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File: 1388272224800.jpg (355.29 KB, 1186x1600, Dwarf+mountain_edited-1[1].jpg)

 No.5546[Last 50 Posts]

Everyone is gathered in the Adventurer's Guild's main hall. It is filled with comfy chairs and tables, and it's large fireplace has a crackling fire in it. It's the last weeks of autumn, but it tends to get cold fast in the city of Brukke.

"Here are the details of the job. The client wants you to venture into some caves on top of the North-Eastern Mountains, where he believes his ancestry comes from. You're to find some sort of a heirloom for him that supposedly proves his family's connection to the dragons of old…or some such. The point here is that you're free to take whatever else you find from the caves except for the heirloom, which is a red jewel called "the Dragon's Eye". It glows in the dark so it shouldn't be too hard to find. The client advised you to start your journey from a village called Heimdall. You'd best get going so you'll make it back before the first snow."

The guild secretary scrolls up the piece of pergament he was reading from and quickly hides it in one of his sleeves.

"Any questions?"

 No.5547

>>5546
"How much do we get paid?"

 No.5548

>>5546
"This one has none."

 No.5549

>>5547
"I think the answer was 'anything we can carry outta there'."
>>5546
"What's up in them mountains anyway?"

 No.5550

>>5549
"I know that line. And then there's nothing in there except that jewel. I want some guarantees here."

 No.5551

>>5550
"So we split the jewel and tell him his ancestral dragon memory must be failing him about its size?"

 No.5552

>>5551
"Also acceptable."

 No.5553

>>5551
"That would be dishonest."

 No.5554

>>5547
>>5550
The secretary rubs his temples.
"In case you do come back with only the jewel and naught but an ancient drakin chamber pot, you'll get a part of the money the client is paying for this job."
>>5549
"Apparently the caves or caverns are ancient drakin burial grounds from the times before the real dragons moved further north."
>>5548
"Alright. Pack up and get going then. You can use the guild ponies for transport provided you return them intact."

 No.5555

>>5553
"Only if there's nothing else in the cave, thaat would mean the client was dishonest first!"

 No.5556

>>5554
"What's this about an ancient drakin chamber pot? I thought he only wanted a jewel!"

 No.5557

>>5553
"Eh, where'd honesty ever get anyone?"
>>5554
"So, what, old bones and rotten coffin lids?
How are we supposed to find a chamberpot in that? The dead don't shit. Often."

 No.5558

>>5554
I'll do a fair approximation of a nod. That's what these folk use for an affirmative, after all.
>>5555
"Two wrongs do not make a right. It takes three lefts."
>>5557
"Honest wages pay for everything."

 No.5559

>>5558
"I always thought a wrong sent you down. Not left."

 No.5560

>>5559
"Metaphors are always so vague."

 No.5561

>>5560
"…Metaphors?"

 No.5562

>>5556
>>5557
"I meant if you don't find anything of value there, you'll get a part of the profits!"

>>5558
The Secretary gathers his excessive robes and fastens his long gray beard under his belt before nodding and leaving the common room.

 No.5563

>>5559
"A well-placed wrong can send you up in life you know"
>>5562
As he turns, try to sleight of hand the scroll from his sleeve '1d10'

Roll #1 4 = 4

 No.5564

>>5562
"How can there be profits if there is no loot? This deal sounds shaky at best."

>>5563
"…that is deep."

 No.5565

>>5564
"I've been told I'm plenty deep"

 No.5566

>>5565
"Crux can see that. The Capra makes good observations about directions."

 No.5567

>>5566
"The capra has a name too, for when it becomes necessary."

 No.5568

>>5567
"What is your designation?"

 No.5569

>>5563
You grab him by the sleeve.
"Was there something else?"
>>5564
"The guild can handle it's finances, thank you."

 No.5570

>>5569
"As long as it can handle Crux's finances as well, Crux will find that jewel."

 No.5571

>>5567
"Names are things we zhivur never much use. But if it makes you feel better, we can use yours. What do you like being called?"

 No.5572

>>5571
"should I designate you zhivur n° 53 then?"

 No.5573

>>5569
"Keep the cash warm for me~"
Give him a cute little smile and let go
>>5568
>>5571
"Now now boy- …gal- …uh… things.
Behave yourselves and I might even let it slip out"

 No.5574

>>5572
"If it's what pleases you. Though I can pick one if that's easier."

 No.5575

>>5574
"I cannot give n°1 I have already designated that to another Zhivur."

