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File: 1382214170193.png (73.26 KB, 257x256, shining face.PNG)

 No.1627

THAT'S RIGHT, HERE WE GO AGAIN.

NEW IP: 8.6.74.102:27015

PASSWORD IS STILL: bonbon

alltalk, nocrits, no random damage variance, fixed shotgun spreads, rtv, nominate, the same shit as before.

Arena maps and Degroot are still only 15 minutes, instead of 30.

MAP ROTATION: http://db.tt/cjOpIIhN

Shit just went up today, so it will be a bit for me to re-upload the custom maps, and get all the plugins back in working order. But right now, it's playable.

 No.1628

copy paste from the last thread

I had a couple people wanting to throw money at me to keep the new server running.

I'd like to stress that you absolutely do not need to pay me jack shit.

But if you wanted to, here it is.

http://tiny.cc/9mg64w

 No.1630

Looks like posting our hats server is now against the rules since that one guy insisted on reporting and the posts were deleted. I would like to think that maybe he wouldn't report if the general wasn't spammed in between every map change, begging for more people to join. It's detrimental in the long run, as we see here. Instead, just one person post and invite people from your friend's list. Maybe ask on skype or something. But spamming the thread is no way to go about it.

 No.1648

SCREAM FORTRESS WHEN?!

 No.1649

http://facepunch.com/showthread.php?t=1276235&p=42629219&viewfull=1#post42629219

if you have a hate for headgear, this is something to consider

 No.1662


 No.1663

File: 1382893469373.gif (2.49 MB, 500x281, 1373230419281.gif)

Okay

The custom maps are back, as well as all the old plugins.

 No.1664

>>1630
It's not against the rules, it's just sentenal.

 No.1665

>>1664
Cut that shit out.

 No.1667

File: 1383085133696.png (85.4 KB, 284x427, 1383083882420.png)

HALLOWEEN HALLOWEEN UPDATE

KRABB UPDATE THE SERVER GOGOGOGOGO

PONY HAT

 No.1668

File: 1383087646916.gif (984.49 KB, 406x100, 2spooky.gif)

IT'S TIME

 No.1671

updated for today, changed map rotation back to normal. new spooky map is in the rotation.

 No.1672

well that was one big pile of annoying

shit should be back for real now

 No.1675

http://www.youtube.com/watch?v=b01kR4fO8A0

neato, they buffed the winger again and forgot to tell us

 No.1677

Another day, another update.

>>1675
It's been like that for months.

it's still not very good.

 No.1678

File: 1383352545656.jpg (27.73 KB, 292x304, 1383340104512.jpg)

another one?

why

 No.1684

>>1678
Krabb the server says it's on map "cloak" and when I try to connect it says I'm missing that map

Fix it fix it fix it

 No.1702

File: 1383793803776.png (277.06 KB, 801x903, 1372019314691.png)

Updat

Also, blueb helped me get the second server going, so he's gonna be a second admin of this server. The only thing he's likely going to be doing is updating the server when I'm not here.

>>1684
One of his first acts as admin was mapchanging to the source film maker map "cloak", keeping anybody from joining the server.

Quality moderation team

 No.1703

>>1702
>blueb as administrator

MUTINY

 No.1705

http://bazaar.tf/dynamic/trashcan

fiill it with nonsense to spew garbage at your foes in the chat.

Or just say "unf" a lot.

 No.1706

http://forums.tf2maps.net/showthread.php?t=21055

friendly reminder to update trainsaw laser to b4

 No.1707

objectively the best hitsound
http://tf2.gamebanana.com/sounds/21094

 No.1708

Updated for today

updated trainsawlaser to the newest version

Removed pl_retawdab and cp_tiplevarg from rotation

added trainsawlaser to the rotation

replaced ctf_turbine with ctf_turbine_pro_b1

 No.1709

File: 1384302704784.jpg (65.08 KB, 454x669, 1377126407540.jpg)

>>1708
>replaced ctf_turbine with ctf_turbine_pro_b1

 No.1710

Another day, another update

 No.1712



>>1708
>Removed pl_retawdab and cp_tiplevarg from rotation
Aww

 No.1713


 No.1721

File: 1385095522163.jpg (75.16 KB, 600x800, it aint easy being cheesy.jpg)

Okay

Updated for today. Lots of new stuff, but its mostly MVM related, so it won't really effect the server.

