No.8832
>>8831While he prepares to strike at you again, the Knight quickly comes to your aid, pulling him away and defecting the blow.
Capra commander: 15/15
Human henchman: Helpless/6
Guard (dual blade): 2/5
Guard knight: 6/6
Greenfields: Helpless/5
Aeon: 5/5
Bowman: 5/5
Myrmid Knight: 2/6
Capra wizard: 5/5
No.8833
>>8832"Ah damn… damnit I screwed up… no no.." I pant as I try not to panic and try to stand up!
'1d10'
Roll #1 5 = 5 No.8834
>>8833You barely manage to regain your footing.
Meanwhile, the bowman and wizard savagely attack the downed human, as the Aeon covers you in protective shielding.
Capra commander: 15/15
Human henchman: Helpless/3
Guard (dual blade): 2/5
Guard knight: 6/6
Greenfields: 8/5
Aeon: 5/5
Bowman: 5/5
Myrmid Knight: 1/6
Capra wizard: 5/5
No.8835
>>8834As I regain my footing, I examine the guard holding dual blades and try my best to see if he has a weakness.
Hawkeye
'1d10'
Roll #1 2 = 2 No.8836
>>8835Your exposing yourself like this only nets you an attack in the face. Fortunately, the shield absorbs the entire blow before fading.
Capra commander: 15/15
Human henchman: 3/3
Guard (dual blade): 2/5
Guard knight: 3/6
Greenfields: 8/5
Aeon: 5/5
Bowman: 5/5
Myrmid Knight: 6/6
Capra wizard: 5/5
No.8837
>>8836Whelp, nope wrong move.
Alright Lets target the dual weilding guard! Put him down!
Marksman shot
'1d10+2'
Roll #1 8 + 2 = 10 No.8838
>>8837Well done.
Your arrow hits the guard right in the face, sending him tumbling backwards. A good magic bolt and arrow follows.
Capra commander: 15/15
Human henchman: 3/3
Guard (dual blade): Helpless/2
Guard knight: 3/6
Greenfields: 8/5
Aeon: 5/5
Bowman: 5/5
Myrmid Knight: 1/6
Capra wizard: 2/5
No.8839
>>8838Now lets target the capra commander and land an explosive round at his face!
Remote charge
'1d10+2'
Roll #1 7 + 2 = 9 No.8840
>>8839His knight jumps in the way, taking the primary hit for him, but the explosion is able to damage all of them.
Capra commander: 14/15
Human henchman: Helpless/3
Guard (dual blade): 2/2
Guard knight: Helpless/5
Greenfields: 5/5
Aeon: 5/5
Bowman: 3/5
Myrmid Knight: Helpless/6
Capra wizard: Helpless/5
No.8841
>>8840"Tsk!" I grit my teeth as I target the knight and attack!
'1d10+1'
Roll #1 7 + 1 = 8 No.8842
>>8841Right through the armour plating. They're looking pretty worn down compared to your squad, thanks to the Aeon's quick healing.
Capra commander: 14/15
Human henchman: 3/3
Guard (dual blade): 2/2
Guard knight: Helpless/3
Greenfields: 5/5
Aeon: 4/5
Bowman: 3/5
Myrmid Knight: 6/6
Capra wizard: Helpless/4
No.8843
>>8842Target his legs and pin this guard down so he wont cause anymore trouble!
'1d10+1'
Roll #1 7 + 1 = 8 No.8844
>>8843The sound of your arrow piercing flesh chills the other enemies, giving time for your team to keep unleashing attacks. The bowman follows up with another arrow for the other leg.
Capra commander: 13/15
Human henchman: 3/3
Guard (dual blade): 2/2
Greenfields: 5/5
Aeon: 4/5
Bowman: 3/5
Myrmid Knight: 2/6
Capra wizard: 5/4
No.8845
>>8844Seeing the commander having no more to guard him, I then aim my bow at him and let loose.