>>5573
"Curious."

 No.5576

>>5573
>>5570
The Secretary huffs before finally stepping out of the room. What's left to gather your belongings, do the last minute shopping if you want and then get going.

 No.5577

>>5573
I'll remain as impassive as only a zhivur can.
>>5575
"Whatever you find comfortable."

 No.5578

>>5576
"Now, what are we still lacking?
I know I for one need to bring something to eat, lest I try gnawing on you lot.
What else? A map would be good. Probably some money for the road. Aaaaand… tents?
…do you two even sleep?"

 No.5579

>>5578
"A period of rest does occur."

 No.5580

>>5577
I make a mental note that the Zhivur is n°53.

>>5578
"I need regular restcycles to facilitate aetheric cohesion. Tents are not required for that, but do make the process more easy."

 No.5581

>>5579
Poke the tall goo thing.
Assess softness and validity as bed material '1d10'

Roll #1 2 = 2

 No.5582

>>5581
"Please refrain from that."

 No.5583

>>5582
"Just makin' sure if I could sleep on you."

 No.5584

>>5583
"I would prefer you not."

 No.5585

We can skip from here to Heimdall or you can explore Brukke.

 No.5586

>>5583
"The undesignated Capra is funny.
Crux wants to leave for the mountain. What do the undesignated Capra and Zhivur Number 53 want?"

 No.5587

>>5584
"Don't disregard an option until it has been proven worthless.
Or one of the many idioms that means that."
>>5585
Poke my head out the window. What can I see around this town?
Where does the fancypants dragon dildo who is paying us live anyway?
>>5586
"Look if you're going to talk like that, just call me Mirrin."

 No.5588

>>5587
"Very well, Mirrin."

 No.5589

>>5587
The guild house is situated in the guild district. The nobles live on the other side of town. Brukke is built on two sides of a chasm, connected by a large bridge dividing the city into two parts: higher Brukke and lower Brukke. You are currently in Lower Brukke.

 No.5590

>>5589
Now I'm sure there is a penny to be saved here.
First stop, the baker!

 No.5591

>>5587
"Well enough Meerin."
I'll move to the door.
"Are we departing, or is there something you both have left to do?"

 No.5592

>>5590
Follow the Mirrin.

 No.5593

>>5590
>>5592
I guess I'll trundle along after.

 No.5594

>>5590
>>5591
>>5592
You head out to the shopping district. First stop: a bakery. It's a sturdy stone building with a counter and a large oven behind it. A Woman with short blonde hair and a hairnet is just stocking the shelves with fresh bread.
"'Allo, 'ow can I help you?"

 No.5595

>>5594
What an odd warm place. Let them conduct their business.

 No.5596

>>5594
"We seek nutritional goods of the baked kind."

 No.5597

>>5594
"We're headed out on a long trek, and a goat's gotta eat.
So something that lasts a while and fills the belly for a long time."

 No.5598

>>5597
>>5596
"We 'ave this new produce called 'plywood'. It lasts extremely long and doesn't taste 'alf bad either!"
She goes behind the counter and lifts up a packet of large square crisp bread.
"If you get something to go with it like fish or vegetables, it's great!"

 No.5599

>>5598
Flash my charming smile
"I'm sure you won't mind if we have a chat with the chef to see if he would wish to offer free samples, right~?"
Smooth talker don't fail me now '1d10'

Roll #1 10 = 10

 No.5600

>>5599
"Oh, I made these myself. You can have this packet for free!"
She hands you a packet of 5 sheets of crisp bread.

 No.5601

>>5600
"Wonderful~"
Gnaw on one
Is it any good? '1d10'

Roll #1 6 = 6

 No.5602

>>5601
It tastes nice and salty.

 No.5603

>>5600
Take one, open my helmet and throw it in.
Identify ingredients '1d10'

Roll #1 9 = 9

 No.5604

>>5603
It's made of wheat and oat flour mixed with water, salt and pinewood.

 No.5605

>>5602
Lovely
"Seems solid. I'll take it."
While she's distracted with my talking, try to swipe her coin purse with sleight of hand '1d10'

Roll #1 9 = 9

 No.5606

>>5604
"Acceptable."

 No.5607

>>5605
She isn't carrying her purse on her apron, but you quickly swipe cash machine off the counter into your backpack.
>>5606
"It's a traveller's favorite."

 No.5608

>>5607
"Indeed I like it so much I think I'll buy a bunch extra."
Empty the stolen cash on the counter
"How much will this get me?"