Some weapons changed though, pretty neat.

Reports of it breaking custom huds, so if you're crashing that's probably why.

>>1712
They aren't really THAT much diffrent, and we play those maps a lot. Gravelpit is the map ive had as the default for server restart. It's not really worth having them in the rotation twice.

I can still change it to them to fuck with everybody's brain once in a while.

 No.1723

http://tf2mods.net/mod.php?id=773&do=display#comments

oh god, someone actually made it happen

 No.1724

updat

 No.1731

krabb pls add the canterlot map back

 No.1736

http://forums.tf2maps.net/showthread.php?t=21055

trainsawlaser got another update if you still want to torture us with it

Spells and shit spawn now

 No.1741

File: 1386386078155.jpg (25.28 KB, 201x244, 1381635453832.jpg)

Fuck Trips. Namefags master race. Anyways, Server Updated. Get in, you homosexuals.

 No.1742

http://forums.tf2maps.net/showthread.php?t=13372

In the spirit of dumb maps, I'd like to suggest this one

 No.1746

beerbowl got an update a little while back, it's an enjoyable map

http://forums.tf2maps.net/showthread.php?t=8041

 No.1747


 No.1752

File: 1387573632616.png (231.72 KB, 1472x1544, 1385928312969.png)

Big update today, changed plenty of shit.

also, you guys have been posting new maps, i'll start uploading them when i get the chance.

 No.1756

File: 1388049193479.gif (192.89 KB, 850x690, tumblr_mxp6feT7tb1qmx9ono1….gif)

Server increased to 32 players

MvM mode is back.

I've seperated the nominate list and the mapcycle, meaning some maps wont show up in the vote unless nominated by the player.

mvm maps are all nominate only, you'll need to nominate and rtv to go back and forth between playing normal maps and playing MvM.

arena maps and degroot are now nominate only.

I've added some of my old custom mvm missions to the server.

https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_decoy_ColdHardCache.pop

https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mvm_mannworks_CommanderJesusSuperFunTime.pop

use callvote to change the mission difficultly to them if you want to play.

pl_beerbowl_b6c added to the rotation


Merry Christmas.

 No.1757

http://tf2.gamebanana.com/maps/45736

something something mlpg in a nutshell

actually a fun map, if hecktic

 No.1758

mvm_gateway_rc1 added to the nominate only list

also, there's a known issue when switching from MVM to a normal map.

the map will be stuck on the "waiting for players" timer, and the game will never start.

You should be able to rtv to another normal map to fix it. It's a pretty annoying bug, so i'll try to fix it to where you don't have to do stupid workarounds like that.

 No.1759

looking through the new population files for the new mvm maps made me realize that somewhere down the line, they updated the way mvm adds attributes to bots.

Basically, all my old custom waves need to be updated to work properly. They are still PLAYABLE, but none of the attributes that made the custom waves fun will work.

guh, it shouldn't take too long to fix it, but it's a pain in the ass.

 No.1761

File: 1388272935251.png (128.52 KB, 220x255, 1384830714967.png)


 No.1762

>>1761
Oh man I'd like to play these

 No.1763

File: 1388614135575.gif (1.49 MB, 224x168, AAAAAAAAAAAAAAAAAAAAAAAAAA….gif)

>Get around to playing my old custom waves again

>medic reviving players

>projectile sheilds
>SHORT CIRCUIT

They aren't even hard anymore

 No.1764

File: 1388636701204.jpg (74.52 KB, 479x679, Satan me first next time o….jpg)

>>1763
Obviously you have to make them eye punchingly harder now.

