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/q/ - Quest

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File: 1556072489941.jpeg (1.06 MB, 666x1024, deer1.jpeg)

 No.716661[Reply][Last 50 Posts]

Please post your sheets for a one-shot of DeerQuest!
99 posts and 13 image replies omitted. Click reply to view.

 No.716762

File: 1556089432126.png (871.02 KB, 689x696, this is happening.png)

"Lately, the forest has been disappearing at a pace that has alarmed us all. Resources are thinning and creatures are panicking. The deer have taken it upon ourselves to replenish the forests. We normally use our magics to heal the woods and to help things grow… but we've had to take a more aggressive hoof. The forest is looking to us to help."

He pauses as he reaches a balcony, looking out over a much brighter area of the Everfree, one in which the sunlight falls down unabated. "Help from this."

You look out over the edge of the balcony, and see a great deal of deforested land and construction laid out before you, ponies and minotaurs working on some massive project that involves clearing the land for development of, according to a big sign, 'Fun Fun Land'

 No.716763

>>716761
>>716762
"Uh… really? So… your vines are destroying the homes of folks who did nothing to destroy your forest, but you… left this unclaimed?" She raises an eyebrow at the deer, before nodding towards the deforested area. "Reclaim areas that AREN'T occupied. There are plenty. Seriously, you expect us to think you're in the right when you destroy the homes of children instead of destroying the… well, the nothing that's out there?" Again, she points to the deforested area. "Where are your vines?"

 No.716764

>>716761
>>716762
"Ah… hmm. I don't think I've seen this… Fun-Fun Land, before. I'm not sure how this came about, but I can see the issue. Though, is the answer really to just head straight for a town? It might be better to either try moving back in here, or for us to just head over and see what exactly this is about."

 No.716765

>>716761
"I am sure this is all a big misunderstanding here, my father always told that happens a lot in equestria. I am sure if we went to Celestia. She will tell her ponies stop, and I can go back to the hotel." Talon nods at his presented possible solution.

 No.716766

>PAUSED


[Last 50 Posts]

File: 1550108024078.jpg (822.54 KB, 1280x1272, 1547415590689.jpg)

 No.711191[Reply][Last 50 Posts]

Last time on HolyQuest…

Dawn rose on the fourth day before the Tartarus mission was set to begin. The party has all of today and tomorrow before their expedition begins, leaving them with precious little time to spend with one another, and on their preparations. Power, allies, weapons, spells, potions, scrolls, armor – just forty-eight hours to obtain all they would need before they would descend into Tartarus itself to determine who would rule the new, demon-infested world.

After breakfast, the party returned to Lilane in order to attend Pryce's award ceremony. Pryce had earned the honor of the Star-Blessed Watch in recognition of his twelve years of service as an honorable knight of the Union Church.

Upon returning to Lilane, they were met with a most massive change of scenery. As Chorazin had alluded to yesterday, Metatron had visited Lilane in the night, sending his angels to guard and fortify the city which Ecclesia had claimed as its fortress. They had also apparently healed the injuries of many Ecclesians, who had been scarred, deformed, and had even lost limbs as a result of their battles with demons. Though the Ecclesians were overjoyed at this, the party was more than unnerved because of their previous encounters with Metatron.

Shei remained behind with Mocha, partly in order to take care of various tasks during the morning, and because he was shunned in Lilane for his outburst the previous day (although he was not officially exiled).
1221 posts and 1 image reply omitted. Click reply to view.

 No.716929

>>716928
Lockjaw looks down at you expectantly, but you end up with nothing in your hoof except empty air. The guards go back to their posts, but keep wary glances on Lockjaw. "You can keep him from knocking anything down, can't you?" one asks.

 No.716930

>>716929
Pryce looks down at his hoof as he fails to produce anything getting a little nervous at leading Lockjaw on. He reaches into his bracelet, trying again to pull out a big chunk of meat for him.
"Of course I can. He's well trained, and he wouldn't even think of wrecking stuff."
Pryce says to reassure the guards, though mostly himself.
>Hat Magic [Meat] [1d10]

Roll #1 2 = 2

 No.716931

>>716930
Still nothing comes to your hoof, and the continual use of magic starts to drain slightly on your stamina and mental focus. Lockjaw grunts again and then, with a great thud, lays down on his side, like a bored housecat. His foreclaws scrabble at the open air and his tail starts to toss this way and that.

