No.847456
>>847446I dunno
Maybe you can solve them in ways besides what your skill points say
Pumpkin solves things in ways besides killing so there is that No.847457
>>847446>other than brute forcing them through the one thing I'm good at.You seem to be happy to solve everything with mind powers with Mona!
No.847458
>>847454Yes, but you're taking our microcosm and trying to find a system that fits it. In my experience, there isn't one because most people don't play games like that. If you really want an answer, go ask /tg/.
No.847459
>>847455I feel like there are just 3 things I'd want.
1. a combat system which lets you deal with enemies in many different ways
2. a crafting system which lets you McGyver your way out of anything
3. encounters which are thought, from the ground up, to be solved in many different ways.
Making a toolbox was turning too much into making a character.
>>847456I know, Pumpkin is still fun to play don't worry. I like investigating stuff and then cobbling together solutions, it's something you can do in a system as meaty as PF. NLer respects points 2 and 3 of my first reply after all.
>>847457That's because I can do literally nothing else reliably. No.847460
>>847459Sounds like you want to just play freeform and make your own solutions. Which is cool, when it works.
I thought it was cool when
Alex got the first key by covering up the grate with his clothes, which wasn't one of the three intended solutions No.847461
>>847460I'd like to play a mechanically crunchy freeform, if that makes sense.
No.847462
>>847461Only slightly. Crunchiness comes from defining your boundaries. Usually that's done with stats defining what you're good at and what you suck at.
But it sounds like you want to be able to be good at potentially anything, depending on what the situation calls for.
No.847463
>>847462Yeah pretty much. Plenty stat points, ability to skill into almost anything, a solid system which doesn't break and lose all challenge when this happens. And a setting to use all of this in.
No.847464
Gotta step out of the house again.
>>847463How are you with Science Fantasy?
No.847465
>>847463If only there was a freeform setting where you could play a character that's almost more of a tool than an actual hero. You know, the kind that could be reconfigured with magic jewelry to be useful in different situations.
Maybe you'd even get thrown into a situation without getting to pick what you've been assigned and you have to cobble together a solution with 'echolocation', 'toad form', and 'hold portal'.
No.847466
>>847465Any setting with augs could fit that bill.
>>847464I never read anything really cheesy at the John Carpenter of Mars level, but Biomega was pretty damn great.
No.847467
>>847466You'd have to play someone who is fiercely loyal to their master, but surprisingly cunning and self-educating, someone who spends all their time self improving with books from the library because they are so slavish to their duty. By the same token it would have to be the kind of setting where you have a master sadistic enough to send you into a situation with those kinds of odd combinations of magic abilities.
Preferably, there it would run in a sort of Discord like program, too.
No.847470
>>847466I want to try out Starfinder when it comes out, and this sounds like a class you might like.
http://paizo.com/paizo/blog/v5748dyo5ljsh?Class-Preview-The-Operative No.847471
>>847470I will keep that in mind, thanks.
No.847473
>>847472>Solarianyes this is me
>>847459I thought about your post during this time.
I think the problem lies in clear communication to the DM, to make the checks more reasonable for a solocharacter.
Giving them a toolkit of ultities, or a lot of spell uses and variety, like giving extra spell slots for a mage.
I have to do some adjusting in NLer or certain monsters would simply be unhittable due to the AC being made for flanking and debuffing them less lately thou No.847474
I once again require your shitposting expertise.
https://dev.mlpg.co/b/res/1.htmlThis is a fork of vichan that I have been getting a lot of help with. Pretty much all the major things have been done by someone else. I wanted to get one more big fix in before upgrading this place. Hopefully the backlinking in "View last 50" is working proper.
No.847475
>>847474Hey, so how's that archive update coming along?
No.847476
>>847475Oh hell I knew I forgot something.
No.847478
>>847476Heh, no rush.
Well, maybe. Other people probably might want to look back through them for our games.
No.847480
>>847479Busy tonight, no chance
No.847483
>>847482Look at this fucking faggot
I'm glad he died when his home was destroyed
No.847486
>>847484>>847483Anyone up for coop?
No.847487
>>847485can't humble the bumble
>>847484You know who's cuter?
Asking honestly. No.847489
>HotS week 3 started
Fuckin finally
No.847490
>>847489>already got it with SwatzStep it up senpai
No.847491
>>847489what's it this time, more matches against real people? Do we have to win this time?
No.847492
Posting this for Groves when he wakes up, please review this image and tell me what you think.
>>847491Weeks 3-4 are same as 2
No.847494
>>847492Good, so we don't have to win (though that's preferable).
It'll have to wait on my end, though.
No.847495
>>847492I'm going to need to confiscate that pic for inspection
No.847496
>>847486What do you mean by SC2 coop? It's not the usual game mode is it?
No.847497
>>847496You're correct. Coop missions are special missions where you and a partner each choose a commander with a special set of units and usually some set of gimmick bonuses. Together you tackle objectives ranging from escort to king of the hill to survival.
I played some with Neeps, it was a lot of fun! you can play it with the free starter edition
No.847498
>>847495You may save one (1) copy
No.847501
Thanks to all that participated in the testing via shitpost. To everyone else, you guys are cool too.
No.847502
>>847501It got annoying after a bit because of flood detection but I did what I could
No.847506
>>847502Sorry about that, it seems to happen when many are posting an image at the same time and having no text or similar text in the comment field. That is how it should be working, but I should have made it more lax. Didn't even think about it.
>>847504Best way to route out bugs!
[View All] (1052 posts and 278 image replies omitted)