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File: 1543373855118.jpeg (152.35 KB, 1280x692, zKDE6Ilw.jpeg)

 No.705176[Reply][Last 50 Posts]

Post your sheets!
1069 posts and 6 image replies omitted. Click reply to view.

 No.713087

>>713085
Communions sour face softens as she listens to Peat speak. Perhaps she was hasty to imagine that the druids had such influence as Lugh implied. For now, again, she would have to put her trust in the unknown.
"What are your personal feelings on the expansion of technology and foreign influence in your realm?" This time there is no bite to the question. Communion is genuinely curious.

 No.713088

>>713085
"I don't think he mentioned either of those. He did say he got the bell via Dead Drop, so maybe he's working with one of them here… or, someone here is working with him. Regardless, sending that letter sounds like the best bet."

>>713085
>>713086
"Magitech? I think Sirocco's told me about that a few times… it never really stuck, so to speak. Anywho, yeah- has anything ever been done about these Druids?"

 No.713089

>>713085
"I do love the convenience of new technologies."

 No.713090

>>713088
>>713086
"Until this year, there was hardly a need to even acknowledge the issue," Peat continues. "The Druids did their work, and we Sages did ours. Only recently have there been any reports of violence by Druids against foreigners and their property. All these so-called 'extremists' ever did was grumble and mull over their grievances, so I at least never saw much point in trying to police their attitudes. I would imagine that there had to be some kind of inciting incident for them to go from griping and whining to actually acting on their views and terrorizing foreigners. Based on what they're so concerned about, perhaps some kind of environmental disaster?"

As Sirocco brings up where the Bell ought to go, Peat takes another drag on her cigarette, nearly burning it out. "…Here wouldn't be the best option. Ordinarily, the Bell is kept in a special vault in this castle. I may as well tell you, since it's clearly been compromised. The vault has physical and magical locking mechanisms that involve extensive knowledge of manipulating and releasing powerful Runes. It's also sturdy enough to withstand brute force attacks, and enchanted to prevent someone just teleporting in and out. That narrows down the list of potential thieves greatly, but that's still about 50 people. And, without knowing how they got in without alerting anyone, it's possible that they could just break into the Vault again and steal the Bell once more.

"We have another, backup hiding spot, one that I can't tell you about. If you were to find it, I can give my word that I will turn over all other duties to my assistants and spend as much time as needed guarding it personally. That's how severe this problem is."

>You can roll to gauge her intentions if she seems suspicious.


>>713087
>>713089
"What do I care?" Peat asks bluntly. "Technological progress can't be stopped – especially that which provides convenience. He's got the right idea," she says, gesturing to Soft. "Let the people have what they want; you certainly won't be able to turn thPost too long. Click here to view the full text.

 No.713504

>>713090
https://pastebin.com/UtJCKZgu

I grin and my feathers puff up a bit as I raise my head up proudly from the compliment that was given to me.


[Last 50 Posts]

File: 1537121395935.png (1.22 MB, 1280x720, 1525026345302.png)

 No.701904[Reply][Last 50 Posts]

Compared to your recent adventures, the voyage back home to the Hollow has been uneventful.

As you arrived back into the Hollow you were surrounded by curious breezies wondering not just about the strange and wonderful treasures you carry but also the shrunken zebra Oomar, who so far has been delighted to visit the breezie city. A different case entirely has been the breezie witch who has refused to speak during the travel and her stay in the hollow heavily guarded by the breezemancers.

Because of the hard-earned rewards you've been given by Tumbleweed, the wealthy breezie, you've been able to fund the development of the radan style aiship. With help from volunteers from the Guild, Pattern has started the long anticipated project.

As the project nears completion we find our heroes in a tent next to the airship warf.
The breezemancers have found that an expert in exotic and cursed artefacts is currently residing within Breezie Valley.

You're both standing around a table with airship blueprints while Marrow Fargale, as you might recall you saved from the forest just some weeks ago, finishes reading the letter.

She looks up. "It's the best we found. I'm sorry, there's simply not many breezies who seek to delve into these kinds of items. And those who do, usually aren't very willing to divulge their secrets. Like our guest."
464 posts and 1 image reply omitted. Click reply to view.

 No.709362

>>709361
"Hmm, I had wondered if we ran into each other before, but maybe it's just coincidence. You know about all that matter with the Radan attack, and then the rogue Tinker, and that weird culty group of Butterflies or whoever. Lot of strange things in the Hollow lately."

 No.709363

>>709361
Shake his breezer, with a weak little shake.
"Do you have weight statistics? I can look at it?"

 No.709364

>>709362
He giggles a bit. "Wow, you know about that? Eh, you see that rogue Tinker business, that really isn't representative of all Tinkers."

>>709363
"Yes, shall we go through the list together?"

 No.709365

>>709364
"Of course, I've got my own notes ready, um not that I needed notes on my own ship but.." I start mumbling awkwardly.

 No.709366

PAUSE


[Last 50 Posts]

File: 1525489925690.jpg (22.96 KB, 356x141, image.jpg)

 No.696615[Reply]

The landis rife with conflict as the goddess Concord and the god Discord are forever at odds with one another in a constant struggle, thus true harmony can only be claimed by those who take it.

Name: Your identity.
Gender: Boy or girl?
Race: Each race has unique racial skills.
Class: Determines which skills you can take. Take a second class to become Multiclass.
Skills: You get 5 points to spend on skills. (3 if you are Multiclass)
Special Talent: Typically a +2 bonus to one skill.
Hits/Wounds: Nonlethal/lethal damage you can take.
Weapon and/or Catalyst: How you attack or cast spells.
Character Traits: Details that make your character unique, like looks, gear, and personality.

 No.696616


 No.696617

Name:
Gender: Girl
Race:Drudge
Class: Bard
Skills: Improvise, Heroism, Mimic sound.



File: 1467153420614.jpg (50.93 KB, 811x456, image.jpg)

 No.668001[Reply]

A cloaked figure trudges along the snow laden path as he eyes the walled settlement upon the hill…

Another day I walk this land, the wood buildings built upon stone foundations, Greater cities existed before this very spot and an even greater one will be built after this one is burned to ash and scattered to the wind. I hope that there is a warm place to lay my head…

 No.668005

>>668001
I know we're using S10, but is there anything apart from standard creation rules we should be aware of?

 No.668006

>>668005
No, You can just create your character.

 No.689946

I'm here guys.



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