Seeing this, Chorazin starts to get worried. "I'll go pop by one of the shops around here. Surely there's a place here that sells meat; all the stories of witches assert they eat nothing but children, after all."

She glides up the street, leaving you with Lockjaw.

 No.716932

>>716931
Pryce slips his bracelet back on, a little headache forming from trying to push his magic.
"Get anything you can, and thank you."
He says to Chorazin, while also noting to himself to prepare for this in the future when Lockjaw grows up.

Though as the deviljho lies down and starts to swing his tail, Pryce worries about his boredom. Another idea forms, pulling the rope out of his robe that he grabbed earlier from the clock tower basement. He spreads his wings, flying up into the air and dangling the rope down to play a small game of tug of war to keep him occupied until food comes.
"Come on Lockjaw, let's see if you can pull this rope from me."

 No.716933

>>716932
Lockjaw slows his thrashing down, then looks up at the rope with curiosity. He sniffs at it, appearing puzzled by its purpose. It looks like "tug of war" doesn't come naturally to a creature such as him.


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File: 1552439379232.jpg (262.88 KB, 1371x857, 1552132879519.jpg)

 No.713499[Reply][Last 50 Posts]

Last time on TPW…

After entering the town of Gladiolus, the party accompanied the traveling performer troupe to the town's castle, where they secured a meeting with the Sage of the Marsh herself, an old mare by the name of Peat. Peat, upon hearing the news of what Lugh and his underlings had done, was furious, but not surprised, as this was only the latest in a series of crimes committed by druids.

Peat confided that she and the other sage had known for some time of an extremist faction within the druids, who resented the presence of foreigners on Albion, and of the destruction of the land that came as a result of icreasing idustrialization. Said industrializaton was a direct result of foreign businesses coming to Albion to set up shop, buy up land and resources that had once been wilderness and bountiful nature. Peat pledged to investigate these extremists and warn the other Sages of their activities, so that the other three Treasures of Albion could be kept safe.
231 posts omitted. Click reply to view.

 No.716163

>>716162
"Don't you remember communion on how we met Franklin the 3rd, we found him eating a soul. What if he eats mine and I become an undead zombie? Oooooo~" I make a little spooky noise exaggerating my point.

 No.716164

>>716159
"Uhm, noted. I'll make sure to be careful how I use it." he says, before shaking his head a little. "No need to eat, really. The sooner the better, right?"

 No.716165

>>716163
Communion does not smile. "I don't think you'd turn into a zombie. I think you'd probably just die and be dead. And that would be a shame." She meets the gaze of the cat, a playful grin on her face but a serious glint in her eyes. "We'll need to watch that one, for sure. Last time I fed him, he got noticeably bigger. I don't think it's the flesh he's feeding on."

 No.716166

>>716164
>>716162
>>716161
>>716160
"Our destination lies at the forest's heart, some distance beyond the village. If we leave today, we will reach it by tomorrow at noon," the guard says.

https://www.youtube.com/watch?v=M06yl1wupn8

The guards head beyond the curtain of vines, entering the village onward. As the curtain parts, you see a village, built within the trees, sturdily held atop the canopy of tangling vines and branches that you saw yourself rising up into earlier. Roots are interwoven into the thick bed of the village, indicating that there are yet more trees, growing out of other trees, and stretching higher up into the skyline. Hollows have been carved into many of the trees, consituting burrow-shaped buildings and homes similar to those you might see in the outside world, but still with a uniquely snakelike feel.

There are serpents of many sizes stationed about the village, some quite small like these guards, others dwarfing you at nine feet in height. The larger ones have more pronounced upper bodies, comparable to a minotaur's in width, though without arms. They eye you suspiciously as you stand outside the village's boundary, but seeing the guards near you, they do not stop or harass you.