'1d10+2'
Roll #1 8 + 2 = 10 No.8847
>>8845Your arrows flies deadly and true, hitting him with so much force he flies backwards. His sword flickers and fades as his focus fails.
Capra commander: 3/15
Human henchman: 3/3
Guard (dual blade): 1/2
Greenfields: 5/5
Aeon: 2/5
Bowman: Helpless/5
Myrmid Knight: 6/6
Capra wizard: 3/4
No.8848
>>8847"Gotcha sucker!" I grin as I aim again while he is momentarily stunned, go again and let my arrow fly!
'1d10+1'
Roll #1 9 + 1 = 10 No.8849
>>8848You don't relent. With precision that could be the mark of an epic, you hit him again, finally knocking him off his feet.
Capra commander: Helpless/15
Human henchman: 3/3
Greenfields: 5/5
Aeon: 2/5
Bowman: Helpless/3
Myrmid Knight: 2/6
Capra wizard: 3/4
No.8850
>>8849"Ha! How do you like that!" I then aim for his legs and disable him!
'1d10+1'
Roll #1 4 + 1 = 5 No.8851
>>8850He roll out of the way, trying to conjure his sword again. His henchhuman quickly pulls him up.
"We need to run, NOW!"
Capra commander: 15/15
Human henchman: 3/3
Greenfields: 5/5
Aeon: 2/5
Bowman: Helpless/3
Myrmid Knight: 2/6
Capra wizard: 3/4
No.8852
>>8851Wait where is the bag?! or I mean the artifact that we need!
hawkeye
'1d10'
Roll #1 8 = 8 No.8853
>>8852They've just grabbed it.
The henchman is focusing, while the commander doles out a flurry of blows.
Capra commander: 15/15
Human henchman: 3/3
Greenfields: 5/5
Aeon: 1/5
Bowman: Helpless/2
Myrmid Knight: Helpless/6
Capra wizard: 1/4
No.8854
>>8853Target the human henchman as I draw an explosive charge! Dont let them escape
Remote charge
'1d10+2'
Roll #1 6 + 2 = 8 No.8855
>>8854Good work. You manage to disrupt her out of her teleportation spell. The Aeon and Capra follows up with their own bolts, and she's sent limp.
"NO!"
The lone Capra remaining conjures another sword, and looks enraged.
Capra commander: 15/15
Greenfields: 5/5
Aeon: 1/5
Bowman: Helpless/2
Myrmid Knight: Helpless/5
Capra wizard: 1/4
No.8856
>>8855Keep myself at the back and launch another volley at thim and keep him distracted!
'1d10+1'
Roll #1 10 + 1 = 11 No.8857
>>8856He raises his arms as if to parry, but fails and is struck again. How long can he last?
Capra commander: 10/15
Greenfields: 5/5
Aeon: 5/5
Bowman: 5/2
Myrmid Knight: 6/5
Capra wizard: 1/4
No.8858
>>8857"Give up man, you have no chance of escaping this!" I then aim another arrow and shoot!
'1d10+1'
Roll #1 2 + 1 = 3 No.8859
>>8858Sensing weakness, before you can even realise it, he cuts into you. You feel not just your flesh giving way, but your mind is also filled with an image of grief.
Capra commander: 10/15
Greenfields: Helpless/4
Aeon: 5/5
Bowman: 5/5
Myrmid Knight: 2/5
Capra wizard: Helpless/4
No.8860
>>8859"W.. what the.. " I shake my head, feeling the pain as I try my best to stand up.
'1d10'
Roll #1 6 = 6 No.8861
>>8860You manage to stagger up, just in time to see him cut down the Bowman into nothing.
Capra commander: 10/15
Greenfields: 5/5
Aeon: 5/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 1/4
No.8862
>>8861Whoa holy hell, this guy is something!
Marksman shot!
