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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

Post too long. Click here to view the full text.

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 No.720713[Reply][Last 50 Posts]

Last time, on PirateQuest…

Despite Professor Shrimp's best attempts at bribery, making threats and pleading, the party turned him in to the Constable's Barracks. There, he would wait in a small aquarium unti he could stand trial and receive his punishment, which would be determined via majority vote by those whom he had conscripted into his would-be army. They collected their bounties, coming in at a whopping 900 gold per person.

With multiple jobs now under their belts, the exhaustion of their hard work, compounded by the heat and hunger, finally caught up with them. Many members of the Beesting started up a potluck, ordering takeout dishes from a variety of Manenhi's more popular eateries. They brought the dishes back to the Beesting, allowing everyone to pick and choose as they pleased and eat aboard the comfort of their ship.

There was, however, an unsettling matter at hand. Cutlass was still nowhere to be seen, and even the Hidden Dagger was missing. Not a single member of her crew was present at the docks, nor anywhere else in town. Things only got worse when Thessaly attempted to contact them via the Caller Conch. Not a single person picked up. But just as she was about to hang up on the final call, she found an answer. It was the voice of Philip the Gentlecolt, and though Alder was unaware of the conversation, he learned just that day of Philip's role: One of the dreaded fleet commanders of the Crimson King.
485 posts and 3 image replies omitted. Click reply to view.


*"I do not know if this sort of stuff is 'normal', though. I am rather new at all of this."


"You both do know we're going to be taking on the Crimson King, right?" Zerk asks.
"That's why we joined your crew," Paraiba adds.
Splendid seems intimidated, wringing her hands together. "Sounds like there's more to come, then eh? Though from what I've heard, you all pulled it off and practically embarrassed those royals to boot. Figure we're in good hands if the company you keep is that skilled."
"We probably shouldn't get overconfident," Chiu says. "It's a slow and insidious killer."
"Where'd that come from?" Paraiba asks.
"Just trying to keep some perspective, and I thought it sounded cool…" Chiu says, looking embarrassed at the cheesy line.


"For what it is worth, Ms. Chiu, I thought it sounded 'cool'." the griffon says, in a reassuring tone.

"And yes, I do know- it does not make this any less, well…" he gestures with his hands a little, before shrugging. "Anywho- it did go decently well, yes- I don't think anyone got seriously hurt, which is all I was hoping for."


Chiu flexes with vindication and satisfaction that her line was indeed cool. Her muscles are moderate at best.
"What about all those people who got killed?" Splendid asks.
"Ah, don't worry about it. None of US were seriously hurt, and that's what matters," Zerk says.
Splendid then taps her beak again. "Thought I may have seen a story about it in the paper yesterday, but with how dreadful those dreams were, I could barely read a single sentence coherently."
"Think we should check it out again?" Paraiba asks.


"Ehm… it's definitely unfortunate, to say the least. It ends up difficult to avoid, but I would like to believe we try to minimize, uhm… collateral damage? I think that is the word." he says, frowning a little before cocking his head to the side
"Paper? I never got around to reading it- I read Equestrian very slow, and did not feel very good."

[Last 50 Posts]

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 No.721543[Reply][Last 50 Posts]

The party have departed the Swap Meet, embarking on a journey north-east towards the Shifting Sands. After a series of misadventures, and reuniting with Dawn, Carabas and their ally Etrigan, they have returned to the living desert, racing against time to find the Cuckoo's Egg.

Upon arriving at the Sands, they have found that their trusty compass no longer guides them towards their objective, an odd phenomenon that was not present before. They have been left to search for the vault where the Egg was kept on their own, navigating the Sands by way of memory.
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Kairon looks surprised, and perhaps a bit annoyed by your reaction. "Don't tell me you actually miss that obnoxious cur. Good riddance, I say. We're better off without him."

Dawn seems more compassionate, giving you a sympathetic look. "I can't pretend to know what your relationship was like with him," she says, "and I know we're not particularly close, but… well, if you wish to talk, I'm always around."