>Paused

 No.716167

>>716165
"Yeah you are right communion, I should take responsibility for him, do we have any food on us." I pull some of my own rations out of my own bag and show it to Franklin so they can feed. "Here you go Mr." I cheerfully proclaimed.


[Last 50 Posts]

File: 1547380261930.png (4.33 MB, 3427x3500, The Return.png)

 No.708863[Reply][Last 50 Posts]

Joined by the sorceress Aegis, the party have continued their journey towards the Weeping City, where a great Swap Meet is to take place; however, not all is well within the group. Hermodur, marked by the enigmatic Oneiromancer, has resolved to break the Cuckoo's egg, which has led to him leaving the party to go on adventures of his own, for a time. The rest of the group, meanwhile, are now being stalked by a mysterious bounty hunter called Clawson, who, out of a desire for a challenge, has given them 24 hours to put as much distance between them and himself as possible. Their quest continues, the constant presence of the Oneiromancer and the threat of Skylord Lysander hanging over them like a guillotine…
1731 posts and 27 image replies omitted. Click reply to view.

 No.715042

>>715041
She examines the rings curiously. "My. These really are quite something. Late Second Era, from the looks of it." She turns back to youwith a grateful smile. "Thank you. That was a fine trade."

 No.715043

>>715042
Zunden grins mischievously, "If you do not plan to keep zhem for yourzelf, I am zure Lyzander would buy zhem for triple ze prize. Zhough if you do-" She winks, putting on BP's mask, "-You didn't get it from me."

She puts the new charm around her neck, adjusting it till the necklaces once again feel right. She turns to Aurora, "I zhink zhat'z ze end of everyzhing I wanted to do today. We zpent almozt all our gold in zheze lazt two dayz, I zhink it iz bezt we have zome incaze of an emergenzy."

 No.715044

>>715043
"Completely understand," says I don't think I got your name, so I wouldn't be of much help to him anyway. So don't worry about it."

Aurora nods. "Right. I don't think there's anything else I wanted, so we'd do best to get back to the ship. I'm sure the others are waiting for us there."

 No.715045

>>715044
says Greta*

 No.715046

>>715044
Zunden nods, "And I have a load of furniture to move to my room. I'm glad we made it back before ze evening."

Zunden heads back to the entrance with Aurora, pleased with how the day went.


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File: 1544234934002.jpg (396.37 KB, 2000x1001, dci1bs8-e9750ebb-116d-4ed3….jpg)

 No.705968[Reply][Last 50 Posts]

A new game by me I guess
1182 posts and 7 image replies omitted. Click reply to view.

 No.713261

>>712905
My stomach drops as I see the blade descend on Cinder, and I leap toward her to try to push her out of the way.

[1d10]

Roll #1 1 = 1

 No.713262

>>712905
"You sunnova-"
He is cutoff by his own gunshot

[1d10]

Roll #1 9 = 9

 No.713263

>>712905
Cinder feels the biting pain in her legs and suddenly the world goes sideways. She thuds to the ground ungracefully, the breath knocked out of her. As she lies there wheezing, her eyes widen, watching ghastly Moonlight bearing down on her with intent to kill. Gathering what little wits she has in her dazed state, she jerks her body to the side, trying her damnedest to get 4 hooves on the ground again.

Get The H*ck Up: [1d10]

Roll #1 2 = 2

 No.713265


>>712905
I dive down after cinder to attempt to grab them out of the way from the blights attack from my place above them.

 No.713266

>>713265
[1d10]

Roll #1 2 = 2


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File: 1545015454796.png (1.23 MB, 2750x1885, The Drifters.png)

 No.706639[Reply][Last 50 Posts]

The Drifters have made their escape from the town of Braildorn, having been made outlaws by their new nemesis Lysander. Once an adventurer like themselves, Lysander has fallen victim to his own hubris and greed, desperate to be seen as a true dragon. The party's first encounter with him led to him becoming crippled, and the party taking his ship for themselves. To make things more complex, the egg they discovered in the vault deep in the Shifting Sands is a seal preventing an entity known as the Cuckoo from awakening, an event which would result in the decimation of the Echoes as they know it.