'1d10+2'
Roll #1 9 + 2 = 11 No.8863
>>8862You manage to stagger him in the midst of his fury, stopping his wild attack. He looks about to fall over…
Capra commander: 1/15
Greenfields: 5/5
Aeon: 5/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8864
>>8863I breath under my breath a blessing and with tahat I fire another shot to put him down!
'1d10+1'
Roll #1 7 + 1 = 8 No.8865
>>8864You manage to take him down. The rest follow up on your lead, injuring him as he thrashes about in rage.
Capra commander: 8/11
Greenfields: 5/5
Aeon: 5/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8866
>>8865Fire another round and distract him!
'1d10+1'
Roll #1 7 + 1 = 8 No.8867
>>8866He jumps in the way of his henchwoman, catching your arrow in himself in the process
Capra commander: 2/11
Greenfields: 5/5
Aeon: 3/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8868
>>8867Oh… I see much more.
Seeing him distracted I then target him again and put on the pressure.
'1d10+1'
Roll #1 3 + 1 = 4 No.8869
>>8868He comes for you again, slicing into the Aeon as well, but after that the Knight and wizard manage to brign him down again.
Capra commander: Helpless/11
Greenfields: 3/5
Aeon: 1/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8870
>>8869Lets target his legs and put him down!
marksman shot!
'1d10+2'
Roll #1 2 + 2 = 4 No.8871
>>8870You miss, as he rolls away from your arrow, He curses loudly as the Aeon and Knight manage to hit him hard.
Capra commander: Helpless/8
Greenfields: 3/5
Aeon: 1/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8872
>>8871Go again for another shot! Dont let up!
'1d10+1'
Roll #1 1 + 1 = 2 No.8873
>>8872Unfortunately, he manages to leap up as you draw back. Cutting into you, you can feel the same grief from before cut even deeper.
Capra commander: 6/6
Greenfields: Helpless/4
Aeon: Helpless/5
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8874
>>8873I gasp for air as I fall down and shiver from the feeling….
"W… what is that…. sword… its like it drawing out my soul… " I look at my Aeon boss as I try to get a grip of myself and stand up!
'1d10'
Roll #1 9 = 9 No.8875
>>8874"It's my soul."
You hear him say that as him whirls about and strikes the Aeon, making it wobble almost comically.
Capra commander: 1/6
Greenfields: 5/4
Aeon: Helpless/3
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8876
>>8875Damnit!
"Bastard!"
I aim at him and stop him dead in his track! DOnt let him near my boss!
Marksman shot!
'1d10+2'
Roll #1 6 + 2 = 8 No.8877
>>8876You do just that, knocking him back and down. Boss Aeon manages to recover, and your companions beat him mercilessly again.
Capra commander: Helpless/4
Greenfields: 5/4
Aeon: 5/3
Bowman: 0/1 OUT
Myrmid Knight: 3/5
Capra wizard: 5/5
No.8878
>>8877"You made me worry there for a second, stand at the back boss and be careful." I look at the Aeon irritatingly as I redraw my bow.
Target his legs and perhaps we can put this business out of the side.
'1d10+1'
Roll #1 10 + 1 = 11 No.8879
>>8878Your arrow followed with the assault of the others is the last thing needed. He falls over, bleeding out.
He crawls over to his human partner and shakes her. There is no reaponse…
No.8880
>>8879I then approach him with a sad expression….
"If you have just given us what is rightfully ours you stupid bastard none of this would've happened."
I then look at my boss as I slowly grab and retireve the bag containing the artifcat.
"So what will we do with them?"
No.8881
>>8880"Allow me to handle this."
The Aeon holds down the Capra, then stares intently into his head. The Aeon yelps and flinches back, giving enough time for the Capra to pull out a hidden knife.
"In Her Glory!"
He stabs himself in the neck. Blood spurts out, and his last act is to hug his partner.
There are plenty of bags about the room..
[PAUSED]
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