
"If they all work the same, that is," Pryce follows after Leather. "Now, if facing the shortest one away from the open barrier closed it, does it flip the path's status then?"
Pryce says as he grabs the mirror again, turning it around so it faces the South path.
Busta doesn't respond to either of Gadriel's attempts to revive him, distressing him further and further, until at last you take Busta's form and make for it a garment of qliphoth.
At the song's conclusion, he gasps and rises, while all around him, a black and red storm wells, coursing through and around him along his body's leylines. He swings his head about, and upon seeing Gadriel, sighs and leans back – though his body twitches and spasms with bouts of minor pain.
"You…" Gadriel mutters, aghast. "You were dead?"
"I… I guess so. Apparently, these things hit harder against our subtle bodies than our physical ones," Busta says. "Armor would help littl–"
"Thank you," Gadriel says, bowing his head. "I'm… I'm sorry you had to endure that for my sake."
"Why be sorry?" Busta asks.
Gadriel stammers, evidently not expecting such a response.
"You guys are my friends," Busta says simply. "That's all there is to it.">>751455
When you come out, you see Deriva drawing a picture of you as a mouse on a roll of papyrus. One of Volkama's mice poses atop his shoulder to serve as a reference. They both look unsurprised that you're back and healthy, though they do note that you have a new companion.
"You haven't earned the key until you've taken it from me," Patience Stone says.
"How much larger will our party grow before the end?" Volkama asks.>>751457What do I get if I win?
Once that pillar faces South again, all four pillars do, and thus, the watery barrier covering the Southern path disappears once more.
"Perhaps the differences in size are an aesthetic choice," River says. "I see no connection between their height and their connection to the barriers."
>>751458That depends. River, do you want to join in on this?
He asks River.>>751458>>751456>>751454
"You were right Leather. All we need to do then is to decide which path we want open."
"It's when they all face the same direction that the barrier goes away…" Amy muses.
"What happens if you point them all in different directions from each other?"
"I was right about one single pillar, as you said, we cannot make assumptions about all of them just from the one."
"That is true, we've only tested one for certain."
Pryce responds to Leather. He looks to Amy as she suggests separating them all.
"It would let us see if they have individual effects. I say we give it a try."
Shei-Sher grimaces, constipated in his need to apologize.
"Busta.. Thank you."
Shei holds up his chain "Grab on. We need to go before I run out of length." The chain still tied to the whale
Shei waits for them to grab hold. He commands the chain to retract, pulling them toward the Whale.
"Do it! Do it!" Amy chants excitedly. Apparently, she sees Pryce as the laborer in this, now.
As she comes out to see Deriva drawing a picture of her as a mouse, she puffs out her cheeks, using her magic to restore herself to a full sized buffalo. "Devira, you better not show that pic to anyone!"
She turns to Volkama, "This was the guardian waiting for me inside. He's been around since the Sons of God were here before us, thousands of years ago, and even trained them! I asked him to come along and offer us whatever advice he may as we move on our way to Tartarus. I think we could really use his help."
As Patience mentions having not earned the key yet, Shorthorns turns her head, then puts out her hoof. "Give me the key. Please."
Pryce gives Amy a flat stare for a moment, then turns to the statues to move them. He moves the tallest so it faces East, the second tallest to face North, the third tallest to face West, and leaves the shortest one to face South.
Amy returns the flat stare with a gentle smile and an expectant wag of her tail.
>>751459I shall abstain until I am more confident in my capacity to control my telepathy,
River thinks.Sounds like she doesn't wanna distract you with any 'intrusive thoughts,'
Zjetya thinks.Correct. We've puzzles to solve.>>751465
"Nonsense," Deriva says. "This etching will only bolster the legend of the White-Hot Flaming Buffalo, the Shorthorned Dragon, who overcame the largest and smallest of trials for her people's sake."
Volkama and Deriva slightly bow their heads to Patience Stone, who flicks his tail. "Greetings to you, mortals."
Volkama raises an eyebrow as his mouse scurries back into his enchanted pocket. "I… assume you've some method by which you understood him? All I heard was a meow."
Patience Stone tilts his head, then places his paw atop your hoof.
You'll probably have to just take it.>>751464>>751460>>751461>>751466
Together, your group moves all the pillars to face different directions. You notice something peculiar happen this time.
To the North, and to the West, bushes grow from the surrounding groves, crossing over one another to totally block off those paths. Then, to the East, an unusual symbol manifests, a floating sigil of dark blue light, in the water barrier. It seems to resemble a wand, coated partly with moss. You note that the knights in the diamond mirrors had wands such as that.
"So, it seems they do have different properties," River notes. "If the second and third tallest pillars blocked off the barriers with grove, wouldn't that suggest that the barriers are permeable?"
"Probably not by us," Zjetya says.>>751463
"And thank you for reviving me," Busta says.
The two hold tight, silent as you reel them all in to the back of the colossal, drifting entity. You feel it moving upwards, and far away from where you were, though, it seems, without any particular destination. No husks come to assail you, leaving you peaceful travelers in the endless depths beneath the Earth.
Amy cocks her head in confusion. "If those two block off their paths with plants, then why wasn't the path blocked when they were both pointing south?" she asks as if someone can answer for her.
"I am no mage, so I wouldn't plan on heading that way. A shame none of large rifles." Leather notes,>>751469
"Perhaps one route is dedicated as the entrance?"
"Maybe they're like opposite-bushes!" Amy says excitedly as if that suggestion meant anything.
Pryce thinks with a nod to River.Well, if it's just me then, I could give you a conjuring of your choice? Or would you like to decide your prize yourself?
He proposes to Zjetya. And what would my prize be if you can't annoy me?>>751468>>751469>>751470
Pryce notes the new effects from the individual statues.
"If the middle statues grow the bushes, then the tallest and shortest ones must interact with those in some way."
Pryce turns the tallest statue to face West, and turns the shortest statue to face North.
Shei undoes his cape and with a flourish fashions it into a luxury class felt saddle fit for a creature a giant as the one they're riding.
[1d10] making a whale saddle
"When I came back for you both, I expected to find you trapped in the earth, suffocating, with the black threads shorn. But it seem's we've come deep enough to finally reach the Sheol's penumbra. So while we ride leisure, Gadriel? Could see into your crystal ball for a path leading us to our interview with the captain? Or the closest entry from the dungeon proper."Roll #1 10 = 10
Shorthorns blows out of her nostrils, "I don't know if people will remember it the same way you're imagining, Devira!"
As the two of them share a confused look, Shorthorns looks confused at first, before looking down at her brooch. "OOOOH! Right, sorry, sorry, almost forgot he was a cat… my brooch I got from the Temple of Slipper lets me talk to animals, but he says he taught the Sons of God himself! I can translate for now."
As he puts his paw on hers, she looks disappointed, but nonetheless gives the stonecat a good shake with her hoof and, gently, attempts to reach for the key with her hoof and gently tug the necklace off of the cat
[1d10] If opposition is metRoll #1 7 = 7
"Perhaps different combinations produce different results," River hazards.
With the third tallest and the tallest both facing West… nothing happens. The bushes remain where they are. The same applies when the shortest and the second tallest face North.
"Okay, so," Zjetya says. "The grove statues override the water barrier, and the sigil statue. But, when all four statues face the same way, that path opens, and the rest become water barriers.">>751472Yup. If I win, I get to wear the trousers for a day,"
"Do not underestimate the mass appeal of cuteness," Deriva says.>>751474
You successfully take the key, to the stonecat's apparent satisfaction, as he hops onto your back to enjoy the ride.
"Inform him of our gratitude then," Volkama says. "Now, let's be off.">>751473
Busta and Gadriel firmly put their feet into the saddle's stirrups, and lean back against the luxurious leather and velvet cushioning. They glance with curiosity at the cupholders, having not seen such strange technology in their days.
Gadriel nods, withdrawing his crystal ball…
[1d10+2] divinationRoll #1 2 + 2 = 4
"I'm not seeing much nearby," Gadriel says. "We must be too far off to see without a sympathetic connection. Can you retrace our steps? We might get more that way."
Shei-Sher tugs the chain, steering the Whale to dive toward where they were going before.
Shorthorn does as Volkama requests, bowing her head graciously to Patience Stone as he hops up on her back. "Just a warning, I have a little baby dragon with me named Spark too. My head is his perch, so don't try and take it from him or he may get upset."
She looks at the key in her hoof, curious to what door it may unlock as she looks at the other, animal-symboled doors around her. "I was thinking of trying out all of these doors first, but I think I've had enough 'cute' transformations for one day, don't want to give Zevira more inspiration. Let's go back upstairs and see if this key works on the lock we found in the hallway above us, then if not we'll see if it fits anywhere on that dead-end hallway."
Amy touches one of the walls of bush to see what happens.
[1d10]Roll #1 10 = 10
>>751475That all? Alright then. And if I win, hmm… then you will lead the next game of Witches and Wargs so I can try out the player's side.>>751475
"Hmm, maybe I was right the first time, they need to face proper paths…"
Pryce thinks aloud. He turns the tallest statue back to facing East to bring the symbol back. Then, he turns the second tallest to face West, and the third tallest to face North. Then, after that rearranging, he steps to the East barrier with the symbol and tries to put his hoof through the barrier.
"We also certainly could figure out what the wand symbol meant, and or the figures in the mirrors proper." Leather suggests.
"If my guess is right, then the symbol means we have the statue facing the correct path. The south was already open to let us in here, so it closing could be from us being in the middle of the puzzle and not related to their positioning, aside from the way we found them."
Upon hearing his name, Spark pokes his head out of the coinpurse you allotted for him to check out the scene. As he sees Patience Stone, his eyes widen, and he slinks out of the bag, clawing upward over your fur to get a closer look. Patience Stone waits there, until Spark approaches, and bats at his tail, which the cat obliges.
Deriva and Volkama nod at your direction, and follow you back as you proceed up the stairs, and find the locked trapdoor that you encountered earlier. "Take care for traps," Volkama cautions as you approach it.>>751480>>751481>>751479
The walls of grove do not give way at Amy's touch. They seem pretty sturdy, for plantlife. Then, with the second tallest facing West, and the shortest and third tallest facing North, the North and West are sealed by a wall of grove. To the East, that symbol of a wand reappears once more. The South, which has no pillars facing it, defaults back to the water barrier.
When Pryce puts his hoof through the barrier with the symbol of a wand, he finds that he can easily pass through it, as if it were just thin smoke.>>751480>>751479>>751481Pryce… we're gonna have to expand that imagination. Clearly, River's the one to talk to!
"Hush!" River commands, pointing at Zjetya, accidentally speaking out loud in her annoyance. Amy and Cloak hear this plainly.
After some time of drifting through the depths, Gadriel speaks. "Wait, wait, level us out, don't go any higher. Straight ahead… it's faint, but I think I've got him. Careful, there's more of those things between us and him."
Shei strains himself as he pulls the Whale to level out it's direction.
"If it gets too dangerous, go inside the saddle with the Malkhim. I'll take us where we need to go."
>>751483I can't think of much you wouldn't already agree to help with.
Pryce responds. He looks over to River as she speaks aloud for Zjetya to be quiet.Did you have any ideas?>>751483>>751481>>751479
As Pryce's hoof passes through the barrier, he nods with his idea confirmed.
"I was right, so we just need to match them to their right path," He says as he steps through the barrier entirely, just to confirm. "Though, those other two statues didn't work on the West or North path… so the short statue would apply to one of them then, leaving the last as a decoy?">"Maybe we gotta do each path in order!"
KP says, trotting over to follow behind his older self.
As she makes her way back up to the previous level, Shorthorns looks at Spark as he crawls out to investigate their newest hitchhiker. She smiles as he plays with Patience's tail, snickering as he plays with the aptly named patient stonecat. "He plays nice… most of the time."
As they head towards the locked trapdoor, Shorthorn takes the key she got from Patience, and moves to try and unlock the hidden compartment. "Always…" she says in response to Volkama
[1d10] PerceptionRoll #1 6 = 6
"Are we going through the mysterious portal?" Amy asks excitedly. She follows Pryce if he does so.
"It's an open path, technically. It doesn't hurt to check it."
"Are you requiring any assistance, or shall I remain on overwatch?" Leather asks Pryce, continuing to watch passively.
"I passed through the barrier just fine, so I should be good."
"I wanna go too!" Amy says dutifully.
"Come along then. We shouldn't be splitting up here anyways."
River regains her stoic composure, leers at Zjetya, then back at you. "We will discuss this later.">>751486
As you turn the heavy key, rewarded with a heavy ker-CHUNK,
you sense something amiss… and dart back on instinct. You see the key dissolve, turning into a smoldering mist, before vanishing altogether, destroyed by an unseen force that makes the air around you prickle like needles. Still, it dissipates after a few seconds, and the trapdoor opens slightly, signaling it's unlocked.>>751484
Busta and Gadriel nod, making preparations for a potential attack.
Gadriel buffs himself and you.
[1d10+3] Vision of Grandeur
Busta conjures small swarms of flies about himself.
[1d10+3] Homing Magic, Wind Element
As you step through the barrier, you see a path, just as you took to get to the last circular area. It is significantly longer than the one you took before, however, but still, nothing attacks or deters you along the way.
At last you reach the end of the path, entering another circular clearing in the garden. This one is far larger than the one you just left, however, and there are five exits this time: West, Northwest, North, Northeast, and East. The North path is significantly wider than the others, and in fact, has stairs leading upward.
So too, there are five pillars in the middle of the room, and all face toward you, toward the West. Because of this, you notice that one of the diamond mirrors in the pillars is missing a Knight. But that missing Knight does not seem to be lost. No, that Knight actually stands atop that empty pillar. They are a ram, and moss hangs from their horns, which, though wide, narrow toward the tips, until they resemble the moss-covered wands that the knights held at their belts. You note that this knight doesn't have a wand at his belt, but still has a curved, horn-like sword.Roll #1 3 + 3 = 6
/ Roll #2 9 + 3 = 12
Shorthorns takes a steady breath, looking up to make sure Patience and Sparks weren't too rattled by the sudden movement, but lets out a sigh of relief. "THAT was close. Wonder what that spell would have done if it hit…" she shakes her head, "I'll use my unweaving magic next time, just to be sure. Come on," she says to Volkama and Deriva, heading through the trap-door to wherever it may lead below…
[1d10] PerceptionRoll #1 9 = 9
Pryce looks between River and Zjetya a moment.
"Alright then."So, how about until we reach the gate to Tartarus for the challenge?>>751493>>751491>>751489>"Whoa cool, there's more now!"
KP says as they reach the new circle. Pryce looks around the new set of pillars, and up to the ram free from it's own mirror.
"This is a good sign we've picked the right path then. I wonder then, if the tallest opens any path."
To test his theory, he turns pillar A to the wide North path, B to the East, C to the West, D to the Northeast, and E to the Northwest, if the others don't have their own suggestions.
"Hmm… is there a way to get the Ram's reflection into the empty mirror. I feel like that is closer to the solution than picking him up and tossing him in." Leather rubs his chin.
Shei plays a leisurely riff on his guitarhttps://www.youtube.com/watch?v=R8EI6XDbVCY
>Background Music: instant, stackable; the entire party gains +1 to all rolls for 2 turns, this effect is stackable for a maximum of +2; upon critical failure cancels all stacks of the effect, this skill cannot critically succeed. Effect duration of each stack refreshes after a successful use.
[1d10]Roll #1 9 = 9
[1d10]Roll #1 4 = 4
"I wonder what would happen if one of us stayed behind?" Amy contemplates.
You drop into the dark tunnel. It's devoid of light, but you can at least tell, through the bounce light from above, that it has two paths, leading west and east.>>751495Sure,
Zjetya agrees. Filly and gentlecolt, begin when ready.>>751497
As you ride onward, you sense great disruptions in the aether surrounding you, akin to being waist-deep in the sea, with waves rolling up upon you from both sides. Even without extending your aura, you can sense more of the colossal entities drawing dangerously near…>>751495>>751496>>751499
The ram gazes down at you as you discuss the best course of action, perfectly still in his calm.
Just want to reiterate what was previously said.
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>>751500My defenses are all ready. Bring your worst.>>751500
Pryce turns pillar A to the wide North path, B to the East, C to the West, D to the Northeast, and E to the Northwest.
"Trapped at that spot at best, and I'd rather not think of the worst."
"Do you believe it would help us further on our past to linger behind? It does seem in the opposite intent of trying to progress forward."
"But, if we're going to the same place over and over, if someone stays behind, they can watch it change. Or, if they aren't there anymore, then that means it's not the same place over and over. Either way, that's good to know, right?"
>Last time, on HolyQuest…>>751766>>751765>>751768
Pillar A, the tallest one, and the one atop which the Ram stands, does not move. B, C, D and E all move, however. The moment that B moves, even before Pryce finishes turning it to the East, the West path is covered over with a water barrier. Since C was already facing West, it doesn't have to be moved. When Pillar D faces the Northeast, that path is also covered with vines. The Northwest path, with E facing it, is instead covered with the water barrier. A and C are both facing West.
"Perhaps you have it backwards, Pryce," River says, though even she looks like she's still trying to think through it. "Perhaps matching the pillar to the corresponding path is not what we're after."