Not only has Lysander joined forces with a mysterious being named only the Oneiromancer, but he has also discovered the location of the Cuckoo's egg. He, the Oneiromancer, and several others seem to be part of a collective that seek the egg, though for what purpose is unclear; indeed, Lysander seems blind to the egg's true nature, coveting it as a rare and valuable treasure. Seeking to oppose Lysander are a blind wanderer called Dawn, her partner Carabas, and their missing friend Etrigan.

The long term goal the party have made is clear from this: stop Lysander from getting to the egg, however possible. This is an even more pressing matter due to what the party discovered when they visited the vault: not only is the Cuckoo's egg there, but Discord, the primordial god of chaos, is sealed away there, turned to stone but still able to speak. If Lysander were to reach the vault, he would surely make an alliance with the Draconequus, making him an even greater threat. However, Lysander's whereabouts are unknown, for now; until the party can gain some insight into this, they cannot do much to stop him.

For now, the party's goals are twofold:

They have heard of a place to the north called the Dreaming Spring, where Hermodur got some of his Dreamwater from. Lilies from this spring are one of three components needed to liberate a spirit held captive by the swamp druid Black Pudding. Visiting this spring would not only help them in liberating the spirit, but also in acquiring more of the water, which has the unique quality of showing whoever the user thinks of when drinking it.

They have also caught wind of an upcoming event in the Echoes called the Swap Meet, a gathering for drifters from all over the land to come and buy, sell and trade all manner of goods. This event is unique in that while it is held, it is forbidden (by whom itPost too long. Click here to view the full text.
1496 posts and 32 image replies omitted. Click reply to view.

 No.724630

>>724629
"Of course, sir," he says with another exaggerated bow. "I do hope we get to speak again s…" He trails off as you just up and leave.

Leaving the Meet, you find the convoy fairly easily. It consists of a series of about a dozen caravans, each adorned with the same emblem of a crowing rooster, and pulled by two earth pony slaves. A burly Chanticleer with a flail at his side is overseeing a group of slaves getting shunted into one of the caravans. As you approach, he moves to stop you.

 No.724631

>>724630

"I've spoken with the on selling in the Swap Meet," Hermodur says as he is stopped. "I'll be traveling with you a ways. It's a favor from Jellon Swain."

 No.725021

>>724631
The name of Jellon Swain seems to carry some weight; the Chanticleer, burly yet powder-faced like the rest of them, nods and waddles off, presumably consulting some of the others. After a while, he returns and shows you the transport you'll be taking. It is a lavish cabin with a red curtained interior separate from the rest, pulled by a single mute earth pony slave.

>timeskip


Marisol is less than pleased with the transport arrangements, but you both agree it is better than the alternative. Her own forays proved quite fruitful; she has ditched the distinctive golden dagger and blue cloak, having sold it for a hefty sum. She now totes a steel dagger and a roughspun hooded cloak, a copy of which she gives to you to use as a sort of disguise. She also acquired 400 bits, and, more importantly, two valuable objects for your trip: a set of flares, to signal the ship when you see it, and an ornate wooden compass with a gold trim. You recognize it as a rare Compass of Want, much like the one the party has. This will help guide you towards the ship.

The trip begins the next day. It is slow, and extremely uncomfortable; not because of the pretentious accommodations, but because of being in the company of slavers. Marisol seems to detest the Chanticleers more than anything, at one point threatening one of the slavers with maiming him if he so much as talks to her. It isn't hard to see why; too many times you see them beating, mocking and generally brutalizing the slaves they peddle, or "stock" as they call them.

On the journey, you pick up wind of what their plan is: They are delivering a huge cargo of slaves to a town called Last Hearth, for an event known as the Night of the Hunt. What this entails, and why it requires slaves, is unclear. Part of you doesn't want to know why.