"I will miss him," I say, not looking up at her. "We weren't travelling together that long, and he was kind of an ass, but he was my friend. And it's silly, because that means he didn't technically exist in the first place, but- but it still feels like he's just dead now."

I nod to Dawn. "Thanks. I- I might take you up on that. For now I think I'm gonna go find something to keep me busy. Clean my sprayer, read that book Aegis got at the meet, something. If you guys need me I'll be in my room."


"And the world is a better place for it," she replies snootily.

"I understand," says Dawn, and leaves it at that.

You head back to your room. Violet is nowhere to be seen just yet, leaving you alone with your thoughts for now. The dresser looks very bare without Mercutio on it making snide remarks.


My shoulders slump and I sigh, walking over to my bed. First I summon a few rats to keep me company, in hopes of making the room feel less empty. Then I decide to pick my sax up and try to noodle some blues. At first I feel silly, like I'm deliberatly trying to put on a show with my lackluster skills, but even as I mess up I slowly relax and focus on the music.

[1d10]Got them magical skull ain't so magical no more blues

Roll #1 2 = 2


[1d10]because he's gonna be here a while before checking on Purdue

Roll #1 3 = 3

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Replacement for Q Research board on 8Chan.

File: 1565845857532.jpg (36.03 KB, 550x366, 174255-004-9A4971E9.jpg)


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 No.721253[Reply][Last 50 Posts]

Last time on HolyQuest…

Trapped in Regina's realm of illusions, housed within the infinite Library of the Sacrosanct, the party had no choice but to play along with her malevolent games. Her primary method of testing and provoking the party consisted of trapping them within various stories recorded on scrolls. She abducted their allies under their very noses, replacing some with Replicas made in their image, and forced them to participate as actors within each story. Volkama played the role of Hodgson, a mad warlock attempting to unearth an ancient power, the Earthvein, for his own use. Rus Tea was transformed into a savage, mindless lamia, and made to endure the trials of a snake temple built among the branches of ancient, towering trees in the Onuma Swamp of the Starchart Plains.

After freeing Rus Tea from Regina's mind-altering magic, they were about halfway through the story of Cobraskin. In order to advance, they would need to complete the tale or else find some way of sufficiently disrupting the story, as in Earthvein.

Meanwhile, Flow and KP, exiled temporarily from Lilane after Flow's episode of Magatsuhi Overxposure, had to return to Fantasia. The city, once crushed under Orcus' maniacal, mechanical subjugation, had become a respectable fortress under the guidance of Easy Doesit. The city-state was sealed off by a high wall of stone and metal, armed by many guards: Ecclesians, Zha Arlakanians, Fairies, and refugees still able and willing to fight. There were still difficulties with farming and other food production, the threats of overpopulation and the mind-corrupted refugees that had been dumped there by the Treibheanna, but things seemed to be turning around, for now.

Flow and KP retired to one of many inns, populated with day laborers retiring from the heat of the late afternoon sun, and got some food, finding that they were quite hungry after all they'd done that day. Though Flow had gotten back his memories and sense of self, Renee still wanted to conduct a thorough examination of his mental and physical faculties to see if any side effects of the Overexposure still lingered.
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Amy looks around. "I don't see any enemies," she shrugs.

"Where did Squadala go?"

[1d10] for perception


"I'm telling you, she has nothing to do with her being missing," Amy continues to insist.

Roll #1 6 = 6


At once, I twirl a die between my claws. What was intended to be a shout instead comes out as a quiet and even question, spoken in a reasonable tone at a soft volume, even with a hint of a request to let Zjetya go. The kusarigama stays at your side, neither crackling nor sparking with any sort of intensity.

I raise a paw to my ear. "Sorry? I couldn't quite hear that from up here. You ought to speak up, anyway. Stallions don't mumble, you know. You want to see Zjetya, I presume? I'm sorry, but she's quite busy at the moment."

In the next moment, you find yourself kneeling afore me, as befitting a knight in the presence of a queen. I lean on one paw, giving you a small smile.

Much like Pryce, you find yourself kneeling down. Even the mighty Spark, now returned to his mainland dragon form, lays prone on the ground, head bent into the dirt. I simply laugh, reaching down to scratch the top of your head as you kneel it down.

