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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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File: 1584713349049.jpg (142.54 KB, 716x1008, 1547178368740.jpg)

 No.734574[Reply][Last 50 Posts]

…Now, there exists a certain fanciful legend regarding the Time Long Forgotten, holding that the Outlands were not always a lightless expanse, as it is in this our present age, but that there was once a great Lamp perched upon some colossal mountain, that with a gentle and pale light illuminated all the earth, and that this Lamp was known as The Moon, and that it was kept and maintained by a godly Queen, and that her land was called Night.

Some hold to another version of the tale, which attests that there was another great Lamp, and that this one, called The Sun, gave off such a glow that it shamed the dim light of The Moon, and that it was kept and maintained by a mighty King, whose country was called Day. Those adherents of this version of the legend disagree as to whether the King of Day and the Queen of Night were wedded or bitter enemies, or perhaps even siblings. Some say that it was an earth-shaking war between these divine monarchs which rid our world of light.

But, those who believe in this fable claim a still more incredible thing: That the light of The Sun and the light of The Moon were so powerful that they were anathema to the Dreaded Ones, and that even the mightiest of those abominations were so weakened by the light that they had to hide deep underground, as we hide in our Castles in this our present age. With The Sun and The Moon keeping watch over the lands, there was a peace in the earth, the likes of which not one living soul in this era knows.

It may only be a legend… but I pray that it be true, and that there may be some way of restoring even a modicum of the light of The Sun or The Moon. For, if this not be the case, then at our current projections, these Castles which seal us off from the Dreaded Ones will exhaust the last of their power in this generation. These walls, built by our First Ancestors and their secret wisdom, will soon crumble, and the Dreaded Ones shall finally fall upon us.

But life shall not be extinguished, for the Dreaded Ones harbor no such mercy.

-Mendicant Rudolph, Anno Castra 31274
379 posts and 4 image replies omitted. Click reply to view.


>[1d10] Perception

Qhapaq keeps his eyes moving, not fully sure what all to expect.

Roll #1 1 = 1


[1d10] perception

Roll #1 10 = 10


"Hrm. Forgive me, my hands are not being the most agreeable right now."

Zamrud bites his tongue as he avoids letting out a curse in front of the young lord, trying again with another vial to get the chemical balance just right to make a healing salve.

He follows the directions provided by Ride or Die, heading towards the chapel according to his directions until they reach their location.

>"Was not expecting anyone here, thought abandoned. How long have you been here?"

[1d10] Alleycat (Instant) to detect danager

Roll #1 5 + 1 = 6 / Roll #2 7 = 7


[1d10+1] Perception as well

Roll #1 9 + 1 = 10


As you proceed inward, entering the first room, you find that it is somewhat wider, and full of relatively newer furniture of Castle construction. Tables, some drawers, a few chairs. It's spartan and metal, a total contrast with the antique and aesthetic construction of the fortress. Finding nothing interesting in there, you move on, finding two doors at the end of it, and choose the left one per your instructions.

The next few messages take a while to receive.

>Pursued by some other predators. Holed up in here. Not sure how long it's been. It will be good to finally go to the Castle with your help.

The next room you come to is more square than the last, and has a door to the south, which is directly ahead of you, and one to the east, which is to say to your left, since you came in from the north. But just as you spread out to try and reach the door without bunching up, Qhapaq and Good feel the ground give out from underneath them. Billy and Zamrud are quick on the draw, reaching out to grab the two of them before they can fall prey to the trapdoors that opened up in the floor. The old rug in the room falls into the pit below, and with it gone, you can see that below this room is a slick, mildew-covered slope leading into oblivion.
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 No.731554[Reply][Last 50 Posts]


It is a lawless time in the galaxy. The recent years of war and turmoil have led to a fractured, chaotic society, rife with warlords, crime empires, private corporations, and other vying powers trying to stake their claims on this new wild world. The Republic of Selen, following their triumph over the Helian Empire, struggle to maintain their hold over the Realms.

In these times, mercenary outfits have become more and more common, hired by all manner of powerful figures to undertake whatever tasks need be. Spacers are a common sight, wandering from place to place, doing whatever work needs done, no questions asked. Groups of these mercenaries have formed, freelance, unaffiliated unions with little ties between its members.