After what feels like an eternity of slow, grueling travel, you arrive at your destination, being escorted away by a trio of Chanticleers before they rejoin their convoy. The fort known as Verigan's Hold has seen better days; nestled amidst the arid red rocks, facing a yellow windswept plain, the crumbling old ruin is hardly a suitable place to set up shelter. Yet it will have to do, for lack of much better options. Between the two of you, you set up a small campsite within one of the watchtowers, consulting the CompasPost too long. Click here to view the full text.

 No.725022

>>725021

Hermodur opens up Mjolnir and puts his robotic hand inside to create a large flame for the ship to see from far away.

[1d10] for noticeable light show

Roll #1 3 = 3

 No.725028

>>725022
You fling a fireball up, joining the flare. For a while, you don't think they're going to land; then, as they draw nearer, the ship gently sets down outside the fort. The ebony junk is in a bad way; much of it has been reduced to splinters, haphazardly patched up with spare wood, and the sails are littered with tears and holes. Emblazoned on the bow is the name Fate's Fortune.

Marisol wordlessly gestures for you to follow as she nimbly sprints down the stairwell, emerging outside to greet them.


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File: 1543373855118.jpeg (152.35 KB, 1280x692, zKDE6Ilw.jpeg)

 No.705176[Reply][Last 50 Posts]

Post your sheets!
1069 posts and 6 image replies omitted. Click reply to view.

 No.713087

>>713085
Communions sour face softens as she listens to Peat speak. Perhaps she was hasty to imagine that the druids had such influence as Lugh implied. For now, again, she would have to put her trust in the unknown.
"What are your personal feelings on the expansion of technology and foreign influence in your realm?" This time there is no bite to the question. Communion is genuinely curious.

 No.713088

>>713085
"I don't think he mentioned either of those. He did say he got the bell via Dead Drop, so maybe he's working with one of them here… or, someone here is working with him. Regardless, sending that letter sounds like the best bet."

>>713085
>>713086
"Magitech? I think Sirocco's told me about that a few times… it never really stuck, so to speak. Anywho, yeah- has anything ever been done about these Druids?"

 No.713089

>>713085
"I do love the convenience of new technologies."

 No.713090

>>713088
>>713086
"Until this year, there was hardly a need to even acknowledge the issue," Peat continues. "The Druids did their work, and we Sages did ours. Only recently have there been any reports of violence by Druids against foreigners and their property. All these so-called 'extremists' ever did was grumble and mull over their grievances, so I at least never saw much point in trying to police their attitudes. I would imagine that there had to be some kind of inciting incident for them to go from griping and whining to actually acting on their views and terrorizing foreigners. Based on what they're so concerned about, perhaps some kind of environmental disaster?"

As Sirocco brings up where the Bell ought to go, Peat takes another drag on her cigarette, nearly burning it out. "…Here wouldn't be the best option. Ordinarily, the Bell is kept in a special vault in this castle. I may as well tell you, since it's clearly been compromised. The vault has physical and magical locking mechanisms that involve extensive knowledge of manipulating and releasing powerful Runes. It's also sturdy enough to withstand brute force attacks, and enchanted to prevent someone just teleporting in and out. That narrows down the list of potential thieves greatly, but that's still about 50 people. And, without knowing how they got in without alerting anyone, it's possible that they could just break into the Vault again and steal the Bell once more.

"We have another, backup hiding spot, one that I can't tell you about. If you were to find it, I can give my word that I will turn over all other duties to my assistants and spend as much time as needed guarding it personally. That's how severe this problem is."

>You can roll to gauge her intentions if she seems suspicious.


>>713087
>>713089
"What do I care?" Peat asks bluntly. "Technological progress can't be stopped – especially that which provides convenience. He's got the right idea," she says, gesturing to Soft. "Let the people have what they want; you certainly won't be able to turn thPost too long. Click here to view the full text.

 No.713504

>>713090
https://pastebin.com/UtJCKZgu

I grin and my feathers puff up a bit as I raise my head up proudly from the compliment that was given to me.