 No.1766

Since the server is seeing use for custom missions

try this one out: http://facepunch.com/showthread.php?t=1337141

 No.1767

File: 1388697794996.png (4.97 KB, 169x206, 1355533395278.png)

mvm_gateway_rc1 doesn't seem to be working at all, I've removed it for now.

>>1766

this looks fun, I've added it.

>>1764

I might go back and make expert versions of them, but eh. All old waves are really easy now. Medic 2stronk

 No.1768

File: 1388698483599.png (306.84 KB, 533x608, Bitrot.png)

OKAY

I've finally completed the my mission for Rottenburg.

BitRot

This mission is intended to be very difficult, even with the somewhat new medic mvm mechanics and the Engie's short circuit running around.

It has been played through to completion, so everything should work, and be possible.

Here's the file if you want it.

https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/tf/scripts/population/mvm_rottenburg_BitRot.pop

 No.1775

File: 1388838534046.jpg (29.06 KB, 480x360, 1302321456962.jpg)

Some cool maps I found.

Payload:
http://tf2.gamebanana.com/maps/112212
http://tf2.gamebanana.com/maps/160319
http://tf2.gamebanana.com/maps/147598 (not entirely sure about this one but it looks cool on the surface)
http://tf2.gamebanana.com/maps/158041

Control Points:
http://tf2.gamebanana.com/maps/42802
http://tf2.gamebanana.com/maps/43280
http://tf2.gamebanana.com/maps/133533
forums.tf2maps.net/downloads.php?do=file&id=1990 (Sub won't let me direct link to this, just copy + paste)

Note that a lot of these are upwards of 6 years old so I don't know if they'll actually work. I don't know if there's a point for TF2 maps where they become so outdated that they cease to function on modern servers.

 No.1776


 No.1777

File: 1388878118059.jpg (22.78 KB, 480x360, 1388615890528.jpg)

Okay, I just started an upload of 14 new maps, so they will be playable soon.

Here's the current map rotation:

https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle.txt

And this is the list of maps you can nominate.

https://dl.dropboxusercontent.com/u/75049590/team%20fortess%202/other/mapcycle_nominate.txt

I've temporarily removed gravelpit, until I figure out why myself and others keep crashing on it. Egypt will be the default map for the time being.

 No.1778

File: 1388914733366.jpg (65.82 KB, 720x960, 1355421100633.jpg)

Since we're getting rid of Vegas and Vertigo, I tried finding maps to replace them.

http://forums.tf2maps.net/showthread.php?t=14616
http://tf2.gamebanana.com/maps/115925

If we're only going with one of those two I'd go with Indulge. I've played on it before and it's a very good map, I've been meaning to suggest it for a while and I keep forgetting.

I tried looking for good Payload maps but they're pretty hard to find. These two look interesting but then again, so did Vegas.

http://tf2.gamebanana.com/maps/76567
http://tf2.gamebanana.com/maps/173638

 No.1781


 No.1782

File: 1389267117849.png (182.48 KB, 500x281, 1386566436172.png)

>>1781
We already have Furnace. We also had Upland a long time ago but we got rid of it because we all grew tired of CP_Steel styled maps, although I wouldn't mind seeing Upland return. Gothic was also a good Steel-styled map but it was a little chokepoint-y.

Here's two more maps that I found.

http://tf2.gamebanana.com/maps/168984
http://tf2.gamebanana.com/maps/170334

Also don't forget >>1776.

 No.1783

File: 1389309815936.png (396.79 KB, 799x796, twily zone.png)

Hat update

short circuit finally nerfed.

Also, you guys have posted a lot of maps. I'll upload them when I get a chance.