It is to the best known of these, the Spacers' Guild, that our protagonists seek to pledge to, in hopes of ekeing out a living among the stars…
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Arreia cursed under her breath and moved to one of the nearby towering hunks of metal nearby, aiming to try and cut off a hunk of it so it might slam into the boat and take the light out.

[1d10] to attack the ship fragment.

Roll #1 1 = 1


[1d10] Perception
Without too much else to do, Fir tries to keep an eye out.

Roll #1 6 = 6


It's near impossible to see anything in the fog, but Fir manages to spot a small opening in one of the wrecks, which seems to lead into the belly of a much larger warship. It seems big enough for you to sail through with extreme caution. Looks viable enough as a hideout for a bunch of pirates.

You knock a piece of scrap metal loose, but it just plops into the water, drawing their ire towards you. The light flares up, blinding you momentarily. You hear a grunt of surprise. "Intruders!" One of the pirates screeches as he spots you. "Intruders in our waters! Sound the alarm!"

A loud klaxon siren starts blaring from the patrol Skipper as they spot Areia, scrambling to grab weapons and attack her. "Well shit," Undertow growls. "What do we do?"


"Hrm… that's not good. I'm glad I gave her all three." he says, before narrowing his eyes and leaning in. "I think I see the warship through that small opening, but I'm not sure if it's the best idea to go straight for them with the alarms blaring."



[Last 50 Posts]

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The land is sick and infected, decimated by war and apocalypse as the land Equestria was left seemingly irreversibly scarred. Countless millions were claimed by the cataclysm and its immediate aftermath, once bound pitiful lands made barren and empty as ponies and other creatures struggle to survive with the remnants of old world technology and food stores.

It has been many years since judgement day and you are one the survivors scraping by in this new age of ruin. Whether you walk the way of the tribal or cling to the technology supremacy of the old world, this will be your story to shape.

Name: Your identity.

Gender: Boy or girl?

Race: Each race has unique racial skills.

Class: Determines which skills you can take. Take a second class to become Multiclass.

Skills: You get 5 points to spend on skills. (3 if you are Multiclass)

Special Talent: A subject or activity you excel in.
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File: 1499824717350.png (478 KB, 793x951, soul9.png)

 No.687100[Reply][Last 50 Posts]

Temporary thread for Soul Quest this evening / any future instances where we can't play on our normal site, post your sheets for the 9th session of Soul Quest
486 posts and 58 image replies omitted. Click reply to view.


"I mean seems like you still feel pretty fucked up about turning 'em into flowers. Just want you to know that it's alright. Seems like lately y'all've been in the kinda mind where you need to hear that." He shrugs. "But maybe I'm readin it wrong. Ain't never been as good with this kinda shit as Honey."


"I'm not 'fucked up', I'm mad that after all the hard work I put in trying to give these people a fucking pass, they just throw it in my face and laugh at me. Everypony thought I was stupid for trying to be nice and-"

"They didn't even care. They kept laughing the whole time, acting like it was no big deal to do this. Like they thought I was stupid too."


"It ain't stupid not to wanna hurt folks, kid. Some folks just don't give you a choice." He gestures to the flowers. "Specially folks like that what think they're better than you, no matter how dumb or weak they actually are. Worst type. Probably coulda put all of 'em on their last legs -smash their smug little beaks in, break their wings, keep 'em from castin spells- and they still probably think they're better than you. Shit sucks, but that's they way it is sometimes." He looks down at Honey. "Anyway, guess it ain't my place to say nothin'. Sorry. Best get back to the fight."


"No, its fine. Just, go make sure Honey's okay." she says sounding defeated.


Sala looks up to you as you ask her if she's alright, and the ghostly fire-pony pulls herself up to her knees in a crotch, her smile slowly fading as she looks down at the grass. "N-no… I'm tired of fighting. Of not knowing if I'm ever gonna see my momma again…" she starts sniffling, the adrenaline of the situation starting to wear off. "I miss being out of breath too, I hate this…"

Out of the corner of your eye, you see a pair of brightly colored white balls, arcing towards both you and Sala. Sala hasn't noticed it yet, but you see one going for both you and her.

The ocelot manages to heal Cerbi's injuries a bit, the dog's eyes opening up wide with anger needing cathartic release, and she dives at the nearest zombie, sinking her teeth into it and tearing it to shreds with violent fervor while the rest of the mages try to deal with theirs.

