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File: 1618452033498.jpg (599.23 KB, 1920x1997, 1547170014862.jpg)

 No.755391[View All]

>[ENTRY REDACTED]

Last time, in the Castle of Silence…

After whipping up a quick meal offering, the expedition team ventured out from the warehouse to approach the Necromancer, who floated languidly through the northern streets. Upon confronting him, they found him willing to engage in dialogue, whereupon he divulged that he indeed had been to the Pillars… in fact, he entered Agatecastle through the Pillars, indicating the existence of a clandestine gateway between the Pillars and the Castle itself. It was as this came up that Lost Hope accidentally divulged the existence of the Ironcastle Expedition Team, a fact which the Necromancer found quite interesting. Huitlapan panicked and tried to walk back Lost's revelation, only to be frozen solid with a blast of winter air.
693 posts omitted. Click reply to view.

 No.760098

>>760097
The Temporary Cutie Mark Tattoo is also one-time use.

 No.760099

>>760097
"I'll take the plushie."
I fork over 250 shillings for it.

 No.760100

>>760097
Deadweight eyes the mood hoof-ring and decides to grab it, tossing them 230 more Schillings.

 No.760101

>>760097
She looked at herself for a moment "I suppose it could have been well intentioned experiments that went bad."

 No.760102

>>760097
"I simply cannot bear the shame of this but, isn't there any discount or bargain for those bearing their hive's insignia?"

[1d10+2] Haggling

Roll #1 4 + 2 = 6

 No.760103

>>760099
>>760100
>>760101
>>760102
The skeletons hemm and haw at Firmgold's argument, then after some quibbling among themselves, shave off 25 Schillings from the price of the plushie, the hoof ring and the tattoo, if anyone else wants to grab that.

The big skeleton shakes his head at Lost. "Now that's a wacky thought. With the Dreaded, I don't think anything like good intentions could possibly exist. Those guys don't jjust act like predators, they act on hatred for all that's good."

>>760101
Dhampir growls. Well… he's not, strictly speaking, that far off…

 No.760104

>>760103
"Well I mean taking them in to study them and experiment on how to better handle them seems like good intentions. Or trying to make some that aren't… all bad."

 No.760105

>>760103
"Finding better ways to kill the dreaded ones seems like a good idea."

 No.760106

>>760097
>>760103
"Wonderful!"
I will take the plushie and tattoo of a golden plus sign (+1 to Lay on Hands)
475 Shillings spent, 70 left

 No.760107

>>760104
>>760105
"Huh… I guess I never thought about that! Right on, brilliant souls, right on," the big skeleton says. He looks down, and as if remembering that he is now free, gathers his giant makeshift weapon and shopping carts.

"Well, now that most of our merch has been scalp– uh, sold, I think it's time for us to mosey on out of here. Hey, if you guys are gonna go any further, I'd just stay away from the Floor below us. However the Dreaded got loose in here, it's pretty ugly down there…"

"If you have to, though, try to look out for this big, one-eyed giant," the shorter one adds. "They all seem to be avoiding that one."

"…Why's that sound familiar?" Xu wonders aloud.

>Paused

 No.760178

>>760107
"Well that was certainly something. I'd never have thought so many of a necromancer's creations would be friendly."

 No.760179

>>760107
Deadweights puts on the mood hoof-ring then continues exploring the floor.

>Perception

[1d10]

Roll #1 9 = 9

 No.760180

>>760107
Lost decides to peer around for ways forward.

[1d10] Perception

Roll #1 7 = 7

 No.760181

>>760107
I'll keep my head on a swivel too.
[1d10] perception

Roll #1 6 = 6

 No.760182

>>760107
I will follow the group as I search for anything about this one-eyed giant because i forgot too

[1d10] remembrance

Roll #1 2 = 2

 No.760183

>>760178
>>760179
>>760180
>>760182
>>760181
"Not all of them appear to be completely lucid, however," Huitlapan notes. "I think only the LARPing group seemed to have a full idea of what was going on… they still trusted him, despite that."

"I'm still trying to catch up," Xu says. "But are you guys thinkin' he might not be so bad?"

"Completely malevolent, perhaps not," Cautaa says. "But one does not need even a dash of malevolence to create great problems for others. In fact, the best of intentions can beget the worst of circumstances."

As you talk, Deadweight leads the way to Section Nine. According to Thuda, there was a clear stairwell in Section Nine, but also, some of the worst hallucinations she and her team had encountered so far…

Hmm… right on time.

You near the boundary between Sections One and Nine, where there was once just open, burned space between the sections.

This time, however, there is a great wall, mostly consisting of towering glass windowpanes. At the bottom is an array of sliding glass doors suitable for a mega-mall such as this. Half are labeled as Entrance, half are labeled as Exit, presumably to control the flow of pedestrian traffic in an organized fashion. This new wall, and the sliding glass doors, continue even where the wall intersects with the old, burned wall. Those incomplete sliding glass doors at the boundaries just stand there, their markings and labels juxtaposed against the burnt remnants of old outlet stores, like a botched attempt at cropping two photos together.