 No.5609

>>5608
She gives you six packs of bread.
"Now where's the cash machine? I thought it was right by the oven…"

 No.5610

>>5609
Shrug
"Eh, I doubt the money is running away.
Lets go folks, we still have other goods to get."
Leave

 No.5611

>>5610
I'll follow after.
"Do we have enough water to get us to Heimdall? I haven't really gotten a good grip on the local climate."

 No.5612

>>5611
"Water's plentiful ain't it?"

 No.5613

>>5612
"Yes, but clean water isn't always."

 No.5614

>>5613
"And this is a problem why, exactly?"

 No.5615

>>5614
"Not all races possess the intestinal fortitude of Capra. The Myrmid might like to drink something other than ditchwater."

 No.5616


>>5615
I'm an Aeon

 No.5617

>>5615
"…we got a myrmid somewhere?"

 No.5618

>>5616
Aeon. Whatever. Amend the statement.
>>5617
"Aeon. Both races encase themselves in shells, so it can be easy to confuse them from time to time."

 No.5619

>>5617
>>5616
>>5615
Do you wish to continue shopping or should I introduce you to the guild ponies so you can get underway?

 No.5620

>>5619
I'm ready to continue. Mirrin's the one heading the shopping trip.

 No.5621

>>5619
There are other ponies coming with us?

 No.5622

>>5619
I suppose we can pick up some tents and water off-camera

 No.5623

>>5622
Did that at least go peacefully? '1d10'

Roll #1 9 = 9

 No.5624

>>5621
The guild is providing you transportation/pack ponies.
>>5620
>>5622
>>5623
Right, you head to the guild stables with your equipment. The stable-keeper walks out three ponies for you.
"They're called Dusk, Dawn and Twilight."
Dusk and Dawn are both golden brown while Twilight is more dark, almost black. They're all sturdy ponies with saddles and bridles.
"Will you be riding or just packing your stuff on them? I can help ya either way."

 No.5625

>>5624
"They're very small. Are you sure they can carry Crux?"

 No.5626

>>5624
"I've little to carry, so I suppose I will ride."
I'll walk over to Twilight.

 No.5627

>>5624
"I'm sure a pony can handle my weight easily."
Hop on Dusk

 No.5628

>>5625
"She can carry the guild master, she can carry you."
The stable master checks over his shoulder before chortling loudly.
>>5626
>>5627
"Right. Feed them, make sure they get to drink, and if they don't come back, you shouldn't either."
The stable-master's expression is rather grim when he says this.

 No.5629

>>5628
"Crux understands."
Get on the dawn pony.
"Crux will bring the dawn pony back. In pieces if necessary."

 No.5630

>>5628
I'll nod.

 No.5631

>>5628
"So I take it we shouldn't eat them?"

 No.5632

>>5629
The stable master chortles.
"I will melt your sorry ass in the smithy if something happens to them!"
He pats Dawn's flank and she walks out to the street.
>>5630
>>5631
The stable master nods.
"You'll be a lot happier if you let the ponies eat you rather than come to me without them."

 No.5633

>>5632
I guess we're off to Heimdall.
Trit trot.

 No.5634

>>5632
Ponies are dumb animals.

 No.5635

>>5632
"We'll bring you an equal or greater amount of ponies when we return.
Take care~"
Off to ADVENTURE!

 No.5636

The air gets colder as you walk through the fields and marshes of the kingdom. Occasionally you see a patch of forest or a farm house but other than that the trip is rather boring, except for one particularly cold night when the ponies wanted to sleep in the tents.
Finally the ground starts to get rocky and you start ascending near the base of the mountains that have loomed in your horizon for almost a week. You can see your breath by the time you see a small rock which has the word "Heimdål" carved on it.
A small stream passes under a stone bridge and the road leads into the center of a small town. Not a lot of people are out but you can see smoke from the smoke stacks of several small huts.

 No.5637

>>5636
"Wow. What a complete letdown."

 No.5638

>>5636
>>5637
"It could have not been there at all."
Let's head into town.

 No.5639

>>5638
Some chicken scurry into the safety of an alleyway when you reach the village square, dominated by a well. An old person is sitting on a long bench in front of a hut, smoking a pipe.

 No.5640

>>5639
"Greetings, elder soul. Could you point us in the direction of the Tomb of the Dragon's Eye?"

 No.5641

>>5639
Yeah I think tentacles over there has this handled.
Lets go see to it that the ponies get some decent shelter while we're tomb raiding.