[1d10+2] Death Blow
>The Zombie attacking Honey falls apart entirely as she spin-buck-kicks it to the face, forcing its head to go flying off as it drops a Tainted Zombie Soul onto the cave-floor. Soon, the other mages manage to pull through, littering the floor with the Souls.

The foul-smelling undead dog looks to you, shaking its head as it cracks its neck. She puts a paw on a nearby Soul from one of the Zombies, points to it before pointing it to her chest, and then throwing the Soul away, looking at you as though she is expecting you to understand.
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[Last 50 Posts]

File: 1581622468621.jpg (80.72 KB, 918x871, The Crimson King.jpg)

 No.732421[Reply][Last 50 Posts]

Somewhere, in a distant time and place, a young sailor hurries back to his room.

The going has been hard. The storms have not been kind, for they are headed into waters that have remained uncharted for a good reason. Not even the stormtamer mages that the captain hired from the Shaka mage's guild have been able to quell these winds, and they have had little choice these past few days but to let themselves be tossed at the sky's mercy. The rations have been thin and tasteless, for they know not how long they must endure this wait. The colt's sole comfort has been that most curious logbook…

He crawls into bed, where the book awaits him. Flipping to his bookmark, he genuflects, making the Mark of Virtue, tracing a diamond shape over his head and heart. It's a good enough prayer for now, he reassures himself. He would make a more formal one once he reached the end of this Act. Just as Act 1 had ended with an excerpt of what happened to the villainous Bee Queens, so too must this Act reveal what happened to the dreadful Auntzi, and he had been eager to find out, all throughout the day.

He reaches his bookmark, and flips past the blank page to the epilogue…

But there are no words upon the page.

At least, none that can be read.


On the contrary, the page is full of words, or so it seems. The edges of words can be seen near the corners of the page, but the main body of the paper is completely covered by some kind of… doors. An otherworldly, lifelike illumination of a colossal pair of marble doors; an almighty Vault. Its face is embossed with seemingly endless, intricate designs of monsters and mortal races, and it awaits at the end of a long, crystalline path, guarded by ten thousand stone soldiers, but it all pales in comparison to the doors of the Vault.
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785 posts and 1 image reply omitted. Click reply to view.


"Oh yeah. I was told these things don't like intruders of any kind. Which just means its even more important we find out mystery footprint leaver then."


"I-I will, hum, leave you to rest. I understand why, and I wish you the best after this is over."

"R-Rest? Perhaps. Are you sure there is nothing I could do? Help with?" he says, somewhat distraught.



"Oh right. I never got around to asking that. Who told you these things!?"


"This thing," she says and holds up a laser rifle, "I found it when we arrested that evil shrimp. Apparently, all I do is point and shoot it at stuff and it tells me things about it. Its like a book that I don't have to spend a long time trying to read! Pretty nifty, right?"


"If you're feeling up for it, we do have a few more breaks in the hull that could use a patch," Bee Holder says. "But you look shaken up, haunted, even. Use your best judgment."

You notice that the so-called 'metal man' appears to be the one who left the footprints, as its boots are about the same size and shape as the indents you saw in the darkness earlier.

As Thessaly pulls open the door from afar with magic, it takes a mighty amount of force, and three good tugs to finally get the mechanism to yield to her pulls… but when she finally gets it open, it reveals a body of deep, black water. The water remains in place for a few seconds after the hatch is opened, even though, at this angle, it should immediately pour out. Before you can make any sense of this mind-bending phenomenon, the water flushes outward, pouring through the opening in its chest. The sudden deluge of black water starts to sweep away the Obsidian Soldiers, casting them out down deeper into the jungle past you. The flood lasts for a long time; longer than it should, in fact. A greater quantity of water spills out of the metal man's chest than it should, even at its great size.

But, eventually… the flood stops, and the metal man is drained of its water. But… hidden in the shadows cast by the trees above, and in the darkness of the suit itself, there is something lying in its chest, something dark and slick, heavy with black water.


[Last 50 Posts]

File: 1580169794746.jpg (1.08 MB, 1024x768, Threecoins Map.jpg)

 No.731327[Reply][Last 50 Posts]

Last time on HolyQuest…

Amy and Shei finished their discussion with the soul of the Bodhidharma. It was indeed possible to turn an angel or a demon back into a mortal, for both angels and demons are, in the end, naught but ascended souls with a new physical body. However, such an act was not mere transformation, but transubstantiation – the true conversion of one thing into another thing, not the simple adjustment of its shape or properties. To accomplish it, they would require the soul of a god, and the Ember of Jalandhara was the only such soul around. The fact that the soul was only an ember at this point would likely mean that using it for the purpose of soul transubstantiation would drain it of its remaining power, unless it could be somehow recharged.