Conflagration, Lost and Deadweight can hear music from beyond the doors, while Firmgold reminisces on earlier times.

https://mlpg.co/q/res/738288.html#738380

 No.760184

>>760183
"Well, better to be dead and mostly lucid than dead and…dead. I guess. Hey, I think I hear music inside."
I walk through one of the doors marked as an exit.

 No.760185

>>760183
I let out a wistful sigh and return to the present.

"Hm? Music?"

Just in case I will draw my greatsword and have it over my shoulder with a wrist guard in my mouth, following Conflagration in.

 No.760186

>>760183
Lost sheepishly pushed up with the others, jumping at the sword pull.

 No.760187

>>760183
"Hmm," Deadweight hums, staring at the sliding glass doors with furrowed brows. If it looks safe, she tries opening one of the doors labeled Entrance.

[1d10]

Roll #1 10 = 10

 No.760188

>>760184
>>760185
>>760186
>>760187
Just before Deadweight lead the charge across the threshold of the Entrance door… she gets a rather peculiar feeling, and involuntarily stops. She can't place it, perhaps due to a less magical nature, but this sensation is no good. Crossing that threshold is a bad idea… but it doesn't feel like it's present on the Exit doors.

The others skid to a halt before they can crash into Deadweight from behind. They say nothing, being on alert from the sight of this unusual wall, but their attention's upon Deadweight.

 No.760189

>>760188
I speak with the guard still in my mouth
"-iss 'eadwegh wassa watt'r?"

 No.760190

>>760188
>>760187
"Not that I don't appreciate having a nice butt between me and the enemy in a fight, but what's the holdup?"

 No.760191

>>760188
Deadweight suddenly stops before walking through the Entrance door (not apologizing for causing the others to crash into her) and ruminates. She then turns around and says, "Let's go through one of the Exit doors," and walks to one of the Exit doors.

>>760189
"Uh, come again?"

>>760190
Deadweight stares daggers at Conflagration, but says nothing.

 No.760192

>>760188
Lost decided now was a good time to try and be sneaky.

[1d10] stealth

Roll #1 10 = 10

 No.760193

>>760191
I let my sword rest against the ground before spitting the guard out.

"Miss Deadweight, what is the matter?"

 No.760194

>>760191
>>760188
"That's what I was doing."
Through an exit door I go.

 No.760195

>>760189
>>760190
>>760191
>>760192
Lost just peaces out from all sensible reality, while the others follow Deadweight to the Exit doors. Unsurprisingly, they don't open when you get near – the automatic sensors being positioned for the other side, if this strange wall is like any normal one. You may have to force them open.

 No.760196

>>760193
"I dunno, just got a bad feeling about the Entrance door," Deadweight says.

>>760194
Deadweight unsheathes her claymore, sticks it in the opening slit, and tries to wedge the door open.

[1d10]

Roll #1 2 = 2

 No.760197

>>760195
>>760196
I will assist in wedging the exit door open with Steadfast's help
[2d10] Myself, Steadfast

Roll #1 6, 2 = 8

 No.760198

>>760195
I'll try to help pry it open with my telekinesis.
[1d10]

Roll #1 9 = 9

 No.760199

>>760195
Lost remains in the shadows for now, keeping a watch for any potential threats. Or just looking at Dead. Who knows she's a ghost now.

 No.760200

>>760199
>>760198
>>760197
>>760196
You manage to pry open the door enough for the lanky Cautaa to hazard sticking his arm through and wave it at the other side's motion sensor. A light flashes there, and the doors slide open, allowing you safe passage.

Beyond the door is a long hall, with a plush mauve carpet, that extends to another set of sliding doors at the far end. What strikes you, however, is that the hall is not as wide as it should be; in fact, it is about half as wide.

In other words – the "Entrance" doors do not connect to this hallway. To where, or to what, they connect, you cannot tell from here.

To your left, you see a marble wall. There is a long and sprawling map, elaborately detailed, with three-dimensional figurines and color-coded sections, of a great mall… However, upon even a little inspection, you can tell that this map is utter nonsense. Paths lead off to nowhere in many areas. Many stores and attractions seem to be laid on top of one another, a strange, superimposed mosaic.

https://www.youtube.com/watch?v=1F0xoRGbcWg

As you observe the map, you can now hear the music. It comes from far-off, deeper within the mall, distant and faded, on loop without end.

 No.760201

>>760200
"We should first manage a way for others to navigate these doors."

 No.760202

>>760200
Deadweight's glad she trusted her instincts. She finds the map and the music somewhat off-putting, but not any more off-putting than anything else that's been happening.