The song on his guitar accelerates into a ballad.https://www.youtube.com/watch?v=f9DFCGH1viA
Roman architecture sprouts from darkness manifesting opulant forums and marble corridors to the backdrop of a starry night sky.>>Shepherd's Tone: one effect per 6 turns, stackable, negates resistances; Divinity transposed through rock and roll. Play a song that invokes profoundly visceral effects upon all your enemies or allies on the field to either alter their behavior or status condition. When using this ability describe the effect and purpose and whether it is for allies or enemies. Based on the description of the effect and purpose the DM may attach any status conditions at his discretion. Player may describe environmental effects on planes where the environment is nebulous i.e. dreams, astral plane, chaotic planes, etc. This ability automatically succeeds upon feared targets and a successful roll will amplify the effect. As Psychic HP decreases in targets, effects of Sherpherd's Tone become more dramatic/severe. Can only be used for one effect every 6 turns. Any Status conditions remaining dispells after 6 turns. If the effected party surrenders due to this ability the behavioral condition is more permanent.
Shei dips a hoof into the aether stealing power from it.>Can I Borrow This?: Instant; Recharge 3(minus 1); Ranged; On success, you steal 1 of the target's chances to act next turn, completely stunning them if they can only take 1 action per turn. Next turn, you can use this stolen action in addition to your normal ones.
[1d10]Roll #1 7 = 7
/ Roll #2 1 = 1
Shorthorns looks around in the darkness of the tunnel, grunting as she tries to use her magic to produce a simple light source>Dark Sphere, Secondary: conjure a little ball of flame that'll float besides her to cast illumination
After she prepares the light source, she looks down the west tunnel, stomping her hoof. "Let's check out this way first!">Going LeftRoll #1 7 = 7
"Then maybe it's something we can test if things repeat themselves. This is a different setting then the previous path, there are differences and the solutions do not appear to be the same.">>751770>>751766
As you attempt to sap energy from the dark entities surrounding you, you succeed only in drawing their ire, as dark waves of negativity spew forth from them, evil vibrations seeking to dampen your mood – or dissolve your subtle bodies, whichever the case may be. An arena flows into existence beside you, continuously generating twin paths at either side.
Busta sends his clusters of flies out at either side to chase off the dark colossi.
[3d10+3] Left Entity
[3d10+3] Right Entity
Gadriel augments the starry background, bolstering it into a powerful cloak of darkness.
[1d10+3] Darkness that Can be Felt
The terrible entities begin to sing in deep, near-inaudible tones to drown out your singing.
You conjure a floating torch-light, without the torch. Volkama and Deriva follow behind, with Volkama casting bubble shields over you and Deriva for safety. The underground tunnel winds somewhat here and there around support beams and the like, but at the end, you see another trapdoor, leading upward.Roll #1 4, 1, 4 + 3 = 12
/ Roll #2 7, 8, 10 + 3 = 28
/ Roll #3 8 + 3 = 11
/ Roll #4 3, 9 + 5 = 17
"It would, but we don't have any reason to think we're revisiting the same place.">>751770>>751773
"Opposites, maybe… The Ram can't be moved, so maybe the puzzle works around him."
Pryce turns C to face Northwest, and moves E to face West with A, pairing the tallest and shortest together.
Shorthorn looks up at the trap-door, raising her eyebrow as she is about to attempt to open it once more… but remembers the various magical traps they've experienced thus far, and pauses to try and cast an unweaving spell first. "Everyone stand back, this thing might be trapped too."
[1d10] Unweaving on the trap-door (then moving to try and push it open if successful)Roll #1 9 = 9
"It's like… totally the same, but with different statues! Don't you want to know why that is?"
"Because it's a trial with harder versions of itself?"
"Right!" Amy says as if you're agreeing with her.
"So what is the issue then?"
"Good, so who's staying behind this time?"
When Pryce moves C to face Northwest, there is no change; it is covered with the water barrier. But, the moment he moves E, even before E reaches the West, the water barrier vanishes, only to be instantly replaced with thick vines. With E and A facing the West, the water barrier on the West path remains.
"Ah!" River exclaims. "I think I'm seeing it… the paths seem to be irrelevant for this. It seems the tallest and shortest pillars control the appearances of the watery veils, while those in the middle control the vine coverings…"
"Wh-what about the sigil we saw earlier?" Zjetya asks.
"Too early to say, if we cannot move this pillar," River remarks, looking up at the ram atop the immovable pillar A.>>751775
In your head, you begin to hear the yapping of a chihuahua. Roll for mental clarity.>>751776
You feel an enchantment come loose, and once it has come loose, the magical threads pulled away like an old garment, you push open the trapdoor, and Volkama and Deriva help you climb back up.
To the east, you see the brick wall which gave you much trouble before… but then, to the West, is another brick wall.
"A dead end, perhaps…?" Deriva thinks aloud.
"Wha… Nopony is staying behind, not until we see if we truly are repeating ourselves."
"Wha-" Amy responds, equally confused. "But, you just said there was no problem!"
As Shorthorns climbs up and sees the other side of the obnoxious brick wall from earlier, she grins triumphantly, only for it to fade when she turns to see the other brick wall opposite.
She frowns, but looks down to Deriva as she climbs to the top. "Why would they just make an empty section between two brick walls without putting anything in it? No way, there's GOT to be something in here. Help me look around…"
She says, looking about the room meticulously for anything strange like a loose brick or tile in the walls
[1d10]Roll #1 10 = 10
"What if we just like… flew over…?" Amy asks, looking to see how high up the hedge walls go.
Leather rubs his chin, "Do you respond to questioning, Sir Ram?" Cloak asks, considering no one's really attempted to converse with them yet.
"Hah! Look at them try to out play me. Thee actual god of Rock'n roll."
Shei switches up the genre from shoegaze to schoolangst j-rock.
[1d10] to know Jibyini
The song waxes over affection for past love in a time of innocence. Shei plays the song to charm the living aether.
>>Shepherd's Tone: one effect per 6 turns, stackable, negates resistances;
[1d10] to charm the living aether in assisting themhttps://www.youtube.com/watch?v=WtjHuxdYdJ4Roll #1 1 = 1
/ Roll #2 3 = 3
"Maybe the sigil isn't made by the statues, but is on the path itself. A simple marker to show the way, and nothing more." Pryce looks up at the Ram's mirror. "Maybe that's why this unmovable statue has no knight and is facing where we came in."
Pryce turns E to face North, up the stair path. He then moves B to face Northwest, and C to face Northeast, and B to face East.>>751784
"I didn't say there was no problem. I asked what the issue was with your concern of this being another statue trial.">>751782
Pryce holds a hoof to his head, feeling Amy is starting to wear thin on him if he's already hearing dog yapping.>Mental Clarity [1d10]Roll #1 3 = 3
"I just want to know if this is the same place we were just standing and we're going in a loop or not!"
As you tap about on the wall, you manage to clear the dust off of a brick, whereupon you notice a hoof-sized subtle indentation in its face. You press it, and the wall, starting with that brick, dissipates into dust. On the other side of that dusty hill, you spy a large stone treasure chest.>>751786>>751787>>751789
"…Shall milords and ladies request a hint?" the ram asks in a deep voice.
There is no change on the Northwest path once B and C both face it. The same goes for the Northeast Path, with both C and D facing it. When B moves to face East, the East path is covered over with vines.
With nothing facing the North path, there appears a water barrier to cover it.>>751789Annoyed yet?
Zjetya asks, The yapping stops – you've found the culprit.>>751788
You know with complete confidence that you are now fluent in Jibayini.
Although Gadriel fortifies your path against attacks, two waves of deep droning wash over you, and though Gadriel and Busta shout something, neither you nor they can hear any of the others. The entities shake as Busta's flies spread over them, but they seem intent on earning their kill.
The two entities lurch away, for a moment… then swing back, readying to slam into your ride from either side.
Gadriel shoots his crossbow to chase off the right one.
Busta sends a cloud of flies to pester the left one.
[1d10+3] Magic BoltRoll #1 6, 10 + 5 = 21
/ Roll #2 1 + 2 = 3
/ Roll #3 3 + 3 = 6
"Ooooh! I like hints," Amy says to the ram.
Leather looks mildly surprised he got a responce, "I'm moreso curious as to your nature as Sir Pryce continues his experimentations. Are you construct or come upon this task some point in your lifespan?"
Shorthorns grins widely with delight as the stone wall falls away into dust, looking back excitedly at Zeriva and Volkama as she points at the chest, "HA! See, what did I tell you? One sec…" she says, slowly approaching the chest and preparing another unweaving spell, "Lemme make sure this one is safe too then we'll see what they were hiding in here…"
[1d10] Unweaving -> opening the chest if successfulRoll #1 6 = 6
Shei strungs his guitar hard, the vibration sends a command to the aether, to solidify into fortifications for their whale in the style befitting their surroundings.
[1d10] To transmute the aether into Roman armor for our whale
Shei continues playing and singing in jibyini… I think?>>Shepherd's Tone: one effect per 6 turns, stackable, negates resistances;
[1d10] To charm the dark entities in the aetherRoll #1 6 = 6
/ Roll #2 4 = 4
"There's five statues now, and a staircase. Its safe to say we're not in the same area.">>751791
Pryce looks up as the ram speaks out, surprised it does.
"I thought you were just a statue…"
He mutters in thought.>"Whoa, cool! Can you tell us what's up those stairs?"
Pryce turns E to face Northwest.>>751791A little exhausted, but not annoyed. You'll need to do better than sounds with Amy around.
"You really think those things couldn't just grow out of the ground? With that kind of thinking, it's a good thing you're not going in Tartarus."
"We could mark them then, to see if they're the same ones in the next spot."
The vines surrounding the Northwest path recede, and a water barrier appears over it, as Pryce turns E toward that way.
"Something of both," the ram-knight says. "Though, to be more precise, I am the former – an architect of this puzzle from times ancient. Now, a hint as I had offered. You will not clear the way forward – any of the four ways forward available from this point
so long as you cannot move this pillar."
He merely shakes his head at KP's question. >>751795
Busta and Gadriel gasp and brace for impact as the two colossi crash into the night sky barriers that you and Gadriel erected. The darkness comes crashing down around you, glimmers of stars and nebulae falling in great showers of light. The sides of the ornate stonework grind away, but you reinforce it, and your ride, with another great layer, in the form of a long tunnel through which your colossus may safely swim.
As you play, your cape flutters, and in a dramatic flash, fans out. Three shapes step out – unrecognizable, were it not for you knowing what was inside your cloak. The three malakhim have totally changed their looks. The triangle player wears flowing robes of dreamy sunset pink, while the violinist wears platemail of deep silver, adorned with mysterious, spike-like gems. The bassist is adorned simply, in a shawl of faded peach and blue.https://www.youtube.com/watch?v=ouXgy720k0s
They begin to jam.
Busta and Gadriel are stunned by the impact, and just try to cling on for dear life, as the entities come in for another strike.
[2d10+5]Roll #1 1, 9, 8 + 3 = 21
/ Roll #2 2, 8 + 5 = 15
[1d10+3]Roll #1 3 + 3 = 6
>>751799>"Aw, worth a shot."
Pryce looks up to the Ram as he speaks.
He thinks a moment.
"Can you face North for us?"
He asks the Ram pillar.
"Well then, could you move this pillar please?" Amy asks with a simple smile.
>Mantra of Equality>[1d10+4] DC-4Roll #1 4 + 4 = 8
"So more held in stasis here - I presume not many visitors?" Leather makes small talk, given his party members are already asking more practical questions and considering the Ram likely doesn't get this chance too often, "Of course if the inquiries are of annoyance I can stop, I figure it's not often you get a chance to talk, unless those in the mirrors make for good conversation."
Inside the chest, you find a strange-looking spiked helm, woven of fur, bone, and metal… but mostly grisly, dark-stained bones, curling from the sides and from the top, into a double-pronged spike at the very top.
Volkama and Deriva look leery of it, sitting there on a velvet cushion. "Hrm… give it a try? Should it prove harmful, my bubble should at least dampen the damage."
"I cannot move it," the ram says, placing noticeable emphasis on the I. "For I am no challenger of this place, but a resident – no, not even that, no more than a wall, a switch, a trap, a brick in a wall. It will be you who must needs force me to move.">>751803
"As but a construct, an echo of a soul, I am no victim of the boredom or dread that plagues you mortals," the ram says. "Besides, I may sleep, and I may dream, as I please. I am not quite a guide, but if you should want for tales, or even small talk, I can oblige.">>751801
You hear a high-pitched buzzing in your ear this time. Roll for mental clarity.
Shorthorns looks down at the spiked helm, looking sadly at the dark-stained bones surrounding it on the sides. She pauses a moment before leaning down to pick it up, saying a prayer for whomever these remains belonged to.
"To whomever fell here long before, I hope your soul is at rest, wherever it might be. I ask for your forgiveness as I disturb your remains and take what was once yours, as I do it for the good of all those above on the surface. Be at peace…" she says as she reaches down to grab the helm, and uses a bit of her flame torch to light the remains, cremating them as is her practice.
If no magical effect takes place, she attempts to put the helm on her horns, replacing her thorny crown. "Hopefully they won't think to enchant the same trap twice over."
"So, wait, is it like, some kind of magic that makes the pillar not move?" Amy asks.
"So it's the same as before then."
Pryce says, horn glowing as he grabs the statue in his telekinesis, using his magical might to turn it North.>Telekinesis [1d10]
His ear flicks at the buzzing, giving him a bit of a distraction as he tries to keep his focus.>Mental Clarity [1d10]Roll #1 3 = 3
/ Roll #2 6 = 6
"Force you to move seems a misnomer, if you're the architect of a puzzle, or the echo of their mind rather, I imagine the last thing you would have as a solution is force - unless you mean by means other than physical?" Leather counters.
Shei turns overhead in glee as his malechim make their appearance "Guys! You got your bodies back!"
Shei follows their lead and amplifies the playing. "We're going to break through that penumbra! And into the dungeon proper!"
His guitar strums further send vibrations to the aether, causing it to coalesce behind them and pump their whale forward with increasing velocity.
[1d10] using aether to go fasterRoll #1 1 = 1
Volkama takes a moment to examine the helmet, and appraise its properties.>Helm of the Offertory>Effect: Recharge 3; Spell; Free Action; Sacrifice 2 Wounds to reroll any failed action, including critfails.
The stonecat flicks its tail as you pray to the bones. "A very devout soul you are. What is the state of religion in this world you're from, separated from mine by so many centuries?">>751807>>751808>>751809
The ram does not move as Pryce tries to force him to. He shakes his head. "To put it simply, this pillar will not move so long as I stand outside it. If you wish to proceed, you will have to put me back inside by one means or another. What works for one situation may not work for another. And, one situation may have multiple solutions, some more efficacious, or clever, or brutish, than others. Use what you will – but keep in mind that I yet have a mind of my own, and my instructions were to not make it easy.""Back
inside?" Zjetya asks. "Are you normally not like this?"
"An echo I may be, but I am still a ram. We tend to find things – tall, narrow and peculiar things – to stand upon, rather than sit still.">>751810
The malakhim look at one another, and so too do Busta and Gadriel, in total confusion.
"One of them's done something to Shei," Gadriel concludes. "I didn't understand a word of that nonsense."
"It must be this droning," Busta says. "Some kind of effect on the mind. Drown it out as best you can!"
You realize you said all of that in absolutely flawless Jibayini. Total fluency. To the point that Equish is starting to fade from your mind…
Another collision from both sides knocks you and the other passengers to your knees, but the malakhim rise, despite their shaky hoofing, and try to out-drone the droning. Much of the architectural tunnel falls away from the impact.
>All lose 2 Wounds from the collision
[2d10+7] Terrify, Left and Right
[1d10+7] Mimic Sound to simulate the chittering cries of the husks, throwing the sound elsewhere.
[1d10+7] Gadriel tries to heal your colossus to keep it going until the end.
[1d10+7] Busta uses a banishing spell to chase off the Left colossus.Roll #1 8, 9 + 7 = 24
/ Roll #2 7 + 7 = 14
/ Roll #3 8 + 7 = 15
/ Roll #4 5 + 7 = 12
Pryce steps back after failing to move the pillar, scratching his ear from the buzzing.
Pryce looks to Zjetya.
"Zjetya, can you shapeshift to look like the Ram and stand in front of his mirror?"
"If I may make a counterpoint to that idea, I do think the last thing we desire is to trap an ally inside a mirror if they are captured within through some form of magic. I do like the line of thinking, but I think it may be risky.">>751812>>751813
"Were we to break the mirror and to surround the area with shards, would he not be within a part of the mirror no matter where he stood?" Leather says quietly to the party, not wishing to discuss solutions with the Ram as cordial as he is.
Shei grimaces and says "Whoops, I'll fix that later…"
Shei breathes in deeply, and focuses. I'm not used to it he thinks. He thinks that he could consume himself if he brazenly exercises his power like he is. He strungs the guitar again.
[1d10+4] using the aether to go faster
>Go, Go, Go!: Once per combat; For the next 3 turns, you and all allies may take an extra action. On a natural crit, that's 2 extra actions.