Pryce and Cloak purchased a few weapons and upgrades from Meister's Metallurgy, and paid the near-deaf smith back by helping her train for the day. Cloak earned more than a few stinging bruises for his trouble. Pryce, meanwhile, did a bit of boxing practice with Spitshine, to Sugar's unspoken delight. Before leaving, River and Zjetya placed in a secret order, one that would take Meister until about sundown to complete.

Flaming finished her brief tabletop campaign with Box, LJ and Regina, and the trio showered their QM with praise for their adventure. In a change of pace for their date, they elected to leave the Library of the Sacrosanct behind and go out for a run to clear their heads and get some fresh air. The Public Gardens to the south held a most wondrous overgrowth of plantlife, and was thus a suitable location.
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Amy smiles and wags her tail. She leans into the stroke.

"Yay!" she says excitedly. "Since we're friends now, I promise to come back and visit you soon! I'm kinda busy right now saving the world, but once I have some time off, I promise, we're gonna have fun together!"

"We can play games and eat fish together! Can you cook? It's alright if you can't, I can bring some friends who can. We can have a slumber party!" she gasps excitedly. "We can stay up all night talking about boys! We can share stories! Tell each other jokes! It'll be so much fun!"


You sense annoyance coming from the river, just as the malevolent pressure was coming from it earlier.


>Forgot to give him a name!

Amy smiles and wags her tail. She leans into the stroke.

"Yay!" she says excitedly. "Since we're friends now, I promise to come back and visit you soon! I'm kinda busy right now saving the world, but once I have some time off, I promise, we're gonna have fun together!"

"We can play games and eat fish together! Can you cook? It's alright if you can't, I can bring some friends who can. We can have a slumber party!" she gasps excitedly. "We can stay up all night talking about boys! We can share stories! Tell each other jokes! It'll be so much fun, Figgy!"


"Ahem-hrm! Please explain why boys, is plural." Shei has have a mind to call his mom.


Flaming smiles, "I didn't doubt it for a second. Put Amy in a room with any thing and she'll walk out with a new friend."

She pauses, "Figgy? Who's Figgy?"

[Last 50 Posts]

File: 1575469362237.gif (4.45 MB, 430x441, The Oneiromancer.gif)

 No.728744[Reply][Last 50 Posts]

Seeking refuge, the party have fled the Sands, staying hidden in the elusive town of Last Hearth. While they are safe from Lysander for now, they have found that Last Hearth comes with its own slew of problems. The borough is entirely controlled by a party of elites known as the Parliament, keeping hegemony over all its residents in the form of imposing constructs.

While exploring, the party have discovered several things:

The Keepers, mechanical sentinels that watch over Last Hearth, are in fact composed of the corpses of captured criminals.

Several areas of Last Hearth are marked as "Condemned" - though what this means and why is unclear.

The Parliament are a reclusive cabal, operating in and around a building known as the Parliament House.

An event known as the Night of the Hunt has been organized, due to happen in two weeks. This involves the mass slaughter of slaves purchased from the nefarious Chanticleers, and the subsequent reclaiming of their corpses to a place called Morrilcole, though to what end is unclear.

Perhaps most importantly for the party, Silver and Aegis have met a waif called Lilura. Afflicted with a disease that renders her vulnerable to fractures, Lilura has been pining to escape Last Hearth for a long time. She has offered to trade her entire supply of stockpiled goods in exchange for being smuggled out.
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"Oh I'm not concerned, I'm sure I can handle it," says Lily. "I think I should see what the other place has to offer first though." She turns back to Fareeha. "Thanks though, I'd love to work here! I'll be back soon, alright?"

"Of course. Come by anytime," she says to both of you. "I'm always around."


"For what it's worth," Marisol says, trying to sound reassuring, "he seemed like a bit of a lunatic. And no one really paid him much mind except the guards when he tried to pick a fight with Hermodur. So it's probably nothing to worry about right now."


I stare up at the ship in a daze for a long moment. I have no idea what he was talking about, but something about that filled me with a deep sense of exestential dread. I felt bad that he was locked away for so long, but does it really make sense for someone so small and insignificant as I am to pity someone so powerful? Am I arrogant for thinking that maybe we could have wound up friends?