"I see you've heard of me. Queen-Mother of the Coven, the Mother of Illusions, Birth of Visions, Muse of Dreams, Weaver of Memories, Matron of Fancies, She Who Subdues Legions, the Speaker of Phantasms… just to name a few titles I have been given."

You do not step forward, and indeed find yourself prostrate, forehead to the ground, kowtowing before me. Much of your rambling speech does not come out as you had envisioned, but rather in a very low and quiet way, your voice lilting and raising at the end of each sentence, making them not statements but questions.

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"Former… orphanage," Deriva wheezes.
River flinches with annoyance. "Deriva, the staff and I were hoping to keep that a secret."
"It was? I mean, to their credit, you couldn't really tell," Mocha says.
"No, I suppose not, not after they gutted all that rotten old furniture and opened up a window or two!" River says. "Amazing what fresh air and light does to a place."
"Didn't think a mystical town of Fairies would need an orphanage much," Sugar says.
"Folktale heroes have a common trend of coming from orphanages or adoptive families;" Mocha explains. "It's pretty common across the world, or so I've read."


A star lights at Shei-Sher's back as he coerces the reality around him to have him stand
>(self)CONTROL+1: Spell, attempts to take control of a hostile or neutral undead. More powerful undead may require a higher minimum roll. Also used to take control of a larger undead at recharge 2.


>Qi working roll


Roll #1 10 + 1 = 11 / Roll #2 6 = 6


Pryce is shocked as his voice comes out limp, lacking the anger he feels at facing the witch that's toyed around with them for so long. Before he can speak again, his eyes widen as he is kneeling before her, but not having moved or chosen to do so.
As his mouth moves to salute her twice, he's briefly reminded of his clash against Buiwong, how ineffectual he was in his attacks. But that was a god, and this is only a witch. He grits his teeth, rising to stand, devoting all of his focus to defy this self-gratifying scene Regina has crafted.
"You are going to give her to me, NOW!"
He shouts again.
>Palisade [1d10]

>"Why would you need to keep that a secret? It's still housing all the kids, right?"
KP asks, unsure of why it'd need to be a secret. He walks around the common room, peaking into each room they have.
>"Really? Guess I'll be having folktales about me soon enough then!"

Roll #1 9 = 9

[Last 50 Posts]

File: 1557865032421.jpg (116.66 KB, 550x799, citypic1.jpg)

 No.717839[Reply][Last 50 Posts]

((Lore doc https://pastebin.com/JPhEDTcP
((Welcome players! Please post sheets at the start of (solo) session 0 and again at the start of session 1 for easy access.))
979 posts and 10 image replies omitted. Click reply to view.


Celestia is elated to finally have the pony within his grasp. So happy in fact he can't but curl around the changeling with his tentacles and squeeze tightly. Might be too tightly.

Slam: recharge 1; Crush an enemy with your body, dealing damage. Crits on 9+.

[1d10] Slam

Roll #1 5 = 5


[7:Astral Projection]

Em stands back up and walks past Celestia and the grappled changeling. "Hey, you two, you coming? The smoke is burning my eyes." She points to the zombie. "Smokey, you stay here and fight the two other meanies, kay?"


Falling's face droops as her spell fails to remove more than a couple of crystals, barely at that. She looks back as Tempest leaves the room, no doubt heartbroken. She looks back to Zephyr. She has only just met these ponies, she came here to find her own friend, and yet she can't help but feel that she has to try everything to help them. Tempest said the healers they contacted said his state was a lost cause, but she managed to reverse the effects, not miraculously but through her own magic.
Her gaze sinks into the crystal formation surrounding and protruding from Zephyr. She has to try everything, especially if she's the only pony who can. Her horn glows again, a bit more brightly this time. The bronze glow around her horn flows almost like sand, her earrings glowing a bit as well. She hasn't practiced this spell much, she's never had much to use it on, but it has to be worth a try. The flowing sands of her spell circle Zephyr, attempting to turn back the clock.
>Hourglass [1d10]

Roll #1 7 = 7


"Ah, excellent. Would she still be near the race? Perhaps we could speak with her once we've reached the track."