[1d10+4]Roll #1 6 + 4 = 10
/ Roll #2 7 + 4 = 11
"He meant it literally?" Pryce says with concern. "Zjetya, hold off on that."
Pryce takes off his bracelet, attempting to conjure a small mirror.
"Let's try something a little safer."
He adds to Leather's plan.>Hat Magic [Mirror] [1d10]Roll #1 10 = 10
"So, is it like magic or engineering that makes the pillar not move, though?" Amy asks again.
Shorthorn dons it upon her head, keeping wary of the bones that hang off it and keeping extra care to make sure they aren't tossed about carelessly. She looks to Spark, "Spark, I know it might be tempting, but please DON'T gnaw on any of these, okay?"
She turns around to look at stonecat, understanding him through her brooch as she responds, "There is one primary religion known pretty simply as the Union. Their faith was the dominant one in the country I came from, but there were other gods we worshiped. My tribe worshiped a buffalo god call Vir-can, and there were just as many like him. Old gods from the old world."
"Since the firmament fell, and the demons returned, a lot of the Union's been disbanded, but they still hold a strong enough presence. I don't expect you'd know who the Devas are, I think they only really came along after the Sons of God went into Tartarus and later broke apart."
Zjetya shakes her head. "I can only transform my body, not physical objects, and this guy's all in armor. Besides, I can't significantly increase or decrease my size beyond a certain point, and he's easily two of me.">>751816>>751814>>751817
The ram knight waits patiently as Pryce conjures a small mirror.
"Magical engineering," the ram answers Amy. "And less that it 'makes the pillar not move,' but more than the pillar cannot move without all the pieces in place. An inability, and not a restriction. 'Tis a key difference.">>751818
Spark seems more content to play with the stonecat anyway. Patience Stone flicks at Spark gently a while as you talk. "Such peculiar names, indeed… no doubt they collected titles just as the gods of these western lands did as well… I should wonder if any of those gods we slew here slunk off to the far east, and found purchase in your pantheon.">>751815
With terrible roars, the two entities harassing your ride are sent off into the interminable shadows, the aether rippling less and less as they disappear… though, you take no chances, and your colossus, still subservient to your will, hurtles along through the darkness to put as much distance between you and your would-be devourers as possible…
When at last a calm sets around you, the malakhim gradually relax, and Busta and Gadriel practically collapse with relief.
Hoof-bumps go all around.
Shei shakes his head and slaps his cheeks
[1d10] Learn to speak EquishRoll #1 3 = 3
"Can you understand me now? How is this?"
"Right, like a bunch of gears that can't move because one of them is missing," Amy nods.>>751816
"So, what's your plan?" Amy asks Pryce.
Pryce steps in front of the mirror, levitating his own mirror to angle the Ram's reflection to appear inside his own pillar.
"Leather, try to move it now.">>751822
"If he needs to be in the mirror, then we'll put him in the mirror with his reflection."
Gadriel breathes a sigh of relief. "You sound like you're twenty drinks deep, but that's worlds better than what you sounded like before. Everything alright? I can try to undo whatever curse they worked on you."
Amy cocks her head and watches.
"Uhh yeah, yeah you try. hehe." Shei scratches his head in embarrassment.
"This is my doing actually. I charmed myself to speak jibyini. I like how the words are easy to rhyme."
"I imagine many of them did, besides us there are so many I could not even name them all…"
She pauses as he mentions having slew gods here before, curiosity biting at her as she makes her way back to the trap-door that led down to the dark tunnel below this one. "Hey, out of curiosity, does the name 'Buiwong' sound familiar to you at all?"
Leather attempts to move the pillar, but comments, "He may simply just move out of the way."
With a speed that resembles teleportation, the ram side-steps each time that Pryce attempts to angle his reflection into the diamond mirror using the small lone. The ram hops from pillar to pillar, then to the flowering bushes, and then behind the pillars.
"Apologies, but I am a bit sheepish of my appearance," the ram lies. "You'll forgive me if I am not keen to ponder my reflection.">>751826
"Rhyming? Is that what it's called…?" Gadriel asks.
"Enough of that," Busta says. He points forward. "I think we've found a port."
In the distance far ahead, you can see some kind of outline of a structure, deep within the darkness. It is constructed of many long and sprawling segments and clusters, a vast and decentralized labyrinth.>>751827
The stonecat shakes his head as he and your small entourage follow you back to the trapdoor, and down the dark tunnel. "I would bet that I would know not a single god of your pantheon by their current names. Mayhap if you knew any of their ancient names or titles, I could remember. Over what does he or she hold dominion?"
"Spiders and trickery, I think. DEFINITELY spiders, I could call his manner of 'trickery' a whole bunch of other, meaner words…" she says as she returns to the dark tunnel, seeking to continue to go to the west of this trap-door to see if she hits anything (and if not, to double back to the East)
Amy gigglesnorts. "'Sheepish'…"
Amy looks around, trying to find some sort of pattern to where he stands. [1d10]Roll #1 6 = 6
"And now my idea? If that doesn't work, I'd like to try something that involves playing with one of the water barriers, or anything else that can get us wet." Leather says to Pryce, motioning for him to throw the duplicate mirror on the floor or shatter it in another way, "Are you superstitious as to the breaking of mirrors?"
Shei furrows his brow at Gadd's quip. Before he can respond Busta speaks, but Shei gives Gadds a cheeky smile.
"Keh. Back to the labyrinths. At least there'll be a bit fewer deaths this time."
Shei pulls on his chain to decelerate the Whale as they close in on the port. Yielding gently as the Whale corresponds. He does the chain the moment they disembark.
Pryce turns back and forth, trying to get the Ram's reflection in the mirror, grumbling at his speed.
"Oh, I'm not superstitious. I'm more concerned with the glass scattered about with KP and the pets walking around.
Pryce hands Leather his mirror.
"All yours, I have another idea."
Leaving the mirror and reflections to Leather, Pryce takes out the Autonomous Chain, holding it out towards the Ram.
"Chain, bind that Ram to his perch.">Autonomous Chain [1d10]>An animated chain that can be given orders to chain up anything that it can wrap around, requiring a roll of 9 or higher to break free. Reassembles over a period of 24 hours if broken.Roll #1 8 = 8
"Actually, could we have simply trapped the Ram with perspective? Our eyes are not opaque, we simply could look at both at the mirror and the puzzlemaker at the same time and we will have trapped his reflection in the mirror through the reflection of the surfaces of our eyes." Leather muses, before chuckling, "I may be overthinking things though."
The colossus approaches what appears to be a nexus of sorts, where you see a great many paths looping downward, in long and interlocking spirals, like some kind of gargantuan augur pointed straight for the heart of the earth.
Where all the paths meet is but a single room, inhabited by a lone figure. As you approach, the figure turns, leering through space itself, and the colossus you ride stops, nearly hurtling you and the other passengers off of its back. Even this unthinking thing will not approach that figure's gaze.>>751831
You reach the junction once more.
"Spiders… trickery…" Patience Stone says. "Many gods and goddesses ruled both. It's not as if there can be only one god presiding over one thing, but if they draw too close, or become too alike, one will be forced to devour the other, lest they be subsumed. It is likely he is the sole survivor of many such conflicts… or perhaps, even, an amalgam of many. Just as demons can fuse, and produce others, so too, gods.">>751835>>751833>>751832
As Amy tries to suss out a pattern to the ram knight's leaps, Pryce's chain lashes out, trying to bind around the ram. He's swift enough to leap away, but the chain is unrelenting, and the space you're in, ultimately limited. As the ram tries to leap over the pillars, the chain jukes him, wrapping around his hind leg and yanking him back to the ground. The ram manages to land on his side, drawing his sword with his free hoof, and holds it partly before his face.https://www.youtube.com/watch?v=6HtYYhq0gUA
"I wonder how well the mechanisms shall work with a substitute in my place," the ram says, less of a threat, and more of a genuine curiosity. "Let's find out."
[1d10]Roll #1 9 = 9
Last time, on HolyQuest…
Amy, Pryce and Cloak encountered a most peculiar puzzle in the dark garden, where each area of the garden (separated by high flowering bushes) held a number of rectangular pillars, each bearing a mirror, in its center. The number of pillars was the same as the number of paths leading out from each area. After some testing, they discerned that the key to the puzzle was the direction each mirror faced. It was not a matter of matching the correct pillar to the correct path, but rather, that different combinations of pillars produced different results.
It seemed that pointing every pillar toward one path would open it and close the others, while pointing the shortest and tallest pillars toward any path would cover it with a translucent, permeable barrier of water. Pointing the middlemost pillars toward any path would result in the path being covered over with dense bushes.
There was, however, one other key. Each mirror had to contain one of Vinland's knights inside. In their current area, one of said knights, a ram, stood outside his pillar. His pillar would not move unless they managed to get him back inside.
Shei, Gadriel and Busta continued through the dark spiritual trenches surrounding God's Entombed, with Shei bringing Busta back from the edge of oblivion after Busta sacrificed body and soul alike to protect Gadriel from a deadly attack. They were later beset by two gargantuan entities, which chased Shei's tamed colossus until at last, with the musical accompaniment of the transformed Malakhim, they were driven off.
Flaming, Volkama and Deriva went on a treasure hunt, at last able to get past the false wall that Flaming found earlier. They found a bone-encrusted helmet for their troubles.
"So he could be any number of old gods merged together as concepts came to overlap? Wow…" she shakes her head, "Gods are complicated. I 'really' hope I don't end up losing myself like that, I kinda wanted to just stay 'me'." She pauses to think about it, "Well, maybe I wouldn't mind fusing with a few but, that's a lot to think about."
As they reach the junction again, she looks north, noting it as the only direction they have not gone after finding treasures and trap doors to the west and east, decides to see what it may hold….
[1d10] PErceptionRoll #1 9 = 9
As you head north, you feel a sudden shuddering, which nearly knocks you and your companions off your hooves. Several quick rumblings follow, both around and ahead of you. Following that come the machine-gun creakings and clatterings of ancient clockwork. Then, at last, all is still.
"Another rearrangement?" Deriva guesses. She looks back. "Indeed it must have been – behold."
It appears that the junction behind you is now gone, replaced by an L-shaped bend to the east. Deriva then gasps, and looks to Volkama, who just stares at his incomplete map with a scrunched snout. "…It was bound to happen sooner or later," Volkama says, folding up the map. "What interests me more is how quickly that passed. 'Twas hardly the dramatic affair the previous one was."
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>>751837
Pryce lowers his bow, a flaming arrow forming and ready to fire.
"I don't intend to let any of us fill that mirror."
He threatens.Keep KP and stay away from his mirror, and out of it's line of sight. I don't know if he has control over it but I don't want to risk it.
He says to Zjetya and River through their mental link
"You have waited here an indeterminate amount of years to figure out such hypotheses, you can be patient and wait longer." Cloak remarks, making prayers to Hypomone to slow the Ram down.
>Fossilization: Recharge 3; Instant; Apply the debilitating effects of old age to the target, severely weakening all their abilities, increasing the damage they take, and decreasing the damage they can do. Effect varies by roll and enemy strength.
[1d10]>Slow Down!: Recharge 3 after effect ends; Ranged; You can slow down time in a small radius around the target. The target of this power will take 3 fewer points of damage (minimum 1) for the next 2+1 turns.
[1d10] selfRoll #1 2 = 2
/ Roll #2 5 = 5
Shorthorns looks around in shock as the place already shifts around, then looking at Volkama with a forlorn look as he mourns the loss of his now painfully outdated map. "Aw shucks, Volkama… I'm sorry. I know you worked really hard on that."
She looks around the new changed layout, tapping her hoof. "Less dramatic is one way to put it… last time it threatened to make us start all over again if we didn't hurry up! But here it looks like it's letting us keep our progress. Why did it move around so quickly this time?"
She decides to keep the pace going north, then turns to ask Patience, "Do you know anything about the floating hands outside of this place that move the dungeon around?"
"Yes, Mercury's little creations, though all the dragons here make use of them to reorganize things," Patience answers.
"You mean, the other two we've met?" Volkama asks.
"Depends which ones you met," Patience continues. "Depending on how many there are of you, you might have run into only a small fraction of the dragons here."
"Well, we've met the Salt and Sulfur dragons so far," Deriva adds. "And a small army enters Tartarus now, including groups other than our own."
"You've probably stirred up a whole mountain of dragons, then," Patience adds. "Though, I imagine you'll probably be appraised by the same ones you've met thus far. They like to keep things nice and organized during the evaluations."
"There's more than just the two we've met so far?" Shorthorns asks surprised, keeping her pace going north up the L intersection. "It's hard to believe how huge this dungeon is, the Sons of God really didn't skip out on any details. So, the dragons are the ones controlling them then: out of curiosity, is there any way to take them out of the dungeon? Or are they stuck here? Something like them seem like they'd be really useful to have around."
I thought this fit the mood
With a gentle procession their whale laps through the many turns, grooves and crannies within the watery nexus. The crew indulging in what sights it may have to offer.
Until their ride stops abruptly, upon approaching the lone figure with the odd gaze.
Shei-Sher sets aside the whale's reigns and slowly, motions to stand on top of the saddle. Careful not to fall.
He covers his right eye, allowing only the eye replaced by Pupil to meet the lone figure's gaze.
This way, Shei-Sher allows a two-way appraisal between the two. So they may size eachother up as some kind of formality.
[1d10] Two-way Appraisal
"Ahoy. We're here to seek passage into Tartarus."Roll #1 10 = 10
>>752144>(RACIAL)Evil Eye: passive; You come from a culture that’s mysterious, quiet and perhaps even sinister. Few understand you and some may even be unnerved by your odd appearance. If you score a natural Crit against an enemy in combat, they are paralyzed with fear and cannot take any action in its next turn. When a target is paralyzed by Evil Eye, you cannot proc Evil Eye on them again.
Would like it to apply
"Yeah! Learn some patience!" Amy says, unhelpfully as she dances impatiently for a resolution to this conundrum.
The figure, you recognize as Mercury. As you peer into him, you are suddenly beset with a deluge of information, as a sprawling diagram of the entire dungeon rushes through you. It is less a labyrinth, and more like a tangled, intricate nervous system, countless passageways and nexuses linking together, all to keep Tartarus entrapped. And this Mercury dragon, through he may appear a disparate entity, is but one neuron.
"Come then, dismount that miscreation, and answer my question," Mercury says, gesturing for you to approach.
Busta and Gadriel loosen their fastenings, making ready to disembark, as do your malakhim.>>752143
"I doubt that any of them would even consider the thought," Patience says. "They are far too loyal to our lost masters to step away from this, their final duty. Are you trying to create a dragon zoo?"
As he asks this, he tickles Spark with his tail. Spark sputters and snorts, spewing little fires from his snout.
You head north, and at last reach another junction, this one T-shaped, and splitting west and east. To the west, it is not long before you see a large hole in the dungeon's floor, seemingly newly made. To the east, you see a sturdy stone door.>>752140>>752146>>752138
Zjetya grabs KP, and River the pets, and zip around behind the pillars, as far from the ram as they can be.
"I've had my hypotheses, but I've need of a test subject," the ram says. "You'll do."
In an instant, he is upon you, a hairsbreadth away from Cloak, his head reeled back as far as it can…
[1d10+4] Blast: Intruders
And smashes his horns down onto Cloak.Roll #1 4 + 4 = 8
Pryce is nearly taken aback by how suddenly the ram appears before Leather, even while chained. If it wasn't for the earlier display of speed, he might have hesitated. Pryce turns in place, the flames forming his foreleg burning intently as his magic grows, drawing back an arrow to fire into the ram's back as it tries to ram Cloak.>Sallus [1d10]
Sallus: Instant; Recharge 5; Self-Buff; For 3 turns, your physical attacks deal an additional 2d3 damage on success, rolled by you at the time of the attacks. If any of these attacks are natural critical hits, they will Blind the target, removing one of their chances to act next turn.
>Shoot (Basic Attack) [Flare, DC5, Ranged] [1d10+1]>Flare [Fire]: Bright flashes and loud bangs disorient the target, adding one stack of Flare when hit. When a target reaches 4 stacks, they are stunned that turn.Roll #1 7 = 7
/ Roll #2 1 + 1 = 2
"Hypostasus, you have me confused." Leather retorts, dodging up into the air on pillars of light.
>A Vision of Grandeur: Instant; Recharge 1 after effect ends; Choose 1 ally. For the next 4+1 turns, you and that ally gain +2 to all rolls made against all enemies that target you, either with a normal roll, or an Instant roll-to-dodge attack, regardless of whether or not that enemy's attack is successful.
>Tsiba: Passive/Auto-Instant; As an Auto-Instant action, you are able to jump between any of the different ranges in combat, except for Burrowed (ie, can move from Far (player) to Far (enemy), from Melee to Aerial, etc). As a Passive, this ability also enables you to jump multiple times in the air by solidifying light beneath your hooves and kicking off of it. If you can already fly, you can use this to gain +2 to dodge and other movement-focused rolls while flying. If used to evade an attack, make a roll. The DC for success is (Attack Roll -1). On failure, critical or regular, you take half-damage
[1d10] dodgeRoll #1 1 = 1
/ Roll #2 2 = 2
Shorthorns snickers as she looks over to Spark, reaching up to scratch one of the dragon's frills atop his head. "I guess I can see how you might think that. Don't know how Spark would do if he had to share all the attention!"