I don't hook Purdue back to my side just yet, instead holding him in my hands. "Yeah," I say, and force a chuckle. "You were out since we talked to Sprig. We're back at the ship now. You me and Violet, anyway. Good news, though! Sprig said you could take a look at his star charts tomorrow morning."


A chill runs through my entire being, but I steel myself and make my way back onto the ship.


"Yeah, yeah- good thinking, Lilura." the stallion says, before looking back to the shopkeeper and smiling.

"I might swing by later to shop or chat myself- and, we'll swing on by depending on how things pan out!" Rabi says, waving a little.

[Last 50 Posts]

File: 1580664886000.png (4.39 MB, 2000x4000, 1580603130734.png)


Ive got a quest for you guys come on out for the greatest party of your entire life every single pony is welcome


Thanks anyway /sp/ but I went to one in real life instead. TV was too loud, my feet hurt, and I wished I was at home playing games.

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 No.728518[Reply][Last 50 Posts]

Last time on PirateQuest…

The party met up in the manor's dining hall, trying to make sense of all that had transpired so far. Thessaly, Cloud and Alder could only remember vague snippets of the events of the past few hours, but even then, their memories did not match up with Cerulean's and Cutlasses. Thessaly, Cloud and Alder remembered battles lost, battles ending in death against the Immolatioknight, but Cerulean and Cloud remembered only winning.

Without more clues to go on, their discussion could only go so far. So, following the maps and the instructions of the mysterious notes that Alder had found on his person, they went upstairs, passing through an unused children's room into the master bedroom. In the bedroom's walk-in closet was a door with a most unusual mechanical lock, requiring a special medallion depicting a bear cub and a deer fawn playing together. Thessaly and Cloud dimly recalled picking up such a medallion earlier, and indeed, it was in Thessaly's purse without any explanation as to why.

When they inserted the medallion, the door gave way, revealing a ladder to the attic. The attic was cramped, made worse by the plethora of boxes and barrels stored up there over the years, and choked with interminable dust. Upon heading a little south, they came across a sprawling play-city, made out of toys, scraps of cloth and junked machinery, overturned cabinets and tables and book, and no small shortage of imagination. The "city" was so immense that they could not proceed without either knocking it all over or shrinking themselves down with Cloud's magic, and so they chose the latter.

To their surprise, when they shrunk down, the toys came to life, milling about with city business as if they were all real. Taking a moment to visit the inhabitants, they came across two key objects. The first, which Cloud and Cerulean "bought" from an imaginary shop, was the tone arm of a record player. The second, which Cutlass obtained from a barkeep who thought it was a rag, was another of the notes written in invisible ink. The message was short but partly garbled, due to one of the verses being used for its encryption being marred by water damage. The most likely renderings were either "can't dodge," "shouldn't dodge," or "don't dodge."

With all that gathered, the party left the toy city down the western road, regrouping at a small crawl-space door just outside its borders. There, peering through the ajar doPost too long. Click here to view the full text.
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"Alright. Get well soon!" She waves goodbye to him and, feeling better, looks back to her beetleband.
"So…wanna do another song," she asks them as she decides to head back to the ship, wanting to do another song with them.



Another freebie; it seems like your beetlebands are full of classics now. You arrive back at the ship feeling the rock in your very bones as Captain Kukulcan's workers continue installing the magitech engine onto the stern.


"Yea that sounds good. Maybe get something to keep the salt from the sea away too. Now we'll just need to get some seeds somewhere."


Cerulean gets into the song more as, for an oldie, its got a fun energy to it. She finds herself singing easily as she takes some of the more secluded streets, but was in the zone with singing that she didn't notice all the workers around as she's moving and grooving her way onto the ship.


"We'd better hit her up while she's in the mood to spend money constructing Thessaly's accomodations. That's how you can always get someone to spend some more on you."

You notice a hooded Gullveig furtively exit the captain's quarters and make a beeline for the stairs leading down belowdeck. She doesn't respond to any attempt you might make to get her attention, and if you try to follow her to see where she's off to, you cannot seem to find her again. In any case, you, Roger and Tabasco are looking absolutely fresh, and the recent bout of singing has given your aura a wave of invigorating energy.

>Pause; any further shopping can be added to your sheet and assumed to have been done before the expedition

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