The magazine Cit randomly selects is a specialty edition of a popular airship-modders rag. The cover features a pair of racers back to back, in front of their respective crafts. On the left is the handsome pegasus known as Swift Bolt; on the right, a lean-looking diamond dog known as Marble Mark.

The balcony is refreshing, for those not afraid of heights. Starfish is dancing along the edge, looking all around. "This is neat! A whole new vantage point of the city." She points downward, somewhere toward the central spire. By the night lights, Cit and KC can make out the lush greenery surrounding it. "That's where Zeph's entrance was," she comments. "Somewhere in the middle of that level. See look, you can see the floor of that layer is kinda thicker than the others."

Gray#3 misses the weapon, goes to try for it again and gets clobbered by the cindered corpse of his erstwhile comrade. The clumsy attack of the animated dead is not enough to knock him over, but it is enough to distract him from both the prisoner and the weapon. The two, one living and one dead, grapple each other in the rising flames.

Celestia reaches his tentacles out and around the small gray funny pony and hugs it very, very tightly. The funny pony makes a little squeak and a couple pops as it struggles to free itself.

Escape Celly's Eldritch Snuggle [1d10]

The prisoner, watching the change in events, tries to scramble to her hooves in order to follow Em out of the burning room.
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[Last 50 Posts]

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 No.717203[Reply][Last 50 Posts]

Last time on HolyQuest…

Threecoins' abandoned northeastern district had become a haven to a small and eclectic group of witches. No two witches were of the same race or kingdom, evidenced by the wide variety of clothing styles, skin tones and body types; they were a cross-section of witches from all regions of the known world. One of the few things they had in common was their immediate distrust of the party. All regarded our heroes with suspicion, and few would talk to them. As the party would learn, this was not without reason. The last outsider who had entered their territory had stolen the special white powder, called Dove's Incense, that the witches were using in a ritual in the city's temples to ward off the remaining demons. That outsider, as Shei learned, was almost assuredly a member of Ecclesia, as he wore an Ecclesian jacket, with a black septagram badge attached to the lapel. The Ecclesian Choir distinguished themselves with septagram necklaces, so this badge surely indicated that this thief was someone of high rank, and its black color meant that he was a member of the Morte Legionem prior to his allegiance with Ecclesia.

As all this unfolded, Flow met with three members of the Choir: Sir Ichimonji, former Governer of Merec, Metalweave, and former Accorsian Emperor, Direnus Tibault. After delivering his report on the battle with the Lich, they looked over the items that he recovered from the laboratory: a bag of white powder that caused minor hallucinations when inhaled, research notes entitled On the Construction of a Perfect Egregore, a mysterious scroll sealed by a magic binding, and a letter that accompanied all of it, reading only "Look into this," and signed by "E.I.K." The scroll contained an illustration of a monk sitting in meditation before a tree. Its seven branches each ended in a great flower's bloom, and its eight roots each ended in a serpentine dragon's head, adorned with a crown. A single word, in an ancient script, accompanied each of these seven flowers and eight dragons. Another inscription, written below the monk, was also in this script, but it could be read: Begin in Death.

Puzzled by this cryptic diagram, Ichimonji, Metalweave and Direnus advised Flow to subtly inquire about this to Sir Einmal ist Keinmal, another member of the Choir whose initials matched those upon the letter.
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AS Pryce's flaming serpent bounces off the walls in a weird way, raising her eyebrow as Shei's phase aura and her unweaving magic reveals half of an invisible maze. "No way… it's not just one big wall, it's a whole maze?!"

As Pryce congratulates them, Flaming shakes her head, "Thanks, but we're not out of this yet. That only got half the maze and who knows how many worse traps might be in there."

Flaming works up the courage to head into the maze, intent on unweaving the second half as well now that it's been revealed. "Just a bit more to go, cover me…"

[1d10] Unweaving

Roll #1 1 = 1


>Reflex [1d10]

Roll #1 8 = 8


"Half of the book is thelematic schemas in relation to ceremonial magick and symbology. But the other half is the most sultry poetry one might ever read, loosely adapted his own anecdotes. Verily, burning it is absolutely necessary. It asks you in the first page to do so after reading. And Crow-ley having ascended he will know someone had read his literature and not burnt it afterward."