 No.1784

http://tf2.gamebanana.com/maps/108076

4 good maps worth considering

 No.1790

File: 1389672957750.png (305.83 KB, 468x540, AAAAAAAAAAAAAAAAAAAA.png)


 No.1792

>MLPG TF2 Server

>No Canterlot

>Cory in the House instead of Corey in the House
>No shitty dumb maps like Pacman

And you call this a Christian Brony Server™. For shame.

 No.1793

>>1792
we have canterlot

but krabb's a huge faggot who made it admin-switch only and he never goes to it

 No.1794

>>1793

actually that one never made it in the server change

it's a very large file and would take me about 2 hours to upload just by itself.

I'll probably start an upload of more maps tonight or tomorrow morning.

 No.1796

>>1792
If someone makes a version of Cory in the house with Corey dragon replacing Cory I guarantee you it will be added to the rotation.

The problem is that we're all too lazy to make it.

 No.1798


 No.1808


 No.1848

File: 1391804703546.gif (717.62 KB, 431x351, 1335058417532.gif)

Update

reserve shooter buffed

beggars bazooka no longer useless in MvM

and some other shit but eh

Ive been pretty lazy with adding new maps, but my internet should be getting an upgrade pretty soon, so my upload speed wont be as terrible.

I'll try to get some new maps on tonight.

 No.1861


 No.1863

File: 1392784934781.jpg (320.62 KB, 1920x1080, koth_coalplant_b5_1[1].jpg)

https://dl.dropboxusercontent.com/u/3492731/Ashville/koth_coalplant_b5_1.jpg

Based on Ashville, which was originally a KOTH map but changed to CP (and is a pretty terrible CP map). Ashville was extremely popular when it was KOTH and I'm surprised we've never had any version of it.

 No.1874

http://teamfortress.tv/forum/thread/12962-koth-airfield/1

koth map by the dude behind standin and process

looks neat

 No.1926

These have probably been posted before but fuck you I'm too lazy to read the thread

Here's two pony maps that are decent for actual play
http://www.mlptf2mods.com/mods/maps/07010
http://www.mlptf2mods.com/mods/maps/07011

And then here's bullshit you should add because I'm getting tired of Egypt for the millionth time and we could use some pony maps to fuck around in but still kill each other
http://www.mlptf2mods.com/mods/maps/07001
http://www.mlptf2mods.com/mods/maps/07002

And then here's an awful map filled with a ton of cardboard cut out brony OCs made in the pony creator
http://www.mlptf2mods.com/mods/maps/07013

 No.1928


 No.1929

http://tf2.gamebanana.com/maps/75969

an enjoyable badwater style PL map, kind of old, and only really shines when the server is at capacity

 No.1933


 No.1936


 No.1939

http://www.tfmaps.com/details.php?file=440\


a relic from the days of yore

 No.2008

File: 1405648981197.png (52.01 KB, 641x615, allie sad.png)

I'm sorry I havent kept this thread as updated as a should have.

After months of no players and even a large update still bringing nobody I think it's time to give the server up.

If something comes up that spurs some interest in hats i'll be more than happy to pick up the reigns again, but for now I think it's time to give this server to come to a close.

It had a great run, and it was one hell of a fun time running the server for you guys. Sad to see it go, but I'd do it again in a heartbeat if i felt I needed to.

Thanks for all the good times on the server, you guys are the reason I did it in the first place.

Keep on horsin on.

 No.2009

>>2008
How much money did you spend on it?

 No.2010

File: 1405738354017.png (199.21 KB, 487x468, 1354398580260.png)

>>2009

Somewhere between 150-220 bucks total over the course of about 10 months.

Blueb helped with the payments, so it wasn't all me.

not that bad, and considering the amount of hours we got out of it, It was well worth buying.

 No.2011

RIP in peace

 No.2910


 No.2911

File: 1464019669991.gif (18.95 KB, 580x536, one-star-review.gif)

>>2011
>>2910
kek 2 year post difference



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