 No.5642

>>5639
How should I come into this?

 No.5643

>>5640
"Jag talar inte manspråk, min pojke. Snackar du Heimdålisk?"
>>5641
There was a small stable outside the fence that surrounds the town.
You walk over there, where a stablehand is sweeping some straw into the small ditch of the stream.
He looks up as you approach with the ponies.
>>5642
As far as I've been concerned, you were there, but very silent

 No.5644

>>5643
I shake my head and sit up on whichever pony I am on. I also smack my lisp a few times and take a drink of water.
"Ugh. Are we there yet?"

 No.5645

>>5643
"Got any room for my ponies?"

 No.5646

>>5645
"Hejssan. Du vilja din ponnyerna mata och borsta?"
>>5644
You're at the stables with Mirrin.

 No.5647

>>5646
"What? Speak Common."

>>5645
"Can you understand a word he is saying?"

 No.5648

>>5646
"Och sova tacksåmycket"
>>5647
"Barely. His accent is as thick as his arms."

 No.5649

>>5643
"I'm uncertain I understand you. The only word that sounds like it makes sense is Heimdalisk, which I'm assuming is this town."

 No.5650

>>5648
"And they are very thick indeed."

 No.5651

>>5649
"Kanske du kan hitta någon som talar din språk i stadhuset."
He points his pipe at one of the larger buildings lining the village center.
>>5648
"Tack så mycket!"
He takes the bridles and leads the ponies inside the stables.

 No.5652

>>5651
I'll nod.
"Thank you for your help, even though I failed to understand most of it."
And I'll head towards that building he pointed at. Perhaps there is someone there who speaks more understandably?

 No.5653

>>5651
"Så jätte häftigt om dig min vän! Om du so gillar, vet at jag är altid öppen för söta typ som dig~"
>>5650
"Well that was deceptively easy"

 No.5654

>>5652
You enter a longhouse full of beardy men and maids carrying beer or mead on large trays. The noise is unbelievable, you can't fathom how you couldn't hear it from the outside. A rather large, drunk beardy human stands up and points at you.
"TITTA! EN NEGER!"
>>5653
The farmhand blushes before going inside the main building.

 No.5655

>>5653
I nod my head.
"So what is the big building? The townhall or something?"

 No.5656

>>5655
"Guess so.
…where's Tentacles?"
>>5654
Do I hear that from all the way over here? '1d10'

Roll #1 7 = 7

 No.5657

>>5654
"A what?"
Turn my head to look behind me, and then turn back to the crowd.
"Is there anyone here who speaks the common tongue?"

 No.5658

>>5656
Yes.

 No.5659

>>5656
"Tall, dark, and handsome went thataway."
I point at the building the stablehand pointed at.

 No.5660

>>5655
>>5658
"Also, someone at the town hall is telling about niggers."

 No.5661

>>5659
"Well best go pick him up before he slithers into trouble."
Onwards! To the Stadshuset!

 No.5662

>>5660
"That would be him, I guess."

>>5661
"Good idea."

>>5658
Off I go to the bar.

 No.5663

>>5657
A maid walks to you.
She's quite busty, for a woman.
"Hejdå! Can ve help you?"
>>5661
>>5660
You approach the tentacles at the door.

 No.5664

>>5663
for a human*

 No.5665

>>5663
"Yes, hopefully. I was looking for directions to the Tomb of the Dragon's Eye."

 No.5666

>>5665
"Oj. Um…do you speak Heimdålen? It vould make everything much easier."

 No.5667

>>5663
Let's see if I can climb up his back to get a better look around the bar.
[1d10]

Roll #1 1 = 1

 No.5668

>>5663
Never know what's waiting. Loosen the strings on my shirt a little just in case.
Now, flashy entrance! '1d10'
>>5666
"Jag talar Heimdålig!"

Roll #1 6 = 6

 No.5669

>>5666
"I am unfamiliar with it, unfortunately. A map would suffice, if things can't be said clearly."

 No.5670

>>5667
You're groping ?????'s butt. At least you think that's his butt…
>>5668
"Ojdå! Kom mit jag, du kan tala med den borgmästare!"
She drags your party through the drunk people to a short, bearded man with a horned viking helmet. Looking at the piles of mugs he has in front of him, you'd say he's been drinking since the break of dawn.
"Borgmästare! Den här lilla getfolk vilja den Glasögön den Drakens söka!"
He looks at you from under his heavy brow.
"Så. Du inte talar Heimdålisk. Why in fittan are you here then? You should be glad I'm the mayor here, the last one would have made surströmming of you."
The maid looks surprised at the mayor's linguistic skills before she takes the empty mugs on her tray and runs off.