"Well I better go follow close by Pryce." Shei-Sher follows a few steps behind Pryce so his Aura can follow with him and illuminate any additional invisible walls.


The movement tiles hold no threat to you, their magic pulsing but unable to move you, owing to your protective barrier. Your fire-serpent blocks the rest of the darts, sling-stones and even spearheads that launch out from hidden panels in the walls, and from below, and so forth. Enduring much abuse, the serpent-shield manages to last until you finally reach the other end of the room, before it finally starts to fall apart, glowing faintly yellow. From studying the scroll, you realize that it is about to explode. You can use it or simply dispel it at that point.

>"Don't spoil it! I want to go in with as little knowledge as possible!" Volkama says.
>"Pfft. And you were scolding me for my libertine tastes in dress," Rus Tea mocks.

Moving as a team, you and your allies follow behind Pryce as he slowly tanks his way through the traps. It's slow going, but between the shield, the aura, and the antimagic barriers, the room's traps hold no power over you, and you manage to make it through without any damage… or so you thought.

Along the way, as Flaming tries to help clear out some of the invisible walls, she ends up pouring too much of her Spirit into the spell, and she feels a dreadful sense of vertigo and dizziness as it starts to backlash against her. The Pallisade barrier contributes some to stopping the backlash's effects, however. All it results in is that all of her hair stands up on end, turning her into a puff ball.

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Smacking his lips after the sip, Hopper climbs back down, looking between you and the little bowl of bugs. He doesn't seem bothered by the fact that he can't share, and then devours the rest.

"Do you share emotions and all that?" Spitshine asks. "Or what about dreams? If one learns a skill, can the other use it too?"

Sugar stirs her bowl of borscht, looking into the small chunks of beetroot, carrots and potatoes swirling around in it. She seems lost in it for a moment before looking up at you. Her expression is grave, her eyes dull with some kind of quiet, rolling storm, a turmoil that cannot be expressed. "How… how long do we have to be with you?" she asks.


[Last 50 Posts]

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 No.713264[Reply][Last 50 Posts]

The story so far:

The party have arrived at the far flung seaside village of Moonhollow, ruled over by the elusive Lord Harroway. They have found that among other problems, the surrounding lands are plagued by a magical corruption known as the Blight. Having befriended the aspiring knight Dalliance, the party have signed on with a slowly growing band of adventurers working to cleanse the lands around Moonhollow.

Their first mission consisted of them rescuing Anna, the local blacksmith's daughter, who had apparently not been kidnapped, but instead run away to prove herself in combat. Their mission was a success, and they made two new allies: Cinder Fabrie, a kirin, and Solar Flair, a pegasus. The latter had already succumbed to the Blight, but the party found that this could be undone through great effort. Unfortunately, Solar was attacked by a creature which appeared to be an advanced form of the Blight, and was made comatose. He is currently in recovery.

With their new friend Cinder having joined the party, the group have split into two for the moment:

Voleurz, Dalliance and Rainy have stayed in Moonhollow for the time being, seeking their next mission. They appear to have found one: food is scarce in Moonhollow due to the local farms being plagued by a terrible beast of unknown nature. After asking around, they have discerned that the beast appears to be some sort of wolf, but of an unnatural size, leaving no trace behind.

Talon, Jesse and Platinum have accompanied Cinder in trying to find her former charge, a renowned paladin called Guiding Moonlight. Cinder, Solar and a handful of others were part of a hired group to escort Moonlight to the village, but a Blight attack led to them being separated. After some investigating, they found Moonlight, only to find her having driven mad by the Blight. Unlike most, she appears to be fighting the corruption, but can no longer tell friend from foe, reduced to little more than a beast.
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"Do you at least want my backup or am I too much of a traitor for that?"


"Just go. You'll be more help in town."


"Yes sir" he says and takes off towards the town


Rainy quivers in a manner akin to gelatin, looking out from the elevated position of the manor towards the fog

"Oh.. this looks bad! The whole town is in danger!"