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File: 1546304268118.jpg (183.81 KB, 960x539, 1523461769814.jpg)

 No.707690[Reply][Last 50 Posts]

>Thessaly 6/4
>Cloud 5/4

Last time on PirateQuest…

Disguised as guards and armed with a pocket-sized Droplet, Thessaly and Cloud Shear waited dutifully by Queen Toko's side during the circus performance so far. The Pattern Juggler pesetered them and the VIPs from all sides with an assortment of tricks and jabs, formed by hijacking various parts of the performance, and using them as weaponized annoyances. This greatly stirred up Queen Toko's ire, exposing pre-existing tensions between her and the Crimson King – possibly something that could be to the party's advantage.

Alder and Cerulean conversed backstage with the crew as they waited for their performance to come on. Cerulean nearly, er, "killed" Boneless, a rubber chicken and performer with a storied and controversial past. Alder, however, saved his life by un-breaking his plastic neck. Nonetheless, they still had plenty of time before their scheduled performances.

Cutlass successfully boarded The Golden Vein and began her invasion, capturing guards to wring out for intel on the ship's guard situation. Although there were relatively few guards left on the ship due to the security detail being spread all across Kaco Island, she learned of the presence of at least ten so-called "giants" onboard, who made up the bulk of the ship's muscle and posed the biggest threat to their attack. Cutlass split her forces; the bulk, led by Schnitzel and Make Believe, would capture the control room on the third level. The rest would break into the prison holding on the second level to free Colobok, which would allow the rest of her assassin entourage to fight without fear for his safety.

As both sides of the attack against the Crimson King and the Bee Queens unfold, neither our heroes nor our foes know what lies in wait for them at the end of the night, nor how it would change the course of their voyages.
1170 posts and 7 image replies omitted. Click reply to view.

 No.714798

>>714795
"P-Please, try to remain calm. W-We have done what we could. I apologize for not being more prepared to deal with such a situation. W-We are headign to shore, to get help."

 No.714799

>>714796
>>714792
"Giving you a prescription," Godot remarks dryly. "Either for a monocle or an eyepatch."

Cloud feels Godot gingerly set his fingers to the side of his head, and Cloud realizes he cannot see out of that side. What they have said is the truth. Chiu gently presses down on Cloud's chest, holding him steady while Godot works.

>>714793
>>714792
>>714788
>>714787
>>714786
With Cerulean's aid, the Beesting quickly takes to the calm waves, making short work of the rest of their trek to Agyl Island.

As the island comes into better view, you are struck by its shape. The massive island's landmass appears to be constructed of immacultate hexagonal cuts of stone and sand. Where it slopes, it does so in layers of hexagons, perfectly cut and proportioned from one another. The island also appears to be triangular in shape, as the ships approach from the southwest, seeing a very large port town on the triangle's corner. The town is densely packed, with several buildings all layered in a low hillside, giving it a good deal of verticality. The structures are carved of a beautiful white adobe, with lots of cuts of blue stones as well for color. Cacti dot its landscape, and a plethora of people of a myriad of races (mostly variants of Krikral) are out and about. The nearest shipyard appears to be on the western side, in the midst of a vast bazaar.

Post too long. Click here to view the full text.

 No.714801

>>714797
>>714796
As the two mares that are usually the most strict or harsh tell Cloud to calm, he closes his mouth as he lies still, trying to only focus on breathing. Though he still is pretty tense.

>>714798
Cloud looks over to Alder, worried, though his look is one of thanks as he says he attempted to help.

>>714799
Cloud tries not to panic further as Godot puts the damage bluntly, even with how the others said it.

His remaining eye can't help but look at Godot as he grasps his head, but his hoof grasps Chiu's, holding it too tightly.

 No.714803

>>714799
Panting a bit, Cerulean gets back up on deck.
"*huff* *huff* Okay…we made it! Now we can go to one of those places that is a lot cleaner and stuff!"

>>714801
"You know, you have a cool story to tell if people ask what happened," she says with a smile, trying to lighten the mood a bit.

 No.714804

>>714801
"I-I have some painkillers I could prepare, Mister Cloud. A-Anything I can do to help."