 No.5671

>>5670
I shrug and keep going. This will be good practice if I ever find a rich Zhivur.
[1d10]

Roll #1 4 = 4

 No.5672

>>5667
>>5671
"Stop that."
>>5670
People are such strange and varied things.

 No.5673

>>5670
"Den är inte mitt fel. Det var någån bättrefolk drakenjävel som villde os här kommit för ögonen."

 No.5674

>>5672
"Fine."

>>5670
I climb up next to the mayor and sit down beside him.
"We're looking for a drakin tomb, seen one?"

 No.5675

>>5673
He spits an almond onto the floor.
"Bättrefolk. Vilja du en mugg glögg har?"
Another maid brings four cups of steaming hot red drink to you.
>>5674
"A tomb. Vadför? There are lots of tombs in the North-Eastern Mountains."
He combs his beard with his hand.
"Although…Glasögon den Drakens…There is only ett place it could be hidden in. But it is no tomb."

 No.5676

>>5675
"Ja, tack.
Så, where kann we find denas här ögon?"
Grab the mug and give it a taste '1d10'

Roll #1 2 = 2

 No.5677

>>5675
I scootch closer to him.
"That would be the place. What is it?"

 No.5678

>>5676
"Der är en gamla Hork befästning mittemot den högste berg nästan stad."
The drink burns your tongue with it's heat, and someone put almonds and raisins in it. Ew.
>>5677
"There is an old…dungeon opposite the highest peak of the berg next to our stadt. Look for a row of statues up there, they point the way to the ingång."

 No.5679

>>5678
"It sounds spooky. Can you send anyone with us to hold torches and keep us safe?"
I try to climb into his lap.
[1d10]

Roll #1 1 = 1

 No.5680

>>5678
"Tatch tho mythcke."
Look around for something to cool my tongue off on '1d10'

Roll #1 5 = 5

 No.5681

>>5679
"Absolutely nej."
You manage to get a feel of his pants before you fall under the table.
Someone quickly picks you up however, by the bell around your neck.
What you see is a rather angry face.
The mayor's wife is at least twice her husband's size, with a nose shaped like a potato and a fire in her eyes hotter than the center of the earth.
"Jävla getfolk! Vad nerver att tumma min make framför hans fru!"
As quickly as you were picked up you get thrown out of the house.
The old man smoking his pipe giggles to himself as you grind to a halt on the ground.
>>5680
There's nothing around, but you could get some water from the town well.

 No.5682

>>5681
I pick myself and dust myself off.
"Well I never! Picking a capra up by his bell, hmpf!"

 No.5683

>>5681
That capra has a rather hard time grasping the concept of boundaries, it seems.

 No.5684

>>5681
"Fint fru du har.
Tjussan~"
Go find where they threw my danglier half. And locate that damn well.
>>5682
"I'd lift your bells any day you asked~
Now hows about helping me get something to cool my tongue off on?"

 No.5685

>>5684
"You know I only let someone ring my bells if I can ring theirs back~ Would a bit of gold cool your mouth?"

 No.5686

>>5684
Tityroi is just grabbing the well for leverage when you find him.
>>5683
>>5682
Alright, we'll continue tomorrow, hopefully.

[Paused]

 No.5687

>>5685
"I was thinking water.
And you can ring mine any day~"

 No.5688

>>5687
"I'll remember that the next time my hands get cold. Now, lets go find us a drink."
And off we go.

>>5686
Thanks for the game, Nasse.

 No.5689

>>5688
"…the well is like, right there."

 No.5690

>>5689
"Right."
I spin around.

 No.5691

>>5690
"Now be a dear and hoist me a bucket, would you?"

 No.5692

>>5691
"Fine."
I think if we keep going we'll make him mad.

 No.5693

>>5692
Oh come now. Waking up to hot capra action party bonding should cheer him up
"I'm waiting~"

 No.5694

>>5693
Tityroi is a queer, remember?

 No.5695

>>5694
You think that's stopping anyone~?

 No.5696


 No.5697

>>5696
We could go share the stablehand later~

 No.5698

>>5697
There's an idea.

 No.5699

>>5698
But first Mirrin has some bells to ring~

 No.5700

I'm watching

 No.5701

>>5700
Just two capra sharing a bucket of well water.


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