"But, I was actually referring to the hands themselves, you said they can be controlled? Is there a way to take the hands outside of the dungeon to use in Tartarus or are they like, built into it?"
Eying the hole to the west with curiosity, Shorthorns determines to turn left at the junction, and peer down into the hole out of curiosity to see if she can see the bottom.
[1d10] PerceptionRoll #1 1 = 1
"Oh. It's you again. Coming down." Shei announces congenially as he joins his brothers in disembarking and arriving before Mercury.
"Ask away." Shei asks as he leisurely strums from his guitar at a low volume.
Amy sees the attack coming for Leather and launches a potion at him ahead of time.
>Natural Remedy [1d10+4]Roll #1 8 + 4 = 12
"Are we fighting or is this a part of the plan?" Amy asks, sounding concerned.
The ram's headbutt slams Cloak into the ground with such force that he bounces back up, narrowly saved from landing hard on his neck by the aerial platform created by Tsiba. A shockwave erupts from the impact, knocking Amy and Pryce back to the edges of the arena. Amy, though shaky on her paws, manages to toss Cloak a potion.
>Amy 1/7>Cloak 28/7>>752148
Sallus succeeds, but your arrow doesn't even leave the bow before the ram leaps your way, then spins and kicks you across the arena, where you land in thornbushes.
The ram lands atop his pillar once more after the initial volley, glancing at the carnage wrought in this brief moment. Then, unbeknownst to him…
As Shorthorned peers down, she can see the beginnings of a battle in a most unusual setting, some manner of underground hedge maze. At its center can be seen some gargantuan shrine, with a light illuming from its center, though it itself is shrouded in what appear to be floating, murky waters. As she leans in for a closer look, Volkama and Deriva gasp, and back away – as the stones beneath her, at the hole's edge, give way…
Back down in the garden…
The ram leaps from the pillar, boots primed to stamp down onto Cloak where he lies, only for a buffalo – your buffalo – to plummet straight out of the sky onto his back. With a surprised yelp, the ram is slammed down into the earth, flagstones and mortar flying everywhere from the impact.
Nearby, a cat made of stone, along with Spark, lands from above.
"Tch, this was going to be a lot cooler with everyone here," Mercury gripes. "Who knew this batch of graverobbers would be so mobile?"
He clears his throat. "Anyway…"
His expression grows grave and dark. "If, in Tartarus, your situation were to be impossible, victory unachievable, and defeat absolutely certain, what then, would you do?"
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>Sallus: 3 turns>>752154
Pryce slides back on his hooves from the shockwave as the ram slams Leather. From bracing himself, he doesn't even notice when the ram comes and kicks him until he his the thornbushes. He groans in pain, taking a few breaths as he rights himself and shakes the shock off, while prying himself out from the brambles.>Recover [1d10]Roll #1 7 = 7
"I was not planning to begin with, only defending and dodging. Pryce seems to be our strategist." Leather replies to Amy, attempting the same prayers as before to slow down the Ram.
>Fossilization: Recharge 3; Instant; Apply the debilitating effects of old age to the target, severely weakening all their abilities, increasing the damage they take, and decreasing the damage they can do. Effect varies by roll and enemy strength.
[1d10]>Slow Down!: Recharge 3 after effect ends; Ranged; You can slow down time in a small radius around the target. The target of this power will take 3 fewer points of damage (minimum 1) for the next 2+1 turns.
[1d10] selfRoll #1 2 = 2
/ Roll #2 3 = 3
"We would escape. And if we couldn't escape I would break the seal on my heart. A bit of a gamble but it would give everyone enough power to make a retreat. If that wouldn't work- well.. we haven't really talked much about our suicide pact but I would likely be the first to sacrifice myself." He pans back over to the malakhim behind him, in a beseeching gesture "Unless you guys would'a- you know-"
spoken with humor he doesn't actually mean to ask them to sacrifice themselves in tartarus for Shei.
Amy falls on her flanks from the force of the blast. Then, she gets up, wobbily and head shaking.
Then, Flaming falls from the sky.
"Heyyy! It's Shortyhorns!" Amy says like she's seeing a friend she hasn't seen in a while. "Welcome to the secret garden!">>752157>>752156
Amy looks to Pryce for guidance.
"What the…" Shorthorns says aloud to herself as she looks down in the hole, trying to lean in as far as she dares without going over to see the battle stoking before her at the distant bottom in the hedge maze. "Who's fighting down there, do you two see this!?"
As the stone starts to tumble and give way, Shorthorns gasps, watching as the battle below soon starts to become much, much closer as she falls out from the ceiling to land on the back of a giant, ornery ram. The white buffalo gives a shout as she slams down hard onto the top of the ram, pile-driving it into the hard earth below as she clutches on tightly onto its neck. "AGGGGAAAAG!" She shouts out frantically, in a cry that could be mistaken for a battle-roar
[1d10] Huge attempt to get up at 1/7Roll #1 2 = 2
"I don't know about you," the Trianglist Malak says. "But we're going on tour once the world is safe, so…"
The Violinist and the bassist Malakhim nod their agreement to leaving you out to dry.
"We'd… we'd have to escape, wouldn't we?" Gadriel asks, expression troubled as he considers the possibility. "But I'd find a way to get us out, without
any more sacrifices," he adds with a pointed glare to Shei.
"And you?" Mercury asks, looking over to Busta.
"Your question…" Busta mumbles… "Something's off about it, isn't it?"
"Give me your answer," Mercury retorts.
Busta remains silent, and Mercury's frustration grows darker.>>752156>>752157>>752159>>752160
While Cloak is left on purgatorial hold, Pryce rises to his hooves, and River and Zjetya poke their heads out from amid the pillars.
"Flam– I mean, Shorthorned!" Zjetya says. "Don't move, you've got him right where we want him!"
Meanwhile, the ram, pinned to the ground, plants his hooves down, and struggles to rise…
[1d10+4]Roll #1 2 + 4 = 6
After Shorthorns lands down hard on top of the Ram, the white buffalo looks around in confusion as she struggles to get her bearings straight, keeping a hold on the huge ram as she looks around at Amy and the others.
"Amy? Zjetya? What's going on here, weren't you on the floor abov-"
As the Ram struggles to get up, Shorthorns steels her determination, and tries to make it difficult as she shouts, "What's going on, who's this guy?!"
[1d10] Attempt to get up from HelplessRoll #1 4 = 4
"He's just some silly guy who won't get in the mirror."
"Busta died for Gadriel's sake not even a few hours ago." Shei complains to Mercury "We clearly know what his answer is. Busta is a strong noble soul. It's just a shame his body is not equipped to house such a good soul."
But then Shei turns a glance to Gadriel "Though Gadds, when I found his corpse you were hidden underneath it. Why didn't I find you fighting to the death. Why hadn't you found a way out without anymore sacrifices then?" Shei asks Gadriel not angry, but with a heavy tone of concern.
"Won't get in WHAT mirror…?" Shorthorns asks as she keeps her hooves wrapped around the Ram's neck, "Is he part of the dungeon?"
"Realistically, we could all just try to carry him into the Mirror now that he's downed, even if he's twice as strong as one of us, there's four of us here." Leather notes, brushing himself off.
"Okey dokey!" Amy says before pouncing on the ram.
[1d10] to pounceRoll #1 5 = 5
Gadriel grimaces as you recount his failure. "He… he grabbed me before I knew what was going on! I couldn't have fought back – I could have hit him!"
Busta disregards you, and instead fixes Mercury with a determined look. "I won't even acknowledge your question."
"Very well," Mercury says. A globule of mercury manifests at his side, and flies to the ground, taking the shape of a circle of ancient alchemical symbols upon the ground. "You two," he says to Gadriel and you. "Step here please."
The Malakhim band sidle on over to where Busta stands.>>752167>>752163>>752164>>752168
With a grunt, the ram manages to hook the tip of his horns under Shorhorned's back, and with a strained effort, he knocks her off of him. He spends a moment to catch his breath, before filling his lungs with air. Next, he bleats out an old chant of power. A moment passes, before you hear a rumbling far-off. Echoing through the darkness come sounds of hoofsteps coming your way, though it is hard to gauge their distance from the echoes off the underground walls.
River and Zjetya panic, holding their charges close. "Wh-what's the plan?" Zjetya asks.
"We can seal some of these paths with the pillars, can't we?" River says.>>752168
After the ram's shout, you leap onto his back, and he bleats again in surprise – and probably from how much his back must hurt right now. He storms off in a circle, trying to toss you from his back with a well-timed buck. Roll to hold on, instant, alongside your other actions.
Leather attempts to aide Amy, trying to jump on the ram.
>>Fossilization: Recharge 3; Instant; Apply the debilitating effects of old age to the target, severely weakening all their abilities, increasing the damage they take, and decreasing the damage they can do. Effect varies by roll and enemy strength.
pin, earth pony's Tough
[1d10]Roll #1 5 = 5
/ Roll #2 6 = 6
Shei-Sher steps over to where Busta stands, just behind the Malakhim. "We are one brotherhood. We will all pass into Tartarus."
Shei-Sher's glare meets his again
>Evil Eye: passive;
[1d10] only works on nat critRoll #1 2 = 2
"Again, WHAT mirror? If this is a challenge, I would do a lot better if someone told me the rules!">>752169
Shorthorns lets out a pained 'ooof' as the powerful ram flips her over with his large horns. Landing belly first on the nearby earth, Shorthorns shakes her head free of distraction as she prepares to rise up to meet this opponent, before she hears the hoof-steps coming from the other way. "I'm not entirely sure what game you're playing here, but if you need me to fight a big, tough brawler like him, THAT'S something I can do." She prepares to stand up, eying the Ram with an intense glare as she prepares to bash heads. "Where's the mirror you need to push him through?!"
[1d10] Rise from helplessRoll #1 4 = 4
Amy drinks a potion as she tries to hang on.
>[1d10+4] Natural Remedy>[1d10] to ride 'em cowboyRoll #1 8 + 4 = 12
/ Roll #2 4 = 4
Pryce climbs out of the thornbush, shaking off any bits still stuck to him.
"Flaming? What are you doing here?"
Pryce questions, seeing her on top of the ram. That is, before she is pushed off and it makes a call for help. As the sound of hoofsteps steadily grow louder, Pryce looks between their group, the pillars, and the ram.
"Quick, turn the middle pillars to block off the three northern paths! We came from the west so there should be nothing coming from there!"
He instructs, reaching into his robe to grab his lexicon.
"We'll deal with this one quick."
He flips through the pages, horn glowing a dark blue as he calls up it's illusionary magic, conjuring a shape of one of the knights, hoping a figure of authority will give it pause.>Lexicon of the Moon's Dread [1d10]>Contains illusory nightmares that can incapacitate a single target for Roll - 5 rounds. Can target up to ten targets as a Cleave roll, but increases Recharge by 1 with each additional target. Recharge 1 for 1 target. User determines the content of the Nightmare.>>752169>>752172
Pryce looks over to Flaming after she was flipped by the ram, horn glowing white as he attempts to freshen her up.>Prayer for Deliverance [Flaming] [1d10+1]>Instant; Recharge 2; Restore the target’s Hits to full, and give them +1 extra temporary Hit until the end of combat.Roll #1 2 = 2
/ Roll #2 7 + 1 = 8
"I came from up there!" Shorthorns says as she tries to get up, the white light glowing around her as she points to the hole in the ceiling. "Your turn: who's this Ram and why are you fighting him? Is he part of the dungeon?!"
[1d10]Roll #1 4 = 4
Amy gets tossed into the air, but heals herself on the way back down, numbing the pain of the shock of landing once more.
Before the ram can get any respite, Cloak replaces Amy atop his back, and the ram nearly buckles, owing to Cloak's significantly greater weight. Grimacing but unwilling to give up, the ram knight swerves, trying to catch Cloak against the rows of thornbushes surrounding the arena.
At Pryce's orders, Zjetya and River turn pillars B and C to the Northwest and Northeast respectively, covering the paths over with vines. The hoofsteps continue to approach, and you can now hear the clanking of armor as well the closer and closer they get.>>752171
Mercury holds your gaze, and Gadriel joins you in staring back at him as you both hold your ground. But… eventually, Mercury shrugs. "Well, then. Go on, if you are able. The path is before you, and you have but to walk it."
He gestures before him, to the path which spirals down deeper into the earth, into the darkness below.Roll #1 5 + 2 = 7
Pryce looks up, seeing the whole they flew down through earlier.
"Oh, I hope nopony else falls through that…"
Pryce comments before looking back to Flaming.
part of the dungeon, though we are unsure if it's intended or not. We've been following paths that we unseal with those pillars as a puzzle, each one with a knight inside it. We need to get this ram back in his own pillar so we can continue on."
Leather remains resolute in holding the ram down, trying to swipe a back leg under the ram's to cause it break bone or dislocate.
>Shatter: recharge 2, weapon; Breaks the target's defenses, opening them up for attack. Any attacks against a Shattered target crit on a 8+ for two+1 rounds. Can be used against inanimate objects or armor to break and damage them efficiently.
[1d10+1]Roll #1 5 + 1 = 6
Shei bursts out into chuckles "Oh god really!? Thank you so much! You know I was actually a tad scared there for a moment. We'll try not to make any trouble with your boss. Again, thank you, thank you so much." He pulls forward, brings a hoof to the back of his head, and makes more gestures of gratefulness and nervousness.
"Let's go boys." Shei hails them to follow as he walks down the path pointed out to him.
Shei-Sher lets out a ping of his aura to feel all around his surroundings just as he embarks on the path.
[1d10] phase aura detection of anything hiddenRoll #1 1 = 1
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>Sallus: 1 turn>>752177
The sound of armor drawing close gives Pryce concern, hoping that blocking the paths will lower the knights they'll need to fight. He turns, watching Leather jump upon the ram as well. Seeing it buckle, Pryce sets his bow on his back, drawing out his Memory-Pluck. He spreads his wings, dashing forward to the bushes, landing in the path he sees the ram take. He widens his stance, bracing himself like a bull-fighter as he waits for it to draw close before swinging his blade up, aiming intercept the charge and flip the ram onto it's back.>Swing [DC5] [1d10]>Sallus Damage on Success [2d3]>Memory-Pluck; Steals an opponent's skill upon a hit, enabling the user to use it while the victim can't. Normal success = 1 use, Critical = 2 uses. Once you use the skill, the skill goes back to the victim. You can hold the skill indefinitely to simply deny its use by the victim. You can only steal 1 skill at a time.>Guarded: Reduces critical failure damage by half.
>Radiance [1d10]>Radiance: Free Action; Dazzle and shine with your prowess. Generate [Roll - 5] sparks towards Will of the King. This can only be used in combat and only alongside another skill.Roll #1 1 = 1
/ Roll #2 1, 1 = 2
/ Roll #3 6 = 6
As Pryce explains the situation in full, Shorthorn shakes her head as she manages to recover. Taking her shield off of her back, she looks towards the pillars that have fallen to block the path of the oncoming hooves, and nods. "Got it! Let me take the brunt on this one now that I'm here, while I was going through the dungeon I found a few things that should help!"
Reaching down to give the belt that now surrounds her midsection a light squeeze, she nods, readying her shield in the direction of the hulking Ram as she tests its mettle against hers, ramming the 'Ram' at full speed with her shield in front of her horns to increase its battering power. "Come on, show me what you got!"
[1d10+5] Charge activated for +2 on Ram, +3 for All or Nothing>All Or Nothing: Recharge 1; When all else fails, use your head. Autocrits. All failures count as critical. Can be used while helpless.>Shield holds Magma, Fire, and Darkness elemental qualities>Also contains 'Stunning': On a critical hit, causes the target to lose 1 action next round. Roll #1 2 + 5 = 7
>>752182>2 is a critfail on Charge
Activating her new helmet's ability>Helm of the Offertory>Effect: Recharge 3; Spell; Free Action; Sacrifice 2 Wounds to reroll any failed action, including critfails.
[1d10+5]Roll #1 10 + 5 = 15
As Amy falls off the ram, she contemplates her options. Might as well go with a tried and true tactic.
>Prayer of Enlightenment to gain Return to Earth
Pryce swings, but the ram ducks, then headbutts him aside, partly trampling over his legs in the process.
>Pryce 5/6>5 Hits gained for Snakeskin Cloak
The ram manages to catch Cloak's bandages on the thorns of the foliage surrounding you, and Cloak is yanked from his back, caught in the thorns, his neck rocked back from the whiplash. Cloak manages to slip his leg under the ram's, throwing his balance off. In that moment, as the ram hurtles forward, Shorthorned barrels into him like a train into a wayward tumbleweed, knocking the ram into the air. When he at last comes back down, the ram bounces off the cobblestones, and lands again in a daze.
Zjetya manages to finish pushing Pillar C toward the North path, leaving Pillar A to point West, as it is immobile, and Pillar E to point east, leaving a water barrier over both pathways. You can hear the hoofsteps slow, and eventually pause… before they move again. They are close, and you can at last hear their directions – they're moving east and west. Zjetya and River group up near Amy, weapons drawn.>>752180
"Here, I thought he was going to try to get rid of us," Gadriel mutters.