>>760201
Deadweight walks out, finds a piece of debris, and puts it in the way of the sliding doors.

>>760200
Deadweight walks down the hall to the other set of sliding doors.

 No.760203

>>760200
I take a picture of the map.
"Everyone take a picture of the map. Hopefully it's wrong, but enough screwy stuff's been happening that the map might be completely accurate. What kind of discounts do you think they give for space-time anomaly sales?"

 No.760204

>>760203
Deadweight shrugs and takes a picture of the map, too.

 No.760205

>>760202
"Ah, that works perhaps.."

>>760203
>>760200
I will jot down what the map looks like in my notes before following the group further along.

 No.760206

>>760200
Lost was rather deeply disturbed by this but did her best to be strong as she looked for anything she could see to try and prevent an ambush or surprise.

[1d10] Perception

Roll #1 8 = 8

 No.760207

>>760200
>Perception
[1d10]

Roll #1 7 = 7

 No.760208

>>760206
>>760201
>>760202
>>760203
>>760205
Xu considers Firmgold's suggestion for a moment, then with great displeasure, retrieves an empty energy drink can from her suit's storage unit. She crushes it around the middle, making flat grooves, and then leaves it in the middle of the Exit doorway. When those doors close again, they catch the can, remaining slightly open with the can serving as a conspicuous eye-catcher.

Xu clicks her tongue with annoyance, but rejoins you.

Cautaa raises his eyebrow.

"I don't like littering!" Xu explains.

"An admirable standpoint," Cautaa agrees. "Let's just say the circumstances grant us a rare exemption. Better yet: think of it as unconventional recycling."

With a hint left behind for those who may follow you, you proceed beyond the next set of automatic doors.

Beyond them–

People. Lots and lots of people.

Peoples of all races, speaking all kinds of languages as they walk about, carrying bags, trying on new clothes, sharing fast food, sharing earbuds, laughing at one another's magicomps…

The others tense up, overwhelmed by the sudden deluge of fellow souls, so alive and well in this grave of a Castle…

However.

Like watercolors running when overly wet, the crowds seem to smear, whenever you look away from one soul to another. When you look back, whoever was there just a moment ago, is now gone, replaced by others.

When you look beyond the people, unto the mall itself… it too has a particular impermanence. Dozens of walkways criss-cross above you, connecting dozens on dozens of levels of this strange mall. When you look away from one, then look back, the walkway has either moved, or disappeared, or arranged itself to fit some other configuration. For the brief moments when you look at something, it seems to all work, follow logic, and all that… but just look askance, and the world has changed, never to be the same again.

 No.760209

>>760208
At the mirage, Deadweight furrows her brows in equal parts confusion and annoyance. She looks around for some obvious way for them to go.

>Perception

[1d10]

Roll #1 2 = 2

 No.760210

>>760208
"Trippy. We're trying to go down, right?"
Instead of looking straight ahead I try to navigate by only looking out of the corner of my eyes. Lets look for a staircase or elevator down.
[1d10] Perception

Roll #1 10 = 10

 No.760211

>>760208
Lost rubbed her eyes as she looked within.

Do you have any idea how this is happening?

 No.760212

>>760208
I will sheathe my sword and press through the crowd.

[1d10] Willpower

Roll #1 3 = 3

 No.760213

>>760211
Hey… you'd better not laugh at me when I say this, but… it's like a dream, half-remembered… makes me think back to that dream of ours. Maybe these people… could be in one of their own… or maybe it's all just an illusion, some bullshit trap. I don't know. I'm no expert on this shit.

>>760209
>>760210
>>760211
>>760212
Conflagration's body relaxes as he follows the flow of this inexplicable scenario. Though Conflagration cannot hear Dhampir's voice, he is left with a similar feeling, of attempting to take control of a lucid dream. A most delicate balancing act… But soon, through a combination of openness and imagination, Conflagration spots a tall rectangular structure, perhaps the one constant fixture in this space: A public access stairwell. None of the mall's patrons seem to be exiting or entering it.

But, when he tries to move toward it, the crowds flow against him, and a combination of shoulders, elbows and half-heard pardons, some apologetic, others annoyed, push him back.

Your allies suffer a similar blockade, but restrain themselves from getting aggressive. Their obstructors appear to be but civilians, after all.

>Paused

 No.760264

>>760213
"Hey, do you think these things are real if we can't see them?"
I line myself up with the public access stairwell then close my eyes. After waiting a second I take a few steps forward and see if anyone is still pushing back against me.

 No.760402

>>760211
>>760212
>>760213
>>760264
"If nothing else, I could probably fly ya across one by one," Deadweight says to the group.

 No.760403

>>760213
>>760402
"Unless something knocks you down or tries to stop you."

 No.760405

>>760213
>>760403
"Hmm." Deadweight tries flying over the crowd by herself.


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