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File: 1540859918768.png (1.03 MB, 1111x736, C8_QQgDQ.png)

 No.703862[Reply][Last 50 Posts]

Post Sheets.
1108 posts and 8 image replies omitted. Click reply to view.

 No.710933

>>710923
"Hehe Right." Shei feels awkward about borrowing this "Your conch is in safe hooves."

 No.710934

>>710927
Pryce pauses. The words from Shei as his friend praises him, they touch him deeply.
"Thank you Shei."
He says with a deep feeling of gratitude.
"Out of everypony here, you've travelled with me the longest. You were there through the worst, and through what looked like the End. I don't want to make you uncomfortable or force you to come after what happened last night, but I would be grateful if you came."

>>710931
"If Tantra does it, then i would fine with that."
Pryce responds after mulling the suggestion over.

 No.710939

>>710934
Shei nods "There is much to be done. Trust in me you will be far more grateful I kept to my work once we are in Tartarus."

 No.710940

>>710939
Pryce smiles, putting a hoof on Shei's shoulder.
"I'll expect big things then."
He says in understanding.

 No.711144

>>710925
>>710925
Shei-Sher gains a pause in judgement "On second thought, no- this is fine. There is another thing I can tend to." Shei-Sher strokes his chin "You both go see Pryce's ceremony and give the Ecclessian's my best regards."

"I do not intend to speak with Metatron right away, but last I and Mudi met with him he seemed very reasonable, very.. equine. As though he remembers his past life. And he did not kill me despite his opinions on me not being in any higher of esteem than Mudi. I've spoken to Tartarus's God. I've spoken to Y'dryth, I should speak with Metatron as well." Shei appears resolute

>>710925
Before Gadds and Chorazin leave he urges them to stay just one last minute to act as witnesses for the claim Shei gives Mocha.
"Last night in Lilane I made a fool of myself and disturbed the peace. When a member of Ecclessia's choir demanded I answer for my crime I did and the rest of our company had chanced upon my trial. Ichimonji asked them, without knowledge of either our accounts if they believed me. And everyone vouched for my good character. That includes River Spring and Chorazin."


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 No.701904[Reply][Last 50 Posts]

Compared to your recent adventures, the voyage back home to the Hollow has been uneventful.

As you arrived back into the Hollow you were surrounded by curious breezies wondering not just about the strange and wonderful treasures you carry but also the shrunken zebra Oomar, who so far has been delighted to visit the breezie city. A different case entirely has been the breezie witch who has refused to speak during the travel and her stay in the hollow heavily guarded by the breezemancers.

Because of the hard-earned rewards you've been given by Tumbleweed, the wealthy breezie, you've been able to fund the development of the radan style aiship. With help from volunteers from the Guild, Pattern has started the long anticipated project.

As the project nears completion we find our heroes in a tent next to the airship warf.
The breezemancers have found that an expert in exotic and cursed artefacts is currently residing within Breezie Valley.

You're both standing around a table with airship blueprints while Marrow Fargale, as you might recall you saved from the forest just some weeks ago, finishes reading the letter.

She looks up. "It's the best we found. I'm sorry, there's simply not many breezies who seek to delve into these kinds of items. And those who do, usually aren't very willing to divulge their secrets. Like our guest."
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 No.709362

>>709361
"Hmm, I had wondered if we ran into each other before, but maybe it's just coincidence. You know about all that matter with the Radan attack, and then the rogue Tinker, and that weird culty group of Butterflies or whoever. Lot of strange things in the Hollow lately."

 No.709363

>>709361
Shake his breezer, with a weak little shake.
"Do you have weight statistics? I can look at it?"

 No.709364

>>709362
He giggles a bit. "Wow, you know about that? Eh, you see that rogue Tinker business, that really isn't representative of all Tinkers."

>>709363
"Yes, shall we go through the list together?"

 No.709365

>>709364
"Of course, I've got my own notes ready, um not that I needed notes on my own ship but.." I start mumbling awkwardly.

 No.709366

PAUSE


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