Busta is silent, still in thought…
The path you walk is long and winding, continuing eternally in its spiral shape. The Malakhim produce a small glowing effect around their instruments to light the path. At least, nothing attacks you as you walk, and walk, and walk…
"Just stop!" Amy shouts at the ram as she casts her spell on him.
>Return to Earth: recharge 2, spell; Bring things back to their natural state. Can return spirits to the afterlife and send unnatural creatures (demons, elementals, undead etc) back to their home plane. Only weakens stronger spirits and creatures, giving you +1 to all your actions against them until the end of combat.>[1d10+3]Roll #1 10 + 3 = 13
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>Serpentskin Cloak: 5 Hits>Sparks: 1>>752185
Pryce grunts as the ram runs over his legs, thankful it wasn't worse in breaking them. Getting up, and seeing Flaming successfully topple the ram over, Pryce looks up to the mirror as the sound starts to shift.
"Quick, get him into the mirror!"
He shouts out, horn glowing as he attempts to lift the ram to face his mirror.>Telekinesis [1d10]
With the sounds moving to the only two open paths, KP keeps huddled close to River and Zjetya.Roll #1 6 = 6
After knocking into the Ram with all the force of a freight train to knock it up into the air, before watching it slam back down on the ground hard, Shorthorns affords herself the slightest of moments to feel pride at her accomplishment at having knocked down the noticeably bigger foe, but doesn't spend too long as she slams her hooves into the ground on her follow up, using her divine powers to summon for a growing wreath of vines to wrap themselves around the ram while also creating two long, thick tethers that slink off to the side.
"I'll wrap him up, use the vines to carry him up into the mirror up there!" She shouts to all available fliers (notably Pryce, River, and Zjetya) as she focuses on her divine spell to summon forth the green.
[1d10] Life Sphere Primary + Dark Sphere Secondary, making life grow from nothing to wrap up the Ram and create ropes to air-lift him up to the mirrorRoll #1 9 = 9
Brushing himself off and readjusting his bandages, Leather walks up pillars of light to just slightly below the mirror.>Tsiba
""I've got you, just get them up part of the way and I can toss them the rest of the way."
[1d10] slam jam, ToughRoll #1 1 = 1
Amy weakens the ram with a well-timed blessing, slowing him enough that Shorthorned can hog-tie him with vines. Pryce passes him to Cloak, who goes for the dunk – but the ram twists at the last moment, causing his horns to bounce off the rim. In the moment of freedom, the ram hooks his horns around Cloak, and yanks him upward against the diamond mirror's face. A brilliant light flashes forth, surrounding Cloak. He can feel his movements slow as his body sinks, back half first, into the mirror, but his front half is still free, leaving him time to act.
Though weakened, the ram tries to wriggle free of his bindings.
At the east and west paths, though they are blocked by water barriers, you can see groups of light blue ghostly knights of various races. Though they do not approach the barrier, those in front draw their wands, and aim them at Amy and Shorthorned.
[2d10+2] vs Amy
[2d10+2] vs ShorthornedRoll #1 9 + 2 = 11
/ Roll #2 8, 5 + 2 = 15
/ Roll #3 10, 6 + 2 = 18
"You have tried my patience, architect. Now kneel."
Pulling himself from the mirror effortlessly, Cloak's body sheds light as an pulse of energy fills the garden and slams into the ram and two of the ghostly knights.
>Phantasmagoria of Conquest: 3 times per Combat; Automatic; Sacrifice X hits to deal 4X damage and inflict a status condition (chosen when you learn this skill) on up to 3 targets.>sacrificing 10 hits, (down to 14) dealing 40 to Ram,Ghost Mage Knight,Ghost Mage Knight
>(Status Condition) Delayed; For the next 2+1 turns, the results of any roll made by those affected by Delayed take place a turn after they would normally. Rolls to dodge or interrupt may be made at any point between this time.
Shei-Sher stops in his tracks "Guys I think we got jipped. In fact, I've been thinking about it and Mercury asked Gadds and I to step in that circle he fashioned. Meaning there probably isn't a physical means to progess from here."
Shei gets out a vial of his own mercury "Although. I got a good look into Mercury during our stare down. And what laid bare to me was the nature of this dungeon and the nature of him. I'm thinking our only way out of here is if I can recreate that circle he made. But it'll have to be a complete mimicry to the T."
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>Serpentskin Cloak: 5 Hits>Sparks: 1>>752191
Pryce watches as the ram manages to twist at the last moment to just avoid getting sunk back into his mirror, and only to put Leather partially in instead. The other knights arriving as they raise their wands to fire in leaves Pryce conflicted. He reaches for the lexicon again, saving Leather is the first priority. Everything else can be healed. His horn glows blue as he conjures an illusion of the mirror to stun the ram to stop his struggling.>Lexicon of the Moon's Dread [1d10]>Contains illusory nightmares that can incapacitate a single target for Roll - 5 rounds. Can target up to ten targets as a Cleave roll, but increases Recharge by 1 with each additional target. Recharge 1 for 1 target. User determines the content of the Nightmare.Roll #1 3 = 3
Shorthorns grunts as he manages to stick half-way out of the mirror, "Wow, he sure is a stubborn one. Shame he's not on our side, huh?"
As she sees the building magic glowing beyond the watery barriers, Shorthorns looks alarmed, moving to face their oncoming attackers as she lets out a shallow breath, feeling fire building up in her core reminiscent of her fight with Vortigern. "Looks like we have more company already. I'll keep them busy, hurry up and punt him the rest of the way!"
She moves towards the barriers, taking a heavy stance between them and Amy as she prepares to build up energy from their attacks.
>Ultimate Move: Stampede of the Inferno: Automatic. After activation, instantly create a flaming buffalo minion (ignoring minion cap) with 'Protect' equal to your Hit Total / 1 wound for each Wound lost since activation, up to a total of 3.
>Covalent Bonds: Auto Instant; Recharge 3; Ranged; Choose an ally. All damage they would normally take this turn will be applied to you instead. The most damage you can receive from using this ability is (Full Hits) + 2 Wounds.>Targeting Amy to take her attacks for her
>Fortifying Belt; Relic; The DC to hit you drops to 0, such that even Critfails will succeed against you, but all damage taken is Halved before other effects.
"Just STOP!" Amy shouts. As she does, her body lets loose a wave of holy flames.
>Wrath: recharge 2, spell, ranged; Damage all nearby foes with a powerful blast, ensuring they cannot attack you on the next round; renders targets helpless on 9+. On crit you can kill or incapacitate weakened/dying targets.>[1d10+4] on the group attacking Amy and the ramRoll #1 5 + 4 = 9
Cloak wrenches himself free of the mirror, and his prayers are at last answered, as temporal distortion follows in the wake of the light, engulfing the ram and his summoned underlings. streams of keen magical darts fly forth from their wands, but they are slowed, and more of a dazzling sight to behold rather than a deadly attack. Amy then sends her wrath westward, the holy fire incinerating the spectral minions, and burning the ram. Meanwhile, Shorthorned prepares to protect Amy from the oncoming attacks.
Zjetya and River nod to one another, then jump upward, spin about, and dropkick the ram into the mirror.
"I think I heard something about the Capo when I was with Amy earlier," Busta says. "That he controls the final path forward, and that nobody enters without his permission… and, I wouldn't step in that circle without knowing what it was. Why didn't he ask me to step into it?"
"Yeah… either you gave him the exact right or exact wrong answer, I think," Gadriel says. "But, Mercury still holds dominion over most of this place. That circle still holds secrets, though we should decipher them before trying anything."Roll #1 9, 2 + 2 = 13
With their final kick, the semi-conscious ram is engulfed in the mirror's light, despite his struggles… and before long, the light diminishes, leaving him behind the mirror. The other spectral knights dissipate, and Shorthorned tanks their hits.
Shorthorn grunts as she feels the magical blows impact against her shield and her furry hide… but opens her eyes with surprise as she looks down and sees herself still standing, albeit with smoke coming off of her from the blows.
"W-wow… this belt really does its job." She says as she tugs on the magical belt Volkama found, then looking to see where the spectral knights who attacked earlier used to stand, watching them dissipate in to nothing. She lets out a sigh of relief, and suspends her charging ultimate, the flames of the stampede leaving her with no one to defend against.
She looks to River and Zjetya after they knock the Ram in, stomping her hooves, "Great job you two! Way to sink him in! So," she takes a moment to stretch, wincing as she does so. "What was all that about anyways? Why did that Ram attack you, did you guys touch that mirror or…?"
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]>Serpentskin Cloak: 5 Hits>>752197>>752198
Pryce watches as Cloak and Amy's attacks burn away the entourage of knights and darts breaching the ring, and the ram finally placed into the mirror by River and Zjetya's kick.
"It's finally done."
He sighs in relief.
>"That was so cool! You two were all in synch like acrobats!"
KP cheers from behind the cluster of mirrors to Zjetya and River, giving a small stomp of applause at their display.
Pryce puts his sword away, and steps up to the pillars. With the ram back in place, he turns the tallest and shortest ones to face north.>>752527
"It's part of this trial. We need to move the statues to open the paths, but one mirror was empty. When we attempted to force the ram in, he attempted to make one of us take his place instead."
Cloak walks down from his position near the mirror on pillars of light, offering a slight bow to Shorthorns. "It is good to see you again, it resisted upon Pryce casting a spell to put it in the mirror. I imagine there may have been a noncombative route, but the end result succeeded."
Shorthorns bows her head to Cloak, "Good to see you all again too, glad you're all alright. My journey through the dungeon's not been so bad so far, this is the first time I had to fight anything."
She turns to look at Pryce as he explains the situation, Shorthorns turns her head, a little lost on the explanation but seeming to take it in stride. "I think I get it. So he was trying to push one of you in there instead." She turns towards the mirror, "Well, with him in there, does this open up the path?"
"Right then. It doesn't hurt to bother trying. We make the circle and with some effort Gadds' prognostication will tell us if it's a dead end or not."
Shei gets to work lining out with some chalk the exact shape of the circle he recalls Mercury summoned. All the while he scat sings a tune for busywork.
With the chalk laid out Shei pours vials of mercury to stick to the outline. "Careful not to touch any of this stuff. It's toxic. Actually- The lot of you are metallic.. well still don't touch it."
Shei then strikes his horn with a piece of metal. It vibrates and sounds like a tuning fork and the circle begins breathing magical energy. "Right-o Now I'm going to need a little help. Shei instructs Gadriel, Triangle, Bass, Violin on imbuing the circle with their specific energy. With a wave of his hooves he assigns a tempo as if conducting an orchestra and then stops them.
Shei slings his axe over his frontside and strums hard for the final touch.
LIGHT.IV DARK.III>replicating Mercury's circle
[1d10] meticulous group effort.Roll #1 7 = 7
Last time, on HolyQuest…
While traversing the underground hedge maze of the dungeon, Amy, Pryce, Cloak and Pryce's entourage had to fight a ram knight in order to solve a puzzle. Shorthorned fell in partway through. They were victorious, and the ram was sealed inside his mirror atop the pillar they needed to turn.
Shei met at last the Mercury dragon, who guarded the final spiral path leading down to the lair of the Capo, but only the Capo themselves could open the door. Shei and his gang were caught in an infinite loop when they tried to proceed down the path, forcing them to consider a change of tactics.>>752528>>752529>>752530
A water barrier manifests over the northern path.
River and Zjetya offer a small bow after all the applause, but their attention is quickly drawn to the northern path.
"Like before, it may require all the pillars to face that way," River says.
"Already on it," Zjetya says, as she moves to adjust the other pillars.
River helps her, and eventually they face all the pillars northward. The water barrier is replaced first by the vines as pillars B and C face north, but at last, once D faces north, all pillars do, and both water barriers and vines vanish, and a sigil appears over the path. Unlike the previous sigil, which seemed to resemble the moss-covered wands of the knights, this one is far more complex…
Upon closer inspection, it appears to be an ornate and intricate mandala of stars, constructed of innumerable augurs. Surrounding the mandala, an overlay of criss-crossed nails.>>752531
At last, the circle manifests, charged with the wills and aether of those gathered. Gadriel withdraws his crystal ball, and holds it aloft.
>Speak With Stars; Spell; Twice per day; Automatic; You may ask a question to some force which is capable of providing an answer. You are guaranteed a correct answer, but the question must be answerable with a "Yes," a "No" or some small phrase.
"We wish to treat with the Capo so that we may enter Tartarus," Gadriel asks, as his aether trails sparks over the orb. "Will this magic circle before us take us there?"
Clouds of smoke and star-fire churn in the orb, until dark lines appear within. The lines shape into the letters – "NO."
"Figured as much," Gadriel says. "I can only do that spell so often, so I'd rather use it sparingly. Does anyone want to volunteer to step inside?"
"Looks like it," Pryce answers after River and Zjetya assist in moving the other pillars to open up the northern path.
Pryce gives a moment of pause at the new sigil, looking over the ornate design. Testing the path, Pryce puts his hoof through the barrier first to see if there is anything different this time.
You can pass through it, and back, just fine.
Shei smiles humorously as he thinks about the suggestion "For future reference, you should just say 'Does Shei want to volunteer.' "
Shei raises an arm as he flicks his wrist up and down. His dark corridor shuffles on and off next to Shei as he demonstrates his point. "Does anyone care to tie a cowbell around my neck incase I get lost?" Shei pauses for a response before entering the circle.
To begin with, Cloak investigates the masonry, seeing if there is anything amiss or particularly interesting with the path or sigil.
[1d10] investimigateRoll #1 9 = 9
As the newest water barrier rises up, Shorthorns stairs at it, trying to get a sense of the puzzle as she watches the others move the other pillars into position. As they successfully do so, and the water barrier vanishes, Shorthorns heads towards the sigil'd path to take a closer look at the symbol.
"This looks different than the other symbols earlier. Have you guys come across any more traps like we did in that central room with the locked doors?"
[1d10] Perception on the sigil, have I seen this anywhere else in the dungeon?Roll #1 7 = 7
"Wooo! Nice job, team!" Amy cheers.
Amy looks around. "Now what?"
Amy is Amy.
"Now, we continue on."
Pryce says, passing through the barrier and leading up the path north.
Nothing seems amiss with the mark, nor the path, which leads up to a great set of stairs, leading upward to a space surrounded and hidden from view by walls of the hedge maze. You are sure you have not seen it elsewhere in this place.>>752535
"I'd put a leash around you but that's more Amy's thing," Busta says.
The trianglist Malak does a rimshot.
You step into the mercury circle, and once you are completely within, the mercury rises up around you, forming a kind of tall cylinder – only to collapse in on you. But, rather than harm you, it simply leaves you in the dark for a moment, before the world fades in around you once more…
…When at last you can see clearly again, you seem to be in a small stone room, lightly furnished with floor-cushions, a wide and soft rug, and some incense burners. There is an exit before you, and behind you.>>752538>>752537>>752536>>752533>>752540
Volkama and Deriva fly down from above with their demonic alicorn's wings, and land near you in time to head onward after Pryce's example.
"Heyyyy! Where have you guys been?" Amy asks conversationally to Volkama and Deriva as she also goes through the portal.
Shei pings his aura to see if the room is as mundane as it appears. He even expands his aura just a bit beyond the confines of the room to sense if theres anything dangerous waiting for them outside.
[1d10] phase auraRoll #1 4 = 4
"Traveling with Shorthorned," Volkama says. "Oh, you missed it, she was a mouse for a time, and befriended a cat."
A cat perched atop Shorthorned's head looks your way. "Hello," he says in a deep voice.https://www.youtube.com/watch?v=xhVi7yU-UtI
As the sigil may have suggested, in time, the northern stairway begins to turn in a spiral path, and the higher and higher it goes, the stranger the hedge walls surrounding grow. The crystalline dew-drops adorning the hedges appear to grow larger the higher you go, and yet, if you look up, or down, each one appears to be of uniform size. Anyone who gazes at them for more than a second will see more than their reflection within, but an altered reflection – each one bearing some key difference from your real selves. Amy sees herself in armor, Pryce in hunter's leathers, Shorthorned in missionary's robes, Cloak in the humble garb of a farmer. Other permutations shine in the lights beyond.
At last the spiral stairs reach a plateau – a round marble platform, with the sigil seen before comprising its etched design. A basin lies in the center of the platform, and paths surround it, each one separated from the others by hedges. Water barriers cover each path's entryway, yet there seems no available mechanism for altering this.
"Did you run into any of the alchemical guardians in your travels? Much like Sulfur, we met with a dragon named Salt who bequeathed us a question to ask the rest of the party."
Leather clears his throat, "I do not remember the preamble, but we were told to ask What is it that you will do to those who shall uncompromisingly stand in your way?
You can sense powerful presences not far from you, both ahead and behind. The room does not seem to hold any traps nor other hidden mechanisms, but there is always the chance that the strong presences are overwhelming your aura.
"We found another room with trapped doors, and the Salt dragon.," Pryce answers. "Oh, that reminds me. It asked a question for us all."
Pryce turns to Flaming, then looking over to Volkama and Deriva as they fly down.