Voleurz continues to push pews against doors, self-preservation sensation set in. She hoof-waves the praise, ego gone at least for the moment.

"Not going to bloody die today, no ma'am" She whispers coarsely to herself staging herself in a corner of the chapel.

[Last 50 Posts]

File: 1554163510047.jpg (1.65 MB, 2000x1278, 1552798200252.jpg)

 No.715158[Reply][Last 50 Posts]

Last time on PirateQuest…

After leaving behind the wreckage of the Lilliput, the party continued onward on their journey to Agyl Island, passing a journey of four days in relatively peaceful weather. That is, until they reached the waters just outside the island's perimeter. There, circling the island, they beheld a colossal storm, with dark and tumultuous clouds that surged high into the sky. As the party attempted to reach the island, they were beset by a cohort of Squall-beasts, monsters made of clouds that resembled creatures like seagulls, tigers, elephants and dragons.

The party braved the assault as their two ships flew onward to Agyl, but the beasts proved powerful, causing severe damage to all the crew with even just a scrap of the lightning that sparked and flew off their bodies. All seemed to be going well, until the final push to make it to the eye of the storm, the patch of clear sky above Agyl Island, into which no Squall-beast dared to fly. A tidal wave rose up, spurred on by the Squall-beasts' charge, and propelled the ships forward, nearly knocking them stern over bow. Most held on to the ratlines and railings, but Cloud was launched from the deck, and collided head-on with the foremast. With a sickening crunch, he flew head-first into one of the crossbeams, which drove a loose nail partway into his eye. By a miracle, the wound was not fatal, but despite Alder's best efforts to restore his severely shattered skull, his eye was beyond saving.

Neither Alder, Godot nor Sickly Sweet had the equipment to restore Cloud's vision. So now, as the party docks into Agyl Island, the crews are in a rush to find a doctor who might be able to fix his annihilated eye.
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Alder wobbles a little and leans back in to the larger griffon, trying to support her as best he can manage. The warmth and fluffiness is nice, so he doesn't object too much.

"I-Is that a children's rhyme from here, or something? I would say it is somewhat harsh, but many seem to be."


Cloud looks into Chiu's eyes at her explanation, and then pulls her into a hug.
"I'm used to stuff going like that. Maybe not quite as violent, but things not always going great. Nothing's punishing us, and you shouldn't ever think you're not the greatest mare in the world. We're still getting used to this place. Once we've adjusted to the craziness here, there won't be anything more to worry about."
He says, not letting her go.


"Huh, when you put it like that…yeah, that does sound rather exciting. Considering all the new things I've been fighting and eating, that makes a lot of sense."

Cerulean stops a moment just as she was raising it up.
"Well…yeah. I dunno what I made, but might as well try it at least once, right?" Cerulean then raises it up and proceeds to take big swigs of the drink.



Roll #1 1 = 1


Splendid blinks a few times in confusion, looking at you as if she is confused by the very fact that you're asking it. She then blinks, sobering up a bit. "Oooooohhhhhhh. Nah, nah, I completely forgot you're not from here. It's a rhyme that I was taught when I was growin' up, yeah? You talking about those kids you helped out today brought it to mind for some reason. The Virtues were in charge of education where I… uh…"

She pauses, then has another long quaff of her drink. She pulls back a bit to keep from squishing you, but still leans on you pleasantly. "'Nuff said about them, then. All in the past, innit?"

Chiu reciprocates the hug, but it seems to do little for her anxiety. "What does it mean to adjust, though? I don't think it just means preparing ourselves mentally to run into something bizarre and Aura-filled every other week. If we don't want either of us to come home with all kinds of eyepatches and prosthetics and whatnot, we need to prepare ourselves physically."

She pokes your stomach in a soft, ticklish spot. "And that means hardening ourselves up."

Squatz raises his own mug to yours, toasting you. "To many MORE fights! I hope I never learn Aura!" he declares, before knocking back his drink.

You knock back yours, noting at first the crisp, tangy flavor of the blue fruit, mixed with the refreshing clarity in the diamond-colored pear, and then–

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