"When you go into Tartarus, you will be surrounded by countless friends and enemies, and even more enemies will come from the depths. What will you do when you are faced with one who stands in your way without compromise?"
He says, repeating the dragon's question.>>752544
Pryce leads ahead up the stairs, KP trailing right behind, knowing its one of the safer spots. Pryce looks around cautiously as the walls grow around them, almost to keep them encaged. KP looks on with wonder, moreso as they spot alters versions of themselves.
"Are these… other possibilities, or just illusions?" Pryce mutters aloud in thought as he sees himself, making him glance down at KP for a moment before shaking it aside to continue on.
>"What do you see?"
KP asks River and Zjetya, curious to what alter selves of them would appear.
When they reach the basin, Pryce looks to each path around them.
"I wonder if those were other paths up here…"
Pryce looks down at the basin, stepping ahead to it.
"No statues to move, so this must be our method to move on."
Pryce comments, pulling off his bracelet as he attempts to conjure some water to fill it.>Hat Magic [Water] [1d10]Roll #1 1 = 1
Shorthorns nods in approval with Pryce's decision as she follows forward, wincing as she feels some of the aches and pains from the earlier fight building up. Curious if her divine power might grant her the ability to mend her own body, Shorthorns takes a breath and tries to use her power over the Sphere of Life to mend her injuries>Primary Sphere: Life
As Volkama tells Amy and her mouse-adventures, Shorthorns gaps, "VOLKAMA! I told you not to tell her about that part!">>752544
As they head up the stair-way into the spiraling path, Shorthorns takes a moment to look at her reflection. She blinks in surprise at seeing her in the garbs of a Hearthome missionary, turning her head and adjusting her movements to see if the Missinary Shorthorns performs the same actions. "Woah… are you all seeing this? The reflection has me in Union robes!"
As they reach the peak, Shorthorns takes a quick look to the water barriers blocking the path, but spends a second more looking on her reflection as a nun of the Union, curious what such a path for her might have been like if she'd taken the missionaries that came to visit her tribe more seriously…Roll #1 1 = 1
"Hey! I can be a mouse too!" Amy says, transforming into a rat. "Aren't I adorable!" she asks excitedly as she lifts up her arms, gesturing for someone to pick her up.>>752544
As they travel up the stairs, Amy looks at the reflection. Even as a rat, she still (presumably) looks like a wolf in armor. "Weird…" Amy mutters.
When they reach the top, Amy stares at the basin. "I hate puzzles…" she whines.
Shei summons a dark corridor connecting from here to where his party is (malakhim, gadds, busta)
[1d10]Roll #1 5 = 5
"There's nothing wrong with being a mouse!" Rat-Amy lectures Flaming as if she said something offensive. "I bet you were adorable!"
Shorthorns grumbles as Rat-Amy lectures her, rubbing her leg with her hoof as she mumbles to the side. "I'm a mighty and powerful god now, I'm not supposed to be 'adorable'."
"There has to be a God of Cuteness!"
"Well it sure as stampede isn't gonna be me!" She shouts back, "I'm too tough to be cute."
"I-it was purely for useful purposes! There was a door too small for me to fit through and I wanted to see if I could do it. Turns out I can, no big whup."
"Depending on who they are," Volkama begins. "Likely am I to merely push them aside. There is only one I truly seek to kill."
"I concur," Deriva adds.>>752547
"Myself, still in rags, a pauper thin and emaciated," River notes grimly.
"…A knight of the Dragon Gods," Zjetya admits reluctantly.>>752550>>752549>>752547>>752548
"You should have bound me by a Contract!" Volkama warns. "Otherwise I am free to do as I please!"
As Amy transforms, Volkama produces one of his wizard mice from his pocket. "Close, Amy. This is a mouse, while you are a rat."
"And this is a frog," Deriva adds, pointing at Hopper.
Hopper croaks and leaps onto Pryce's head without warning. This throws off Pryce's concentration, and he instead conjures seltzer-water, which he splashes upon Shorthorned. This destroys her focus, and instead of healing herself, she turns into a mouse again.
Hopper then proceeds to his original objective, as he raises his staff of water. Water starts to pour from the orb atop it, filling the basin. When the basin is about halfway full, you can see sigils and murky figures beginning to arise within the water… but nothing more. Nothing changes, nothing develops, within the water.
"Hrm…" River says. "Well if this is a puzzle, we may be missing some piece.">>752551
Only dark vapors manifest before you, and the hairs on the back of your neck stand, as a powerful presence approaches from behind–!
"How'd you get in here?"
You turn, and see a fish-like dragon, with the head of a shark, and a body like a great catfish. It's floating there, and a mug of tea floats nearby. "Who let you in?" it asks again. Its voice is vaguely female.
"You can be cute and strong!" Amy objects. "Unless you think I'm not strong!"
Then, Amy lets out a huge gasp. "Or you think I'm not CUTE!?">>752556>>752555>>752547
Amy falls into a fit of laughter as all the comedy ensues in front of her. Consequently, she turns back into a wolf-pony in the process.
When the water does nothing. Amy contemplates out loud, "Hmmm. That ram guy said that we had to put him in the mirror in all the puzzles. Maybe this water counts as the mirror? Maybe we need to go back and get him and put him in the water?"
Shei finds himself a tad nervous by the imposing presence. He tries to mind his manners.
"Mercury approved of me, but wouldn't allow my entourage so I forced my way in here. My name is Shei the late patron of Bastards and Kids. What do you call yourself?"
Shei looks like he isn't sure whether he should take a seat or not.
"Maychance, I do not wish to peer into the water and place my reflection in it, for belief in something similar to to what Amy suggests. I would also not recommend the addition of blood to the basin yet, that also seems particularly dangerous."
Cloak rubs his chin, "I wonder if the crystals bearing our reflections have any use for this puzzle."
"What? Oh no no, I think you're cute AND strong, but…" she pauses, realizing the hole she dug for herself. "*sigh*… okay you can be both, but just because you can doesn't mean you HAVE to.">>752556>>752557
Shorthorns concentrates on the divine powers she wields to mend her injuries, she suddenly spits out water when it's sprayed into her face. "Pghbhbhbtt!" She says through the spray as she surrounds herself with white light… and then shrinks down to the size of her mouse form again, blinking in surprise as she looks around at all of the sudden giants around her. She looks down and, recognizing her new mousey form, puffs out her cheeks, looking up at Amy as she laughs so brazenly at her.
"Grrrrrggggm…..!" She scurries along the ground behind the basin, hiding from Amy's sight. "You didn't see ANYTHING!" she shouts in her squeaky voice.
She looks up at the edge of the basin from its base, and asks aloud, "Well, that could be something… if the basin is reflective enough, maybe it DOES count as a mirror. But he's already stuck in that other one, right?"
"Awwwwww!" Amy coos when she sees Flaming Mousehorns. She gets down on her front hoof-paws like a playful puppy. "You're even cuter than me!"
"Put something into the–" River mulls, then gasps. "That's it!"
River flies over to one of the lights adorning the hedge walls, and experimentally tries to tug at it. The vine upon which it rests offers resistance, so Zjetya flies over and helps her pull, until at last they pull it off. The gem loses no luster as it's taken from the vine.
The two fly it over to you, where you can see the surface texture is more like a fruit than a gem; uneven, and squishy.
Zjetya transforms herself into a batpony as she examines the fruit-gem. "Hrm… Cloak's got a point. This whole idea is why some tribes think reflections are evil magic. Doppelgangers, and all that."
"But I don't think they're true reflections," River says. "When I behold the fruit, I only see myself, none others, and I am altered. What about you?"
"Well, same for me," Zjetya says.
"And the same here," Deriva says.
"So even if this basin is the 'mirror' of this section of the maze, then whatever this gem or fruit is – it's not us," River says. "…R-right?">>752558
"I would be the Water Dragon," she says. "Well, if he threw down the mark that took you here, he was obviously trying to get rid of you. I guess he succeeded. This is a place far from the section that he guards."
She sips her drink. "You – you want coffee? Tea?"
Shorty keeps the bottom of the basin between her and Amy, going around it clockwise/counter as necessary to avoid her playful hoof-paws. "No I'm not! I'm… well even I'm not thick-headed enough to say I'm still terrifying, but I'm nowhere near cuter than you! I'm, at most… uh, endearing? Is that a word that means cute but not as much?"
"I take it he doesn't like me."
"Coffee would be nice." Shei's face brightens "Could I invite my friends they could all use a break."
"Us-es that could have been," Leather guesses, "If I am to guess, anyways. I will even wager more, ten bits if we will be able to see what our life could have been like when you place one in the bowl."
Still in her mouseform, Shorthorns climbs the basin up to its edge ass he looks at the fruit that River and Zjetya pull down from the vine, or 'gem' as it would appear to be. She moves over to it, sniffing it curiously. "That's a gem? I've never seen a gem you can EAT before."
As the others ask what reflects they see, Shorthorns looks over towards the hedge-walls again, now (presumably) seeing her as a mouse missionary. "Just me as well. So," she nods, "I think your logic makes sense, River. It's not like we got much to lose, so I say let's put it in the basin and see what happens!"
"I don't care what you call it, I just want to eat you up!" Amy coos as she playfully pounces around the basin repeatedly, trying to catch Flaming.>>752562
"Sooooo we have to find something that reflects us as if we look like the ram?" Amy asks as she continues to prowl around the basin.
"PLEASE do not put it that way!" Shorthorns shouts back as she continues to run circles around the basin, playing keep-away from Amy as she chases her
[1d10+1] >Speed roll>>752567>>752565
"By the way…" Shorthorns asks, "What do you two see in your reflections? I see myself as a nun or something for the Union, I looked just like the missionaries that used to come to the Climbing Fire lands to preach."Roll #1 10 + 1 = 11
"In one I was it appeared I was a farmer, which admittedly fit my fur pattern far more than my current career." Leather says, pulling back some bandage to show off some particularly unstealthy green fur.
As Flaming proves her mousey speed and makes a good point at the same time, Amy stands back up. "Really?" she asks, cocking her head. "I just looked like I was in armor. Hmm…."
Amy grabs the fruit and looks at her reflection in it.
"Whaaaat? No way! You can like… hide in fields. And treetops… And… and… watermelons!"
"Perhaps, but shades of green lend ineffective in the cities and towns I frequented the most. The bandages are multipurpose anyways, as was seen in the gold room."
"Huh," Leather explains as he reveals his green fur, "I guess I could see that, though with only having met you recently I never would have guessed.">>752570>>752569
Seeing that Amy has, thankfully, stopped chasing her, Shorthorns takes a moment to catch her tiny breath as she looks up at her, "Armor? Hmmm…."
"Well, I think the other part of the reflections is, they show you's that could have been if you'd made different decisions. If I had accepted the Union and the Devas when I was younger I could see myself growing up to be a missionary. Was there an option for you to be a farmer instead of a warrior, Leather? And, Amy, can you think of any choices that would have led to you becoming a knight?"
The Water Dragon nods. "I'll get it prepared. Follow me, and I'll put you back where you were so you can grab your companions."
She floats back down the south hall, gesturing for you to follow her. You seem to be in a small, yet cozy lounge, located in some hidden place of the dungeon. Other dragons mill about, representing different alchemical symbols and components. They seem to be on break, for they read scrolls, play board games, and sip calming drinks.
Water leads you to another small room which appears to belong to her, judging by the furnishings. Inside is a pool, which takes up most of the space in the room, and has a clear glass bottom.
"Swim to the bottom, and you'll be back before you know it," Water explains. "Anything you don't want getting wet, leave here.">>752565>>752566>>752567>>752570
Amy sees that she wears the armor of some of Ecclesia's highest-ranked champions, those who fight on the front lines of the war effort… a far cry from the mass-produced armored jackets worn by recruits, the Choristers and the Spooks.
Volkama produces a clean cooking knife from his travel bag. "Do you think the risks outweigh the rewards? Or shall I cut open this fruit and see what it may do?"
"Hrm… if we're trapped, we still have our small army," Zjetya proposes. "Someone would eventually go looking for us and get us out, I'm sure of it."
"It looked kinda like the Ecclesian Armor," Amy contemplates. "But, like… I can't ever see myself joining them. I mean, I know I was technically a part of them. Or I am… But, not really…"
"Maybe it's like… if I never got possessed."
Amy cocks her head at her own words. "If I never GOT possessed? Huh… I guess I really DO have Amy's perspective."
"Wait! The fruit is showing me things for what AMY could have been. I mean, there's no way a full on demon would have ever joined Ecclesia!"
"Could… could we use that somehow?"
"I feel as if I'd have had to been born in a different place if it had been since childhood, my parents were clothier and clergy in a city, not rural. Perhaps it would like to suggest I settled down with Glass Dagger after the Firmament was broken. I very well could've never reconnected with what remained of the Morte Legionem and joined the Ecclesians.">>752576>>752576
"Stranger things have happened too, who knows what an alternate Ecclesia could have been. There could've been more like I that don't wish to make such hasty assumptions.">>752574
"Perhaps we should cut open one of the less dangerous seeming fruits first, such as the one where I am a farmer. A workhorse doppelganger could prove less difficult to quell than a warrior or priest, should one be summoned."
"Well I couldn't really see myself joining the Union when the missionaries came to my tribe, but, I could see how that path existed, I guess? Maybe that's what it's based on, is something so radical but still possible?">>752574>>752574
As Volkama holds up the knife, Shorthorns takes a moment to think on the action, but thinks quickly remembering the rules of the dungeon punishing indecisiveness. She nods, "Cut it open, I can't imagine they'd make this 'gem' so squishy and fruit like if it wasn't meant to be cut or peeled like one. We'll be ready for whatever comes our way, so I say we go for it." She says resolutely, crossing her mousey arms and nodding her head.
As the tone shifts to comfy Shei begins lightly strumming on his guitar as he follows Water through the lounge.
"Wow, there's a whole community in this dungeon isn't there. I can't imagine where you get things like coffee and tea so far down here."
>"Anything you don't want getting wet, leave here."
"That's fine. I've been in the water a lot as of late. If you can call it water. Well thank you for the coffee and showing me the lounge. Before I go I was wondering, just how far away is the lounge from Mercury's domain?"
Once Water answer's Shei he lets himself in the pool gently so he doesn't make a splash and starts swimming down, pushing water with his wings.
Pryce frowns as he hears what River sees.
"That's a version of you you never have to worry about again," He says to help lighten her spirits.
KP looks up to Zjetya as she says her.>"Oh…"
He mutters, remembering their conversation of her friend.>"Well, it's just a vision. No need to dwell on it, right?">>752556>>752560
Pryce stumbles as Hopper hops on his head suddenly, looking to Shorthorns as he spills the seltzer on her, and she transforms.
Pryce looks to Zjetya as she transforms into a batpony to examine the fruit.
"Does it feel strange being a bat after being a moth so long?"
He asks genuinely.>>752562>>752574
Pryce looks back as the others surmise the fruits hold the key.
"Now it comes to our reflections… Maybe this is a rejection of other paths to teach us to be focused?"
He muses as the decide to cut one open.
"Right," River says. "The divergences keep piling up."
"Hrm…" Zjetya says. "Wonder why it's fixated on your mortal portion. You'd think it'd show you two visions – one for your mortal side, and one for your demonic side. Aren't you mostly the demon, now?">>752580
Zjetya shrugs. "We changelings wear a lot of disguises. If you get hung up on weird contrasts, it'll just throw off your transforming ability.">>752576>>752577>>752578>>752580
Volkama nods, and cuts the fruit. A sweet-smelling sap pours out, mingling with the water in the basin, thickening it. As the level of the mingling liquids rises, the colors within start to clear up. A ring of varying hieroglyphs surrounds the outer circle of the liquids, and they solidify into a gem-like texture and shape, suggesting they are to be pressed. In the waters, you can see more clearly that the dark and murky shapes were, in fact, the other members of your small army. You can see the other Saviors, even glimpses of the Ecclesians, and the Witches of Gehenna. However, no figure appears for more than a second in the rapidly-shifting liquids.
"Perhaps one of these can sharpen the image, focus it?" Zjetya asks. She munches on a piece of the fruit, now that enough has been poured into the basin.
"They… they appear to be in the dungeon. Is a scrying basin truly all that's up here?" River asks.>>752579
"If we all manage to stop arguing and work together, we can transmute anything," Water says. "Tea and coffee are small potatoes in comparison to gold. Even gold gets boring after you have too much."
As for your second question – "Not too far, but both are far enough away from God's Entombed for safety purposes, and for maximum room for Mercury's reconstructions."
After you reach the bottom of the pool, the world darkens… when the light at last comes back, you find yourself with Gadriel, Busta and the Malakhim again. The five appear to have been discussing what to do about your absence, but when you reappear, it ends.
"Whoa, you're soaked," Gadriel says. "Did he banish you to an ocean or something?"
"I guess… it depends on what you mean by 'mostly'… My perspective definitely feels more like the demon. But, I guess that's just because there's… more of it? But, I'd like to be Amy. I guess maybe this reflection is saying that I AM mostly Amy…"
Amy tears up a little bit before rubbing her eyes.>>752581
"Oh! I wanna try some of that!" Amy says as she grabs a fruit from the vine for herself and munches on it.
[1d10] for yum! (And hey, maybe some more dumb luck solutions!)Roll #1 5 = 5
Shei arrives with a tray of 5 cups of coffee. "The employee lounge. Also these are for you." He brings the tray closer so everyone can get a cup.
"When your done put the cups in my cape. I said I'd return them before we head into Tartarus. So as it turns out this is the right way. But at least now we know where the lounge is. Carry on!"
Shei leads the way down the path.. again. But this time with coffee.
Shorthorns, still in mouse-form, grumbles as she looks up at Pryce. "Watch where you're spraying that stuff from now on! Of all the times for me to lose my focus…">>752581
As the fruit's pulp falls into the basin, and murks it into a sort of 'scrying' device that shows so many brief glimpses of the others through the dungeon, Shorthorns looks down with delight, giving a thumbs up (a new experience for her) with her paws up at Volkama and Pryce. "Good idea! I think it's trying to show the whole dungeon now."
She looks at the various flashing images, thinking. "Well, it's showing us a bunch of images, maybe it just needs us to focus on one?" She puts her paw into the water, thinking of one buffalo and one buffalo only.
"Voyage… Voyage… Voyage…"
[1d10] Thinking of Great VoyageRoll #1 4 = 4
"Anyone got ten bits." Leather muses, "I know not more except the dangerous option of adding blood or the like to the basin. It's never a good idea to add blood to an alter though."
"I suppose that's true, though I imagine some contrasts would be odd back to back like that."
Pryce looks into the basin as they pour in the sap, watching the murky shapes change through those that entered with them.
"A scrying pool? That can't be all, there has to be more."
He looks to the gems that formed along the edge, and to test, presses one when he sees a glimpse of one of the groups of their friends.
When Zjetya takes a bite of the fruit, Pryce looks up with worry.
"Zjetya, are you sure that's safe to eat?!"
"I'll make sure to watch my aim, and my pets, in the future," Pryce apologizes. "If it makes you feel better, River, Amy, and I were turned into birds by a trap earlier, so you're not alone in the odd forms."
The group take their mugs, offering their thanks as they sip it.
"Why'd he send you to a lounge?" Gadriel asks.
As you walk even further down the augur trail, you at last see light from below… but when you come within sight of it, you see Mercury floating in the final gateway before the lair of the Capo. You look back up, and see that you are on one of many spiraling pathways that lead to this liminal space from higher up in the dungeon.
"What-ho! Here, I had hoped to be the first to the end," a voice says.
You look ahead, and see Sir Gegenschein, of the Choir. Accompanying him is Doctor Galton, Living Saint Zoantharia, and their Spooks: Lion, Viper and Monkey. They are on the path opposite to you, floating there in the darkness.>>752586
Zjetya swallows her bite, then smirks. "Only one way to find out. It tastes kinda like mango, or maybe that's the batpony talking.">>752582
You leap from the platform onto the nearest fruit hanging from the garden walls, and bite right in. It's at first tasteless – until the very moment that a thought enters your head about what fruit 'should' taste like. Then, it tastes just like what you imagine. If, and should, your imagination shifts, then so too does the taste.>>752584>>752585>>752586
As Shorthorned imagines Great Voyage, the scrying-pool clears, and you see Great Voyage, traveling with Mocha, the Dragon, Vortigern, Septum Axis, and Tantra. They walk along a steep downward path, moving in a spiral motion, across ancient stonework.
As Pryce pushes one of the buttons, Voyage hops with surprise, as a floating spiral of light appears beside him. You look up, your attention caught by a gleaming in your peripheral vision. One of the water barriers nearby is gone, and you can see a spiral of light at the end of the path it was obstructing.
"No mere scrying basin, but a master key of sorts!" Volkama exclaims. "We can catch up with any of our fellows with this."
Shorthorns chuckles, looking up at Pryce. "R-really? You were all turned into birds?" She snorts, "Okay, I guess at least I'm not the only one then. How'd you all change back?">>752588
As the spiraling light appears in the pool in the basin, and then she sees it behind what used to be the aqua barrier, she smiles widely, "OR, they can catch up with us too!" She takes a moment, and shouts directly into the pool as loud as she can
"HEY, VOYAGE! This is Shorthorns, can you hear me?!" she shouts into the water, curious if it transfers sound as well as sight.
"Hmm… I expected grapefruit," Amy says out loud. Then, it starts tasting like grapefruit!
"Ooooh! There it is!" Amy says, her tail wagging. She takes another bite, passively comparing it to other fruits, then realizing it tastes like those.
"Woah! It tastes like whatever you want it to!" she concludes far too easily.
Then, a terrible idea occurs to her… She thinks about indecent things and then takes another bite. She smiles and savors the flavor.
"Hmm," Amy thinks with a full mouth. She walks over to the basin and spits in it to see what happens.
[1d10] to see something new happen!Roll #1 8 = 8
"Alright, pass some over then."
He says to Zjetya.
When the pool clears, and a portal opens, Pryce peers down.
"Could we regroup everypony with this? Or… should we regroup with this? This could be the only way out of here."
Pryce dwells on this, looking off the edge of their plateau, wondering if there's a door to venture deeper into the dungeon with this.
As Flaming calls out to Voyage, Pryce starts to think of Spitshine and Sugar, wondering how those two are faring in this dungeon.>>752589
"I was able to use the Unweaving technique we learned to break it on myself and River. Not sure how Amy got out of hers."
"Hmm, I have no good wordplay situation. We will go pun-less. Shall we tarry on?"
wordplay for the situation*
"The Other dragon there said He probably wanted to get rid of me. Mercury probably doesn't like me.. Okay, I was antagonizing him from our first encounter but all's fair in love and war. I hope we can at least get along as maybe cheeky and adversarial rivals." He responds to Gadriel
As Shei descends the spiral pathway he gawks all around him, seeing the Ecclessian group regard them from their respective path.
"Look at that! We out paced Ecclessia. Raise your cups boys!" Shei commands for everyone to raise their cups in victory. Shei raises a coffee cup and calls toward the Ecclessian group "Ho! We even had time to visit the lounge. Had we known you would be here we would have stopped by the giftshop too."
Spitshine and Sugar accompany Sir Freischutz, Sir Ichimonji, and Sir Holy Hours, along with their Spooks: Anzu, Fox and Rooster. Rooster appears to have been shrunk by some spell, most likely his own, to avoid crushing the dungeon structures designed not for elephants.
Volkama cuts you some fruit, and indeed, it tastes like mango. Then, like any fruit which you imagine after the first bite. River tries herself some. "Mango? More like apple, by my estimation."
"Well aren't you just a traditional horse," Zjetya teases.>>752590
Lightning strikes you from above.>>752589>>752592>>752590>>752591
Voyage and the others look into the spiral curiously, then Voyage peeks his head in. "Hey!" you hear suddenly, and you look up, in the direction of the spiral on your end. "I'm guessing you're the ones behind this?" >>752594
"Don't you have enough of those?" Gadriel asks.
"Well, we had a shortcut," Busta admits.
"All is fair in a competition, regardless of what's at stake," Gegenschein says. "Though if you've any more… is that coffee I smell? Well! If you've any more, I'll drink to your honor."
"That sounds so good right now…" Doctor Galton says with a sigh. "I've been going without for the war effort for so long."
Zoantharia remains silent.
"Cream and one sugar," Lion says.
"Just sugar for mine," Viper adds. "Three sugars."
"I'll have a cuppa," Monkey says. "If you have it."
Correction: Onion is also with Spitshine.
Upon the tingly sensation of being strike by lightning, Amy looks around curiously. Her hair stands up, going all frizzy. "Alright, sheesh! Sorry, universe!"
Amy looks up in the direction of the voice. "No, I think we're in front of it, actually. Or… Around it, I guess? There's not really a way to be behind a circle, is there?"
Pryce chews on the fruit, tasting the mango as Zjetya described, "Huh, it is mango. Wonder if these were all just enchanted then." But then, as River mentions apple, he finds it changes to apple. His eyes widen in surprise. "It tastes like whatever you think it is, I think.">"Oh, I wanna try! If this can taste like whatever we should grab a few to take with us!"
KP chimes in.
Seeing Spitshine, Sugar, and Onion travelling safe with the others, Pryce feels relieved. He pressed a different gem this time, looking to open another portal.>>752595
Pryce looks to the spiral as Voyage calls in.
"Looks so. We found a scrying pool that can connect to whoever else we think of."
"At least mine was technically by choice," she says looking down at herself, "It's part of my new powers I've found out, I can change how I look. I needed to fit through a small door earlier and, I tried this. I can change back whenever I want, with a little concentration…">>752595
As Voyage sticks his head in, Shorthorns looks up (still in mouse form), waving at him instinctively "Hey Voyage! Yeah, we found something REALLY good here!" She says, tapping the rim of the pulp-filled water gently to send a small ripple through it.
"This basin lets us see everyone in the dungeon just by thinking about them, and not just that but apparently," she motions towards the buttons, "Let's them come to us too! This is amazing, we can go anywhere in the dungeon now I bet." She turns her head, "How's your side been coming along? We found a few really useful items down here too!"
Leather initially refrains from looking into the scrying pool as of concerns of over security of Ecclesian compounds, Leather thinks to ponder over the next location the party will be heading to head to Tartarus.
>>752595>>752595>"Don't you have enough of those?" Gadriel asks.
"I'll have you know he asked you to step in the circle too Gadds."
At the commotion of everyone asking for coffee Shei gestures frantically with his hooves "Whoa, whoa -slow down. You're making me feel bad. That was all the coffee but- hay! I have a fridge full of goodies in my cape -that's not sarcasm- How about before we finally open the Big Door we all pitch for a pot luck. It'll be like a last meal but less foreboding."
After more regards from the Ecclessians Shei turns to address Mercury "Is there any prelude to this before we meet your boss?"
The Ecclesians nod their assent.
Mercury growls. "Look… just find a place to wait. I'm only going to ask this question of mine once more, so I'd like to have you all here as a group. First it was her,
then this group, and now you're all just showing up in chunks."
"Terribly sorry for the inconvenience, chap," Gegenschein says. "We've no issue with having an intermission before the finale.">>752599
Voyage stares at you. "When'd you guys meet a talking mouse? Where's Shorthorned?">>752598
"Great! I have a feeling we're almost out of here, so you think you can use it to round up any stragglers?" Voyage asks.>>752598>>752597>>752599>>752600
You see Anzu and Freischutz immediately draw their guns as the portal opens, but Holy Hours raises his hoof, and they back away. He takes a step toward the portal, then vanishes.
"How good to see you all again," Holy Hours says. He now stands adjacent to Cloak, with no indication of how he got there.
Volkama says nothing, but Deriva nods in greeting. River and Zjetya are a bit shocked by his sudden appearance, but Zjetya salutes smartly.>>752600
The image in the basin changes, but the portals still remain open. As you try to see what lays before you next, you behold only darkness – but a darkness that moves, softly, quietly, in subtle ripples, like hair stirred by a soft comb, it moves.
As Voyage asks where they met a talking mouse, Shortyhorns gasps, looking down at her mousey form as she grumbles. "Oh, dangit, can'tbelieveIforgthfrmgmrrggg…."
She grumbles, before using her magic to try and transform back into her buffalo form
[1d10] Sphere of LIfeRoll #1 9 = 9
Last time, on HolyQuest…
Shei spent some time chilling in a lounge where all the alchemical dragons – including several the party had not yet met – rested whenever they were not on duty. He brought back coffee for Busta, Gadriel and the Malakhim. Once he was back, they met Sir Gegenschein's group, whereupon Mercury complained about you all appearing in groups. First, it was someone he only addressed as her, then Shei's group, and now, Sir Gegenschein's.
Shorthorned, Pryce, Cloak and Amy ascended the tower that lay beyond the northern path of the garden, where they encountered a large bowl, in the midst of several branching paths, all filled with water barriers. They filled the bowl with water, as well as juice from one of the many large fruits growing on the garden walls nearby, in whose reflections, they saw alternative versions of themselves. The fruits seemed to be filled with potentiality itself; this was corroborated when they ate the fruit, and tasted whatever it was that they wished to taste.
They used this to locate the Spiders, as well as the second of the Ecclesian groups, led by the Choristers, Sirs Freischutz, Holy Hours and Ichimonji. Sugar, Spitshine and Onion accompanied them. The bowl enabled them to create portals to where these groups were, allowing them to link up before reaching the end.
You are, once more, a buffalo. Voyage steps forward through the portal in surprise, followed by the rest of the Spiders. "Oh, hey," Voyage says. "There you are! Why were you all mousey just now? That's hardly like you."
"What a terrible pun," the Dragon says.
"Can you turn others into mice, or just yourself?" Mocha asks. "I wanna try."
"Be wary, darkness stirs with life from within the portal. I attempt to scry what our next challenge might be in this dungeon, and a moving shadow stirred to life." Leather says, backing away from the scrying pool and readying his rifle in case something leaves.
>Conjure Weapon: Bow [Flare, Ranged, Single, +1]>Homing Magic: 5 Spears [Fire]https://pastebin.com/RaZG8KLM>>752602
"We should be able to. Looks like we can focus on anypony we want."
Pryce answers to Voyage.
When Anzu and Freischutz draw their guns, Pryce is concerned, getting ready and expecting a hail of bullets from the portal. When Holy Hours stops then, then suddenly appears by Cloak, Pryce turns, shocked at the appearance.
"And good to see you, so quickly," Pryce comments, looking back to the portal. "It's just us, you all can come on through!" Pryce shouts through the portal to Spitshine, Sugar, Onion, and the remaining two Ecclesians.
As she manages to transform herself back into a white buffalo, she sighs, looking at Voyage with barely hidden annoyance as he makes his joke about her being mousey. "What? I'm allowed to have different moods. Maybe I felt like being a little mousey!" She snorts, "And, m-maybe I just happen to forget before transforming myself back."
As Mocha asks if she can turn others, she pauses to think. "Hmm… I'm pretty sure I can do it to anyone, I've only done it to myself so far but I can't really think of why I can't do it to another. You wanna try it?">>753012
"Shadows moving in the dungeon…?" Shorthorns asks, moving closer to the pool to get a better look. "May have something to do with the hands we saw moving stuff around, but they're not really a challenge so much as… well, builders I guess. It must be an enemy the Sons expect us to fight, can you see where they are relative to us?"
Amy jumps and turns around when Holy Hours suddenly takes everyone by surprise. She gets down low to the ground and starts sniffing around him, trying to figure out where he came from.
[1d10] to discover his secrets!Roll #1 9 = 9
He smells like very fine and rare cologne, but also, as though he's been messing about with old, dusty clockwork machinery; the combination of scents is a peculiar blend.
He takes a step away from you as you start to sniff the ground. "How charming.">>753015
"Yeah, can you make me into a big ol' dog?" Mocha asks, clacking her spidery legs together with excitement.
Voyage smirks, then steps forward and bumps noses with you. "Have your fun while you can, because I doubt we could use mice more than powerful buffalo in Tartarus.">>753014>>753015>>753016>>753012
Freischutz, Anzu, Ichimonji, Fox and the shrunken Rooster step through the portal, keeping Onion, Spitshine and Sugar safely between them. They put away their weapons once it's you – apart from Rooster, who has no weapons to speak of.
Anzu and Freischutz look around the strange arena with awe, while Ichimonji is quick to approach, greeting both Shorthorned and Amy with a hug. "Never did I expect to see recruits like you come into such power. Seems not long ago that you entered our provisional base, with Amy all bloodied and beaten."
"Und I did not expect zhe hunters who slayed Orcus to now take on the powers of Hell itself," Freischutz remarks. "So vhat's zhis you've come across?"
Rooster eagerly looks at the darkness that stirs within the basin, but… nothing emerges, neither from the basin, nor from any portal. Eventually, the image turns back into that of murk.
"How's your journey through the maze been?" Pryce asks the group, though mostly Spitshine, Sugar, and Onion, seeing if they're okay.>"Did you guys find anything cool?"
KP adds in.
"We found a scrying pool that connects to others we focus on. This wasn't part of the maze proper, so we think it might've been a rest or training room of some kind," Pryce answers Freishutz.
When the pool doesn't react to Rooster, Pryce steps over. "Wonder if it's tied to the trial, or whoever came first." He looks around, seeing the group they have so far, and then thinks of Shei while looking into the pool, wondering where he gotten off after he split when they were venturing to find Amy through the orb trial.
Amy wrinkles her nose at the aroma. Even without the machinery, the scent of the cologne would have been enough to set her off.
Then, when Holy Hours (obviously sincerely) calls her charming, she stands upright in a flash and smiles. "Thanks!" she says happily, her tail wagging. She follows that up with a simple declaration in a happy tone: "You smell weird!">>753018
When Ichimonji hugs Amy, she happily squeezes Ichimonji as hard as she can before letting go after a few seconds.
Then, she looks around at everyone. Worry comes across her face. "So many people showed up suddenly… But still no Shei… Has anyone seen him?"
With all the Ecclesians here, Leather offers head bow to each, specifically greeting his two direct superiors. "Sir Holy Hours, Rooster. I am glad to see you all in good health. Have you interacted with any of the 'guardians' of these lower reaches of the maze? We have come across two or three now, all named after alchemical components. They appear to be in control the challenges we face to some degree."
Shorty gives a confident laugh, "Well, not if that mouse is every bit as strong as the buffalo! Which it will be, because it's me!" She says, giving a triumphant stomp of her forehooves. She snickers, "Maybe I should turn you into a sparrow, and see if you're still so tough!"
She looks to Mocha, nodding her head. "Uh, sure! I can give it a try. Any particular reason why a dog?">>753018
As Ichimonji appears, Shorthorns is caught by surprise, having had a chance to see her briefly before entering the dungeon but not given much time to interact then. She looks at her for a moment, about ready to say something before she's enveloped in a hug, startling the divine buffalo. She quickly eases into it however, feeling a swelling sensation of pride as she hears Ichimonji's praise.
"I… I'm honored to do you proud, Ichimonji. I couldn't have gotten this far without the start you gave me with Ecclesia. I hope to make everyone who's helped us all get this far proud."
As she turns to look at the scrying pool again, she says, "Is this everyone who entered the dungeon? I figure we could all compare notes and see what we've all learned so far, if anything, about how it operates."
"The Ecclesians let us keep a few things here and there," Sugar says. "But they confiscated all the good treasures."
"They'll trust us with guns, but not cursed artifacts?" Spitshine scoffs. "What a letdown."
Onion now possesses an ornate, and very old-looking harp, with his guitar slung over his back. "They at least let me sneak off with this."
Freischutz nods. "If ve veren't on a time limit, I'd love to give zome of zhese a vhirl. Too often did we brute force our vay through obstacles in seeking to get zhrough in a timely fashion.">>753022
"And you smell… used," Holy Hours replies.>>753023
"Yes, we have encountered the dragons of Water and Lead," Holy Hours responds. "I assume that you also had to contemplate their questions.">>753025
"I had to leave behind my guard dog with my family when they went into hiding," Mocha says. "Plus, I wanna be fluffy."
"I bet I'd make a cooler animal than you, any day of the week!" GV boasts.>>753025
"As do I, my dear," Ichimonji says. "As do I.">>753025
"We're still missing the Witches of Gehenna, and the Light Brigade," Anzu says. "But I doubt the former would have anything to say to us. We can start our discussion anyhow – we'll update the Light Brigade at their reporting time.">>753022>>753023>>753021>>753025>>753025
As Pryce concentrates on the pool, you see Shei, Busta and Gadriel in a wondrous strange place. They appear to be standing in darkness, with only the stone path beneath them as a reference for their position in space. The path is one of many, and each path curves upwards and downwards through the darkness in a spiral pattern, with all the paths meeting and merging into a single ramp, leading downward. On a path across from them is Sir Gegenschein, Doctor Galton and Living Saint Zoantharaia, along with their Spooks – Lion, Viper and Monkey.
"Hah," Anzu says. "Not a scratch on the lot of them."
"THAT'S OUR TEACH FOR YOU," Rooster bellows.
"And this can take us right there, can't it?" Fox asks.
"FLuffy huh? Well, okay, but don't be surprised if Voyage gets jealous if you turn out even fluffier than him. OH, and, uh… Amy might get excited at having another dog in the group."
She uses her divine powers over life itself to transmorgrify Mocha…
[1d10] Transforming her into a dog using Life
She turns to look towards Voyage, grinning, "You really wanna bet on that? You can do this too, right?">>753026>>753022
She nods towards Ichimonji, "I won't let you down. I won't let anyone out there down."
She turns Anzu, "Wait… Amy's right, there's no Shei here either! Oh no, I really hope he hasn't gotten himself into too much trouble on his own."
She turns to look towards the pool as Pryce concentrates on it, sighing in relief. "Well, that doesn't look so bad, they're just in another challenge." She takes a deep breath
"HEY SHEI! CAn you hear us?!"Roll #1 7 = 7
"It's a good thing they aren't letting you have anything cursed. We've seen some terrible magic on our way down." Pryce comments.>"Wow, lucky! So what'dya find?"
KP asks Sugar, then looks up to Onion.>"Cool! Does it Sound good?"
"We've had to rush too, the dungeon nearly shifted apart a puzzle while we were still in it. They don't leave you much time to think down here."
Pryce comments to Freischutz.>>753026>>753012
Pryce looks into the pool, seeing Shei and the others in what looks like darkness.
"Where are they? Leather, is this the shadow you saw?"
He looks over to Fox, nodding.
"Us to them, or them to us. Hard to tell which is the better option."
"All due respect, Sir Pryce, it is hard to distinguish one darkness from another.">>753026
"Yes, though not those that you met. Salt and one other - I do not have Rooster's memory."
At mercury's snippy tone Shei shrugs and decides not to touch this one. He steps away to find a place to sit down. Crouching down to sit cross legged as he unpacks some things from his cape.
A pouch of praymore, white orchids from regina's garden, jinseng root, a stick of cinnamon, and a vial of dark matter. He shuffles the items into a pestle and mortar, grind away as they emit a clinking sound against the porcelain. He shreds ginseng with a grate and crumbles a morsel of cinnamon as he goes along.
Amy's jaw drops when Holy Hours so blatantly insults her. The shocked expression is mixed with amusement. She giggles, but her mouth still hangs open.
"Holyyyyy shit!" she exclaims before bursting out into laughter. "That was SO mean!" she says, not sounding particularly insulted by it. She is, in fact, more impressed.
Then, she gets closer to Holy Hours and smiles. "I think you're just jealous," she says quietly.>>753027>>753026
"Shei!" Amy shouts excitedly when she sees him. Her tail wags as she hops around like a rambunctious puppy.
Without a second thought, she jumps into the basin.
[1d10] to blue skadooRoll #1 8 = 8
"Fair enough. It doesn't look like they're in danger, so it must not be it then."
"Still needs a little fine-tuning," Onion says. "I don't rightly want to play too much until I can have Volkama appraise it."
Freischutz nods. "Mezhinks zhat's zhe idea. It's not as if Tartarus vill offer you any more time zhan this dungeon to ponder your choices. Act, razher zhan be lost in zhought.">>753032>>753027
Mocha turns into a tan husky, and excitedly runs about a bit, testing her movement on four, instead of eight legs. She turns to Amy, and barks repeatedly.>>753027
Voyage clacks his horns against yours. "Anytime! Name your animals!">>753032
"Nothing in this world or another could arouse envy within me," Holy Hours says. "Not when I have my family.">>753032
The Ecclesians flash-step back as water and fruity pulp splash everywhere, soaking the Saviors. However, Amy remains where she is.
Zjetya bows her head to the gathered Choristers. "Forgive my friend here. I'll get us moving again.">>753032>>753031
Zjetya reaches out and taps one of the crystallized sap buttons, and another portal manifests, this time between Sir Gegenschein's party and Shei's. The two groups look up with interest as the portal manifests, and Sir Gegenschein doesn't delay in sticking his head in, much to Zoantharia's annoyance.>>753030
"Sulfur was the first one we faced," River says.
"The three fundamentals, then," Holy Hours notes. "I wonder what portents we may draw from whom the others saw…">>753032>>753031>>753030>>753028>>753027
Gegenschein pokes his head out through the portal, and smiles as he sees you. "Hoohoo! Hello there! Shei, come and get a look at this."
"Quit screwing around and get in here," Holy Hours says.
"You don't know if that thing could close at any moment," Ichimonji scolds.
"I trust you all to save me if something should go awry," Gegenschein says, muscling his way through the portal to enter. "Saviors, Spiders," he says in greeting.
Pryce looks over as the new portal opens and Gegenschein pokes his head through.
"Looks like that's the last of us. How has your journey gone?"
He asks as he comes through the portal.
"Hey! That was a pretty good bark!" Amy says, patting Mocha on the head.
"Kinda stereotypical and offensive, but still good!">>753037
"Is Shei there!?" Amy asks excitedly as she bounces up and down, waiting for the portal to either be clear or for Shei to come through.
"Any interesting works of trapmaking on the way here? I do believe our highlight was sailing across a room filled with accursed gold that turned any that touched it into more of itself. Perhaps the designers playing on the typical alchemical pursuit of transmutation." Leather chuckles lightly.
Shei-Sher looks up from his pestling, to Gengenschein admiring what looks like a portal. He stands up whilist still pestling away.
"huh.." Shei walks around the portal, leaning his head forward as he gets a good look at it and then sees his friends on the other. "Rightoooo. I was wondering by when your lot would finally catch up to us. How does it feel to know your better half got their bronze medal. Does it sting! Does it buuuurrnn." Shei makes an over pained gestured clenching his eyes as he fools around. "-Oh hi Holy Hours. Good to see you." He breaks the wild mannerisms to greet Holy Hours.
"Say- can I walk through this?" Shei attempts to walk through the portal
Shorthorns opens her eyes after concentrating on her latest miracle, opening them to look at the tan spider-husky that she'd just created. As she barks at Shorthorns, she chuckles, reaching over to look over Mocha. "Hehehe, happy, I'm guessing? I have to admit, you ARE pretty fluffy…" she says, reaching a hoof up to pet Mocha before pausing,
"Uh, do you mind if I…?" She asks before petting
As Voyage meets her challenge, she grins. "Alright, we'll make it fair: you name mine and I'll name yours. You go first!">>753032>>753037
As Amy jumps into the portal-pool and splashes everyone, Shorthorns spits up some water and shakes her head, "Gah! I uh… I don't think it works that way, Amy. The portals for the others open to the SIDES here!"
As Gegenschein pokes his head in, she smiles as she looks at everyone. "Okay, so, does that make everyone except for the witches. And no casualties it looks like so far, so that's good. We should probably split up again after this, but it's good to have a moment to get our bearings straight.">>753043
"You sure can! That's how everyone else got in here… starting to get pretty cramped, hehe."
"That's confusing! Why are there so many steps!?" Amy complains.>>753043
"Catch up!? As if! We went down! We're closer!"
"Closer to your tail maybe! We're broadcasting from the Capo's own chambers door."
"Ooooh! Really? Tell him that he's going to love his dinner! I made the menu myself!" Amy says proudly.
"Shei, good to see you're in one piece. How was your travel?"
"It's only one extra step! You go through the pool by going through one of the mirrors, that's just one extra step!"
"A bit easy, if I must be honest," Gegenschein says. "The others made me journey with two healers, yet they had the luxury to deal as much damage as me against our foes."
"You needed it," Holy Hours says. "Given your reputation for being captured, or getting lost, anything of the sort down here could have meant your death."
"Alas, all I found was light exercise.">>753039>>753044
Mocha whines and sniffs you. Amy can tell, from her years of experience as a hound, that Mocha wants a treat.>>753041
"We encountered the classics of trapdoors, traprooms, darkrooms and pressure plates," Fox says. "But the highlight was definitely that mashup of freeze tag and capture-the-flag."
"We could learn some lessons here to increase troop morale and interest during training," Ichimonji says.>>753044
"A gopher!" Voyage declares.
Behind him, Tantra doubles over with laughter, as does the Dragon. Voyage doesn't take notice of their mockery at all.>>753044>>753043>>753041>>753039>>753038
The rest of Gegenschein's crew, as well as Busta and Gadriel, enter the portal, stepping onto the circular platform.
"A most unusual place…" Gegenschein notes with awe. Doctor Galton, upon seeing the fruit, flies over and plucks one with one hand, taking a bite.
"Fool!" Freischutz protests. "What of poison?"
"I'd taste it anyway," Doctor Galton says after swallowing her bite. "I can hardly get a chance to research the oddities found down here if I shy away from every little risk, don't you agree?"
"The possibility of swallowing ancient poisons, a small risk…?" River repeats.
Monkey softly chuckles. "Please, relax. The Doctor only seeks to impart her boundless good cheer. We'll need it."
"That makes no sense! How do I go through one thing by going through another thing!?">>753053
"I already ate some of the fruit," Amy says to the naysayers. "It tastes good! If you want it to taste good, anyway."
Amy then grabs a fruit and gives it to Mocha. "Hey…" she asks with concern to no one in particular. "Is Mocha broken?"
"I am no diviner, but I do not believe Doctor Galton will be done in by a fruit." Cloak chuckles, offering his two cents, "We have already had some of our own try the fruit themselves."
"It is good to be cautious in unknown territory, even if it does feel boring."
Pryce comments to Gegenschein's recounting.
"That didn't stop Zjetya or Amy," Pryce comments to River.
Shei continues rubbing his pestle and mortar as he continues inside the portal to the other side with Gegenschein.
"Oo-o-h, I see you'll make dinner for the Captain but have never cooked for me." Shei steps forward and hugs Amy to his waist with one arm. Sliding his pestle into his pocket.
"Are there any other men you've been bargaining meals with I should know of?">>753050
Shei states from his position hugging Amy "Five stars! Everyone died. And I'm finally in a better place…" Shei turns his head around to look at his surroundings "It's getting cramped in here.">>753053
"Griffons come from a long line of poison imbibers!" Shei remarks on Griffon stereotypical drinking habits as Gegenschein's friends caution him about the fruit.
As Mocha whines for a treat, Shorthorns laughs, reaching through her bag to grab some of her provisions. "Alright, alright, settle down…" she says, before her eyes open wide in concern.
"Uh… Mocha, I'm just making sure, you're still 'you' in there, right?">>753053
Shorthorns cries out indignantly, blushing as he picks her animal for her. Snorting, she smiles
"Alright, alright… I'll be a gopher. And youuuuuu-" she says, eager to take her revenge.
"You have to be a duck!" She thinks a water-fowl would be appropriate for the former Sinking Rain.>>753053
"Don't worry, we already tasted the fruit. It doesn't seem to have any lasting effects, or at least no bad ones. It's mostly used to make the scry-ing pool work, I think."
She cracks her neck, "Hmm… I'm not extremely tired, but we HAVE been adventuring through here for a few hours. Do you think the dungeon will punish us if we take a break here for a while to catch our breath and heal our injuries? After that last fight I'm kind of feeling it. Plus it'd give us time to look around for where those shadows are coming from that Leather saw.">>753054
"I… I don't know! Isn't that how Dark Corridors work? You go through it and it's like going someplace else, the pool just shows you where you end up. Like… oh, like a telescope! Just, a really good telescope."
"Sounds like it went well," Pryce says, looking around. "This place probably wasn't meant to gather too many I imagine."
Amy tackles Shei when he comes through the portal and gives him a big kiss on the lips. Then, mercifully, she climbs off of him.
"I didn't do the cooking! I just chose the meal!" she objects. "You really want ME to cook? Why would I do that when you're sooooo much better!?"
"Also, are you really jealous?" she laughs. "It's not like I bartered… other things.">>753060
"It would be like if Dark Corridors worked by going in something that ISN'T the Dark Corridor!"
>>753062>Why would I do that when you're sooooo much better!?"
"So I can be lazy." He smiles boyishly
>"It's not like I bartered… other things."
Shei swats Amy head with one hoof, not too hard but firmly "Bad. And I want a list of names. Now. -On second thought I don't let you out much. Just point to the man in this room. Who is it."
He says the last of those words as if he were cursing.
Amy points to Holy Hours accusingly. "He said I smell… used…" she says with dramatic sadness.
"Okay but… gaaah!" Shorthorns groans in frustration. "Okay, so, it's like… the pool is like a painting. The painting can be of a real place that you can take a dark corridor to, but you can't go to that place *through* the painting. That's what the pool is like."
"Woof!" Mocha answers.
She then leans in. "I'm just getting into character, relax!"
she whispers. "Not often you get to be a dog. Now hand over the treat!">>753060
"A du–" Voyage gasps, before trying to regain his composure. "Fine, I'll be the bravest and the boldest duck. You ready… Count of three, we'll transform. One, two…"
Once the others attest to the safety of the fruit, Galton flies over, and the others take turns cutting some slices for themselves. You note that all the Ecclesians take much larger portions than one might expect; with power like theirs must come a significant appetite.
Galton nods to Shorthorned's suggestion. "I haven't had the chance to sit and get to know most of you, anyway. All I know is your reputations and your names, but not really you as people. Let's have a potluck!"
"Now, here?" River asks. "But this dungeon can't have been cleaned in–"
Before she can finish protesting, Fox, Anzu and Lion are already setting out blankets, while Galton and Gegenschein bicker lightly over what to serve everyone. Freischutz plucks down another giant fruit-gem to supplement the rations.Roll #1 8 + 3 = 11
"This area is a lot cleaner than the rest of the dungeon, likely because it was sealed off," Pryce comments as River speaks up about the cleanliness.You're not that bothered by dirt, are you?
Pryce asks through the mental link he set up between Zjetya, River and himself.
>"Don't worry, Hopper can help wash everypony's hooves off, right Hopper?"
KP adds in for anypony who might not like to carry dungeon dust onto their food.
[Last 50 Posts]
>>753249By dirt, hardly. By millennia-old gravedust, quite,
River responds.We all ate that fruit no problem,
Zjetya says. Lighten up, we should be good.Hmph, 'lighten' up, I'll bet you'd like that?
Zjetya says with a wink.
Hopper hops down to your side, and the Ecclesians start to line up to have their hooves and claws cleaned before they eat.